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"DescriptionRP" The item/enemy descriptions on this page are strictly meant for role-playing purposes.


Bosses are powerful, yet elusive creatures that stand tall among the rest of the zombie population, posing a significant threat to any who dares to challenge them. These possess significantly higher durability and agility than their non-boss brethren, combined with the ability to down any survivor in as little as one to two attacks, and often will require the cooperation of multiple survivors to be taken down. Yet for all their terrible powers, bosses are often the prime target of many bands of hunters, due to the possibility of looting powerful pieces of equipment from their corpses.

Boss Mechanics

How Boss Spawning Works

Across the entire Inner City, bosses are split into 6 separate groups distinguished by a certain number, from now on referred to as "threat levels." Each threat level is associated with a limited list of possible bosses and is only capable of spawning in certain areas. For each threat level, players are only able to acquire an amount of lootable bosses equal to the maximum boss count of that boss level; it is possible however, to fight boss groups of multiple threat levels in a single cycle to acquire more loot than normal.

Note that each threat level is associated with a certain amount of event aggro that goes up at higher levels; players at threat level 1 may feel little disturbance, while players at threat level 4-6 will pretty much be bombarded with zombies 100% of the time.

Threat Level Zone Possible Spawn
1 Blue, Green, Yellow Flaming Zombie x 1
2 Green, Yellow, Orange, Red (rare) Flaming Zombie x 1
Titan (normal/flaming) x 1
Mother (normal/flaming) x 1
3 Yellow, Orange, Red, Dark Red (rare) Wraith (normal/flaming) x 1
Giant Spider (normal/flaming) x 1
4 Red, Dark Red, Black (rare) Titan x 2
Wraith x 2
Mother x 2
Giant Spider x 2
Black Titan x 1
5 Black, White Flaming Long Arm x 4
Flaming Rumbler x 4
Flaming Flesh Hound x 4
Flaming Titan x 2
Flaming Wraith x 2
Flaming Mother x 2
Flaming Giant Spider x 2
Black Titan x 1
Flaming Black Titan x 1
6 Black, White Bandits x 6
7 Wasteland Devil Hound x 1
7 (Special) Wasteland Volatile Leaper x 1 (see Bosses#Special Daily Bosses)
1 (Special) Randomized Devil Hound x 1 (see Bosses#Special Daily Bosses)

DF Profiler provides its own bossmap page that can be viewed free of charge. Use this to see what bosses are currently available, and where they are at.

Boss Life Cycle

All aforementioned boss groups follow a strict cycle as followings:

  • Spawn: At precisely the 7 minute mark of each hour, a new set of bosses is generated and placed across the map.
  • For the next 1 hour, bosses will rapidly spawn until the cap has been reached to engage the player. Event aggro will be forced on for the entire cycle, even if the player has successfully killed all bosses in the area.
    • If multiple players are in a small area, bosses will be spawned until the current spawn cap has been reached, and will continue to spawn until all players in the are has reached their kill quota. If a fresh player who has not reached the quota enters the group, more bosses will spawn to fill that player's quota, even if other players in the group has reached theirs and thus will not receive loots from the new bosses.
  • After the 1 hour mark, the old boss cycle is terminated and event aggro eventually fades away. Any leftover boss not yet killed will stay until the player kills it or leaves the block, and lootable bodies will still give item for a certain additional amount of time.
    • After that amount of time has passed however, leftover bosses will no longer produce lootable item, and any remaining body will not give out anything.

NPC Soldiers

SB boss npc.png

At any boss block, there is also a chance that a squad of NPCs will be there to help you. Like Outpost Guards, these NPCs are immobile, invulnerable, are capable of occasionally talking, and wield the same weapons as equivalent Outpost Guards' (Wasteland NPCs wield M60 machine guns instead).

Boss Loot

Lootable boss corpses will be highlighted orange on the minimap.

Upon death, bosses will leave behind their body which is almost guaranteed to give the player a piece of weapon or armor, corresponding to the zone the boss is fought in. Different types of bosses in the same area give out the same quality of loot, but items looted from certain powerful bosses like Black Titans will always be Mastercrafted.

Special Daily Bosses

In addition to the normal hourly boss type, there are also special, extra tough bosses that only spawn once per day. The time chosen for them is completely random and not affected by the normal 7 minute rule, and they stay for 3 hours instead of the normal bosses' 1 hour. These bosses drop special Crafting Materials that can be used to create weapons and armors that are far more powerful than what can be normally looted.

Currently, the available types of boss are as followings:

List of Bosses

Mini-bosses

At threat level 5, large packs of these types of zombies may be encountered in place of normal bosses. Unlike normal bosses, these mini-boss packs can produce up to 4 lootable bodies, instead of only 1 or 2.

Flaming Black Long Arm
Flaming Black Long Arm
HP Damage
Melee Vomit Explosion
20,000 110 - -
EXP Speed
Calm Disturbed Enraged
30,000 1.4 2.7 5.7
Density Zones
1.5 EXP/HP BL (x4) / W (x4)

Flaming Long Arms are the result of Black Long Arms coming into contact with fire, whether it's from burning derelict wrecks, explosions lighting them on fire, or just foolish survivors trying to burn them with molotovs, the Flaming Long Arm is fairly fast, can soak up bullets, and still keep charging. It is not to be trifled with.

Notes: This is a boss mutation of the long arm zombie. This mutation comes in a pack of 4, however, they are easily knocked back, but have slightly longer attack range.

Tactics/Strategies: N/A

Flaming Black Rumbler
Flaming Black Rumbler
HP Damage
Melee Vomit Explosion
30,000 140 - -
EXP Speed
Calm Disturbed Enraged
45,000 1.2 2.2 4.2
Density Zones
1.5 EXP/HP BL (x4) / W (x4)

Flaming Rumblers are Rumblers that have come into contact with fire, and as a result, have become even deadlier in their newer form. Flaming Rumblers are bulk, and are known to be much more durable, and quite stronger than Flaming Long Arms, despite their shorter arms. Either way, its best you don't get too close.

Notes: This is a boss mutation of the existing Rumbler zombie. This mutation comes in a pack of 4, however, unlike Flaming Long Arms they are much harder to knock back. Take advantage of their lower range and slower movement speed.

Tactics/Strategies: N/A

Flaming Flesh Hound
Flaming Flesh Hound
HP Damage
Melee Vomit Explosion
20,000 180 - -
EXP Speed
Calm Disturbed Enraged
30,000 3 6 12
Density Zones
1.5 EXP/HP BL (x4) / W (x4)

Just when it couldn't get worse, even the Flesh Hounds and fire become a deadly mix of speed, a massive increase in their health, size, and even the trauma and pain they can cause to survivors. Survivors who have encountered these brazen beasts told stories of their buddies having limbs torn from them like nothing, showing that they are stronger than most mutated infected of their type. Like the dogs they are, they will travel in packs, making running upon a pack of them suicide. If you're not strong enough, or just don't want to be potential dog food, then it is well advised to run, run for your life.

Notes: This is a boss mutation of the zombie dogs. This mutation comes in a pack of 4 and they are very susceptible to knockback but move extremely fast. It is advised to use a Shotgun or Machine Gun to combat them.

Tactics/Strategies: N/A

Irradiated Evolved Long Arm
HP Damage
Melee Vomit Explosion
40,000 300 - -
EXP Speed
Calm Disturbed Enraged
60,000 3 6 12
Density Zones
1.5 EXP/HP SEZ (x4)

'

Notes:

  • Always drops Mastercrafted item.

Tactics/Strategies: N/A

Bosses

Basic Variant

Flaming Zombie
Flaming Zombie
HP Damage
Melee Vomit Explosion
2,500 40 - -
EXP Speed
Calm Disturbed Enraged
2,250 1.3 3 6
Density Zones
0.9 EXP/HP B / G / Y / O / Early-R

In the early days of the outbreak, fire was used to burn the bodies of the infected in hopes of eradicating the virus, however, it only made things worse. Once set aflame, the N4 virus begins to rapidly mutate the host, continually repairing the damaged tissue; resulting in a faster, angrier, enemy. They are nearly as fast as a Tendril, and it takes much longer to bring them down due to its extreme boost in health. Their attack range isn't any different than the average infected, which means that no special tactics are necessary.

Notes: A faster and stronger burned zombie. Usually sprinting when they are encountered, they sometimes walk aimlessly on very rare occasions. Spawns in the Blue, Green, and Yellow Zone. They are the only mini-bosses that don't carry aggro when they spawn.

Tactics/Strategies: N/A

Mother
Mother
HP Damage
Melee Vomit Explosion
7,500 80 80 50
EXP Speed
Calm Disturbed Enraged
11,250 1.8 4.5 4.5
Density Zones
1.5 EXP/HP G / Y / O / Early-R / R (x2) / DR (x2) / Early-BL (x2)

This monstrosity was once a healthy woman in the later stages of pregnancy. The N4 virus unsparingly fused both mother and fetus, as if to further mock the sanctity of life. Taller than most of your average zombies, the mother possesses two pairs of powerful arms, tipped with sharp talons, and a large, gaping maw in the midst of her stomach that spews gastric acid in a ranged attack. Despite her size and her attack range, the mother is slow, even when aggressive or injured.

Notes: Ranged vomit attack reaches about 3x longest melee range.
Explodes if the killing blow is not from a melee weapon. The blast radius is comparable to that of a grenade launcher.

Tactics/Strategies: N/A

Titan
Titan
HP Damage
Melee Vomit Explosion
7,500 80 - -
EXP Speed
Calm Disturbed Enraged
11,250 1.6 4 8
Density Zones
1.5 EXP/HP G / Y / O / Early-R / R (x2) / DR (x2) / Early-BL (x2) / WL

A cousin to the Behemoth and the archetype of all male mutants, the Titan is much stronger than anything before it. One hit is often all it takes for the Titan's mighty arms to kill anyone unfortunate enough to be within reach. The virus, mixed with a rare gene, changed the zombie's bones into something stronger than a concrete wall. This effectively makes the Titan a living tank, capable of taking many punishing hits before it goes down. In Greek mythology, its namesakes waged war with the Greek gods, and almost won. Survivors, unfortunately, are not gods.

Notes: Spawns as a normal zombie in the Wasteland and is not lootable.

Tactics/Strategies: N/A

Wraith
Wraith
HP Damage
Melee Vomit Explosion
15,000 80 - -
EXP Speed
Calm Disturbed Enraged
16,875 1.6 6 12
Density Zones
1.125 EXP/HP Y / O / R / R (x2) / Early-DR / DR (x2) / Early-BL (x2)

Also known as "The Destroying Angel," the Wraith is the archetype of all female mutants. Wraiths are perhaps the least mentally affected by the mutations of Nerotonin-4, allowing them to retain their premortem mental acuity. Because their tentacles extend enough to handle all combat distances, survivors need a massive amount of firepower, speed, endurance, and strategy to defeat this eerie reminder of humanity’s best.

Notes:

  • Attack range is 3.5x the range of the longest-ranged Melee
  • Strikes exclusively in a straight trajectory, in front of itself
  • Particularly low turn radius but very narrow area of attack
  • Frequent AI pathfinding issues occur, expect highly irregular movements

Tactics/Strategies:

  • Dodge its attack by side-stepping (moving horizontally from its attack direction), instead of backpedalling.


Giant Spider
Giant Spider
HP Damage
Melee Vomit Explosion
15,000 80 - -
EXP Speed
Calm Disturbed Enraged
16,875 3 10 10
Density Zones
1.125 EXP/HP Y / O / R / R (x2) / Early-DR / DR (x2) / Early-BL (x2)

While all agreed on how these zombies had gotten into this stage of mutation, not all of these people could agree on how they could have grown so exponentially. It is hypothesized that the N4 virus mutated the pituitary gland to excrete vast amounts of HGH (Human Growth Hormone), the same mutation that might be found in Titans and Wraiths. Again, the same strategy used with the smaller ones could be applied here as well, as neither of the theories of its genesis improved its intelligence.

Notes:

  • Greatly increased speed and power compared to the Titan.
  • Lacks a Disturbed stage.
  • Attack swings in a large arc to the front, with hitbox being slightly further than detection range.
  • Resistant to knockback, but heavily susceptible to stagger from high RoF weapons.
  • Poor turn radius

Tactics/Strategies:

  • Utilize other players or walls to separate the horde from the fight.
  • Circle the target to exploit its poor turning speed.
  • With enough players, it is possible to use high RoF/knockback weapons to permanently stall the Giant Spider.
  • Do not attempt to backpedal without significant speed boost and high RoF/knockback weapons.

Flaming Variant

The Flaming variant sports increased health and movement speed compared to the basic variant.

Flaming Mother
Flaming Mother
HP Damage
Melee Vomit Explosion
15,000 150 150 100
EXP Speed
Calm Disturbed Enraged
16,875 2.5 6 6
Density Zones
1.125 EXP/HP G / Y / O / Early-R / BL (x2) / W (x2)

Some survivors (mostly the less sane ones) find the existence of a Burning Mother mutation funny and somewhat ironic...until they are forced to engage one in combat. While still slow and easy to outmaneuver, her ranged attacks are deadly for any survivor who loses focus even for the smallest amount of time.

Notes: Ranged vomit attack reaches about 3x longest melee range.
Explodes if the killing blow is not from a melee weapon. The blast radius is comparable to that of a grenade launcher.
Spawns in the Green Zone and beyond, spawns in pairs in Red Zone and every zone afterward.

Tactics/Strategies: N/A

Flaming Titan
Flaming Titan
HP Damage
Melee Vomit Explosion
15,000 150 - -
EXP Speed
Calm Disturbed Enraged
16,875 1.8 5 10
Density Zones
1.125 EXP/HP G / Y / O / Early-R / BL (x2) / W (x2)

Exposure to fire has ramped up this zombie's strength to levels far greater than those of their non-burning counterparts. Scientists hypothesize that the fire caused the virus to accelerate and mutate the bones into a dense, formidable armored shell. The extreme heat radiating from its burning body also increases the damage it deals. So far, most of Fairview's scouts that encountered this creature have died. Some are ripped to shreds by the Titan's claws. Others are crushed under the sheer weight and mass of the Titan's charge. The extremely lucky ones that managed to bring it down will surely have great bragging rights. In short, this beast makes the normal titan look like a child's plaything.

Notes: Spawns in the Yellow Zone and beyond, spawns in pairs in Red Zone and every zone afterward.

Tactics/Strategies: N/A

Flaming Wraith
Flaming Wraith
HP Damage
Melee Vomit Explosion
30,000 150 - -
EXP Speed
Calm Disturbed Enraged
33,750 1.8 7 12
Density Zones
1.125 EXP/HP Y / O / R / Early-DR / BL (x2) / W (x2)

If Wraiths are giving Anime viewers nightmares, then the nightmares of the Burning Wraith must be the worst of them. Be sure you're prepared before you try to extinguish one. Some survivors claim that they have fired thousands of rounds into this beast, only to find themselves equipped with a pocket knife as their only usable weapon, far away from the sanctity of an outpost, with an enraged and still breathing Burning Wraith still on their back...

Notes: Spawns in the Orange Zone and beyond, spawns in pairs in Red Zone and every zone afterward.

Tactics/Strategies: N/A

Flaming Giant Spider
Flaming Giant Spider
HP Damage
Melee Vomit Explosion
30,000 150 - -
EXP Speed
Calm Disturbed Enraged
33,750 3 12 12
Density Zones
1.125 EXP/HP Y / O / R / Early-DR / BL (x2) / W (x2)

This insanely fast enemy was previously one of the toughest, if not THE toughest, N4 mutants in Fairview. Back when fuel was still available and vehicles could be operated, there were reports from scouts of these monstrosities outrunning moving cars and slaughtering their occupants in a matter of seconds. Unwary survivors who encounter this beast will die just as they lived— without a fighting chance. Although not as dangerous as the recently sighted Black Titan, heavy firepower and high Agility are still necessary while combating this arachnid monstrosity.

Notes:

Tactics/Strategies:

  • Dual FGS: Do everything in your power (using walls, moving away from other players) to prevent the two FGS from chaining together. A chained FGS group is completely immune to weapon knockbacks, and can boost itself to neuter any attempt at dodging its attacks.

Irradiated Variant

A SEZ-exclusive variant that appears in packs of 3. Irradiated bosses have greatly increased health compared to their Flaming counterpart, and the ability to explode upon death.

Irradiated Titan
HP Damage
Melee Vomit Explosion
22,500 150 - 100
EXP Speed
Calm Disturbed Enraged
25,312.5 1.8 5 10
Density Zones
1.125 EXP/HP SEZ (x3)

'

Notes:

  • Always drops Mastercrafted item.

Tactics/Strategies: N/A

Irradiated Mother
HP Damage
Melee Vomit Explosion
22,500 150 200 200
EXP Speed
Calm Disturbed Enraged
25,312.5 2.5 6 6
Density Zones
1.125 EXP/HP SEZ (x3)

'

Notes:

  • Always drops Mastercrafted item.

Tactics/Strategies: N/A

Irradiated Wraith
HP Damage
Melee Vomit Explosion
45,000 150 - 150
EXP Speed
Calm Disturbed Enraged
50,625 1.8 7 12
Density Zones
1.125 EXP/HP SEZ (x3)

'

Notes:

  • Always drops Mastercrafted item.

Tactics/Strategies: N/A

Irradiated Giant Spider
HP Damage
Melee Vomit Explosion
45,000 150 - 150
EXP Speed
Calm Disturbed Enraged
50,625 3 12 12
Density Zones
1.125 EXP/HP SEZ (x3)

'

Notes:

  • Always drops Mastercrafted item.

Tactics/Strategies: N/A

Mega Variant

A SEZ-exclusive variant that appears in packs of 3. Mega bosses have greatly increased damage and movement speed, as well as a slightly smaller profile, making them harder to hit at range.

Mega Titan
HP Damage
Melee Vomit Explosion
19,500 270 - -
EXP Speed
Calm Disturbed Enraged
21,937.5 1.8 5 12
Density Zones
1.125 EXP/HP SEZ (x3)

'

Notes:

  • Always drops Mastercrafted item.

Tactics/Strategies: N/A

Mega Mother
HP Damage
Melee Vomit Explosion
19,500 270 200 100
EXP Speed
Calm Disturbed Enraged
21,937.5 2.5 6 6
Density Zones
1.125 EXP/HP SEZ (x3)

'

Notes:

  • Always drops Mastercrafted item.

Tactics/Strategies: N/A

Mega Wraith
HP Damage
Melee Vomit Explosion
39,000 270 - -
EXP Speed
Calm Disturbed Enraged
43,875 1.8 7 13
Density Zones
1.125 EXP/HP SEZ (x3)

'

Notes:

  • Always drops Mastercrafted item.

Tactics/Strategies: N/A

Mega Giant Spider
HP Damage
Melee Vomit Explosion
39,000 270 - -
EXP Speed
Calm Disturbed Enraged
43,875 3 14 14
Density Zones
1.125 EXP/HP SEZ (x3)

'

Notes:

  • Always drops Mastercrafted item.

Tactics/Strategies: N/A

Charred Variant

The most powerful variant, with supreme health and movement speed, and a gigantic body profile.

Charred Titan
Charred Titan
HP Damage
Melee Vomit Explosion
100,000 400 - -
EXP Speed
Calm Disturbed Enraged
150,000 2.2 6 12
Density Zones
1.5 EXP/HP R / DR / BL / W

Broken fragments of reports have been coming from the unexplored city area deep in the Black Zone of a monstrous Titan almost twice the size of an average Titan. Among the few details gleaned from these reports, it has been confirmed that this beast has soot-black skin, and its bony protrusions have a black tinge as well. Evidence was recently unearthed of a covert mission conducted by AdminPwn, several of his commanding officers, and a handpicked team of elite survivors. A report was later released admitting that the mission did indeed happen. At the cost of half his men being brutally eviscerated, AdminPwn and his remaining team were able to acquire a sample—just one small sample—of the Black Titan's flesh before being forced to retreat by a literal group of boss zombies. Analysis of the sample revealed that this beast's entire body is composed of rotten flesh that has undergone complete necrosis, and then been forced back to 'life' by the N4 virus. The combined necrosis, reviving, and additional effects of the N4 that are not fully understood have turned the Black Titan into the epitome of a killing machine—its bones have grown to form a kind of steel hide far stronger than that of any normal Titan, and its N4-laced flesh has developed the ability to seal up inflicted wounds multiple times before finally becoming vulnerable to permanent injury. Do not try to take on this monster alone unless you wish to die. The survivors of Fairview will now be forced to unite their strength if there is to be any hope of bringing down what is quite possibly the Nerotonin-4's most devastating creation yet...

Notes:

  • The black zone version of the Titan, with significantly increased speed and power.
  • Attack 1 hit KOs survivors wearing armor below Tatakau Reactive.
  • Always drops Mastercrafted item.

Tactics/Strategies: N/A

Flaming Charred Titan
Flaming Charred Titan
HP Damage
Melee Vomit Explosion
200,000 800 - -
EXP Speed
Calm Disturbed Enraged
300,000 2.4 6.4 14
Density Zones
1.5 EXP/HP BL / W

As if a Black Titan wasn’t enough for Fairview, there is now a flaming variant of it. That’s right, a Flaming Black Titan. You know what this means right? Harder to take down, it hits a great deal harder, but is much more rewarding if you manage to bring down such a beast. So, you now not only have to watch out for its instant killing punches, swipes, and excessive speed, but you're now at risk of severe burns. The only fathomable way of the Flaming Black Titan coming into existence is that a Black Titan either walked into an enraged blaze, or some not so bright survivor had a ludicrous thought that trying to ignite the Black Titan would bring it down. If that’s the case, it only made things worse; much, much worse. With the necrosis of its cells, the N-4 virus, and the fact that it is now aflame, almost any wounds that are caused to it are healed near instantly, and that’s if the bullets even manage to penetrate its steel-like bones and hide. Now, more than ever, the remaining survivors of the zombie infested Fairview need to band together to bring down such a heinous creature, before it wreaks havoc upon what little remains of Fairview and its survivors…

Notes:

  • Attack 1 hit KOs survivors wearing armor below Vengeance Guard, or those with significant damage reduction.
  • Always drops Mastercrafted item.

Tactics/Strategies: N/A

Charred Mother
HP Damage
Melee Vomit Explosion
100,000 200 250 600
EXP Speed
Calm Disturbed Enraged
150,000 2.5 6 6
Density Zones
1.5 EXP/HP SEZ (x2)

'

Notes:

  • Always drops Mastercrafted item.

Tactics/Strategies: N/A

Charred Wraith
HP Damage
Melee Vomit Explosion
100,000 250 - -
EXP Speed
Calm Disturbed Enraged
150,000 1.8 7 14
Density Zones
1.5 EXP/HP SEZ (x2)

'

Notes:

  • Always drops Mastercrafted item.

Tactics/Strategies: N/A

Charred Giant Spider
Charred Giant Spider
HP Damage
Melee Vomit Explosion
100,000 250 - -
EXP Speed
Calm Disturbed Enraged
150,000 3 14 14
Density Zones
1.5 EXP/HP SEZ (x2)

'

Notes:

  • Always drops Mastercrafted item.

Tactics/Strategies: N/A

Superbosses

These bosses have a special spawning condition and will drop special items upon death.

Devil Hound
Devil Hound
HP Damage
Melee Vomit Explosion
250,000 700 - -
EXP Speed
Calm Disturbed Enraged
487,500 4.5 9 16
Density Zones
1.95 EXP/HP WL

Not long after the discovery of the Wasteland, stories of a large ungodly hound lurking around the desert-like environment emerged. Scientists fled from the Secronom Bunker to the Wasteland to learn more about this mysterious beast, but only a few made it back to report their findings. One scientist described it as a Titan-like hound with skin so red it resembled the Devil himself, which gave the monster its nickname the Devil Hound. It is said that this is the first recorded sighting of the bone mutation acting as a mainly offensive trait, rather than a defensive one. Continued research on the Devil Hound has shown it uses its exposed vertebrae, spiked tail, and massive claws to efficiently hunt and kill its prey.

Notes:

  • Fastest and most agile boss in game.
  • Extremely fast attack animation, with a deceptively long and wide hitbox.
  • +35% speed boost is essentially mandatory for open combat, unaided by barriers.
  • With +50% speed boost, poor turn radius can be exploited for dodging purposes.
  • Always drops Mastercrafted items.

Tactics/Strategies:

  • Sidestep attacks and prioritize hordes (if present) so they do not impede dodging/boost the DH's attacks.
  • Do not attempt to backpedal without +50% speed boost
  • Utilise high knockback or high RoF weapons to slow down the boss.
Volatile Leaper
Volatile Leaper
HP Damage
Melee Vomit Explosion
200,000 - - 400
EXP Speed
Calm Disturbed Enraged
375,000 3 14 14
Density Zones
1.875 EXP/HP WL

From the Wastelands has appeared a creature that must have crawled out of the murkiest depths of Hell. A creation from the realm of blackest nightmares, the Volatile Leaper appears to be a divergent evolution of the traditional Leaper-- some errant mutation in the N4 virus having pushed it down the same evolutionary path as other boss zombies that otherwise would have never occurred. The mutations brought on by its evolution into a boss zombie have drastically altered its means of movement, its biological attributes, and its modus operandi of attack. This Leaper no longer staggers about, instead crawling at a jarring pace on all fours. Its toxic tongue lash and devastating punches have likewise been abandoned in favor of an entirely new offensive capability, the likes of which have never been seen in any other infected: A multitude of horrific, permanent cyst-like pustules have developed on the Volatile Leaper's back. These pustules cumulatively fire explosive bursts of an extremely caustic poison, catching all enemies within the Leaper's blast radius in a cloud of flesh-dissolving mist. Woe betide the survivor who finds themselves facing this nightmare-fuelled abomination.

Notes:

  • Melee attack creates large explosions in a triangular area centered on the Volatile Leaper.
  • Immune to stagger effects
  • Immune to knockback effects

Tactics/Strategies:

  • Maintain distance at all times
  • Utilise high-knockback or high-rate-of-fire weapons to slow surrounding aggro
  • Sprint in short durations in anticipation of the AoE explosions to avoid

Seasonal Mini-Bosses

During Easter, Halloween and Christmas events, these mini-bosses will spawn in place of normal bosses. All of them drop seasonal presents which may contain one in a list of various items, ranging from junk to treats that boost certain combat stats for 1 hour, to component for the event's Craftable Weapons. These presents can be redeemed for rewards by "eating" them in the Inventory screen.

Elf Zombie
Elf Zombie
HP Damage
Melee Vomit Explosion
160 24 - -
EXP Speed
Calm Disturbed Enraged
225 1 2.5 5
Density Zones
1.406 EXP/HP N/A

Once human aides to St. Nicholas' veritable army of "helper" Santas, who regaled young children with small pre-Christmas treats during their visits to Santa's human helpers in shopping malls and winter festivals, these creatures now bring fear and destruction to survivors. Elves appear similar to the adolescent zombies from the earlier years of the outbreak, except dressed in green Christmas themed attire. Although individually they pose little threat, they come in large numbers and can easily overwhelm an unprepared survivor as they move slightly faster than a male burned zombie and can do considerable damage.

Notes: Spawns in large groups, and will continue to spawn until 30 minutes have passed since it began spawning, or when the weather changes. About one in ten killed will drop Christmas Candy.
The music changes to a Christmas theme when one of these appears.

Tactics/Strategies: N/A

Pumpkin Head Zombie
Pumpkin Head Zombie
HP Damage
Melee Vomit Explosion
5,000 50 - 35
EXP Speed
Calm Disturbed Enraged
7,500 1.3 3 6
Density Zones
1.5 EXP/HP N/A

These mutants are by far one of the most unusual (and somewhat comical) enemies encountered yet. Their bodies are similar to those of male burned zombies, but their heads appear to have taken on the shape and likeness of a jack-o-lantern. Despite their comical appearance, they should not be taken lightly—they possess speed equal to that of a tendril, and can do considerable damage to an unprepared survivor.

Notes: Explodes if the killing blow is not from a melee weapon. The blast radius is comparable to that of a grenade launcher.
Drops seasonal Trick or Treat presents, which can be redeemed by "eating" it in the Inventory screen for rewards.
The music changes to a Halloween theme when one of these appears.

Tactics/Strategies: N/A

Easter Egg Head Zombie
Easter Egg Head Zombie
HP Damage
Melee Vomit Explosion
5,000 50 - 35
EXP Speed
Calm Disturbed Enraged
7,500 1.3 3 6
Density Zones
1.5 EXP/HP N/A

These mutants join the Pumpkinheads as one of the most unintimidating, but nonetheless powerful, mutants. Mysteriously appearing just before Easter, the mutants began attacking looters and fighters alike all around the city. Their bodies are similar to those of male burned zombies, but their heads appear to have taken on the shape and likeness of a giant, brightly painted Easter egg. Despite their comical appearance, they should not be taken lightly, they possess speed equal to that of a tendril, and can do considerable damage to an unprepared survivor.

Notes: Explodes if the killing blow is not from a melee weapon. The blast radius is comparable to that of a grenade launcher.
Drops seasonal Easter Egg presents, which can be redeemed by "eating" it in the Inventory screen for rewards.

Tactics/Strategies: N/A

Santa Zombie
Santa Zombie
HP Damage
Melee Vomit Explosion
5,000 50 - 35
EXP Speed
Calm Disturbed Enraged
7,500 1.3 3 6
Density Zones
1.5 EXP/HP N/A

In the pre-outbreak world, St. Nicholas was believed to send out human helpers, dressed in his likeness, to various shopping malls and Christmas festivals around the world, to gather lists of the toys and gifts that children wanted. Thanks to the outbreak, however, all of these helpers have been zombified, and have all somehow been turned into super powered mutants, bringing death, destruction, and bloodlust in place of their former joy, warmth, and cheer. They appear to resemble Slenderman, except dressed in red Christmas themed attire. European culture views Santa as a man with a small to medium build, unlike that of the American view of an extremely fat, jolly man. They should not be taken lightly, no matter what kind of happy, fond memories you may still have of these substitute Santas. They possess the speed of a burning zombie and can easily tear you to shreds.

Notes: Explodes if the killing blow is not from a melee weapon. The blast radius is comparable to that of a grenade launcher.
Drops seasonal Christmas Gift presents, which can be redeemed by "eating" it in the Inventory screen for rewards.
The music changes to a Christmas theme when one of these appears.

Tactics/Strategies: N/A

Reindeer Zombie
Reindeer Zombie
HP Damage
Melee Vomit Explosion
10,000 75 - -
EXP Speed
Calm Disturbed Enraged
15,000 1.7 4.5 9
Density Zones
1.5 EXP/HP N/A

Although once called upon to aid Santa in bringing Christmas cheer to the world, these Reindeer have now been taken over entirely by the N4 virus and are now nothing more than vicious, killer beasts.

Notes: Drops seasonal Christmas Gift presents, which can be redeemed by "eating" it in the Inventory screen for rewards.
The music changes to a Christmas theme when one of these appears.

Tactics/Strategies: N/A

Marshmallow Man
Marshmallow Man
HP Damage
Melee Vomit Explosion
20,000 300 - 80
EXP Speed
Calm Disturbed Enraged
30,000 2 4.2 6.2
Density Zones
1.5 EXP/HP N/A

???

Notes: Explodes if the killing blow is not from a melee weapon. The blast radius is comparable to that of a grenade launcher.
Drops seasonal Christmas Gift presents, which can be redeemed by "eating" it in the Inventory screen for rewards.
The music changes to a Christmas theme when one of these appears.

Tactics/Strategies: N/A

Slenderman Zombie
Slenderman Zombie
HP Damage
Melee Vomit Explosion
25,000 9,999 - -
EXP Speed
Calm Disturbed Enraged
45,000 2.2 4.5 9
Density Zones
1.8 EXP/HP N/A

A rare mutant species, somewhat similar to a Longarm, that briefly sprang up in the newly-accessed black zones regions around Halloween. At the time that these mutants were encountered, very little was known about them, other than that they apparently possessed high health points and always inflicted lethal damage. One of the few, albeit trivial, details initially obtained about it was that it appeared to resemble the "Slenderman"—a mythical monster popularized by the pre-outbreak world's "Creepypasta" internet culture. Further research was recently conducted on a preserved sample of flesh, taken from the brain of a dead Slenderman. Analysis revealed a shocking phenomenon that seemed impossible, but was confirmed by several former neurologists and psychologists in the outposts. It appears that these mutants were actually individuals who had previously been fans of the Slenderman mythos on the internet, prior to being infected in the outbreak. This was corroborated by the fact that several former internet-surfers were able to identify some of these mutants as infected people who had been popular writers of the myth online. Somehow, the Nerotonin-4 virus identified the Slenderman in these individuals' subconscious, and mutated their body into a replica of the monster.

Notes: Instantly kills any survivor no matter their gear.
Drops seasonal Trick or Treat presents, which can be redeemed by "eating" it in the Inventory screen for rewards.
The music changes to a Halloween theme when one of these appears.

Tactics/Strategies: N/A

Bunny Hound Zombie
Bunny Hound Zombie
HP Damage
Melee Vomit Explosion
10,000 100 - -
EXP Speed
Calm Disturbed Enraged
15,000 1.7 4.5 9
Density Zones
1.5 EXP/HP N/A

None.

Notes: Drops seasonal Easter Eggs presents which can be redeemed by "eating" it in the Inventory screen for rewards.

Tactics/Strategies: N/A

Werewoo
Werewoo
HP Damage
Melee Vomit Explosion
40,000 250 - -
EXP Speed
Calm Disturbed Enraged
60,000 2.0 6.0 11.0
Density Zones
1.5 EXP/HP N/A

None.

Notes: Drops seasonal Trick or Treat presents which can be redeemed by "eating" it in the Inventory screen for rewards.

Tactics/Strategies: N/A

Wendigo
Wendigo
HP Damage
Melee Vomit Explosion
50,000 350 - 80
EXP Speed
Calm Disturbed Enraged
75,000 3.0 6.0 8.0
Density Zones
1.5 EXP/HP N/A

None.

Notes:

  • Occasionally performs a scream attack that functions similarly to the Volatile Leaper's gas attack.
  • Extremely long scream range, roughly equal to the distance to edge of the screen.
  • Drops seasonal Christmas Gift presents which can be redeemed by "eating" it in the Inventory screen for rewards.

Tactics/Strategies: N/A

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