There are 19 types of Ammunition in the game used with the various types of Weapons. Here is the full list of all Ammunition types including all guns which use them.
As of October 16, 2011, overloaded ammunition stacks that contain more than the standard 200, 400, 600, and 800 round limits are also officially supported by the game, starting with Credit Shop ammunition stacks that contain 9,999 rounds. Overloaded ammunition stacks can also be looted in the Inner City with sufficient ammunition loot boost. Overloaded stacks are transferable if the amount is 2,500 rounds or less.
Note: When scrapping ammunition the game will default to $1 for a single bullet if the scrap value is less than 1 on this page.
Ghost Ammo (known as GA) gives you 25,000 rounds of the ammunition of your choice every day (except for grenade rounds which are 12,500 rounds a day). Each new day starts at 08:00 am GMT (03:00 am EST). Please note that you'll have to wait until the start of the first new day before you'll get your first batch of ammo. This ammunition can be bought through sending a support ticket on support.deadfrontier.com and with 8,000 credits. Also, for a cost of 500 credits, Ghost Ammo may be changed from one kind of ammo to another.
|.32 Handgun Bullets|
.32 ACP rounds have a short range and low stopping power, but are lightweight and compact, making them the perfect training cartridge for a fresh survivor. This ammo is quite cheap and easy to manufacture, and is commonly found in and around Nastya's Holdout and occasionally around Dogg's Stockade.
Pistols: Beta Tomcat, Gerring HP, Williams PPK, and Fifty Seven
SubMachine Guns: Skorpion and FM P90
|9mm Handgun Bullets|
George Luger originally presented the 9mm Parabellum round in 1902, and it was adopted in 1904 and 1906 by the German Navy and Army, respectively. Nowadays, the 9mm is the most popular pistol cartridge worldwide thanks to its low cost and ease of handling, but not for its stopping power. The 9mm Parabellum was originally designed to be lethal up to a distance of 50 meters against human targets - against the unrelenting savagery of the infected however, this lethality isn't as useful as it should be.
Pistols: Lock 19, CK 75, Lock 17, and Luger
SubMachine Guns: UZI, MP5, PP90 and X-MP5
|.357 Handgun Bullets|
The .357 Magnum round was the caliber that started the "Magnum" era of handgun ammunition. Built for use in pistols (the most famous being the Colt Python revolver), it was famous in the pre-outbreak world for its stopping power. Unfortunately, one of its main drawbacks is the narrow range of guns with which it is compatible; the Beta 8000 and the Kolt Python are the only guns available in Fairview which chamber the .357 round.
Pistols: Kolt Python, Beta 8000 and X-Python
|.38 Handgun Bullets|
A step down from the .357, the .38-caliber bullet is capable of much higher bullet velocities than the standard 9mm Parabellum but without the sharp recoil of the .357 Magnum. It is regarded as a well-balanced cartridge with a flat trajectory, good accuracy, and high 'muzzle energy'. Additionally, it is capable of being chambered in SMGs as well as certain pistols, delivering deadly, powerful hits that can push back all but the fastest zombie mutants.
Pistols: Webster 1942 and Lock 25
SubMachine Guns: Gramm M11
|.40 Handgun Bullets|
Another successor to the 9mm round, the .40 S&W handgun round possesses nearly identical accuracy to its predecessor. What sets it apart, though, is its greater 'muzzle energy' -an improvement which gives it much more power than the Parabellum. Consequently, the guns which can chamber this powerful bullet are often found in the hands of survivors who regularly frequent the high-threat levels in the eastern part of Fairview.
Pistols: CK 99, SIC Apollo, and USP
SubMachine Guns: UMP
|.45 Handgun Bullets|
While the .40 handgun ammo possesses more pressure (about 14,000 more psi) than the .45 handgun bullet, the .45 bullet's larger size is considerably more useful for stopping large zombies in their tracks. The .45 ACP was originally designed in 1909 for the Colt 1911 - which became the most popular and widely used handgun in America both in civilian and military hands (except for Fairview citizens, who for whatever reason preferred the CK 97B). Fairview's engineers have managed to modify the Kolt Anaconda to chamber the more plentiful .45 ACP round, instead of its older, meaner brother, the .45 Long Colt.
Pistols: Kolt Anaconda and CK 97B
SubMachine Guns: Chicago Typewriter
|.50 Handgun Bullets|
Considered one of the most powerful commercially available semi-automatic handgun cartridge, the .50 Action Express round is capable of matching low-caliber rifle rounds in terms of raw power. The bullet screams extreme in all aspects: muzzle velocity, impact force, stopping power. If you are wielding any gun chambering the .50 round, you can be rest assured that almost no zombie will be able to avoid the crippling power of this bullet.
Pistols: Desert Fox, SW 500, Alpha Bull, 475 Magnum, Dusk Enforcer and Corpse Shooter
SubMachine Guns: K-50M, Criss Victor, and Dusk SMG
|.55 Handgun Bullets|
Combining the resources of all Outposts, Fairview's engineers have succeeded in designing a unique caliber of handgun bullet - the most powerful handgun bullet available, no less. The .55 handgun cartridge was created using shortened 12.7x99mm brass cases with the neck of the casing cut off, and using a hefty .55 caliber sized lead projectile. It is equally capable of stopping most types of common infected in their tracks and fighting on an equal footing with the strongest 'boss zombies', such as Flaming Wraiths and Giant Spiders.
Pistols: Greyhawk 55, Vlock XD11, DoubleShot AAX, and Desert Rat
Submachine Guns: Uziel 14mm, Handshock A8, Street Dog 99, Nine Cutter-X, Santa's Little Helper, and X-Dusk SMG
|5.5mm Rifle Bullets|
The 5.56x45mm standard NATO rifle round comes with excellent penetrating capacity, being able to go through 15-20 inches of living and roughly 10-13 inches of infected flesh. However, this bullet is still the weakest of the available calibers.
Rifles: Beta RX4, Mini-41, SL8, SIC 550
Assault Rifles: FM FNC, M16, Mesa ACR, SA80, Stell AUG, XM8, and M4
Heavy Machine Guns: FM Mitrail
|7.5mm Rifle Bullets|
Originally introduced in the 1950s for the M14 rifle and M60 machine gun, the 7.62x51mm NATO continued to see use in DMRs and general purpose MGs across various armed forces, even though it was mostly replaced by the lighter 5.56mm round for infantry use. Survivors have come to value stopping power and penetration over portability and controllability - as a result, workshops in Fort Pastor can now be found cranking out massive quantities of 7.62mm rounds daily.
Rifles: M24, M1 Garand, Glacial Warfare, Chesterfield, M21, MSG-9, Dragon SVD
Assault Rifles: FM FAL, AK 47, X-AK 47 and BM59 (Unique)
Heavy Machine Guns: FM MAG and M60
|9mm Rifle Bullets|
The 9x39mm SP-6 variant round is a very rare, subsonic rifle caliber. Originally designed by an arms contractor of the Russian Army, it was intended for use by the Russian military's special forces. Being designed as a subsonic round in order to allow use in suppressed rifles, it is not as powerful as the 7.5mm or other large-caliber rounds. Nevertheless, this particular variant is still capable of penetrating up to 10mm of mild steel while retaining enough energy to neutralize an unprotected human (or infected) target behind it. Thanks to Russian imports to the civilian market, this ammo can be scavenged in the city, though you will need to look hard to find it.
Rifles: VSS Vintorez, Rebellion, Gauss Rifle (Unique), and Dusk Carbine
Heavy Machine Guns: Corpse Destroyer
|12.7mm Rifle Bullets|
Designed after the Great War in response to a need of anti-aircraft weapon, the .50 BMG (aka. 12.7x99mm NATO) earned its mark during the second World War with the M2 Browning machine gun, and nowadays is NATO's favored cartridge for vehicle-mounted machine guns and anti-materiel sniper rifles. The .50 BMG is effective at destroying smaller vehicles as well as human-sized targets at long range; this incredible power is greatly appreciated by the experienced zombie hunters, given that some of the most powerful infected types in Fairview like Giant Spiders and Black Titans are built like tanks anyway.
Rifles: Hawk OP96, M82A2, 577 Rex and Corpse Piercer
Heavy Machine Guns: Dusk MAG and XLGunner-8
Miniguns: Vulcan, SCAR 9000 and GAU-19
|14mm Rifle Bullets|
The 14mm, also known as the 14.5x114mm round was heavily imported en masse during mid, and post-outbreak from Russia via airdrops to help survivors fight off the heavily mutated infected. Unfortunately, the guns to go with them were never found, or perhaps not even provided in the first place, forcing the engineers of Fairview to cobble up entirely new firearms for this cartridge. Rumors are that Russia currently produces this ammunition in the Northern Urals.
Rifles: Ironsight 33-F, Marksman G8, Worg Carbine, Longshot PP10, and X-Dusk Carbine
Assault Rifles: Hammerhead 47
Heavy Machine Guns: X-Dusk Mag and Wraith Cannon
|20 Gauge Shells|
A lightweight, small-shot round, generally used for skeet/trap shooting and hunting waterfowl, the 20-gauge shell is a cheap, versatile round. Like all shotgun shells, once fired it releases a cloud of lead pellets which will dig into an enemy and cripple it with pain. However, against the N-4 enhanced horde, buckshots in general suffers from a lack of penetrative power compared to handgun or rifle ammunition, forcing users to shoot many more times to completely bring down the target. Nonetheless, many users find this shotgun shell useful due to its light weight and cheapness to manufacture.
Shotguns: Mancini M1 and Sega-20
|16 Gauge Shells|
Due to its larger size, the 16-gauge shell is far more powerful than the smaller 20-gauge. This additional power should prove useful when survivors need to face off the more durable mutants, such as Bones and Brutes, or self-healing mutants such as the flaming zombies. However, due to failed promotion attempts of the 16 Gauge in the past, very few shotguns in Fairview can actually utilize this shell.
Shotguns: Highlander and Washington 870
|12 Gauge Shells|
One of the most powerful shotgun shells manufactured, only a few types of ammunition are able to match or beat the 12-gauge. It discharges a closely packed cloud of large lead shot, which can instantly kill most normal infected with a single close-range shot and punch numerous holes in any mutant infected.
Shotguns: Chester 1300, Washington 1100, WALL 500, SPSA 12, Corpse Blaster, Mannberg 500, Sweeper, USAN-12, AA-12, Dusk Striker and X-Mannberg
|10 Gauge Shells|
Mostly ignored in favor of the 12 gauge and primarily used to hunt big games pre-outbreak, the 10 gauge shell took a while to be re-discovered and put back into the spotlight as an option for the seasoned zombie hunter. As pre-outbreak 10 gauge single or double barrels are considered mostly obsolete and underpowered by the N-2 enhanced population, most modern shotguns for this caliber are instead brand new designs.
Shotguns: Painshot 10, Biforce C7, Ace Barrel GZ3, Buckblast 99A, and X-Dusk Striker
The 40×46mm grenade uses a special "high-low" propulsion system that allows it to be fired from a handheld grenade launcher, with much less recoil than its destructive potential suggests. Once it reaches its target, the grenade explodes and fragments into hundreds of deadly shards at extreme speeds - easily shredding apart a weak zombie. For obvious reasons, setting off a explosive in this manner should also guarantee the attention of any zombie from even a good distance away.
Explosives: M79, HK69, GM94, RG6, Falcon-MM1, XM25, PAW-20, Dusk Launcher, Corpse Erruptor, Eggsploder-MM1 and X-M79
The big brother to the 40x46mm grenade, the 40x53mm was primarily used pre-outbreak by automatic launchers mounted on tripods or vehicles, such as the Mk 19 grenade launcher. With the average survivors now having enough physical strength to lift miniguns with ease, engineers of Fairview have seen fit to design new handheld launchers that can chamber this heavier grenade round. The variant manufactured in Fairview uses a compressed powder form of nitromannitol, and features a tungsten-tantalum alloy casing that increases its penetration capability against zombie "armor".
Explosives: Immolator AD, Bishop CE9, Junker 6, Boomer PX, and X-Dusk Launcher