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Wednesday, April 1st, 2020

Grenade DPS Number Changes

Grenade DPS numbers will be updated due to the recent V41 release allowing proper confirmation of grenade damage mechanics (which is of course different from the current explanation). The mechanic goes as followings:

  • For 1 to 5 zeds: Grenade still acts normally
  • For 6+ zeds: Grenade deals a total of 5 * baseDmg, distributed evenly across all targets.

Thursday, March 26th, 2020

Client Update V42 [3/26/20]

  • Reorganized and sectioned off the settings menu to be easier to navigate.
  • Tweaked the crosshair customization menu to be more centered and proportionate.
  • Pressing escape while in a menu and while the chat is open will close the chat first.
  • Coordinates for the block you're on should now show on the Enlarged Minimap.
  • The coordinate text has been switched to the format the map on the wiki uses to help with navigation.
  • Made loot marker positions on the minimap update after spawn to help with ragdoll and knockback of zeds on death.
  • Damage Numbers should now fade out at the correct speed.
  • Damage Numbers should no longer jitter when hitting screen bounds.
  • Clicking on buttons that transition to new menus should no longer briefly draw aggro.
  • You can no longer recover energy while AFK if you open the chat.
  • Crates in the Warehouse/Industrial arena can no longer be shot through.
  • Removed accidental invisible walls in the Bunker and Police Station arena layouts.
  • Should no longer be able to walk out of bounds in the Hospital arena.
  • All the new arena layouts should load in properly when using the web player. (Thanks for the hotfixes Admin)
  • The damaged state no longer appears on zeds in Low and Very Low settings just like before.

Wednesday, March 25th, 2020

WIKI UPDATE: WEAPON DPS CORRECTION, WORK-IN-PROGRESS CHARACTER BUILD GUIDE REVAMP

A brief update on the situation regarding the recent changes in weapon DPS shown on the wiki, plus some other things:

  • This point has been announced on the official DF forum for a while now, but I have neglected to post on the wiki news section: Recent testing regarding weapon fire rates with the help of Clayton himself, in addition to confirming the discrepancy between in-game and "theoretical" fire rate, has found a consistent pattern among the disparity which causes all weapons to consistently take 2 frames of animation more than needed (in a 60FPS counter) to fire each shot.

    As a result, all weapon now displays their "actual" firerate and DPS by default (with the "theoretical" numbers accessible for reference by hovering over the "actual" number). This hopefully should help bring the reader's expectation to be closer to the weapon's actual in-game performance.
  • Critical DPS for all machine guns have been fixed once again, due to errors regarding base DPS being multiplied by the wrong number to get them. Unlike the previous part, this fix will apply to both "actual" and "theoretical" numbers, and is going to heavily affect SMGs in particular; expect to see a 5.3% decrease in shown DPS for those guns.
  • With the recent update, Miniguns are now capable of performing critical hits. The wiki has been updated with critical DPS numbers for those weapons, which will also take into account the fact that Miniguns only apply critical damage to 1 instead of all pellets for their critical shot.
  • Additionally, several late-game HMGs have also been discovered to actually use the 2% Minigun critical chance, while the XLGunner-8 uses the 4% HMG critical chance instead. All weapons of the former category will now show Very Low (Minigun) Critical Chance on their section, to aid differentiation.
  • Bosses have been brought from their original place in the Bestiary page to their separate one; this will allow space for explanation of specific mechanics, like boss cycle and Devil Hounds.
  • Lastly, I am proud to announce that the Character Build Guide is finally going under a massive rework, after several years of being unfinished and badly outdated. Expect more things to come in about 2 weeks or so.

- Insert Your Name Here

Monday, March 16th, 2020

Client Update V39 [3/16/20]

Source: [1]

TL;DR:

  • New arena maps (one outdoors), old arena maps tweaked, and arena combat tag added.
  • Loot markers on minimap for boss and mission zombie lootable bodies.
  • Walking through other players in Inner City.
  • QoL changes for in-game HUD.
  • Damage numbers and firearm tracer settings added.
  • Chat while AFK.
  • Bug fixes.

Bug Fixes:

  • All zombies should show damaged state at 20% or lower health, including spiders. This one is for you ShadowMage.
  • Firearms that shoot multiple projectiles (excluding shotguns) now roll critical hits as intended.
  • Firearms that shoot multiple projectiles had their accuracy cones/directions fixed.
  • ADDENDUM[3/18/20]: Shotguns and Miniguns have had their spread reduced by 50% so that their overall DPS should be similar to how they were before the spread bug was fixed in the last update.
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About Dead Frontier

Dead Frontier is a free, web-based Survival MMORPG created by Neil Yates of Creaky Corpse.

Dead Frontier has over 12,000,000 registered accounts, and gains several hundred members every day!

About the Wiki

The Dead Frontier Wiki is a wiki dedicated to cataloging the Dead Frontier universe, covering the game itself as well as providing community-produced canon stories, guides and other interesting information. Want to help out? Get an account, and start editing!

Please note that this wiki is fan made, so the provided information may not always be 100% correct and up-to-date. If you find that something is wrong or needs to get updated, please edit the page in question and add a short summary of what you changed.

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