Since the beginning of recorded history, man has used clothing as a means of protection against the elements. While styles of clothing have changed over the years, the primary purpose has remained the same. In Dead Frontier, basic clothing offers no protection but is mainly for diversity in appearance. Clothing is visible on your avatar in-game as well as within the outpost.
Clothing was introduced with the Avatar Overhaul on October 17th, 2009 and can be used to customize your character’s appearance. Players can acquire different articles of clothing by either looting them in the Inner City, purchasing them in the Marketplace/Credit Shop, or crafting them.
There are several equipment slots for different types of clothing:
- Shirts
- Pants
- Coat
- Hat
- Mask
- Backpacks
Currently 12 regular colors are available for most Clothing: White, Grey, Black, Brown, Green, Red, Blue, Yellow, Cyan, Orange, Pink, Purple. There are also some unique designs and colors for certain pieces of clothing, for example Forest Camo and Desert Camo varieties of Military Helmets, Jackets and Combats. To demonstrate which clothing parts are affected by recolors, most clothing articles on the wiki will have Cyan as the default color for male version, and Pink for female version.
Aside from those main colors, every piece of clothing has a certain base coloring on the clothing without a color mentioned, which is usually something along the lines of a sweaty brown or dull gray.
It should be noted that clothes (with the exception of Backpacks) are exclusively for customization purposes. Regardless of the price, rarity, look, etc. all clothes have the simple purpose of making avatars different from one another. The only uses for them in the yard is the scrapping option, or the ability to re-dye it; they cannot be renamed, MC'd/GC'd. Because of this, it is generally advised players not waste money on clothing unless they have cash to burn. As for that, no clothing items give extra boosts, protection or any special abilities.