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{{Main Page}}
 
{{Main Page}}
== Tuesday, August 4th, 2020 ==
+
==Monday, December 13th, 2021==
=== Fast Travel Update ===
+
===DF1: PURGE OF THE PLAGUE===
  +
Starting early on ''Friday December 17th'' and continuing until ''Wednesday January 5th'' you will be able to:
You can now fast travel between outposts by paying a fee of approximately $5000 per map square travelled. This option can be accessed by clicking on the Fast Travel button on the outpost screen.
 
  +
* Defend your fellow survivors from the deadly Plague Seekers; hell-bent on purging every living thing from Fairivew!
== Friday, July 31st, 2020 ==
 
  +
* Mow down infected Reindeer, Elves, Snowmen and other Christmas favourites
===Summer Event & Sale has begun!===
 
  +
* Follow the clues and unlock a special reward in our daily scavenger hunt! (17th until 23rd)
From now until August 9th you get:
 
  +
* Loot one of SIX unique pieces of clothing
*+200% EXP
 
  +
* Get a massive +200% EXP, +80% More Loot Spots, +35% Looting Speed, +100% Weapon/Armour Loot AND +100% Ammo/Cash for the entire 20 days!
*+200% Armour Find Chance
 
  +
* Grab a ''HOT'' new Limited Edition weapon and implant from the credit shop
*+200% Weapon Find Chance
 
*+200% Ammo Quantity
 
*+200% Cash Quantity
 
   
  +
The scavenger hunt runs until the 23rd and begins at 6:00PM UTC (1:00 AM your time) each day in our Discord (https://discord.com/invite/deadfrontier2). The first person to solve the clue and find the Golden Santa wins 1,000 credits and an engraved trophy. Note that even if you are unable to be online at this time you can still get the santa later in the day (until next reset). You will need to collect at least 5 Golden Santas to craft the special reward. Any spare Golden Santas can be used to craft smaller rewards. Clues and further hunt details are posted in the df1-hunt-announcements channel.
AND +20% Extra Credits with all purchases!
 
===New Limited Edition Crossbow===
 
Check out the new Limited Edition Barnell RF31 Crossbow. It's the only completely silent ranged weapon in DF, and comes with unlimited ammo!
 
   
  +
Miss it at your peril!
Only available until August 9th so grab one while you can!
 
  +
[[File:Xmas2021promo.jpg|center]]
  +
==Tuesday, December 1st, 2021==
  +
===Dead Frontier 3D Client Update V75===
  +
Summary:
  +
*The Dead Frontier Map now has named locations! Numerous changes to multiplayer sync in attempt to make it better
  +
*Player Input overhaul tying mouse and movement to your frame rate
  +
*Party UI showing other players health and armour in the inner city on the Enlarged Minimap
  +
*Horde Indicators on the Enlarged Minimap
  +
*Death Row Zombies will now slowly build up to a sprint
  +
*Fixed bugs that caused boss cycles to have low aggro (finally)
  +
*Added new multiplayer settings for barricading, and disabling chats
  +
*Damage numbers where other players indicate when they get hit can now be toggled on in the settings (Also available in arena)
  +
*Two new player bonuses. (search speed and loot spot bonus); These will be available in the future.
   
  +
Full changelog: https://fairview.deadfrontier.com/onlinezombiemmo/index.php?topic=947005.0
[[File:CrossbowLE2020.jpg|center]]
 
== Thursday, July 30th, 2020 ==
 
===Client V50===
 
* Volatile Leaper buffed to take no knockback.
 
* Fixed a bug that created floating body part assets in the Wastelands and around Precinct 13.
 
* Fixed a bug where some objects would appear yellow if next to another lootable object.
 
* Adjusted various interiors and exterior layouts so players can loot previously inaccessible loot spots from the ground or using new entry ways.
 
* Reduced how many assets spawn in the Wastelands slightly and increased the distance of their placement from entrances / exits.
 
* Player avatar optimizations that help lessen stuttering when a player joins an area.
 
   
  +
This is an ambitious update and overhauls some core systems of Dead Frontier 3D so we ask that if you encounter any problems or have any feedback please post in v75-bugs-and-feedback
== Wednesday, July 1st, 2020 ==
 
===Client V49 (Second Time Lucky Edition)===
 
   
  +
==Monday, October 18th, 2021==
* Rumblers should actually die now.
 
  +
===DF1: SCOURGE OF THE SCARECROW===
* Wastelands aggro increased.
 
  +
Starting early on ''Saturday October 23rd'' and continuing until ''Sunday November 7th'' you will be able to:
* Dark Pumpkin Head and Snowman Head (all variants) give off more particles.
 
  +
* Take on a brand new Scarecrow boss and it's diseased minions
* Fixed a bug that caused loading areas to increase game brightness indefinitely.
 
  +
* Follow the clues and unlock a special reward in our daily scavenger hunt!
* Volatile Leaper explosion radius reduced.
 
  +
* Craft a brand new Halloween themed weapon with unique game mechanics
* Volatile Leaper death ragdoll is now the proper size.
 
  +
* Craft three new pieces of clothing
* Fixed a rare bug that caused tracers to break weapons.
 
  +
* Get a massive +200% EXP, More Loot Spots, +100% Weapon/Armour Loot AND +100% Ammo/Cash for the entire 16 days!
* Riot Shields should no longer cause crashing.
 
  +
* Grab a new Limited Edition weapon and implant from the credit shop
* Riot Shields now have 1500 health.
 
* Riot Shields will instantly break from a single bullet that does more than 100 damage.
 
* Riot Shields should no longer cause weird physics interactions.
 
* Sheet metal fences in Wastelands have thicker colliders so zeds pop through them less often.
 
* Sheet metal fences in Wastelands have openings in them with chain linked fences so you can shoot through the cracks.
 
* Devil Hound attack hitbox was scaled back up a little bit vertically.
 
* Spike asset in Wastelands was changed to one big collider and grouped up tighter.
 
* Floating assets in the Wastelands were grounded.
 
* Asset pop in on newer assets in Wastelands should happen less often.
 
* Fixed a bug that didn't toggle the 'Transparent Minimap' setting.
 
* Added a toggle for scroll wheel weapon selection in settings.
 
   
  +
The scavenger hunt runs from the ''23rd until the 30th'' and begins at ''6:00PM UTC'' each day in our Discord (https://discord.com/invite/deadfrontier2). The first person to solve the clue and find the Golden Pumpkin wins 1,000 credits and an engraved trophy. Note that even if you are unable to be online at this time you can still get the pumkin later in the day (until next reset). You will need to collect at least 5 Golden Pumpkins to craft the special reward. Any spare Golden Pumpkins can be used to craft smaller rewards. Be sure to check the df1-announcements channel for further details closer to the day.
== Saturday, June 27th, 2020 ==
 
=== Client Update V46 ===
 
Rather than delaying this update further, I've made the tough decision to take the previously teased Bandits for this update and roll them over to the next update so they can be properly balanced and fleshed out. Everything else is present. Thanks for understanding.
 
   
  +
Miss it at your peril!
====Items====
 
* Added crafting recipes for the new X*Terminator Reactive and X*Terminator Mesh.
 
* Added a new crafting material "Volatile Hide" and blueprints for the above armour.
 
* All 0 strength requirement armour now give players a 5% speed boost when wearing them.
 
* Snowman Heads (all variants) spawn in snowflakes around you.
 
* Dark Pumpkin Heads now give off embers.
 
   
  +
[[File:halloween2021promo.jpg|center]]
====Wastelands====
 
  +
==Saturday, August 07th, 2021==
* The level requirement to enter the Wastelands was reduced to 75 from 100.
 
  +
===Mini-Update: Repair Price Adjustment===
* Forced PvP and forced multiplayer has been removed.
 
  +
Starting from today, all services will have a minimum value of '''''repair level * 20''''':
* Soldiers and police officers now stand guard outside Wastelands entrances for secronom scientists.
 
  +
* 5: $100
* You can now barricade in the Wastelands.
 
  +
* 15: $300
* Trailers in the Wastelands now have a chance to spawn a loot spot or two.
 
  +
* 25: $500
* Trailers in the Wastelands are now one door barricades.
 
  +
* 35: $700
* Most smaller props can be shot through now.
 
  +
* 45: $900
* Readjusted Devil Hound attack hitbox to be more accurate to its animation range.
 
  +
* 75: $1 500
* Siren spawn rate greatly decreased in the Wastelands.
 
  +
Inputting a lower price into the sales dialogue will automatically raise the price to that amount.
* Mothers no longer spawn in the Wastelands.
 
* Wastelands will now also cycle through fog and rain weather affects.
 
   
  +
'''UPDATE 11/08:''' The price floor has been lowered to half it was previously, so a level 75 service will have a minimum price of $750
=====Riot Shield Zombie - Police Zombie Variation=====
 
  +
[[File:Repair_price_update.png|center]]
* Shield blocks all incoming damage from the front, with the exception of explosives.
 
  +
==Tuesday, August 03rd, 2021==
* Vulnerable to damage when attacking.
 
  +
===New Limited Edition Rifle===
* Slow turn speed.
 
  +
Check out the new Limited Edition Hailstorm C12. It comes with a unique 3-shot burst fire mechanic and can slow enemies by 50% per hit.
   
  +
Only available until August 17th so grab one while you can!
=====Harvester - Reaper Variation=====
 
  +
[[File:HailstormLE2021.jpg|center|700px]]
* Sprints.
 
* Long vertical stab attack.
 
* Attack tracks player movement.
 
   
  +
==Tuesday, July 27th, 2021==
=====Volatile Leaper - Leaper Boss Variation=====
 
  +
===Client V65 - Death Row Release (SEZ Revamp)===
* Crawls towards you at high speeds.
 
  +
* 10 new weapons to find or craft.
* Invulnerable to knockback when attacking.
 
  +
* Hyper aggressive Death Row infected variants.
* Explodes in an AoE.
 
  +
* Irradiated, smoldering, and black variants of existing bosses.
* Explodes on death.
 
  +
* Dangerous aggro spikes.
* Drops crafting material for X*Armour.
 
  +
* Improved loot pool.
  +
* Nearly double the size of the previous SEZ.
  +
* Restricted minimap vision.
  +
* Unable to open menus near infected.
   
  +
Other changes: https://fairview.deadfrontier.com/onlinezombiemmo/index.php?topic=944778
====General====
 
* As most of you may have noticed, NPCs occasionally spawn on boss blocks to help lower levels kill it.
 
* You can now shoot through players when PvP is off.
 
* You can cycle through weapons with scroll wheel.
 
   
  +
==Sunday, July 4th, 2021==
====Zed Balancing====
 
* Greatly decreased how often random aggro spikes occur.
 
* Blood Hounds no longer spawn until just after Precinct 13 / Fort Pastor.
 
* Green Rumblers and Flesh Hounds spawn rates have been halved.
 
* Green Rumblers now have a green fume effect around them.
 
* Irradiated Rumblers and Long Arms are brighter.
 
* Blood overlay texture for low health zeds has been made more transparent.
 
   
  +
There's been some confusion around the way I worded my last post surrounding the Dawn weapons. No new Dawn (or Dusk / X-Dusk) weapons are going to get added. With that said, I am looking at balancing them out. I'm avoiding giving them a damage buff and aiming for a unique mechanic that makes them stand out.
====Level Design and Prop Changes====
 
* You can shoot through the wheelchair props now.
 
* Also added experimental physics on the wheelchairs, this won't sync over multiplayer yet.
 
* The top right court has been opened up in the military arena.
 
* Removed doorways to access bunker interior stairs so dealing with aggro is easier.
 
* Opened up the barricaded room on the 2nd floor of the bunker interior.
 
* Opened up the holding cells on the 2nd floor of the bunker interior.
 
* Opened up the second holding area / cage on the 3rd floor of the bunker interior.
 
* Added more doorways to move through in the hospital interior to improve loot run flow.
 
* Redesigned some of the rooms in the hospital interior for variety.
 
* Holding cells in police stations are now open.
 
   
  +
Currently, I'm experimenting by giving them the ability to ignore PvE armour on infected (this includes shields) as well as some capacity increases. Armoured infected are more common in Death Row, so this should make Dawn weapons quite powerful and versatile in this end-game area without direct power scaling. For the Dawn Melee and Chainsaw weapons, the current idea is to lower their melee proficiency requirements to 0. This should enable a lot more players to be able to enjoy these weapons as even most end-game players do not have high enough melee proficiency to utilize them.
====Settings / UI====
 
* Opening a menu now takes 5 seconds instead of 10.
 
* Closing a menu no longer draws aggro to you.
 
* Gold Members now have a gold name above their heads and in chat.
 
* Clan names under player names have been made a little brighter to be easier to read.
 
* Players that share a clan with you are now cyan on the minimap if they have PvP off.
 
* Toggling PvP on timer was lowered from 30 seconds to 10 seconds.
 
* Toggling PvP off timer was lowered from 30 seconds to 15 seconds.
 
* Toggling PvP on has been changed to bright orange instead of yellow, and PvP being toggled off is now a dark orange.
 
* Enlarged Minimap now shows a list of players in your instance when in multiplayer.
 
* Enlarged Minimap coordinates now update real*time and was reverted back to the server position numbers.
 
* Enlarged Minimap text now changes to the trade zone name in the Inner City or arena's name if you're in the arena.
 
* Added a button to the Main Menu for Instance Following and renamed it to "Join a Friend" to help new players.
 
* Target FPS can now only be lowered to 30 FPS.
 
* (AFK) tag in chats was moved next to the players name instead.
 
* Crosshair Customization has been moved to the settings menu.
 
   
  +
This is all subject to change during the testing period I mentioned in the previous post as I gather feedback. That said, some of these changes may go live before the update is out (stat-wise, not mechanic-wise). Due to the confusing wording, I just wanted to clarify what the plans around these weapons were.
====Instancing====
 
* Changed instance soft user cap from 8 to 12.
 
* Changing instances now favors instances with more people in them.
 
* Changing instances now favors players on your buddy list.
 
   
  +
Thanks.
====Bug Fixes====
 
  +
-- Clayton
* Zombies that despawn while critical health with the blood overlay will now respawn with the blood overlay.
 
* Zombies should spawn inside objects less often.
 
* Fire particle effects should now be the appropriate sound volume based on your settings when loading a new area.
 
* Another attempt at fixing the loot marker position on the minimap for enemies that die with tons of knockback.
 
* Fixed Devil Hounds occasionally causing security errors.
 
* Leaving the Enlarged Minimap open when transitioning areas should no longer occasionally disconnect you from multiplayer.
 
* Fixed a bug that caused starvation damage not to apply in the Inner City.
 
   
  +
==Thursday, July 1st, 2021==
====Optimizations====
 
  +
===Development Update #2===
* Should get more FPS and fewer (or less impactful) hitches while playing.
 
  +
Hey @everyone, I have a quick progress update regarding this upcoming Death Row SEZ revamp. I'm working hard to catch up and get this update out to you guys on July 19th.
* Loading areas is a lot more snappy.
 
   
  +
Besides some environmental bits for Death Row, just about everything is complete. I will be doing a test period with a group of players to help find bugs and finalize stats on the new 120 weapons, Dawn weapons, Death Row infected / bosses, new variants of current bosses, and the SEZ loot pool that will start in a little over a week.
====Discord Rich Presence====
 
Note: Discord Rich Presence is only featured in the standalone client. Also, if you run Discord as an administrator you will need to also run DF as an administrator.
 
   
  +
* 10 new 120 weapons that can be crafted or found pre-assembled. '''Complete'''
* Displays your area (inner city, wastelands, outpost name, and interior name) and in*game coordinates.
 
  +
* Dusk / X-Dusk, Dawn, and new 120 weapon models. (Thanks to JustThatDude) '''Complete'''
* Displays if you're in singleplayer or multiplayer and how many people are in your instance.
 
  +
* New armour penetration (PvE) stat for some weapons. '''Complete''' - Smoldering, Irradiated, and Black variants of current bosses. '''Complete'''
* Displays if you're in an outpost attack, fighting a boss, or in a mission zone.
 
  +
* Death Row area mechanics (tougher infected spawning during aggro spikes, obscured minimap vision, and menu opening restrictions). '''Complete'''
  +
* Death Row infected and bosses. '''Complete'''
  +
* Death Row environmental touch-up. (eta 1 week)
  +
* Testing and balancing. Release notes will be much more detailed and include everything not listed above.
   
  +
Thank you for your patience.
HUGE thanks to Admin and Barney for helping with this update!
 
- Clayton
 
   
  +
-- Clayton
  +
[[File:DF3DDeathRow.png|center|700px]]
   
== Monday, June 22nd, 2020 ==
+
==Thursday, April 22nd, 2021==
  +
===Dead Frontier 1: 2021 Development Update===
===Mesh Armor Buff===
 
  +
Alright, it's time to talk about what I have been working on. Things are still being developed but I will release more details later on and answer questions or address concerns as they pop up. Here is a basic overview.
[[File:Mesh buff.png|right]]
 
All [[Non-Strength Armour]]s (aka Meshes) have been given a +5% speed boost (which stacks with drugs and implant boosts) in order to make Meshes more attractive to late game players. [[Strength Armour]]s (aka Reactives) are unaffected.
 
   
  +
Traditionally we would expand the map more to the right side, adding a lot of space. This time I want to put more focus on making better use of existing space. We have a large map but not a whole lot to do in it. This means revamping current areas (and infected) to feel unique and turning low traffic areas into points of interest.
== Thrusday, June 18th, 2020 ==
 
I'm aware that it's been some time since the last DF1 update, I'm working on getting it out ASAP. In the meantime... here are some snippets of what's to come. All the details on everything that was added or changed will be released when the update is finished.
 
   
  +
The scope of this varies from idea to idea and area to area but starts with the largest being a South End Zone revamp. A hellscape created by experimented on infected locked away, now releasing into Fairview.
* New Bandit type enemies.
 
  +
====The Plan====
* New points of interests throughout the Wastelands.
 
  +
SEZ is supposed to be the go-to place for looting. While it does indeed have better drop rates, NEZ has an uncontended convenience factor. The aim is to create a looting-based equivalent of the Wastelands. So what are the goals for this area?
* New zed variations.
 
- Clayton
 
<gallery type="slideshow" widths="500" position="center">
 
Teaser1.png
 
Teaser2.png
 
Teaser3.png
 
</gallery>
 
== Friday, June 12th, 2020 ==
 
===Need A Help?===
 
   
  +
# Restoring some of that "jackpot" feeling to finding rare loot without restricting loot spot counts. High-risk, high-reward.
We have received confirmation that all outpost leaders, likely in an attempt to reduce survivor casualty and to scout out for the unidentified threat mentioned by Precinct 13, have agreed to send soldier squads to blocks with possible presence of boss zombies. When you enter a boss block, you might have a good chance of encountering one of these squads, so watch out!
 
  +
# Utilizing the crafting system in a way that allows us to introduce new content that doesn't abandon older content.
  +
# A dark and gory atmosphere.
   
[[File:SB_boss_npc.png|center|600px]]
+
[[File:SEZDR1.png|center|700px]]
  +
[[File:SEZDR2.png|center|700px]]
   
  +
====Weapons====
== Sunday, May 24th, 2020 ==
 
  +
We're working on a new lootable weapon set that can only be obtained by looting this revamped SEZ. These new weapons will have crafting recipes with high requirements (existing 120s, devil hearts, etc), but more excitingly, we're adding in the chance to loot them already assembled and complete.
===[[Character Build Guide]] Reopening===
 
   
  +
====Infected====
After 2 months of reworking, we are happy to announce that the Character Build Guide is now once again open.
 
  +
I am taking some inspiration from "Death Row" that existed in the DF2D era and adding a Secronom twist on it. One of the first things I am borrowing is some of the infected. We are introducing DF3D remix versions of the Crow (and its ability to fly over objects), Red Longarms, Green Longarms, and.. a few surprises. I'll show more of them later on. :)
   
  +
====Twists====
== Wednesday, May 14th, 2020 ==
 
  +
There are currently some experimental area-specific features, twists in the works. This includes turning it into a "dark zone" where minimap visibility is obscured, needing to clear the area around you of infected before being able to open a menu manually, and hardcore aggro spikes where buffed variants of the areas infected spawn (similar to old hardcore events but during the aggro spike duration). I will keep you guys updated on my progress with this area revamp!
The commander of Fort Pastor has seen fit to send some of his men to aid the Precinct's polices in intercepting a new, mysterious threat originating from the Wasteland. For now, the threat remains unidentified and none has managed to encounter it directly; maximum caution is advised.
 
   
  +
====Boss Variants====
[[File:Weird CB 14-05-2020.png]]
 
  +
Finally, this next addition isn't directly related to the SEZ revamp but will be included in the update. I am adding more variations, like the current "flaming" variation, to existing bosses starting with some ideas inspired by DF2. At the moment this includes charred and irradiated but will be expanded to a few more. These will introduce slight mechanic and stat variations to mix things up a little.
   
  +
-- Clayton
== Wednesday, May 13th, 2020 ==
 
  +
[[File:BossVariants.png|center|700px]]
Several weird transmissions appeared on the CB today, apparently made by Chief Jackson from Precinct 13 himself. Is this a sign of things to come?
 
  +
==Wednesday, April 21st, 2021==
  +
===Happy 13th Birthday Dead Frontier!===
  +
To celebrate 13 years of Dead Frontier, everyone gets the following bonuses until the end of the week:<br>
  +
''+200% EXP, +100% Weapon/Armour Loot, +100% Cash/Ammo Loot and more loot spots!''
   
  +
There is also something special in the Credit Shop :)
[[File:Weird CB 13-05-2020.png]]
 
   
  +
''(Due to popular demand, I've decided this event will be extended until the end of the week)''
== Saturday, May 2nd, 2020 ==
 
   
  +
--AdminPwn
===Server Update: No more void time :)===
 
   
  +
==Sunday, April 11th, 2021==
From today onwards, missions, OAs and boss cycles will run constantly throughout the entire day with only 10 minutes of "void time" between 7:55am and 8:05am AM UTC.
 
  +
===Beginning of a New Era?===
  +
Today was an unusual day in Fairview: from the northern reaches of Secronom Bunker down to the furthest of the Wasteland, the sky is covered in a thick, mysterious red fog that blotted out the sun and seemingly caused the infected to be more aggressive than usual.
   
  +
After 9 days of chaos, the "Bunny Man" has finally decided to end the chase himself, by broadcasting his final coordinate across the entire city and inviting everyone for a talk.
-- AdminPwn
 
   
  +
[[File:Dead_Frontier_-_Dr._Peters%27_Secret_Update_Info|center]]
== Tuesday, April 21st, 2020 ==
 
   
  +
Following the coordinates, our scouts made contact with an individual who introduced himself as Dr. Peters, a member of the cult that wrecked havoc on the city this Easter, seemingly leading to the wild chase that left the Commander MIA and the Secronom crew scrambling to apprehend him. He warned us of a facility located somewhere in the city that the Commander and Dr. Adler tried their best to seal away (along with whatever unfortunate survivors trapped within), currently being barely secured by an emergency power system that's about to give way, and containing unimaginable things that threaten to send Fairview into what he can only describe as "the outbreak all over again."
===Happy 12th Anniversary Dead Frontier===
 
   
  +
Whatever he's talking about, it seems that this facility is the cause behind the red fog that is currently suffocating the city in darkness. Our best hope is for the fog to clear once the season changes, and our forces be as well armed as possible to whether what's ahead.
To celebrate 12 years of zombie killing mayhem, everyone will get '''+300% EXP''' for the next 24 hours!
 
   
  +
===Scavenger Hunt Transcripts===
== Wednesday, April 8th, 2020 ==
 
  +
The transcripts for the Scavenger Hunt, as well as the new NPC's message, can now be found [[Event Transcript/Easter 2021 Scavenger Hunt|here]].
===EASTER OF EVIL HAS BEGUN!===
 
   
  +
==Friday, April 9th, 2021==
Until April 18th you will be able to:
 
  +
===Update: Mini Daily TPK Competition===
* Hunt down the hordes of lupine infected
 
  +
Since activity in the arena is pretty low aside from Mondays, we've decided to add a mini daily TPK competition. It works just like the weekly competition, except that the winner each day receives 100 credits. The first competition starts right now!
* Loot a whole bunch of new Easter themed crafting materials
 
* Craft a brand new Easter themed weapon and matching cosmetic item
 
* Get a massive +200% EXP, +200% Weapon/Armour Loot AND +200% Ammo/Cash for the whole 11 days!
 
* Grab one of two new Limited Edition items from the credit shop :)
 
* Get 20% extra credits with every purchase!
 
 
Happy Easter Dead Frontier!
 
   
  +
Hopefully this should make the arena a teeny bit more lively
[[File:Eastersale2020.jpg|thumb|center|500px]]
 
  +
==Thursday, April 8th, 2021==
  +
===Eggstra Egg Options===
  +
You can now craft either a speed boost or Epic Egg 2021 (which gives a guaranteed cosmetic) with your spare Silver Easter Eggs!
  +
==Tuesday, April 6th, 2021==
  +
===New Forum Moderators===
  +
I'd like to extend my congratulations to our new (and returning) forum moderators. I hope you'll all give them a (not so hard) time as they adjust into their new roles.
  +
* Claire45 (http://fairview.deadfrontier.com/onlinezombiemmo/?action=profile;u=5677768)
  +
* Nonconformist (http://fairview.deadfrontier.com/onlinezombiemmo/?action=profile;u=9215896)
  +
* odinaden (http://fairview.deadfrontier.com/onlinezombiemmo/?action=profile;u=4110496)
  +
* dreamdark (http://fairview.deadfrontier.com/onlinezombiemmo/?action=profile;u=12454705)
   
  +
==Friday, April 2nd, 2021==
[[File:EasterLE2020.jpg|thumb|center|500px]]
 
   
  +
===Client V60===
== Monday, April 6th, 2020 ==
 
  +
* Call of the Cult Easter Event preparations.
* Fixed DPH/DPS data for all HMGs; for some reason, the data for them on the official DPS page are somewhat bugged, and all HMGs are listed to deal 16% less DPH than actual.
 
  +
* Increased how much distance lootable ragdolls teleport in bounds.
  +
* Added setting to toggle the noise filter graphic setting.
  +
* Reduced Harvester attack tracking speed.
  +
* Fixed a bug where bandits and players with PvP toggled on couldn't shoot through loot spots.
  +
* Fixed a bug where bandit ragdolls were causing performance issues on death.
  +
* Fixed a bug that made trees remain bright in low brightness settings.
  +
* Fixed a bunch more flickering textures and oddly lit floor tiles.
   
  +
Please report any bugs found in #df1-bug-report so we can have a smooth event.
'''EDIT (07/04/2020):''' This also applies to the XLGunner-8, since it's counted as a HMG in code.
 
   
  +
''Side note: Wanted to say thank you for being so patient in regards to news on updates outside of tomorrows event. I will be talking about what I have been working on and future plans after this event has concluded.''
== Friday, April 3rd, 2020 ==
 
===EASTER OF EVIL===
 
Dr. Adler's team have noticed a terrifying new strain beginning to appear amongst the ranks of the N4 infected. Developing elongated ears, thick layers of furr, and gigantic front teeth these mutations appear to be one of the most deadly we've seen so far. We'll need every one of you survivors to help fight back against this new menace that is quickly spreading over Fairview!
 
   
  +
==Thursday, April 1st, 2021==
Starting early on Wednesday 8th April and continuing until April 18th you will be able to:
 
  +
===Secret Easter Item Info Leaked===
*Hunt down the hordes of the Lupine Infected!
 
  +
In addition to the Easter items found, we at the DF Wiki have unearth a brand new secret Easter item, hidden deep in the game's code. While the current sprite appears to be just a placeholder, here's a teaser for it:
*Loot a whole bunch of brand new Easter themed crafting materials
 
*Craft a brand new Easter themed weapon and matching cosmetic item
 
*Get a massive +200% EXP, +200% Weapon/Armour Loot AND +200% Ammo/Cash for the whole 11 days!
 
*Grab one of two new Limited Edition items from the credit shop :)
 
 
Miss it at your peril!
 
   
[[File:Easter2020promo.jpg|thumb|center|500px]]
+
[[File:X-trench_coat.png|center]]
   
== Wednesday, April 1st, 2020 ==
+
==Monday, March 29th, 2021==
  +
===DF1: CALL OF THE CULT===
  +
Starting early on Friday April 2nd (Good Friday) and continuing until Sunday April 11th you will be able to:
  +
* Take on the mysterious Lepus Cult and their hordes of infected minions
  +
* Follow the clues and unlock a special reward in our daily scavenger hunt!
  +
* Loot one of FIVE unique pieces of clothing - Craft a brand new Easter themed weapon
  +
* Get a massive +200% EXP, More Loot Spots, +100% Weapon/Armour Loot AND +100% Ammo/Cash for the entire 10 days
  +
* Grab a new Limited Edition weapon and implant from the credit shop
  +
  +
The scavenger hunt begins at 12pm UTC each day in our Discord (https://discord.com/invite/deadfrontier2) and the first person to solve the clue, find the Silver Easter Egg and post proof wins 1000 credits. Note that even if you are unable to be online at this time you can still get the egg later in the day (until next reset). You will need to collect at least 8 Silver Easter Eggs to get your reward.
  +
  +
Miss it at your peril!
   
  +
[[File:Easter-promor-2021-df1.jpg|center]]
===Grenade DPS Number Changes===
 
   
  +
==Tuesday, February 23th, 2021==
Grenade DPS numbers will be updated due to the recent V41 release allowing proper confirmation of grenade damage mechanics (which is of course different from the current explanation). The mechanic goes as followings:
 
  +
===Dead Frontier 3D Forum Moderator Applications===
   
  +
Hello everyone, as part of the forum cleanup and restructuring process we are going to be looking for some new forum moderators. Most of the information you will require is written on the application form.
* For 1 to 5 zeds: Grenade still acts normally
 
* For 6+ zeds: Grenade deals a total of 5 * baseDmg, distributed evenly across all targets.
 
   
  +
The forum moderator applications will be open for approximately 1 month from today and we will be selecting 2-3 applicants based on their responses, community activity, and involvement. The role to put it simply will require you to moderate the existing forum boards and enforce the Dead Frontier rules as well as helping users with any questions they may have.
== Thursday, March 26th, 2020 ==
 
   
  +
The staff selection process for Dead Frontier has always been tight so with these applications we hope to give everyone the ability to tell us about yourselves and have an opportunity for the role. We look forward to reading your responses and best of luck.
===Client Update V42 [3/26/20]===
 
* Reorganized and sectioned off the settings menu to be easier to navigate.
 
* Tweaked the crosshair customization menu to be more centered and proportionate.
 
* Pressing escape while in a menu and while the chat is open will close the chat first.
 
* Coordinates for the block you're on should now show on the Enlarged Minimap.
 
* The coordinate text has been switched to the format the map on the wiki uses to help with navigation.
 
* Made loot marker positions on the minimap update after spawn to help with ragdoll and knockback of zeds on death.
 
* Damage Numbers should now fade out at the correct speed.
 
* Damage Numbers should no longer jitter when hitting screen bounds.
 
* Clicking on buttons that transition to new menus should no longer briefly draw aggro.
 
* You can no longer recover energy while AFK if you open the chat.
 
* Crates in the Warehouse/Industrial arena can no longer be shot through.
 
* Removed accidental invisible walls in the Bunker and Police Station arena layouts.
 
* Should no longer be able to walk out of bounds in the Hospital arena.
 
* All the new arena layouts should load in properly when using the web player. (Thanks for the hotfixes Admin)
 
* The damaged state no longer appears on zeds in Low and Very Low settings just like before.
 
   
  +
'''Forum Moderator Application Form''': https://forms.gle/QrkCqDLQmNJVnoL39
== Wednesday, March 25th, 2020 ==
 
===WIKI UPDATE: WEAPON DPS CORRECTION, WORK-IN-PROGRESS CHARACTER BUILD GUIDE REVAMP===
 
   
  +
--Barney
A brief update on the situation regarding the recent changes in weapon DPS shown on the wiki, plus some other things:
 
   
  +
==Friday, February 19th, 2021==
* This point has been announced on the official DF forum for a while now, but I have neglected to post on the wiki news section: Recent testing regarding weapon fire rates with the help of Clayton himself, in addition to confirming the discrepancy between in-game and "theoretical" fire rate, has found a consistent pattern among the disparity which causes all weapons to consistently take 2 frames of animation more than needed (in a 60FPS counter) to fire each shot. <br/><br/> As a result, all weapon now displays their "actual" firerate and DPS by default (with the "theoretical" numbers accessible for reference by hovering over the "actual" number). This hopefully should help bring the reader's expectation to be closer to the weapon's actual in-game performance.
 
  +
===UPDATE: GM Tickets, Improved Mission Rewards and EAS Changes===
   
  +
* You can now buy Gold Membership from the Credit Shop, which means that players that have issues making online payments can still earn GM.
* Critical DPS for all machine guns have been fixed once again, due to errors regarding base DPS being multiplied by the wrong number to get them. Unlike the previous part, this fix will apply to both "actual" and "theoretical" numbers, and is going to heavily affect SMGs in particular; expect to see a 5.3% decrease in shown DPS for those guns.
 
  +
* Mission rewards now scale with your level up to +900% EXP and +50% Cash for 220+ players
  +
* EAS has been improved so that it won't ask you to re-authenticate so often if you have a variable IP
  +
* EAS is now mandatory for all accounts of level 50+
  +
* Aggro during bosses has been slightly increased
  +
* Number of boss spots has been increased (starting tomorrow)
   
  +
--AdminPwn
* With the recent update, Miniguns are now capable of performing critical hits. The wiki has been updated with critical DPS numbers for those weapons, which will also take into account the fact that Miniguns only apply critical damage to 1 instead of all pellets for their critical shot.
 
   
  +
[[File:goldmembershipticket.png|center]]
* Additionally, several late-game HMGs have also been discovered to actually use the 2% Minigun critical chance, while the XLGunner-8 uses the 4% HMG critical chance instead. All weapons of the former category will now show '''Very Low (Minigun)''' Critical Chance on their section, to aid differentiation.
 
  +
==Tuesday, January 26th, 2021==
  +
===Fanart: Zombie Battle===
  +
Check out this epic piece of DF fan artwork! It was created by Rally and his friend, and took over 160 hours to complete.
   
  +
This is gonna be my new desktop wallpaper
* [[Bosses]] have been brought from their original place in the Bestiary page to their separate one; this will allow space for explanation of specific mechanics, like boss cycle and Devil Hounds.
 
   
  +
--AdminPwn
* Lastly, I am proud to announce that the [[Character Build Guide]] is finally going under a massive rework, after several years of being unfinished and badly outdated. Expect more things to come in about 2 weeks or so.
 
   
  +
[[File:Zombie_battle_FINAL.jpg|center|700px]]
- Insert Your Name Here
 
   
== Monday, March 16th, 2020 ==
+
==Tuesday, January 19th, 2021==
===Client Update V39 [3/16/20]===
+
===Mini Update Client V59===
   
  +
* More difficult bosses like Black Titans, Flaming Black Titans, and the Wastelands Devil Hound now drop a guaranteed MC item. (This change for the DH will start at reset)
Source: [https://fairview.deadfrontier.com/onlinezombiemmo/index.php?topic=936111.0]
 
  +
* Outpost Attacks now happen at predictable times, every 4.5 hours starting at reset.
  +
* Improved on lootable ragdolls teleporting in bounds.
  +
* Fixed a bug that didn't allow players to interact with lootable objects if in PvP mode.
  +
* Fixed a bug where the Wastelands would increase game brightness the more you moved through instances.
  +
* Fixed a bug where you couldn't scroll world map if you opened it while world map snippet was toggled on for the minimap.
  +
* Fixed a bunch of flickering textures, unreachable loot spots, and places players would get stuck.
  +
* Fixed a minor issue with the Discord Rich Presence not adding a space between the zone name and coordinate.
  +
* Reverted changes done to prevent loot progress resets with moving players and zombies.
  +
** This should help with zombies and players popping through walls as often as they were.
  +
* Reverted a change done that aimed to prevent additional non-lootable bosses from spawning after killing them.
  +
** This should help with the inconsistent amount of lootable boss bodies players have been experiencing since last update.
  +
** This unfortunately does mean that the original bugs will be present again until we can find a better way to address them.
   
  +
I've begun work on things outside of this but we're not quite ready to talk about it yet and would like to wait until some of our discussions and ideas are more set in stone. Until then: https://youtu.be/dQw4w9WgXcQ
'''TL;DR:'''
 
* New arena maps (one outdoors), old arena maps tweaked, and arena combat tag added.
 
* Loot markers on minimap for boss and mission zombie lootable bodies.
 
* Walking through other players in Inner City.
 
* QoL changes for in-game HUD.
 
* Damage numbers and firearm tracer settings added.
 
* Chat while AFK.
 
* Bug fixes.
 
   
  +
--Clayton
'''Bug Fixes:'''
 
* All zombies should show damaged state at 20% or lower health, including spiders. ''This one is for you ShadowMage.''
 
* Firearms that shoot multiple projectiles (excluding shotguns) now roll critical hits as intended.
 
* Firearms that shoot multiple projectiles had their accuracy cones/directions fixed.
 
* ADDENDUM[3/18/20]: Shotguns and Miniguns have had their spread reduced by 50% so that their overall DPS should be similar to how they were before the spread bug was fixed in the last update.
 
   
 
{{Template:Sidebar}}
 
{{Template:Sidebar}}

Revision as of 16:11, 13 December 2021

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Monday, December 13th, 2021

DF1: PURGE OF THE PLAGUE

Starting early on Friday December 17th and continuing until Wednesday January 5th you will be able to:

  • Defend your fellow survivors from the deadly Plague Seekers; hell-bent on purging every living thing from Fairivew!
  • Mow down infected Reindeer, Elves, Snowmen and other Christmas favourites
  • Follow the clues and unlock a special reward in our daily scavenger hunt! (17th until 23rd)
  • Loot one of SIX unique pieces of clothing
  • Get a massive +200% EXP, +80% More Loot Spots, +35% Looting Speed, +100% Weapon/Armour Loot AND +100% Ammo/Cash for the entire 20 days!
  • Grab a HOT new Limited Edition weapon and implant from the credit shop

The scavenger hunt runs until the 23rd and begins at 6:00PM UTC (1:00 AM your time) each day in our Discord (https://discord.com/invite/deadfrontier2). The first person to solve the clue and find the Golden Santa wins 1,000 credits and an engraved trophy. Note that even if you are unable to be online at this time you can still get the santa later in the day (until next reset). You will need to collect at least 5 Golden Santas to craft the special reward. Any spare Golden Santas can be used to craft smaller rewards. Clues and further hunt details are posted in the df1-hunt-announcements channel.

Miss it at your peril!

Xmas2021promo

Tuesday, December 1st, 2021

Dead Frontier 3D Client Update V75

Summary:

  • The Dead Frontier Map now has named locations! Numerous changes to multiplayer sync in attempt to make it better
  • Player Input overhaul tying mouse and movement to your frame rate
  • Party UI showing other players health and armour in the inner city on the Enlarged Minimap
  • Horde Indicators on the Enlarged Minimap
  • Death Row Zombies will now slowly build up to a sprint
  • Fixed bugs that caused boss cycles to have low aggro (finally)
  • Added new multiplayer settings for barricading, and disabling chats
  • Damage numbers where other players indicate when they get hit can now be toggled on in the settings (Also available in arena)
  • Two new player bonuses. (search speed and loot spot bonus); These will be available in the future.

Full changelog: https://fairview.deadfrontier.com/onlinezombiemmo/index.php?topic=947005.0

This is an ambitious update and overhauls some core systems of Dead Frontier 3D so we ask that if you encounter any problems or have any feedback please post in v75-bugs-and-feedback

Monday, October 18th, 2021

DF1: SCOURGE OF THE SCARECROW

Starting early on Saturday October 23rd and continuing until Sunday November 7th you will be able to:

  • Take on a brand new Scarecrow boss and it's diseased minions
  • Follow the clues and unlock a special reward in our daily scavenger hunt!
  • Craft a brand new Halloween themed weapon with unique game mechanics
  • Craft three new pieces of clothing
  • Get a massive +200% EXP, More Loot Spots, +100% Weapon/Armour Loot AND +100% Ammo/Cash for the entire 16 days!
  • Grab a new Limited Edition weapon and implant from the credit shop

The scavenger hunt runs from the 23rd until the 30th and begins at 6:00PM UTC each day in our Discord (https://discord.com/invite/deadfrontier2). The first person to solve the clue and find the Golden Pumpkin wins 1,000 credits and an engraved trophy. Note that even if you are unable to be online at this time you can still get the pumkin later in the day (until next reset). You will need to collect at least 5 Golden Pumpkins to craft the special reward. Any spare Golden Pumpkins can be used to craft smaller rewards. Be sure to check the df1-announcements channel for further details closer to the day.

Miss it at your peril!

Halloween2021promo

Saturday, August 07th, 2021

Mini-Update: Repair Price Adjustment

Starting from today, all services will have a minimum value of repair level * 20:

  • 5: $100
  • 15: $300
  • 25: $500
  • 35: $700
  • 45: $900
  • 75: $1 500

Inputting a lower price into the sales dialogue will automatically raise the price to that amount.

UPDATE 11/08: The price floor has been lowered to half it was previously, so a level 75 service will have a minimum price of $750

Repair price update

Tuesday, August 03rd, 2021

New Limited Edition Rifle

Check out the new Limited Edition Hailstorm C12. It comes with a unique 3-shot burst fire mechanic and can slow enemies by 50% per hit.

Only available until August 17th so grab one while you can!

HailstormLE2021

Tuesday, July 27th, 2021

Client V65 - Death Row Release (SEZ Revamp)

  • 10 new weapons to find or craft.
  • Hyper aggressive Death Row infected variants.
  • Irradiated, smoldering, and black variants of existing bosses.
  • Dangerous aggro spikes.
  • Improved loot pool.
  • Nearly double the size of the previous SEZ.
  • Restricted minimap vision.
  • Unable to open menus near infected.

Other changes: https://fairview.deadfrontier.com/onlinezombiemmo/index.php?topic=944778

Sunday, July 4th, 2021

There's been some confusion around the way I worded my last post surrounding the Dawn weapons. No new Dawn (or Dusk / X-Dusk) weapons are going to get added. With that said, I am looking at balancing them out. I'm avoiding giving them a damage buff and aiming for a unique mechanic that makes them stand out.

Currently, I'm experimenting by giving them the ability to ignore PvE armour on infected (this includes shields) as well as some capacity increases. Armoured infected are more common in Death Row, so this should make Dawn weapons quite powerful and versatile in this end-game area without direct power scaling. For the Dawn Melee and Chainsaw weapons, the current idea is to lower their melee proficiency requirements to 0. This should enable a lot more players to be able to enjoy these weapons as even most end-game players do not have high enough melee proficiency to utilize them.

This is all subject to change during the testing period I mentioned in the previous post as I gather feedback. That said, some of these changes may go live before the update is out (stat-wise, not mechanic-wise). Due to the confusing wording, I just wanted to clarify what the plans around these weapons were.

Thanks. -- Clayton

Thursday, July 1st, 2021

Development Update #2

Hey @everyone, I have a quick progress update regarding this upcoming Death Row SEZ revamp. I'm working hard to catch up and get this update out to you guys on July 19th.

Besides some environmental bits for Death Row, just about everything is complete. I will be doing a test period with a group of players to help find bugs and finalize stats on the new 120 weapons, Dawn weapons, Death Row infected / bosses, new variants of current bosses, and the SEZ loot pool that will start in a little over a week.

  • 10 new 120 weapons that can be crafted or found pre-assembled. Complete
  • Dusk / X-Dusk, Dawn, and new 120 weapon models. (Thanks to JustThatDude) Complete
  • New armour penetration (PvE) stat for some weapons. Complete - Smoldering, Irradiated, and Black variants of current bosses. Complete
  • Death Row area mechanics (tougher infected spawning during aggro spikes, obscured minimap vision, and menu opening restrictions). Complete
  • Death Row infected and bosses. Complete
  • Death Row environmental touch-up. (eta 1 week)
  • Testing and balancing. Release notes will be much more detailed and include everything not listed above.

Thank you for your patience.

-- Clayton

DF3DDeathRow

Thursday, April 22nd, 2021

Dead Frontier 1: 2021 Development Update

Alright, it's time to talk about what I have been working on. Things are still being developed but I will release more details later on and answer questions or address concerns as they pop up. Here is a basic overview.

Traditionally we would expand the map more to the right side, adding a lot of space. This time I want to put more focus on making better use of existing space. We have a large map but not a whole lot to do in it. This means revamping current areas (and infected) to feel unique and turning low traffic areas into points of interest.

The scope of this varies from idea to idea and area to area but starts with the largest being a South End Zone revamp. A hellscape created by experimented on infected locked away, now releasing into Fairview.

The Plan

SEZ is supposed to be the go-to place for looting. While it does indeed have better drop rates, NEZ has an uncontended convenience factor. The aim is to create a looting-based equivalent of the Wastelands. So what are the goals for this area?

  1. Restoring some of that "jackpot" feeling to finding rare loot without restricting loot spot counts. High-risk, high-reward.
  2. Utilizing the crafting system in a way that allows us to introduce new content that doesn't abandon older content.
  3. A dark and gory atmosphere.
SEZDR1
SEZDR2

Weapons

We're working on a new lootable weapon set that can only be obtained by looting this revamped SEZ. These new weapons will have crafting recipes with high requirements (existing 120s, devil hearts, etc), but more excitingly, we're adding in the chance to loot them already assembled and complete.

Infected

I am taking some inspiration from "Death Row" that existed in the DF2D era and adding a Secronom twist on it. One of the first things I am borrowing is some of the infected. We are introducing DF3D remix versions of the Crow (and its ability to fly over objects), Red Longarms, Green Longarms, and.. a few surprises. I'll show more of them later on. :)

Twists

There are currently some experimental area-specific features, twists in the works. This includes turning it into a "dark zone" where minimap visibility is obscured, needing to clear the area around you of infected before being able to open a menu manually, and hardcore aggro spikes where buffed variants of the areas infected spawn (similar to old hardcore events but during the aggro spike duration). I will keep you guys updated on my progress with this area revamp!

Boss Variants

Finally, this next addition isn't directly related to the SEZ revamp but will be included in the update. I am adding more variations, like the current "flaming" variation, to existing bosses starting with some ideas inspired by DF2. At the moment this includes charred and irradiated but will be expanded to a few more. These will introduce slight mechanic and stat variations to mix things up a little.

-- Clayton

BossVariants

Wednesday, April 21st, 2021

Happy 13th Birthday Dead Frontier!

To celebrate 13 years of Dead Frontier, everyone gets the following bonuses until the end of the week:
+200% EXP, +100% Weapon/Armour Loot, +100% Cash/Ammo Loot and more loot spots!

There is also something special in the Credit Shop :)

(Due to popular demand, I've decided this event will be extended until the end of the week)

--AdminPwn

Sunday, April 11th, 2021

Beginning of a New Era?

Today was an unusual day in Fairview: from the northern reaches of Secronom Bunker down to the furthest of the Wasteland, the sky is covered in a thick, mysterious red fog that blotted out the sun and seemingly caused the infected to be more aggressive than usual.

After 9 days of chaos, the "Bunny Man" has finally decided to end the chase himself, by broadcasting his final coordinate across the entire city and inviting everyone for a talk.

Following the coordinates, our scouts made contact with an individual who introduced himself as Dr. Peters, a member of the cult that wrecked havoc on the city this Easter, seemingly leading to the wild chase that left the Commander MIA and the Secronom crew scrambling to apprehend him. He warned us of a facility located somewhere in the city that the Commander and Dr. Adler tried their best to seal away (along with whatever unfortunate survivors trapped within), currently being barely secured by an emergency power system that's about to give way, and containing unimaginable things that threaten to send Fairview into what he can only describe as "the outbreak all over again."

Whatever he's talking about, it seems that this facility is the cause behind the red fog that is currently suffocating the city in darkness. Our best hope is for the fog to clear once the season changes, and our forces be as well armed as possible to whether what's ahead.

Scavenger Hunt Transcripts

The transcripts for the Scavenger Hunt, as well as the new NPC's message, can now be found here.

Friday, April 9th, 2021

Update: Mini Daily TPK Competition

Since activity in the arena is pretty low aside from Mondays, we've decided to add a mini daily TPK competition. It works just like the weekly competition, except that the winner each day receives 100 credits. The first competition starts right now!

Hopefully this should make the arena a teeny bit more lively

Thursday, April 8th, 2021

Eggstra Egg Options

You can now craft either a speed boost or Epic Egg 2021 (which gives a guaranteed cosmetic) with your spare Silver Easter Eggs!

Tuesday, April 6th, 2021

New Forum Moderators

I'd like to extend my congratulations to our new (and returning) forum moderators. I hope you'll all give them a (not so hard) time as they adjust into their new roles.

Friday, April 2nd, 2021

Client V60

  • Call of the Cult Easter Event preparations.
  • Increased how much distance lootable ragdolls teleport in bounds.
  • Added setting to toggle the noise filter graphic setting.
  • Reduced Harvester attack tracking speed.
  • Fixed a bug where bandits and players with PvP toggled on couldn't shoot through loot spots.
  • Fixed a bug where bandit ragdolls were causing performance issues on death.
  • Fixed a bug that made trees remain bright in low brightness settings.
  • Fixed a bunch more flickering textures and oddly lit floor tiles.

Please report any bugs found in #df1-bug-report so we can have a smooth event.

Side note: Wanted to say thank you for being so patient in regards to news on updates outside of tomorrows event. I will be talking about what I have been working on and future plans after this event has concluded.

Thursday, April 1st, 2021

Secret Easter Item Info Leaked

In addition to the Easter items found, we at the DF Wiki have unearth a brand new secret Easter item, hidden deep in the game's code. While the current sprite appears to be just a placeholder, here's a teaser for it:

X-trench coat

Monday, March 29th, 2021

DF1: CALL OF THE CULT

Starting early on Friday April 2nd (Good Friday) and continuing until Sunday April 11th you will be able to:

  • Take on the mysterious Lepus Cult and their hordes of infected minions
  • Follow the clues and unlock a special reward in our daily scavenger hunt!
  • Loot one of FIVE unique pieces of clothing - Craft a brand new Easter themed weapon
  • Get a massive +200% EXP, More Loot Spots, +100% Weapon/Armour Loot AND +100% Ammo/Cash for the entire 10 days
  • Grab a new Limited Edition weapon and implant from the credit shop

The scavenger hunt begins at 12pm UTC each day in our Discord (https://discord.com/invite/deadfrontier2) and the first person to solve the clue, find the Silver Easter Egg and post proof wins 1000 credits. Note that even if you are unable to be online at this time you can still get the egg later in the day (until next reset). You will need to collect at least 8 Silver Easter Eggs to get your reward.

Miss it at your peril!

Easter-promor-2021-df1

Tuesday, February 23th, 2021

Dead Frontier 3D Forum Moderator Applications

Hello everyone, as part of the forum cleanup and restructuring process we are going to be looking for some new forum moderators. Most of the information you will require is written on the application form.

The forum moderator applications will be open for approximately 1 month from today and we will be selecting 2-3 applicants based on their responses, community activity, and involvement. The role to put it simply will require you to moderate the existing forum boards and enforce the Dead Frontier rules as well as helping users with any questions they may have.

The staff selection process for Dead Frontier has always been tight so with these applications we hope to give everyone the ability to tell us about yourselves and have an opportunity for the role. We look forward to reading your responses and best of luck.

Forum Moderator Application Form: https://forms.gle/QrkCqDLQmNJVnoL39

--Barney

Friday, February 19th, 2021

UPDATE: GM Tickets, Improved Mission Rewards and EAS Changes

  • You can now buy Gold Membership from the Credit Shop, which means that players that have issues making online payments can still earn GM.
  • Mission rewards now scale with your level up to +900% EXP and +50% Cash for 220+ players
  • EAS has been improved so that it won't ask you to re-authenticate so often if you have a variable IP
  • EAS is now mandatory for all accounts of level 50+
  • Aggro during bosses has been slightly increased
  • Number of boss spots has been increased (starting tomorrow)

--AdminPwn

Goldmembershipticket

Tuesday, January 26th, 2021

Fanart: Zombie Battle

Check out this epic piece of DF fan artwork! It was created by Rally and his friend, and took over 160 hours to complete.

This is gonna be my new desktop wallpaper

--AdminPwn

Zombie battle FINAL

Tuesday, January 19th, 2021

Mini Update Client V59

  • More difficult bosses like Black Titans, Flaming Black Titans, and the Wastelands Devil Hound now drop a guaranteed MC item. (This change for the DH will start at reset)
  • Outpost Attacks now happen at predictable times, every 4.5 hours starting at reset.
  • Improved on lootable ragdolls teleporting in bounds.
  • Fixed a bug that didn't allow players to interact with lootable objects if in PvP mode.
  • Fixed a bug where the Wastelands would increase game brightness the more you moved through instances.
  • Fixed a bug where you couldn't scroll world map if you opened it while world map snippet was toggled on for the minimap.
  • Fixed a bunch of flickering textures, unreachable loot spots, and places players would get stuck.
  • Fixed a minor issue with the Discord Rich Presence not adding a space between the zone name and coordinate.
  • Reverted changes done to prevent loot progress resets with moving players and zombies.
    • This should help with zombies and players popping through walls as often as they were.
  • Reverted a change done that aimed to prevent additional non-lootable bosses from spawning after killing them.
    • This should help with the inconsistent amount of lootable boss bodies players have been experiencing since last update.
    • This unfortunately does mean that the original bugs will be present again until we can find a better way to address them.

I've begun work on things outside of this but we're not quite ready to talk about it yet and would like to wait until some of our discussions and ideas are more set in stone. Until then: https://youtu.be/dQw4w9WgXcQ

--Clayton

Official Discord Server

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About Dead Frontier

Dead Frontier is a free, web-based Survival MMORPG created by Neil Yates of Creaky Corpse.

Dead Frontier has over 12,000,000 registered accounts, and gains several hundred members every day!

About the Wiki

The Dead Frontier Wiki is a wiki dedicated to cataloging the Dead Frontier universe, covering the game itself as well as providing community-produced canon stories, guides and other interesting information. Want to help out? Get an account, and start editing!

Please note that this wiki is fan made, so the provided information may not always be 100% correct and up-to-date. If you find that something is wrong or needs to get updated, please edit the page in question and add a short summary of what you changed.

Please follow the Wiki Rules while visiting.

Dead Frontier Minigames