Wiki Dead Frontier Portugues
Advertisement


(Na sua primeira aventura na cidade, zumbis aparecem com pouca freqüência e são fáceis de matar. Quando você se move mais profundamente na cidade zumbis progressivamente mais difíceis aparecerão, facilmente identificável pela sua cor e tipos de corpo único, mutantes. Os pontos de vida de todos infectados indicado aqui é apenas com a melhor precisão do valor real da saúde.

Existem também vários fatores, como todos os tipos de movimento e lutando ao ruído que vai aumentar "Aggro" (agressão), ou, mais exatamente, o número de zumbis que vão aparecer nas proximidades, até oito de uma só vez na versão 2D, e cerca de 20 -30 em 3D, e sua velocidade de movimento.

=== Notas importantes

     Você ganha 125% de experiência enquanto você está Nourished, de 100% quando você está Fine, apenas 75%, enquanto você está Hungry, e apenas 50%, se estiver ===

=== Starving.
     Todos os ganhos de experiência apresentados foram testados a nível de nutrição Fine.
     No modo multiplayer, a experiência é dividido igualmente entre todos os jogadores que atingiram o infectado.
     Pontos de saúde Zombie e experiência é alterado de vez em quando devido a Nerotonin-4 mutações. Tome estes valores como estimativas, não fatos.
     Armas silenciosas como Armas Brancas (facas,espadas,Bastões de baseball etc...) são recomendados para uso, para manter baixo o Aggro (agressão).
     Uma nova atualização na versão 3D é que existem quatro estados de consciência de um zumbi. ===

Diferentes Fases De Aggro(agressão)[]

  • Estado de calma é o estado em que os zumbis estão andando muito lentamente e não prestando atenção aos sobreviventes invasão. Eles procedem à sua velocidade mais lenta.
  • Estado enfurecido é o estado em que os zumbis estão irritados e correm em direção aos jogadores.
Isto é causado pelo aggro(agressão) devido a múltiplas possibilidades e causas. Eles passam a seguir em sua velocidade mais rápida.
  • Estado de Fuga é quando um zumbi foge do jogador temporariamente porque seu caminho é bloqueado como um código anti-aderente criado por AdminPwn mas, em questão de segundos, redireciona sua atenção de volta para o jogador.

NOTA: Alguns zumbis, como as spiders, giant spiders e bloats só passa por três fases: estado de calma, estado enfurecido e estado fuga. Estes zumbis são imediatamente enfurecidos quando percebem o sobrevivente.

População De Zumbi Atual

Esta é a segunda geração de zumbis, que foram introduzidos com a mudança para Unity3D como o motor de jogo principal. Os seus "ancestrais" são os Zumbis 2D, que foram totalmente substituídas pelas novas variantes 3D. A segunda geração, tanto supera seus antecessores, tanto pela quantidade e na letalidade. Quanto mais tempo o vírus pode permanecer no hospedeiro, o mais provável é o anfitrião irá sofrer mutação e se tornar mais letal.

Os seguintes resumos para não dar descarto ao corpo a corpo como uma forma eficiente de combate contra os mortos-vivos. O que está tentando ser ressaltado é que o combate de longo alcance geralmente é a alternativa mais segura, como as garras, lâminas, e os dentes dos mortos-vivos não são capazes de alcançar a distância de uma bala. Em geral, é melhor para atacar zumbis em grupos ou de ter um arsenal variado.

Zumbis Normais[]

Os Zumbis regulares são o tipo mais comum de inimigo que pode ser encontrado na cidade. Eles representam pouco ou nenhum risco enquanto sozinhos ou em pequenos grupos.

Female Zombie
21 Health Points

8 Damage per Hit
18 Experience
Mothers, daughters, sisters, aunts, wives, and friends who lost their lives in the early stages of the zombie outbreak. They retain no memories of their former lives and attack any and all humans, even ones with whom they shared their deepest connections with. Survivors who recognize their loved ones have had trouble killing them. Those that have say it's one of the darkest moments they have ever experienced.

Basically these are the weakest zombies in the game. They spawn in all danger zones but black zones.

Male Zombie
25 Health Points

10 Damage per Hit
18 Experience
Fathers, sons, brothers, uncles, husbands, and friends who lost their lives in the early stages of the zombie outbreak. Naturally having

more mass than their female counterparts, these zombies are more immune
to knock-back and have a higher constitution.

These are the second weakest zombies in the game. They spawn in all danger zones but black zones.

Fat Female Zombie
30 Health Points

10 Damage per Hit
25 Experience
Slightly weaker than the male fat zombie. Fat zombies are very resistant to knockback and weak hits such as a non-critical chainsaw or knife hit won't interrupt its attacks nor be able to stop them once they're coming for you. They are even more ravenous in their un-lives.

A more advanced female zombie but easier to target. They spawn in all danger zones but black zones.

Fat Male Zombie
34 Health Points

12 Damage per Hit
27 Experience
These are the strongest of all unmutated zombies that can be found

near the outpost. Like the Female Fat Zombies, they are not knocked 

back or interrupted by weak weapons. Their bodies have a higher fat index than the average zombie, but there's a good bit of muscle to support it. These zombies can be thick bullet cushions, and take more ammo to bring down.

A more advanced male zombie but easier to target. They spawn in all danger zones but black zones.

Special Zombies[]

These enemies are more powerful and deadly than the regular zombies. They can make short work of unexperienced survivors especially in large groups. They start appearing in green zones and their quantity grows when progressing further into the inner city.

Burned Female Zombie
70 Health Points

22 Damage per Hit
90 Experience
The female counterpart of the Burned Male Zombie. Although they are weaker, they are also somewhat faster than the Burned Males. They are also a bit more common than their male counterparts.

Faster and more resistant version of regular zombies. It is believed that most burned zombies are burning zombies whose flame eventually burned out. Spawns in green zones and beyond, except for black zones.

Irradiated Female Zombie
70 Health Points

22 (Vomit: 20) Damage per Hit
90 Experience
The female counterpart of the Irradiated Male Zombie. Slightly weaker and visibly smaller in size, but also slightly faster.

This zombie is basically a burned zombie with a ranged attack. Ranged vomit attack reaches about 1.5 to 2x longest melee range. Spawns in green zones and beyond, except for black zones.

Burned Male Zombie
80 Health Points

24 Damage per Hit
100 Experience
In the first weeks after the Outbreak it was still believed that immolation of the infected would destroy the virus. It was not until the

first burned zombie sightings that the survivors realized that exposure
to fire makes the virus and its host more powerful. Although Burned 

Females have been observed as the most common form of Burning Zombies, there are still occasional reports of male Burning Zombies being encountered...

Faster and more resistant version of regular zombies. It is believed that most burned zombies are burning zombies whose flame eventually burned out. Spawns in green zones and beyond, except for black zones.

Irradiated Male Zombie
80 Health Points

24 (Vomit: 20) Damage per Hit
100 Experience
It is believed that this zombie was a burned zombie but after eating many humans, the digestive system in the zombie could not digest the food fast enough. Thus the body sensed that the only way to allow continued feeding was to eject the stomach acid and the leftovers of a previous meal. To that end, the only way to empty the stomach's contents

quickly was to shoot them out of the zombie's mouth in deadly chunks of
highly acidic stomach juice. Needless to say, occasionally this offal 

is found to include some charming parts from the bodies of unfortunate survivors.

This zombie is basically a burned zombie with a ranged attack. Ranged vomit attack reaches about 1.5 to 2x longest melee range. Spawns in green zones and beyond, except for black zones.

Mutant Zombies[]

Due to the versatile nature of the N4 virus, unique mutants can be found deep in the city. These zombies are not as common as the other zombies, except for the red and black zones, and wield additional abilities that make them even more formidable foes.

Siren
70 Health Points

0 Damage per Hit
180 Experience
Some scientists hypothesize that the N4 virus exploited a certain genetic anomaly which caused a vestigial head to grow, along with the development of powerful vocal chords. It is a common mistake among amateur scouts to think that these creatures are just benign passersby—that is, until their shrill scream pierces the air and amasses

a horde. So unless you want a horde to grind, it is recommended to 

either completely avoid them or take them out quickly.

It has no attack, but it has a summoning ability - it screams upon spotting a survivor, thus alerting and attracting zombies for blocks around. Sirens are only capable of one speed even when enraged. Spawns in yellow zones and beyond.

Small Bloat
100 Health Points

20 (Explosion: 20) Damage per Hit
122 Experience
These mutants are generally thought to be the immature form of the

larger Bloats around Precinct 13 and Fort Pastor. Like their larger 

'relatives', they are fat, slow, and have a low damage threshold. Small Bloats are also volatile walking bombs; they explode upon death and release a blast of gastric acid and bone shards that can mortally wound any survivor who comes within the blast radius. Obviously, using melee against these beasts is not a wise decision, unless the blows are sparse

and followed by a bullet.

Explodes upon death. The blast radius is comparable to that of a grenade launcher. Close quarters combat is unadvised. If you don't have ammo and you wish to kill it, play keep-away with it and stay far. Once you're a good distance away, loot for ammo. These mutants can then be killed without any return damage. Spawns in yellow zones.

Longarm
140 Health Points

35 Damage per Hit
230 Experience
In the earliest days of the outbreak, the Long Arms were among the

most feared mutants in Fairview. When the outbreak of new mutants broke
loose, the Long Arms gradually began to disappear, and for a time, they
were believed to have died out. This belief has been completely 

shattered by the reappearance of these fearsome creatures. These mutants

are believed to have developed longer arms as a result of N4 mutations,
combined with an increased intake of calcium in their diet, due to 

their reported habit of consuming the bones of their prey. With similar speed to a Bone and reach paralleling that of a Tendril, the Long Arms is not to be taken lightly—then again, it never WAS advised to take these creatures lightly in combat.

Many people believe that these zombies are a female variant of the 2D-era Long Arms, but nothing is confirmed yet. Use caution should you attempt to kill one with melee weapons, as their small frame makes it difficult to hit them while still dodging their own attacks. Spawns in red and black zones. They are one of, if not the most common infected variant found in the black zone.

Rumbler
170 Health Points

40 Damage per Hit
250 Experience
This hulking beast is among the new infected that have been reported in the most recent outbreak of mutations. Named for their low, rumbling growl, Rumblers appear to have undergone mutations that are extremely similar to those seen in Bones, except their body structure is

apparently meant to emphasize offensive ability more than that of a 

Bone. Based on the few studies performed by scientists, their torso has developed an enlarged ribcage surrounded by compacted fat tissue as a defensive measure, while their stockier, enlarged arm muscles allow them

to deliver strikes with more force than a Bone. However, they sacrifice
speed for power, and are not capable of moving as quickly as a Bone.

Similar to a Bone, but with a slightly different distribution of stats. They have a shorter attack range than Bones, but do more damage per hit. Spawns in red and black zones.

Bloat
200 Health Points

40 (Explosion: 40) Damage per Hit
360 Experience
One of the larger infected that ambles the streets of Fairview, the Bloat is more than capable when push comes to shove. Unlike other infected, which actively hunt out survivors to feast on, Bloats are more

commonly seen scavenging off of the numerous corpses that litter the 

streets. Nevertheless, the Bloat will relentlessly pursue fresh meat if provoked. Despite being almost as large as most bosses, they are not even a fraction of the threat level posed by a Titan. They are rather slow, somewhat weak, and easily dispatched. The Bloat's appearance is a result of the buildup of methane gas within its body cavities (whether by the decomposing flesh of its diet or the result of Nerotonin-4 mutations isn't clear, but some have speculated that it is a combination

of both). Like their smaller counterparts, Bloats have been known to 

violently explode when slain, showering their aggressors with shards of bone and gastric acid. This consequence may be avoided with a few melee hits and a well placed pistol shot from two meters away.

Faster than small bloat when on its enraged state. Explodes upon death. The blast radius is comparable to that of a grenade launcher. Close quarters combat is unadvised. If you don't have ammo, play keep-away with it, and stay far. Once you're a good distance away, loot for ammo. You can kill it safely once you have some. Spawns in orange zones and beyond.

Reaper
200 Health Points

50 Damage per Hit
270 Experience
This mutant evolved from a human with a mid-size frame and a less than amicable disposition. Scouts' reports claim that these mutants originated from the area around Fairview's prison complex, north of Dogg's Stockade, suggesting that the prison's more aggressive inmates were among the first to become Reapers. The dominant arm of a Reaper is comprised of a massive razor-sharp blade. This essentially warns you not

to face it with melee, as many who have done so—mostly stupid survivors
with big blades—were usually outdone by an even stupider monster with 

an even bigger blade.

A somewhat slow common enemy, his blade covers an area equivalent to 2x longest melee range in an almost 180 degree arc, and deals significant damage. Melee combat is highly unadvised, but it is possible to take these zombies down with melee and chainsaws if one has high enough skill to stay behind the Reaper, its only blind spot, long enough to kill it. Spawns in yellow zones.

Tendril
235 Health Points

70 Damage per Hit
360 Experience
Once an ordinary female infected, the N4 virus mutated its unfortunate victim into a figure that looks like it walked out of a nightmare. Its moniker is derived from the meter-long tentacles that have replaced its arms. The Tendril now uses these tentacles to slam survivors with enough force to break multiple bones, severely bruise muscle tendons, and tear deep lacerations in the skin. This abomination is exceptionally deadly due to its heightened senses, unearthly reflexes, and ludicrous speed. Close-quarters combat isn't impossible, but it is not recommended. It is not uncommon for a survivor to be eviscerated before his weapon can be drawn against it. For some reason, Tendrils seem to more common in black zones then any other mutants and attacks in larger groups.

Painfully fast, and its deadly tentacles reach as far as the longest melee weapons. Despite having a long melee attack, the attack is very narrow which always leaves the option of simply sidestepping rather than strafing. High agility is recommended if the Tendril is to be engaged in hand-to-hand combat, and even then extreme caution is advised. Spawns in orange zones and beyond. Tendrils spawn more frequently in the red and black zones, and are one of the most common infected varieties found in the black zone.

Bone
250 Health Points

30 Damage per Hit
315 Experience
Named for the bone-like protrusions from its body, the Bone was once a human with a strong skeletal structure and a defensive mindset. Its lean, muscled frame provides it the ability to maneuver more quickly

than most of Fairview’s new bestiary. A weapon of any range is fine, as
long as the user has the physical and mental proficiency to send this 

ghoul back to where it belongs.

Relatively fast and durable. Due to its exoskeleton it is very resistant to stun and knock back. Melee users have a 50-50 to 95-5 chance of killing it, depending on his/her weapon, health, armor, etc. Spawns in yellow zones.

Spider
300 Health Points

40 Damage per Hit
405 Experience
The host of the virus must have been incredibly flexible and naturally dexterous to evolve into the mutant known as the Spider. The N4 viral mutations resulted in the growth of two extra pairs of arms, allowing the Spider to be among the fastest mutants encountered. These extra appendages also serve to lower the Spider's center of gravity, which makes these fiends impervious to weapon knockback. Spiders use their forelimbs to claw at survivors, but they evolved for agility, not physical power. Close combat is only advised under the condition that the survivor is quick enough to evade these blows and attack from behind. Weapons with large spread or rapid fire rate are most advocated,

because they leave plenty of room for error.

Painfully fast in straight lines, greatly resistant to knockback and stuns, but incapable of making narrow turns and capped at a large collision size, which creates the opportunity to outmaneuver the beast in close ranged combat. Unlike other zombies, the spider goes straight from its calm state to its enraged state upon spotting a survivor. Spawns in orange zones and beyond.

Brute
400 Health Points

30 (Vomit: 40) Damage per Hit
585 Experience
The N4 outbreak was not the first pandemic in recorded history; the obesity pandemic has plagued millions since the dawn of mankind. When the two are combined, you get this monster as a result. A protective adipose tissue layer has given the Brute the ability to take even more hits than a normal infected. And like all its other obese peers, it has the ability to dynamically eject its stomach contents, including caustic hydrochloric acid. Despite its relatively slow speed, long-ranged combat is seen as more useful than close/mid-ranged combat.

Ranged vomit attack reaches about 2.5 to 3x longest melee range. Vomit reaches significantly farther than that of irradiated zombies. Spawns in orange zone and beyond.

Leaper
1000 Health Points

50 Damage per Hit
100 Experience
Survivors coming back from the deeper parts of the city have brought rumors of a grotesque creature. While some of these explorers argued that the proper name must be the 'Licker,' due to its very long tongue, 'Leaper' has become the name generally accepted in Fairview society. The Leaper sports a warped skeletal and muscular structure, rendering it only capable of walking with an awkward gait. Its muscles are tightly-packed, providing it with unrivaled physical strength. This mutant's tongue is perhaps its most striking feature, measuring anywhere

from three to six feet in length (one to two meters). Recent research 

has found that the Leaper seems to have developed the ability to secrete

an extremely potent, lethal toxin from glands around its tongue. It 

thus uses its tongue like a whip to slash its victims and infect them with the toxin, which causes fatal damage to the body within seconds. The Leaper's hands are just as dangerous as its tongue, packing enough force to punch through even the strongest of armors with deadly precision. Nonetheless, some of the braver survivors have suggested that

melee combat with this cumbersome beast is better than ranged, as its 

slow speed makes it easy to avoid.

The Leaper is one of the deadliest enemies in the game. It may be slow and easy to outmaneuver, but extreme caution cannot be stressed enough as the Leaper can and will deliver a one hit kill if you are within its range. Beware when fighting bosses, as these can sneak up on you unseen in the chaos. Leapers are capable of only one speed even when enraged. Spawns in orange zones and beyond.

Super Mutant Zombies (Bosses)[]

Bosses are rare enemies that can be found in the city. They usually have a considerable amount of health points, and deal significantly higher damage per hit.

NOTES: -They drop items (weapons and armor) upon death. -Burning bosses reward more experience upon death because they are faster, more resilient to damage, and deal more damage. -Not every boss killed on the same screen/block can be looted, only one or two at a time.

Burning Zombie
2,500 Health Points

40 Damage per Hit
2,700 Experience
In the early days of the outbreak, fire was used to burn the bodies of the infected in hopes of eradicating the virus, however it only made things worse. Once set aflame, the N4 virus begins to rapidly mutate the host, continually repairing the damaged tissue; resulting in a

faster, angrier, enemy. They share the same speed as a Tendril, and it 

takes much longer to bring them down due to its extreme boost in health.

Their attack range isn't any different than the average infected, which
means that no special tactics are necessary.

A faster and stronger burned zombie. Usually sprints when they are encountered, they sometimes walk aimlessly on very rare occasions. Spawns in the blue, green, yellow and orange zones.

Titan
7,500 Health Points

80 Damage per Hit
13,500 Experience
A cousin to the Behemoth and the archetype of all male mutants, the Titan is much stronger than anything before it. One hit is often all

it takes for the Titan's mighty arms to kill anyone unfortunate enough 

to be within reach. The virus, mixed with a rare gene, changed the zombie's bones into something stronger than a concrete wall. This effectively makes the Titan a living tank, capable of taking many punishing hits before it goes down. In Greek mythology, its namesakes waged war with the Greek gods, and almost won. Survivors, unfortunately,

are not gods. Fight it if you think you can. If you can't, just RUN.

An even bigger, faster, stronger Bone Zombie. Despite his size in general, just the Titan's appearance alone has been known to scare off most of Fairview's survivors. They sometimes walk aimlessly on very rare occasions. They can be trapped behind a small fence when they are in the calm or disturbed state, but once they are enraged, they will run over small fences. Spawns in the Central and Eastern Zones—green, yellow and orange zones.

Mother
7,500 Health Points

80 (Vomit: 80) (Explosion: 50) Damage per Hit
13,500 Experience
This monstrosity was once a healthy woman in the later stages of pregnancy. The N4 virus unsparingly fused both mother and fetus, as if to further mock the sanctity of life. Taller than most of your average zombies, the mother possesses two pairs of powerful arms, tipped with sharp talons, and a large, gaping maw in the midst of her stomach that spews gastric acid in a ranged attack. Despite her size and her attack range, the mother is slow, even when aggressive or injured.

Ranged vomit attack reaches about 3x longest melee range. Explodes upon death. The explosion blast radius is comparable to that of a grenade launcher. Close quarters combat is unadvised, but possible. Mothers are only capable of one speed even when enraged. Spawns in the Central and Eastern Zones—green, yellow and orange zones.

Burning Titan
15,000 Health Points

150 Damage per Hit
20,250 Experience
Exposure to fire has ramped up this zombie's strength to levels far greater than those of their non-burning counterparts. Scientists hypothesize that the fire caused the virus to accelerate and mutate the bones into a dense, formidable armored shell. The extreme heat radiating

from its burning body also increases the damage it deals. So far, every
one of Fairview's scouts that encountered this creature have died. Some
are ripped to shreds by the Titan's claws. Others are crushed under the
sheer weight and mass of the Titan's charge. In short, this beast makes
the normal titan look like a child's plaything.

A faster, stronger and more durable variation of the Titan. Use all above tactics and extreme caution. Spawns in the Central and Eastern Zones—green, yellow and orange zones.

Burning Mother
15,000 Health Points

150 (Vomit: 150) (Explosion: 100) Damage per Hit
20,250 Experience
Some survivors (mostly the less sane ones) find the existence of a

Burning Mother mutation funny and somewhat ironic...until they are 

forced to engage one in combat. While still slow and easy to outmaneuver, her ranged attacks are deadly for any survivor who loses focus even for the smallest amount of time.

A faster, stronger and more durable variation of the Mother. Ranged vomit attack reaches about 3x longest melee range. Explodes upon death. The explosion blast radius is comparable to that of a grenade launcher. Close quarters combat is unadvised. Mothers are only capable of one speed even when enraged. Spawns in the Central and Eastern Zones—green, yellow and orange zones.

Giant Spider
15,000 Health Points

80 Damage per Hit
20,250 Experience
While all agreed on how these zombies had gotten into this stage of mutation, not all of these people could agree on how they could have grown so exponentially. It is hypothesized that the N4 virus mutated the

pituitary gland to excrete vast amounts of HGH (Human Growth Hormone), 

the same mutation that might be found in Titans and Wraiths. Again, the same strategy used with the smaller ones could be applied here as well, as neither of the theories of its genesis improved its intelligence.

An even bigger, stronger, faster spider. Contrary to the smaller version, the Giant Spider is affected most by knockback in its category. Unless aggro is low, melee is unadvised and only should be done so with a high agility and endurance. For slow players and for some who do not want to fight, the only option to avoid this is sidestepping. Like the small spider, they go from the calm state to enraged state upon spotting a survivor. Spawns in Eastern Zones and beyond—yellow zones and beyond.

Wraith
15,000 Health Points

80 Damage per Hit
20,250 Experience
Also known as "The Destroying Angel," the Wraith is the archetype of all female mutants. Wraiths are perhaps the least mentally affected by the mutations of Nerotonin-4, allowing them to retain their premortem

mental acuity. Because their tentacles extend enough to handle all 

combat distances, survivors need a massive amount of firepower, speed, endurance, and strategy to defeat this eerie remainder of humanity’s best.

An even bigger, faster, stronger tendril Zombie. She is a massive enemy with equally massive tentacles, which could swing unpredictably and damage anyone on her wing side, as they span the width of most public streets. Close quarters combat is extremely unadvised. Spawns in Eastern Zones and beyond—yellow zones and beyond.

Burning Giant Spider
30,000 Health Points

150 Damage per Hit
40,500 Experience
This insanely fast enemy is one of the toughest, if not THE toughest, N4 mutants in Fairview. Back when fuel was still available and

vehicles could be operated, there were reports from scouts of these 

monstrosities outrunning moving cars and slaughtering their occupants in

a matter of seconds. Unwary survivors who encounter this beast will die
just as they lived— without a fighting chance.

A faster, stronger and more durable variation of the Giant Spider. Similar to the Giant Spider, it is heavily affected by knockback, but not as serious. Only with a good melee weapon, the sufficient stats to use it, and low aggro, is melee even worth recognizing as an option to battle this beast. For slow players and for some who do not want to fight, the only option to avoid this is sidestepping. Like the small spider, they go from the calm state to enraged state upon spotting a survivor. Some survivors think that the Flaming Giant Spider is the hardest boss of them all.will make you aggro to kill him. Spawns in Eastern Zones and beyond—yellow zones and beyond.

Burning Wraith
30,000 Health Points

150 Damage per Hit
40,500 Experience
If Wraiths are giving Anime viewers nightmares, then the nightmares of the Burning Wraith must be the worst of them. Be sure you're prepared before you try to extinguish one. Some survivors claim that they have fired thousands of rounds into this beast, only to find themselves equipped with a pocket knife as their only usable weapon, far

away from the sanctity of an outpost, with an enraged and still 

breathing Burning Wraith still on their back...

A faster, stronger and more durable variation of the Wraith. She is a massive enemy with equally massive tentacles, which could swing unpredictably and damage anyone on her wing side, as they span the width of most public streets. Capable of ravaging a team in seconds. Close quarters combat is absolutely NOT ADVISED.will make you aggro to kill him. Spawns in Eastern Zones and beyond—yellow zones and beyond.

Black Titan
100,000 Health Points

400 Damage per Hit
200,000 Experience
Broken fragments of reports have been coming from the unexplored city area deep in black zones of a monstrous Titan almost twice the size

of an average Titan. Among the few details gleaned from these reports, 

it has been confirmed that this beast has soot-black skin, and its bony protrusions have a black tinge as well. Evidence was recently unearthed of a covert mission conducted by AdminPwn, several of his commanding officers, and a handpicked team of elite survivors. A report was later released admitting that the mission did indeed happen. At the cost of half his men being brutally eviscerated, AdminPwn and his remaining team

were able to acquire a sample—just one small sample—of the Black 

Titan's flesh before being forced to retreat by a literal group of boss zombies. Analysis of the sample revealed that this beast's entire body is composed of rotted flesh that has undergone complete necrosis (unplanned and violent death of the cells), and then been forced back to

'life' by the N4 virus. The combined necrosis, reviving, and additional
effects of the N4 that are not fully understood have turned the Black 

Titan into the epitome of a killing machine—its bones have grown to form

a kind of steel hide far stronger than that of any normal Titan, and 

its N4-laced flesh has developed the ability to seal up inflicted wounds

multiple times before finally becoming vulnerable to permanent injury. 

Do not try to take on this monster alone—do not even THINK about trying,

unless you wish to die. The survivors of Fairview will now be forced to
unite their strength if there is to be any hope of bringing down what 

is quite possibly the Nerotonin-4's most devastating creation yet...

There is some speculation that this boss is, in fact, the 3D-revamped version of the Behemoth. It is a powerful monster with speed rivaling that of a Wraith, and an almost godlike amount of health points. Melee combat with the Black Titan is clearly a suicidal option, as it will quickly outrun any survivor and leave them critically injured with a single blow. The best option to survivors without 124 agility, a speed boost and the skill to fight one is to run.will make you aggro to kill him. Spawns in deep orange zones and beyond.

Limited-Time Mutant Zombies[]

These are rare zombie mutants that only spawned for a limited period of time in the Inner City, as part of special events. At the present time, there are five mutants of this type; two released for the 2012 Halloween Madness event, two for the 2012 Christmas Chaos event, and one for the 2013 Easter Evisceration event.

Elf
150 Health Points

40 Damage per Hit
300 Experience
Once human aides to St. Nicholas' veritable army of "helper" Santas, who regaled young children with small pre-Christmas treats during their visits to Santa's human helpers in shopping malls and winter festivals, these creatures now bring fear and destruction to survivors. Elves appear similar to the adolescent zombies from the earlier years of the outbreak, except dressed in green Christmas themed attire. Although individually they pose little threat, they come in large numbers and can easily overwhelm an unprepared survivor as they move slightly faster than a male burned zombie and can do considerable damage.

This zombie appears to have the same amount of health as a normal Rumbler zombie. They spawn in large groups, and will continue to spawn until 30 minutes have passed since it began spawning, or when the weather changes. About one in ten killed will drop loot, if successfully killed. The loot they drop, as of now, is "Christmas Candy." A rock version of the song "We Wish You a Merry Christmas" begins to play, along with the normal background music, before a large group of these appear. They appear to spawn in all areas.

Pumpkinhead
3000 Health Points

50 (Explosion: 35) Damage per Hit
5000 Experience
These mutants are by far one of the most unusual (and somewhat comical) enemies encountered yet. Their bodies are similar to those of male burned zombies, but their heads appear to have taken on the shape and likeness of a jack-o-lantern. Despite their comical appearance, they

should not be taken lightly—they possess speed equal to that of a 

tendril, and can do considerable damage to an unprepared survivor.

This zombie's health is a bit bigger than a burning zombie and it will explode upon death. It was confirmed that they would drop extremely rare loot, including normally un-lootable unique items, if successfully killed. However, during the Halloween Madness V2 2013 event, they dropped only Trick or Treats when killed. The music also changes to a Halloween theme before one of these appears. Appeared to be capable of spawning in all areas except black zones.

Egg Head
3000 Health Points

50 (Explosion: 35) Damage per Hit
5000 Experience
These mutants join the Pumpkinheads as one of the most unintimidating, but nonetheless powerful, mutants. Mysteriously appearing just before Easter, the mutants began attacking looters and fighters alike all around the city. Their bodies are similar to those of

male burned zombies, but their heads appear to have taken on the shape 

and likeness of a giant, brightly painted Easter egg. Despite their comical appearance, they should not be taken lightly, they possess speed

equal to that of a tendril, and can do considerable damage to an 

unprepared survivor.

This zombie's health is slightly larger than a burning zombie and it will explode upon death. It is confirmed that they will drop a loot known as an 'Easter Egg' if successfully killed. Spawns in all danger zones.

Santa
3000 Health Points

50 (Explosion: 35) Damage per Hit
5000 Experience
In the pre-outbreak world, St. Nicholas was believed to send out human helpers, dressed in his likeness, to various shopping malls and Christmas festivals around the world, to gather lists of the toys and gifts that children wanted. Thanks to the outbreak, however, all of these helpers have been zombified, and have all somehow been turned into

super powered mutants, bringing death, destruction, and bloodlust in 

place of their former joy, warmth, and cheer. They appear to resemble Slenderman, except dressed in red Christmas themed attire. European culture views Santa as a man with a small to medium build, unlike that of the American view of an extremely fat, jolly man. They should not be taken lightly, no matter what kind of happy, fond memories you may still

have of these substitute Santas. They possess the speed of a burning 

zombie and can easily tear you to shreds.

This zombie's health is a bit bigger than a burning zombie and it will explode upon death. As of yet, Santa will only drop "Christmas Candy," if successfully killed. A rock version of the song "We Wish You a Merry Christmas" begins to play, along with the normal background music, before he appears. He appears to spawn in all areas.

Slenderman
30,000 Health Points

∞ Damage per Hit
40,500 Experience
A rare mutant species, somewhat similar to a Longarm, that briefly

sprang up in the newly-accessed black zones regions around Halloween. 

At the time that these mutants were encountered, very little was known about them, other than that they apparently possessed high health points

and always inflicted lethal damage. One of the few, albeit trivial, 

details initially obtained about it was that it appeared to resemble the

"Slenderman"—a mythical monster popularized by the pre-outbreak world's
"Creepypasta" internet culture. Further research was recently conducted
on a preserved sample of flesh, taken from the brain of a dead 

Slenderman. Analysis revealed a shocking phenomenon that seemed impossible, but was confirmed by several former neurologists and psychologists in the outposts. It appears that these mutants were actually individuals who had previously been fans of the Slenderman mythos on the internet, prior to being infected in the outbreak. This was corroborated by the fact that several former internet-surfers were able to identify some of these mutants as infected people who had been popular writers of the myth online. Somehow, the Nerotonin-4 virus identified the Slenderman in these individuals' subconscious, and mutated their body into a replica of the monster.

This mutant has the same health points as a Burning Wraith and the same damage as a leaper. Engaging with it will be a long and difficult task. It was confirmed that they would drop extremely rare loot, including normally un-lootable unique items, if successfully killed. However, during the Halloween Madness V2 2013 event, they dropped only Trick or Treats when killed. The music also changes to a Halloween theme before being sighted. Spawned in black zones; in rare cases orange zones during the Halloween Madness V2 2013 event (In his first variation, he was presumed to have 100,000 points of health. Due to the difficulty of the kill, AdminPwn decided to lower the health to 30,000.)

Advertisement