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{{Main Page}}
 
{{Main Page}}
   
 
== Friday, April 3rd, 2020 ==
  +
'''EASTER OF EVIL'''
  +
Dr. Adler's team have noticed a terrifying new strain beginning to appear amongst the ranks of the N4 infected. Developing elongated ears, thick layers of furr, and gigantic front teeth these mutations appear to be one of the most deadly we've seen so far. We'll need every one of you survivors to help fight back against this new menace that is quickly spreading over Fairview!
   
== Wednesday, April 25th, 2018 ==
+
Starting early on Wednesday 8th April and continuing until April 18th you will be able to:
  +
*Hunt down the hordes of the Lupine Infected!
''Good morning, evening, or night to the Dead Frontier community. I wanted to throw this in to let you all know that we are still working on the DF2 Wiki. I appreciate all of your patience and we'll probably have the foundation finished and accessible well before DF2 is released. Thank you all.
 
  +
*Loot a whole bunch of brand new Easter themed crafting materials
  +
*Craft a brand new Easter themed weapon and matching cosmetic item
  +
*Get a massive +200% EXP, +200% Weapon/Armour Loot AND +200% Ammo/Cash for the whole 11 days!
  +
*Grab one of two new Limited Edition items from the credit shop :)
  +
  +
Miss it at your peril!
   
  +
[[File:Easter2020promo.jpg|thumb|center|500px]]
''Special thanks to these players for their contributions:
 
Fluffy114
 
Silent Killer1454
 
Tyfoon''
 
   
 
== Wednesday, April 1st, 2020 ==
-Alexander Pwn (DF Wiki Admin)''
 
   
  +
'''Grenade DPS Number Changes'''
== Monday, January 8th, 2018 ==
 
''Happy late New Year to the Dead Frontier Community! This is a Public Service Anouncement to let everyone who visits the Wikia to know that we haven't forgotten about this Wikia and we're almost ready to begin production of the DF2 Wikia. Within the next couple of weeks we plan on having the foundation for the website began and slowly working on it until the release where we can really begin making the Wikia great.''
 
   
  +
Grenade DPS numbers will be updated due to the recent V41 release allowing proper confirmation of grenade damage mechanics (which is of course different from the current explanation). The mechanic goes as followings:
''That being said this Wiki will be different than the Wikia we're using for DF1. What we have planned so far:''
 
   
  +
* For 1 to 5 zeds: Grenade still acts normally
''*We'll be using our 'OWN' website for the DF2 Wiki''
 
  +
* For 6+ zeds: Grenade deals a total of 5 * baseDmg, distributed evenly across all targets.
   
 
== Thursday, March 26th, 2020 ==
''*We'll be incorporating more personal 'announcements' such as we did in the DF1 Wiki back in 2008/2009''
 
   
  +
'''Client Update V42 [3/26/20]'''
''*The Wiki should have much better creative control to where we can design it in a more user friendly and aesthetically pleasing manner.'' 
 
   
  +
* Reorganized and sectioned off the settings menu to be easier to navigate.
''*We will be attempting to incorporate more ideas and/or suggestions from the Dead Frontier community''
 
  +
* Tweaked the crosshair customization menu to be more centered and proportionate.
  +
* Pressing escape while in a menu and while the chat is open will close the chat first.
  +
* Coordinates for the block you're on should now show on the Enlarged Minimap.
  +
* The coordinate text has been switched to the format the map on the wiki uses to help with navigation.
  +
* Made loot marker positions on the minimap update after spawn to help with ragdoll and knockback of zeds on death.
  +
* Damage Numbers should now fade out at the correct speed.
  +
* Damage Numbers should no longer jitter when hitting screen bounds.
  +
* Clicking on buttons that transition to new menus should no longer briefly draw aggro.
  +
* You can no longer recover energy while AFK if you open the chat.
  +
* Crates in the Warehouse/Industrial arena can no longer be shot through.
  +
* Removed accidental invisible walls in the Bunker and Police Station arena layouts.
  +
* Should no longer be able to walk out of bounds in the Hospital arena.
  +
* All the new arena layouts should load in properly when using the web player. (Thanks for the hotfixes Admin)
  +
* The damaged state no longer appears on zeds in Low and Very Low settings just like before.
   
 
== Wednesday, March 25th, 2020 ==
''Thank you all for continuing to support the DF1 Wikia, we really appreciate it. We work hard on here even though it may not be shown all the time.''
 
  +
'''WIKI UPDATE: WEAPON DPS CORRECTION, WORK-IN-PROGRESS CHARACTER BUILD GUIDE REVAMP'''
   
  +
A brief update on the situation regarding the recent changes in weapon DPS shown on the wiki, plus some other things:
''-Alexander Pwn (DF Wiki Admin)''
 
   
  +
* This point has been announced on the official DF forum for a while now, but I have neglected to post on the wiki news section: Recent testing regarding weapon fire rates with the help of Clayton himself, in addition to confirming the discrepancy between in-game and "theoretical" fire rate, has found a consistent pattern among the disparity which causes all weapons to consistently take 2 frames of animation more than needed (in a 60FPS counter) to fire each shot. <br/><br/> As a result, all weapon now displays their "actual" firerate and DPS by default (with the "theoretical" numbers accessible for reference by hovering over the "actual" number). This hopefully should help bring the reader's expectation to be closer to the weapon's actual in-game performance.
== Monday, December 18th, 2017 ==
 
=== Rage of Rudolph 4 (Christmas Event) ===
 
"The Rage of Rudolph event starts on the Saturday 23rd of December and continues until the early hours of Thursday December 28th. During that time you'll be able to join forces with Santa and his elves, take out the infected reindeer and find some rare Christmas loot. In addition, all players will receive +100% EXP, +100% Ammo/Cash Loot and +100% Weapon/Armour Loot Chance for the entire 5 days."
 
   
  +
* Critical DPS for all machine guns have been fixed once again, due to errors regarding base DPS being multiplied by the wrong number to get them. Unlike the previous part, this fix will apply to both "actual" and "theoretical" numbers, and is going to heavily affect SMGs in particular; expect to see a 5.3% decrease in shown DPS for those guns.
Announcement Thread:
 
   
  +
* With the recent update, Miniguns are now capable of performing critical hits. The wiki has been updated with critical DPS numbers for those weapons, which will also take into account the fact that Miniguns only apply critical damage to 1 instead of all pellets for their critical shot.
https://fairview.deadfrontier.com/onlinezombiemmo/index.php?topic=919931.0
 
   
  +
* Additionally, several late-game HMGs have also been discovered to actually use the 2% Minigun critical chance, while the XLGunner-8 uses the 4% HMG critical chance instead. All weapons of the former category will now show '''Very Low (Minigun)''' Critical Chance on their section, to aid differentiation.
   
  +
* [[Bosses]] have been brought from their original place in the Bestiary page to their separate one; this will allow space for explanation of specific mechanics, like boss cycle and Devil Hounds.
== Saturday, December 9th, 2017 ==
 
=== Dead Frontier 2 Screenshots and News ===
 
Some early Work-In-Progress screenshots of Dead Frontier 2 have been released to the public in a new blog post that also goes over some of the main game mechanics/systems that have already been finished and a list of what's left to go before release. Read more about it in detail in the link below:
 
   
  +
* Lastly, I am proud to announce that the [[Character Build Guide]] is finally going under a massive rework, after several years of being unfinished and badly outdated. Expect more things to come in about 2 weeks or so.
https://blog.creakycorpse.com/2017/12/dead-frontier-2-news-early-sceenshots.html
 
   
  +
- Insert Your Name Here
   
== Sunday, October 29th, 2017 ==
+
== Monday, March 16th, 2020 ==
  +
'''Client Update V39 [3/16/20]'''
=== Big Update Announcement Here ===
 
http://creakycorpse.blogspot.co.uk/2017/10/the-big-announcement.html
 
   
 
Source: [https://fairview.deadfrontier.com/onlinezombiemmo/index.php?topic=936111.0]
You can read everything that is to come in the link above, but here's a brief summary:
 
   
  +
'''TL;DR:'''
The game will be completely remade to fix all the issues current Dead Frontier has. The game will be moving from a top-down view to an over the shoulder view and will have a heavy multiplayer co-op focus. There also promises of no more pay-to-win monetization models and will be replaced completely with cosmetics. We will be seeing more details including screenshots and gameplay over the next few months.
 
  +
* New arena maps (one outdoors), old arena maps tweaked, and arena combat tag added.
 
  +
* Loot markers on minimap for boss and mission zombie lootable bodies.
 
  +
* Walking through other players in Inner City.
== Tuesday, October 24th, 2017 ==
 
  +
* QoL changes for in-game HUD.
=== Halloween Havoc ===
 
  +
* Damage numbers and firearm tracer settings added.
"Starting early on '''Saturday 28th October''' and continuing through until the early hours of '''Thursday November 2nd''', all players will be able to hunt multiple rare classes of infected that will only appear through Halloween. What's more, they'll be dropping some exclusive Halloween themed loot. And of course we're also throwing in a thumping <u>+100% EXP</u>, <u>+100% Ammo/Cash Loot</u>, <u>and +100% Weapon/Armour Loot Chance</u> for the entire '''''5 days''''' as well!"
 
  +
* Chat while AFK.
 
  +
* Bug fixes.
=== Halloween Sale ===
 
[[File:HalloweenSale2017.png‎|center|thumb|600x600px]]
 
 
=== Update Announcement Coming Soon ===
 
"At the end of the event," meaning the end of Halloween Havoc (November 2nd) "I'll also be posting details of the "big thing" coming early next year."
 
 
 
 
== Wednesday, August 23rd, 2017 ==
 
Today was filled with a lot of interesting events as AdminPwn went on a posting spree across the forum on a few different threads. These posts addressed a lot of different topics and answered some of the questions the community has had. Highlights can be found below. (Note that AdminPwn is still keeping up with a more consisting posting as of recently than in his past few years)
 
 
=== Update Announcement Coming Soon ===
 
A long wait between now and the original soon.jpg teaser post, AdminPwn has posted that he plans on announcing the update and the changes that come with it soon.
 
[[File:AdminPwnUpdateComingSoon2017.png‎|center|thumb|600x600px]]
 
 
 
=== Dead Frontier is Not Dying ===
 
"Dead Frontier is dying." is a phrase that has been said a lot across the 9 years the game has been around, some jokingly and others more serious. A thread created in Gold Member Discussion on the forum was created by the player "SAMI 935" titled "What could stop Dead Frontier from dying ? ? ?" covered a few ideas to keep players interested in the game. Nearly a month after the thread had been up, AdminPwn had this to say:
 
[[File:AdminPwnDFServer.png‎|center|thumb|600x600px]]
 
 
=== LE Implants Now Transferable ===
 
On the thread mentioned above, there were a couple of posts exchanged between a player known as "The Dark Warrior" and AdminPwn about the state Limited Edition implants being non-transferable. The Dark Warrior had expressed their disappointment with not being able to obtain the LE implants and how it put them at a permanent disadvantage. AdminPwn stated that making them non-transferable was a mistake and removed the non-transferable status on them. The implants changed are the MotL Implant, Destruction Implant, Genius Implant, Haste Implant, Looter Implant, Jack of All Implant, and Murder Implant. Full posts below:
 
[[File:AdminPwnTDWLEImps.png‎|center|thumb|600x600px]]
 
[[File:AdminPwnLEImplants.png‎|center|thumb|600x600px]]
 
 
 
 
== Saturday, August 12th, 2017 ==
 
=== DRLP.net Shutting Down and Its Future ===
 
The very popular website DRLP.net and the tools hosted on it has recently been shut down and now displays this message.
 
 
[[File:DRLPGoodBye.png‎|center|thumb|600x600px]]
 
 
Before the websites complete shut down there had been a 2-week timer counting down the days, hours, and minutes before it was gone. This was accompanied by a message explaining why. The creator, known in-game as ionize, stated that the website was difficult to upkeep financially and simply did not have any interest in continuing the site as he hadn't played the game in a very long time.
 
 
A player under the username Hotrods20 purchased the source code and data the website had collected from ionize and is now hosting it under [http://www.dfprofiler.com/%7C dfprofiler.com]. Since being taken over, there have been several new additions such as being able to choose the background of the website yourself, being able to view multiple profiles at once, and an updated GPS map is supposed to be in the works to include the Wasteland.
 
 
This has caused some mixed feelings, however, as a few days after ionize released the source code to the entire community for free. It's important to include that this does not include the data collected and a very simple documentation. You can see the GitHub page and download the source code by following this link if interested: https://github.com/zietbukuel/dfprofiler
 
 
Though this may have caused a few days of Drama Frontier, it's most likely the best bet for maintaining the website and the tools it offered.
 
 
 
 
== Monday, July 10th, 2017 ==
 
=== Update to Clan Cycling Rules ===
 
AdminPwn has recently changed the rules when it came to "cycling" new members into clan HQ's roster. Cycling meaning that a clan would replace one inactive member for another more active member so that they could have better chances at winning Clan Top Player Killer and Clan Top Survivor for victory points.
 
 
Before this change, the rules were very confusing and unclear. Clans were designed to be semi-permanent when it came to their roster of 20 people, which is why the game introduced the 30 day cool down period once entering a clan HQ. This didn't work very well for a lot of clan structures within the game due to some clans being much larger than 20 people, and leaving inactive players within their clan HQ would just mean carrying dead weight.
 
 
The rules were specifically unclear as it only applied to clans that had a chance at winning CTPK or CTS that week, meaning if your clan wasn't on top of the leaderboards that week they could freely move members around. The issue with this is if a clan were to accidentally reach a high point (how high being unknown) on the leaderboard and added a new member they could potentially be punished for it.
 
 
Now the system is automated and very simple, you can view details about it below.
 
[[File:Iiz5T8P.png|center|thumb|600x600px]]
 
 
 
 
== Thursday, June 15th, 2017==
 
=== Update Coming Soon? ===
 
AdminPwn had teased about a big update coming to Dead Frontier several months ago while admitting that it was too early in development to announce, giving the players something to look forward to AdminPwn has been silent until today. A thread made by Middlefinger. in the Dead Frontier Discussion forum section asked a simple question "Where's the big update?" AdminPwn replied with yet another teaser post, but perhaps this means we'll get more details sooner than we had originally thought.
 
 
[[File:AdminPwnSoonJPEG.png‎|center|thumb|600x600px]]
 
 
This being the first update that could potentially change gameplay and the inner city since the Wasteland update in January 2016, there has been a lot of hype surrounding this post and the thread.
 
 
 
 
== Monday, April 24th, 2017==
 
=== Ghost Ammo Increased ===
 
Today Ghost Ammo had the amount of ammunition given each day increased. This means players will now get 25,000 rounds of ammo excluding grenades/heavy grenades which are set at 12,500 rounds.
 
 
Why now? A player by the name of "jesus negro" created a thread discussing it's current price being too high in relation to the inflation of credit prices on April 17th. This thread in the Ideas and Suggestions forum section gained a bit of support and sparked some discussion leading to the Global Moderator Akraix to post suggesting more ammunition given, which is what ended up happening today leading to many happy GA owners.
 
 
More information about Ghost Ammo:
 
Ghost Ammo (known as GA) gives you 25,000 rounds of the ammunition of your choice a day, every day (except grenade rounds which is 12,500 rounds a day).Each new day starts at 08:00 am GMT (03:00 am EST). Please note that you'll have to wait until the start of the first new day before you'll get your first batch of ammunition.
 
 
You can purchase Ghost Ammo by submitting a support ticket requesting it, this will cost you 8,000 credits. Also, for a cost of 500 credits, Ghost Ammo may be changed from one kind of ammo to another.
 
 
 
 
== Monday, March 20th, 2017==
 
=== Wiki Poll Results ===
 
 
Hello, first I want to start this post off with an apology. I had made tons of plans to update and improve on the wiki at the beginning of this year and started off fairly strong in my opinion but I ran into a few things in the last few months that have kept me occupied. I am free now and would like to begin working on what the users of the wiki have voted on, which by the most requested is a revamped bestiary page.
 
 
Now, there are a few things I have in mind and have been experimenting with such as finally adding the enemy 3D models and giving each enemy their own page to expand on their role-playing elements as well as data regarding their in-game movement speed, weight (for knockback), which zones they spawn in exactly, and a few more details I need to ask game staff about. What I want to know is, what did you want from this revamp? What did you expect? You can either post on the thread I created here on the wiki's forums under General Discussion, or PM me on Dead Frontier. My username is Clayton.
 
 
Thanks,
 
 
Clayton
 
 
 
 
== Friday, March 15th, 2017 ==
 
=== Murder Implant Released ===
 
 
Today the Murder Implant has been released and will be available until April 10th, 2017. This implant offer 25% increased PvP point gain and 4% damage increase, only one can be equipped at a time. Time will tell how this will affect the competitive nature of PvP and this implant being a limited edition item.
 
 
[[File:MurderImplantCreditShop.png‎|center|thumb|600x600px]]
 
 
You can pick up one now for 1,200 credits or 1,000 credits for GMs to get an edge in PvP.
 
 
== Sunday, January 15th, 2017 ==
 
=== Tips & Tactics Revamp ===
 
 
Today was spent reworking the Tips & Tactics section of the wiki, it's still rough so it will need some attention over the next few days. The idea is to turn this section into a catalog that contains Tips & Tactics on a multitude of subjects while keeping it all clean and organized. These sections will receive images and more color soon, but the base tips and tactics are there.
 
 
Special thanks to the following for the help:
 
*Gryymm
 
*vstrooper123alt02
 
*Dragon of the West
 
*homma0921
 
*odinaden
 
 
I hope this was a good first step, of course, there is a lot more planned so stick around. We'll get new polls going for what we should tackle next so be on the look-out for that as well.
 
 
Thanks,
 
 
Clayton
 
 
 
 
== Saturday, January 14th, 2017 ==
 
=== Wiki Changes In the Works ===
 
 
People of Dead Frontier, the wiki is finally going to go through some changes.
 
 
Everyone can agree that the state of the wiki in the last few years has been poor, and the analytics show that very clearly. Obviously, it's time for a change. This includes revamping older sections and experimenting with new ideas.
 
 
My first year of being a wiki admin had a lot of highs and lows, I was excited that I could give back to the community that I have been apart of for the last 8 years but I was also very inexperienced and had a ton to learn. With a new year started, I feel comfortable with my abilities and I am looking to redesign the wiki a bit.
 
 
I have already started with a few visual changes but I do not plan to stop there, I want to continue this throughout the next few months and see where it goes. Of course, I will need the help of the community to provide feedback. So please, contribute to making the wiki the best it can be by creating an account if you don't already have one and post suggestions or questions in the talk pages tied to each page along with editing already existing information. Here's to 2017.
 
 
Thanks,
 
 
Clayton.
 
   
  +
'''Bug Fixes:'''
  +
* All zombies should show damaged state at 20% or lower health, including spiders. ''This one is for you ShadowMage.''
  +
* Firearms that shoot multiple projectiles (excluding shotguns) now roll critical hits as intended.
  +
* Firearms that shoot multiple projectiles had their accuracy cones/directions fixed.
  +
* ADDENDUM[3/18/20]: Shotguns and Miniguns have had their spread reduced by 50% so that their overall DPS should be similar to how they were before the spread bug was fixed in the last update.
   
 
{{Template:Sidebar}}
 
{{Template:Sidebar}}
<br clear="all" />
 
{{w:Survival_Horror_Footer}}
 
[[Category:Browse]]
 

Revision as of 16:51, 3 April 2020

Welcome, one and all, to the Dead Frontier Wiki!
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(remember to check out the Wiki Rules before editing)
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Friday, April 3rd, 2020

EASTER OF EVIL Dr. Adler's team have noticed a terrifying new strain beginning to appear amongst the ranks of the N4 infected. Developing elongated ears, thick layers of furr, and gigantic front teeth these mutations appear to be one of the most deadly we've seen so far. We'll need every one of you survivors to help fight back against this new menace that is quickly spreading over Fairview!

Starting early on Wednesday 8th April and continuing until April 18th you will be able to:

  • Hunt down the hordes of the Lupine Infected!
  • Loot a whole bunch of brand new Easter themed crafting materials
  • Craft a brand new Easter themed weapon and matching cosmetic item
  • Get a massive +200% EXP, +200% Weapon/Armour Loot AND +200% Ammo/Cash for the whole 11 days!
  • Grab one of two new Limited Edition items from the credit shop :)

Miss it at your peril!

Easter2020promo

Wednesday, April 1st, 2020

Grenade DPS Number Changes

Grenade DPS numbers will be updated due to the recent V41 release allowing proper confirmation of grenade damage mechanics (which is of course different from the current explanation). The mechanic goes as followings:

  • For 1 to 5 zeds: Grenade still acts normally
  • For 6+ zeds: Grenade deals a total of 5 * baseDmg, distributed evenly across all targets.

Thursday, March 26th, 2020

Client Update V42 [3/26/20]

  • Reorganized and sectioned off the settings menu to be easier to navigate.
  • Tweaked the crosshair customization menu to be more centered and proportionate.
  • Pressing escape while in a menu and while the chat is open will close the chat first.
  • Coordinates for the block you're on should now show on the Enlarged Minimap.
  • The coordinate text has been switched to the format the map on the wiki uses to help with navigation.
  • Made loot marker positions on the minimap update after spawn to help with ragdoll and knockback of zeds on death.
  • Damage Numbers should now fade out at the correct speed.
  • Damage Numbers should no longer jitter when hitting screen bounds.
  • Clicking on buttons that transition to new menus should no longer briefly draw aggro.
  • You can no longer recover energy while AFK if you open the chat.
  • Crates in the Warehouse/Industrial arena can no longer be shot through.
  • Removed accidental invisible walls in the Bunker and Police Station arena layouts.
  • Should no longer be able to walk out of bounds in the Hospital arena.
  • All the new arena layouts should load in properly when using the web player. (Thanks for the hotfixes Admin)
  • The damaged state no longer appears on zeds in Low and Very Low settings just like before.

Wednesday, March 25th, 2020

WIKI UPDATE: WEAPON DPS CORRECTION, WORK-IN-PROGRESS CHARACTER BUILD GUIDE REVAMP

A brief update on the situation regarding the recent changes in weapon DPS shown on the wiki, plus some other things:

  • This point has been announced on the official DF forum for a while now, but I have neglected to post on the wiki news section: Recent testing regarding weapon fire rates with the help of Clayton himself, in addition to confirming the discrepancy between in-game and "theoretical" fire rate, has found a consistent pattern among the disparity which causes all weapons to consistently take 2 frames of animation more than needed (in a 60FPS counter) to fire each shot.

    As a result, all weapon now displays their "actual" firerate and DPS by default (with the "theoretical" numbers accessible for reference by hovering over the "actual" number). This hopefully should help bring the reader's expectation to be closer to the weapon's actual in-game performance.
  • Critical DPS for all machine guns have been fixed once again, due to errors regarding base DPS being multiplied by the wrong number to get them. Unlike the previous part, this fix will apply to both "actual" and "theoretical" numbers, and is going to heavily affect SMGs in particular; expect to see a 5.3% decrease in shown DPS for those guns.
  • With the recent update, Miniguns are now capable of performing critical hits. The wiki has been updated with critical DPS numbers for those weapons, which will also take into account the fact that Miniguns only apply critical damage to 1 instead of all pellets for their critical shot.
  • Additionally, several late-game HMGs have also been discovered to actually use the 2% Minigun critical chance, while the XLGunner-8 uses the 4% HMG critical chance instead. All weapons of the former category will now show Very Low (Minigun) Critical Chance on their section, to aid differentiation.
  • Bosses have been brought from their original place in the Bestiary page to their separate one; this will allow space for explanation of specific mechanics, like boss cycle and Devil Hounds.
  • Lastly, I am proud to announce that the Character Build Guide is finally going under a massive rework, after several years of being unfinished and badly outdated. Expect more things to come in about 2 weeks or so.

- Insert Your Name Here

Monday, March 16th, 2020

Client Update V39 [3/16/20]

Source: [1]

TL;DR:

  • New arena maps (one outdoors), old arena maps tweaked, and arena combat tag added.
  • Loot markers on minimap for boss and mission zombie lootable bodies.
  • Walking through other players in Inner City.
  • QoL changes for in-game HUD.
  • Damage numbers and firearm tracer settings added.
  • Chat while AFK.
  • Bug fixes.

Bug Fixes:

  • All zombies should show damaged state at 20% or lower health, including spiders. This one is for you ShadowMage.
  • Firearms that shoot multiple projectiles (excluding shotguns) now roll critical hits as intended.
  • Firearms that shoot multiple projectiles had their accuracy cones/directions fixed.
  • ADDENDUM[3/18/20]: Shotguns and Miniguns have had their spread reduced by 50% so that their overall DPS should be similar to how they were before the spread bug was fixed in the last update.
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About Dead Frontier

Dead Frontier is a free, web-based Survival MMORPG created by Neil Yates of Creaky Corpse.

Dead Frontier has over 12,000,000 registered accounts, and gains several hundred members every day!

About the Wiki

The Dead Frontier Wiki is a wiki dedicated to cataloging the Dead Frontier universe, covering the game itself as well as providing community-produced canon stories, guides and other interesting information. Want to help out? Get an account, and start editing!

Please note that this wiki is fan made, so the provided information may not always be 100% correct and up-to-date. If you find that something is wrong or needs to get updated, please edit the page in question and add a short summary of what you changed.

Please follow the Wiki Rules while visiting.

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