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"DescriptionRP" The item/enemy descriptions on this page are strictly meant for role-playing purposes.


Bosses are powerful, yet elusive creatures that stand tall among the rest of the zombie population, posing a significant threat to any who dares to challenge them. These possess significantly higher durability and agility than their non-boss brethren, combined with the ability to down any survivor in as little as one to two attacks, and often will require the cooperation of multiple survivors to be taken down. Yet for all their terrible powers, bosses are often the prime target of many bands of hunters, due to the possibility of looting powerful pieces of equipment from their corpses.

Boss Mechanics

How Boss Spawning Works

Across the entire Inner City, bosses are split into 6 separate groups distinguished by a certain number, from now on referred to as "threat levels." Each threat level is associated with a limited list of possible bosses and is only capable of spawning in certain areas. For each threat level, players are only able to acquire an amount of lootable bosses equal to the maximum boss count of that boss level; it is possible however, to fight boss groups of multiple threat levels in a single cycle to acquire more loot than normal.

Note that each threat level is associated with a certain amount of event aggro that goes up at higher levels; players at threat level 1 may feel little disturbance, while players at threat level 4-6 will pretty much be bombarded with zombies 100% of the time.

Threat Level Zone Possible Spawn
1 Blue, Green, Yellow Flaming Zombie x 1
2 Green, Yellow, Orange, Red (rare) Flaming Zombie x 1
Titan (normal/flaming) x 1
Mother (normal/flaming) x 1
3 Yellow, Orange, Red, Dark Red (rare) Wraith (normal/flaming) x 1
Giant Spider (normal/flaming) x 1
4 Red, Dark Red, Black (rare) Titan x 2
Wraith x 2
Mother x 2
Giant Spider x 2
Black Titan x 1
5 Black, White Flaming Long Arm x 4
Flaming Rumbler x 4
Flaming Flesh Hound x 4
Flaming Titan x 2
Flaming Wraith x 2
Flaming Mother x 2
Flaming Giant Spider x 2
Black Titan x 1
Flaming Black Titan x 1
6 Wasteland Devil Hound x 1
7 (Special) Wasteland Volatile Leaper x 1 (see Bosses#Special Daily Bosses)
1 (Special) Randomized Devil Hound x 1 (see Bosses#Special Daily Bosses)

DF Profiler provides its own bossmap page that can be viewed free of charge. Use this to see what bosses are currently available, and where they are at.

Boss Life Cycle

All aforementioned boss groups follow a strict cycle as followings:

  • Spawn: At precisely the 7 minute mark of each hour, a new set of bosses is generated and placed across the map.
  • For the next 1 hour, bosses will rapidly spawn until the cap has been reached to engage the player. Event aggro will be forced on for the entire cycle, even if the player has successfully killed all bosses in the area.
    • If multiple players are in a small area, bosses will be spawned until the current spawn cap has been reached, and will continue to spawn until all players in the are has reached their kill quota. If a fresh player who has not reached the quota enters the group, more bosses will spawn to fill that player's quota, even if other players in the group has reached theirs and thus will not receive loots from the new bosses.
  • After the 1 hour mark, the old boss cycle is terminated and event aggro eventually fades away. Any leftover boss not yet killed will stay until the player kills it or leaves the block, and lootable bodies will still give item for a certain additional amount of time.
    • After that amount of time has passed however, leftover bosses will no longer produce lootable item, and any remaining body will not give out anything.

NPC Soldiers

SB boss npc

At any boss block, there is also a chance that a squad of NPCs will be there to help you. Like Outpost Guards, these NPCs are immobile, invulnerable, are capable of occasionally talking, and wield the same weapons as equivalent Outpost Guards' (Wasteland NPCs wield M60 machine guns instead).

Boss Loot

Boss minimap highlight

Lootable boss corpses will be highlighted orange on the minimap.

Upon death, bosses will leave behind their body which is guaranteed(until it doesn't) to give the player a piece of weapon or armor, corresponding to the zone the boss is fought in. Different types of bosses in the same area give out the same quality of loot, so looting a Black Titan is not going to reward better loot than looting a Flaming Long Arm, for example.*Note: If you switch map with a lootable boss, it will not drop another one so be careful when looting near a map transit or near doors

Special Daily Bosses

In addition to the normal hourly boss type, there are also special, extra tough bosses that only spawn once per day. The time chosen for them is completely random and not affected by the normal 7 minute rule, and they stay for 3 hours instead of the normal bosses' 1 hour. These bosses drop special Crafting Materials that can be used to create weapons and armors that are far more powerful than what can be normally looted.

Currently, the available types of boss are as followings:

List of Bosses

Mini-bosses

At threat level 5, large packs of these types of zombies may be encountered in place of normal bosses. Unlike normal bosses, these mini-boss packs can produce up to 4 lootable bodies, instead of only 1 or 2.

Flaming Black Long Arm
Flaming Black Long Arm

Health Points: 20,000
Damage per Hit: 110
Experience: 30,000
EXP Density: 1.5 EXP/HP
Calm Speed: 1.4
Disturbed Speed: 2.7
Enraged Speed: 5.7


Flaming Long Arms are the result of Black Long Arms coming into contact with fire, whether it's from burning derelict wrecks, explosions lighting them on fire, or just foolish survivors trying to burn them with molotovs, the Flaming Long Arm is fairly fast, can soak up bullets, and still keep charging. It is not to be trifled with.


This is a boss mutation of the long arm zombie. This mutation comes in a pack of 4, however, they are easily knocked back, but have slightly longer attack range. Spawns in the Black and White Zone.



Flaming Black Rumbler
Flaming Black Rumbler

Health Points: 30,000
Damage per Hit: 140
Experience: 45,000
EXP Density: 1.5 EXP/HP
Calm Speed: 1.2
Disturbed Speed: 2.2
Enraged Speed: 4.2


Flaming Rumblers are Rumblers that have come into contact with fire, and as a result, have become even deadlier in their newer form. Flaming Rumblers are bulk, and are known to be much more durable, and quite stronger than Flaming Long Arms, despite their shorter arms. Either way, its best you don't get too close.


This is a boss mutation of the existing Rumbler zombie. This mutation comes in a pack of 4, however, unlike Flaming Long Arms they are much harder to knock back. Take advantage of their lower range and slower movement speed. Spawns in the Black and White Zone.



Flaming Flesh Hound
Flaming Flesh Hound

Health Points: 20,000
Damage per Hit: 180
Experience: 30,000
EXP Density: 1.5 EXP/HP
Calm Speed: 3
Disturbed Speed: 6
Enraged Speed: 12


Just when it couldn't get worse, even the Flesh Hounds and fire become a deadly mix of speed, a massive increase in their health, size, and even the trauma and pain they can cause to survivors. Survivors who have encountered these brazen beasts told stories of their buddies having limbs torn from them like nothing, showing that they are stronger than most mutated infected of their type. Like the dogs they are, they will travel in packs, making running upon a pack of them suicide. If you're not strong enough, or just don't want to be potential dog food, then it is well advised to run, run for your life.


This is a boss mutation of the zombie dogs. This mutation comes in a pack of 4 and they are very susceptible to knockback but move extremely fast. It is advised to use a Shotgun or Machine Gun to combat them. Spawns in the Black and White Zone.


Bosses

Flaming Zombie
Flaming Zombie

Health Points: 2,500
Damage per Hit: 40
Experience: 2,250
EXP Density: 0.9 EXP/HP
Calm Speed: 1.3
Disturbed Speed: 3
Enraged Speed: 6


In the early days of the outbreak, fire was used to burn the bodies of the infected in hopes of eradicating the virus, however, it only made things worse. Once set aflame, the N4 virus begins to rapidly mutate the host, continually repairing the damaged tissue; resulting in a faster, angrier, enemy. They are nearly as fast as a Tendril, and it takes much longer to bring them down due to its extreme boost in health. Their attack range isn't any different than the average infected, which means that no special tactics are necessary.


A faster and stronger burned zombie. Usually sprinting when they are encountered, they sometimes walk aimlessly on very rare occasions. Spawns in the Blue, Green, and Yellow Zone. They are the only mini-bosses that don't carry aggro when they spawn.



Mother
Mother

Health Points: 7,500
Damage per Hit: 80
Vomit Damage: 80
Explosion Damage: 50
Experience: 11,250
EXP Density: 1.5 EXP/HP
Calm Speed: 1.8
Disturbed Speed: 4.5
Enraged Speed: 4.5


This monstrosity was once a healthy woman in the later stages of pregnancy. The N4 virus unsparingly fused both mother and fetus, as if to further mock the sanctity of life. Taller than most of your average zombies, the mother possesses two pairs of powerful arms, tipped with sharp talons, and a large, gaping maw in the midst of her stomach that spews gastric acid in a ranged attack. Despite her size and her attack range, the mother is slow, even when aggressive or injured.


Ranged vomit attack reaches about 3x longest melee range.
Explodes if the killing blow is not from a melee weapon. The blast radius is comparable to that of a grenade launcher.
Spawns in the Green Zone and beyond, spawns in pairs in Red Zone and every zone afterward, spawns as a normal zombie in the Wasteland but is not lootable.



Flaming Mother
Flaming Mother

Health Points: 15,000
Damage per Hit: 150
Vomit Damage: 150
Explosion Damage: 100
Experience: 16,875
EXP Density: 1.125 EXP/HP
Calm Speed: 2.5
Disturbed Speed: 6
Enraged Speed: 6


Some survivors (mostly the less sane ones) find the existence of a Burning Mother mutation funny and somewhat ironic...until they are forced to engage one in combat. While still slow and easy to outmaneuver, her ranged attacks are deadly for any survivor who loses focus even for the smallest amount of time.


Ranged vomit attack reaches about 3x longest melee range.
Explodes if the killing blow is not from a melee weapon. The blast radius is comparable to that of a grenade launcher.
Spawns in the Green Zone and beyond, spawns in pairs in Red Zone and every zone afterward, spawns as a normal zombie in the Wasteland but is not lootable.



Titan
Titan

Health Points: 7,500
Damage per Hit: 80
Experience: 11,250
EXP Density: 1.5 EXP/HP
Calm Speed: 1.6
Disturbed Speed: 4
Enraged Speed: 8


A cousin to the Behemoth and the archetype of all male mutants, the Titan is much stronger than anything before it. One hit is often all it takes for the Titan's mighty arms to kill anyone unfortunate enough to be within reach. The virus, mixed with a rare gene, changed the zombie's bones into something stronger than a concrete wall. This effectively makes the Titan a living tank, capable of taking many punishing hits before it goes down. In Greek mythology, its namesakes waged war with the Greek gods, and almost won. Survivors, unfortunately, are not gods.


Spawns in the Green Zone and beyond, spawns in pairs in Red Zone and every zone afterward, spawns as a normal zombie in the Wasteland but is not lootable.



Flaming Titan
Flaming Titan

Health Points: 15,000
Damage per Hit: 150
Experience: 16,875
EXP Density: 1.125 EXP/HP
Calm Speed: 1.8
Disturbed Speed: 5
Enraged Speed: 10


Exposure to fire has ramped up this zombie's strength to levels far greater than those of their non-burning counterparts. Scientists hypothesize that the fire caused the virus to accelerate and mutate the bones into a dense, formidable armored shell. The extreme heat radiating from its burning body also increases the damage it deals. So far, most of Fairview's scouts that encountered this creature have died. Some are ripped to shreds by the Titan's claws. Others are crushed under the sheer weight and mass of the Titan's charge. The extremely lucky ones that managed to bring it down will surely have great bragging rights. In short, this beast makes the normal titan look like a child's plaything.


Spawns in the Yellow Zone and beyond, spawns in pairs in Red Zone and every zone afterward.



Wraith
Wraith

Health Points: 15,000
Damage per Hit: 80
Experience: 16,875
EXP Density: 1.125 EXP/HP
Calm Speed: 1.6
Disturbed Speed: 6
Enraged Speed: 12


Also known as "The Destroying Angel," the Wraith is the archetype of all female mutants. Wraiths are perhaps the least mentally affected by the mutations of Nerotonin-4, allowing them to retain their premortem mental acuity. Because their tentacles extend enough to handle all combat distances, survivors need a massive amount of firepower, speed, endurance, and strategy to defeat this eerie reminder of humanity’s best.


Spawns in the Yellow Zone and beyond, spawns in pairs in Red Zone and every zone afterward.



Flaming Wraith
Flaming Wraith

Health Points: 30,000
Damage per Hit: 150
Experience: 33,750
EXP Density: 1.125 EXP/HP
Calm Speed: 1.8
Disturbed Speed: 7
Enraged Speed: 12


If Wraiths are giving Anime viewers nightmares, then the nightmares of the Burning Wraith must be the worst of them. Be sure you're prepared before you try to extinguish one. Some survivors claim that they have fired thousands of rounds into this beast, only to find themselves equipped with a pocket knife as their only usable weapon, far away from the sanctity of an outpost, with an enraged and still breathing Burning Wraith still on their back...


Spawns in the Orange Zone and beyond, spawns in pairs in Red Zone and every zone afterward.



Giant Spider
Giant Spider

Health Points: 15,000
Damage per Hit: 80
Experience: 16,875
EXP Density: 1.125 EXP/HP
Calm Speed: 3
Disturbed Speed: 10
Enraged Speed: 10


While all agreed on how these zombies had gotten into this stage of mutation, not all of these people could agree on how they could have grown so exponentially. It is hypothesized that the N4 virus mutated the pituitary gland to excrete vast amounts of HGH (Human Growth Hormone), the same mutation that might be found in Titans and Wraiths. Again, the same strategy used with the smaller ones could be applied here as well, as neither of the theories of its genesis improved its intelligence.


An even bigger, stronger, faster spider. Contrary to the smaller version, the Giant Spider is affected most by knockback in its category, using melee is unadvised. Spawns in the Yellow Zone and beyond, spawns in pairs in Red Zone and every zone afterward.



Flaming Giant Spider
Flaming Giant Spider

Health Points: 30,000
Damage per Hit: 150
Experience: 33,750
EXP Density: 1.125 EXP/HP
Calm Speed: 3
Disturbed Speed: 12
Enraged Speed: 12


This insanely fast enemy was previously one of the toughest, if not THE toughest, N4 mutants in Fairview. Back when fuel was still available and vehicles could be operated, there were reports from scouts of these monstrosities outrunning moving cars and slaughtering their occupants in a matter of seconds. Unwary survivors who encounter this beast will die just as they lived— without a fighting chance. Although not as dangerous as the recently sighted Black Titan, heavy firepower and high Agility are still necessary while combating this arachnid monstrosity.


An even bigger, stronger, faster spider. Contrary to the smaller version, the Giant Spider is affected most by knockback in its category, using melee is unadvised. Spawns in the Orange Zone and beyond, spawns in pairs in Red Zone and every zone afterward.



Black Titan
Black Titan

Health Points: 100,000
Damage per Hit: 400
Experience: 150,000
EXP Density: 1.5 EXP/HP
Calm Speed: 2.2
Disturbed Speed: 6
Enraged Speed: 12


Broken fragments of reports have been coming from the unexplored city area deep in the Black Zone of a monstrous Titan almost twice the size of an average Titan. Among the few details gleaned from these reports, it has been confirmed that this beast has soot-black skin, and its bony protrusions have a black tinge as well. Evidence was recently unearthed of a covert mission conducted by AdminPwn, several of his commanding officers, and a handpicked team of elite survivors. A report was later released admitting that the mission did indeed happen. At the cost of half his men being brutally eviscerated, AdminPwn and his remaining team were able to acquire a sample—just one small sample—of the Black Titan's flesh before being forced to retreat by a literal group of boss zombies. Analysis of the sample revealed that this beast's entire body is composed of rotten flesh that has undergone complete necrosis, and then been forced back to 'life' by the N4 virus. The combined necrosis, reviving, and additional effects of the N4 that are not fully understood have turned the Black Titan into the epitome of a killing machine—its bones have grown to form a kind of steel hide far stronger than that of any normal Titan, and its N4-laced flesh has developed the ability to seal up inflicted wounds multiple times before finally becoming vulnerable to permanent injury. Do not try to take on this monster alone unless you wish to die. The survivors of Fairview will now be forced to unite their strength if there is to be any hope of bringing down what is quite possibly the Nerotonin-4's most devastating creation yet...


The best option to kill this monstrosity is to walk it around the block making short sprints backward when he stops to swing. A Speed Boost is recommended if combating it. Spawns in the deep Orange Zone and beyond.



Flaming Black Titan
Flaming Black Titan

Health Points: 200,000
Damage per Hit: 800
Experience: 300,000
EXP Density: 1.5 EXP/HP
Calm Speed: 2.4
Disturbed Speed: 6.4
Enraged Speed: 14


As if a Black Titan wasn’t enough for Fairview, there is now a flaming variant of it. That’s right, a Flaming Black Titan. You know what this means right? Harder to take down, it hits a great deal harder, but is much more rewarding if you manage to bring down such a beast. So, you now not only have to watch out for its instant killing punches, swipes, and excessive speed, but you're now at risk of severe burns. The only fathomable way of the Flaming Black Titan coming into existence is that a Black Titan either walked into an enraged blaze, or some not so bright survivor had a ludicrous thought that trying to ignite the Black Titan would bring it down. If that’s the case, it only made things worse; much, much worse. With the necrosis of its cells, the N-4 virus, and the fact that it is now aflame, almost any wounds that are caused to it are healed near instantly, and that’s if the bullets even manage to penetrate its steel-like bones and hide. Now, more than ever, the remaining survivors of the zombie infested Fairview need to band together to bring down such a heinous creature, before it wreaks havoc upon what little remains of Fairview and its survivors…


This is the flaming variant of the Black Titan meaning it has double the health, damage, and experience all while being a little faster. A Speed Boost is recommended if combating it. Spawns in the Red Zone and beyond.



Devil Hound
Devil Hound

Health Points: 250,000
Damage per Hit: 700
Experience: 487,500
EXP Density: 1.95 EXP/HP
Calm Speed: 4.5
Disturbed Speed: 9
Enraged Speed: 16


Not long after the discovery of the Wasteland, stories of a large ungodly hound lurking around the desert-like environment emerged. Scientists fled from the Secronom Bunker to the Wasteland to learn more about this mysterious beast, but only a few made it back to report their findings. One scientist described it as a Titan-like hound with skin so red it resembled the Devil himself, which gave the monster its nickname the Devil Hound. It is said that this is the first recorded sighting of the bone mutation acting as a mainly offensive trait, rather than a defensive one. Continued research on the Devil Hound has shown it uses its exposed vertebrae, spiked tail, and massive claws to efficiently hunt and kill its prey.


This is a mutation of the hounds within the Wasteland, a Speed Boost is recommended if combating it.



Volatile Leaper
Volatile Leaper

Health Points: 200,000
Explosion Damage: 400
Experience: 375,000
EXP Density: 1.875 EXP/HP
Calm Speed: 3
Disturbed Speed: 14
Enraged Speed: 14


Placeholder


Melee attack creates large explosions in a triangular area centered on the Volatile Leaper, dealing damage to all player nearby.


Seasonal Mini-Bosses

During Easter, Halloween and Christmas events, these mini-bosses will spawn in place of normal bosses. All of them drop seasonal presents which may contain one in a list of various items, ranging from junk to treats that boost certain combat stats for 1 hour, to component for the event's Craftable Weapons. These presents can be redeemed for rewards by "eating" them in the Inventory screen.

Elf Zombie
Elf Zombie

Health Points: 160
Damage per Hit: 24
Experience: 225
EXP Density: 1.406 EXP/HP
Calm Speed: 1
Disturbed Speed: 2.5
Enraged Speed: 5


Once human aides to St. Nicholas' veritable army of "helper" Santas, who regaled young children with small pre-Christmas treats during their visits to Santa's human helpers in shopping malls and winter festivals, these creatures now bring fear and destruction to survivors. Elves appear similar to the adolescent zombies from the earlier years of the outbreak, except dressed in green Christmas themed attire. Although individually they pose little threat, they come in large numbers and can easily overwhelm an unprepared survivor as they move slightly faster than a male burned zombie and can do considerable damage.


Spawns in large groups, and will continue to spawn until 30 minutes have passed since it began spawning, or when the weather changes. About one in ten killed will drop Christmas Candy.
The music changes to a Christmas theme when one of these appears.



Pumpkin Head Zombie
Pumpkin Head Zombie

Health Points: 3,000
Damage per Hit: 50
Explosion Damage: 35
Experience: 3,750
EXP Density: 1.25 EXP/HP
Calm Speed: 1.3
Disturbed Speed: 3
Enraged Speed: 6


These mutants are by far one of the most unusual (and somewhat comical) enemies encountered yet. Their bodies are similar to those of male burned zombies, but their heads appear to have taken on the shape and likeness of a jack-o-lantern. Despite their comical appearance, they should not be taken lightly—they possess speed equal to that of a tendril, and can do considerable damage to an unprepared survivor.


Explodes if the killing blow is not from a melee weapon. The blast radius is comparable to that of a grenade launcher.
Drops seasonal Trick or Treat presents, which can be redeemed by "eating" it in the Inventory screen for rewards.
The music changes to a Halloween theme when one of these appears.



Easter Egg Head Zombie
Easter Egg Head Zombie

Health Points: 3,000
Damage per Hit: 50
Explosion Damage: 35
Experience: 3,750
EXP Density: 1.25 EXP/HP
Calm Speed: 1.3
Disturbed Speed: 3
Enraged Speed: 6


These mutants join the Pumpkinheads as one of the most unintimidating, but nonetheless powerful, mutants. Mysteriously appearing just before Easter, the mutants began attacking looters and fighters alike all around the city. Their bodies are similar to those of male burned zombies, but their heads appear to have taken on the shape and likeness of a giant, brightly painted Easter egg. Despite their comical appearance, they should not be taken lightly, they possess speed equal to that of a tendril, and can do considerable damage to an unprepared survivor.


Explodes if the killing blow is not from a melee weapon. The blast radius is comparable to that of a grenade launcher.
Drops seasonal Easter Egg gifts, which can be redeemed by "eating" it in the Inventory screen for rewards.



Santa Zombie
Santa Zombie

Health Points: 5,000
Damage per Hit: 50
Explosion Damage: 35
Experience: 10,000
EXP Density: 2 EXP/HP
Calm Speed: 1.3
Disturbed Speed: 3
Enraged Speed: 6


In the pre-outbreak world, St. Nicholas was believed to send out human helpers, dressed in his likeness, to various shopping malls and Christmas festivals around the world, to gather lists of the toys and gifts that children wanted. Thanks to the outbreak, however, all of these helpers have been zombified, and have all somehow been turned into super powered mutants, bringing death, destruction, and bloodlust in place of their former joy, warmth, and cheer. They appear to resemble Slenderman, except dressed in red Christmas themed attire. European culture views Santa as a man with a small to medium build, unlike that of the American view of an extremely fat, jolly man. They should not be taken lightly, no matter what kind of happy, fond memories you may still have of these substitute Santas. They possess the speed of a burning zombie and can easily tear you to shreds.


Explodes if the killing blow is not from a melee weapon. The blast radius is comparable to that of a grenade launcher.
Drops seasonal Christmas Gifts, which can be redeemed by "eating" it in the Inventory screen for rewards.
The music changes to a Christmas theme when one of these appears.



Reindeer Zombie
Reindeer Zombie

Health Points: 10,000
Damage per Hit: 75
Experience: 20,000
EXP Density: 2 EXP/HP
Calm Speed: 1.7
Disturbed Speed: 4.5
Enraged Speed: 9


Although once called upon to aid Santa in bringing Christmas cheer to the world, these Reindeer have now been taken over entirely by the N4 virus and are now nothing more than vicious, killer beasts.


Drops seasonal Christmas Gifts, which can be redeemed by "eating" it in the Inventory screen for rewards.
The music changes to a Christmas theme when one of these appears.



Marshmallow Man
Marshmallow Man

Health Points: 20,000
Damage per Hit: 300
Explosion Damage: 80
Experience: 20,000
EXP Density: 1 EXP/HP
Calm Speed: 2
Disturbed Speed: 4.2
Enraged Speed: 6.2


???


Explodes if the killing blow is not from a melee weapon. The blast radius is comparable to that of a grenade launcher.
Drops seasonal Christmas Gifts, which can be redeemed by "eating" it in the Inventory screen for rewards.
The music changes to a Christmas theme when one of these appears.



Slenderman Zombie
Slenderman Zombie

Health Points: 25,000
Damage per Hit: 9,999
Experience: 45,000
EXP Density: 1.8 EXP/HP
Calm Speed: 2.2
Disturbed Speed: 4.5
Enraged Speed: 9


A rare mutant species, somewhat similar to a Longarm, that briefly sprang up in the newly-accessed black zones regions around Halloween. At the time that these mutants were encountered, very little was known about them, other than that they apparently possessed high health points and always inflicted lethal damage. One of the few, albeit trivial, details initially obtained about it was that it appeared to resemble the "Slenderman"—a mythical monster popularized by the pre-outbreak world's "Creepypasta" internet culture. Further research was recently conducted on a preserved sample of flesh, taken from the brain of a dead Slenderman. Analysis revealed a shocking phenomenon that seemed impossible, but was confirmed by several former neurologists and psychologists in the outposts. It appears that these mutants were actually individuals who had previously been fans of the Slenderman mythos on the internet, prior to being infected in the outbreak. This was corroborated by the fact that several former internet-surfers were able to identify some of these mutants as infected people who had been popular writers of the myth online. Somehow, the Nerotonin-4 virus identified the Slenderman in these individuals' subconscious, and mutated their body into a replica of the monster.


Instantly kills any survivor no matter their gear.
Drops seasonal Trick or Treat presents, which can be redeemed by "eating" it in the Inventory screen for rewards.
The music changes to a Halloween theme when one of these appears.



Bunny Hound Zombie
Bunny Hound Zombie

Health Points: 10,000
Damage per Hit: 100
Experience: 20,000
EXP Density: 2 EXP/HP
Calm Speed: 1.7
Disturbed Speed: 4.5
Enraged Speed: 9


None.


Drops seasonal 2020 Easter Eggs which can be redeemed by "eating" it in the Inventory screen for rewards.


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