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Monday, June 22nd, 2020

Mesh Armor Buff

Mesh buff

All Non-Strength Armours (aka Meshes) have been given a +5% speed boost (which stacks with drugs and implant boosts) in order to make Meshes more attractive to late game players. Strength Armours (aka Reactives) are unaffected.

Thrusday, June 18th, 2020

I'm aware that it's been some time since the last DF1 update, I'm working on getting it out ASAP. In the meantime... here are some snippets of what's to come. All the details on everything that was added or changed will be released when the update is finished.

  • New Bandit type enemies.
  • New points of interests throughout the Wastelands.
  • New zed variations.

- Clayton

Friday, June 12th, 2020

Need A Help?

We have received confirmation that all outpost leaders, likely in an attempt to reduce survivor casualty and to scout out for the unidentified threat mentioned by Precinct 13, have agreed to send soldier squads to blocks with possible presence of boss zombies. When you enter a boss block, you might have a good chance of encountering one of these squads, so watch out!

SB boss npc

Sunday, May 24th, 2020

Character Build Guide Reopening

After 2 months of reworking, we are happy to announce that the Character Build Guide is now once again open.

Wednesday, May 14th, 2020

The commander of Fort Pastor has seen fit to send some of his men to aid the Precinct's polices in intercepting a new, mysterious threat originating from the Wasteland. For now, the threat remains unidentified and none has managed to encounter it directly; maximum caution is advised.

Weird CB 14-05-2020

Wednesday, May 13th, 2020

Several weird transmissions appeared on the CB today, apparently made by Chief Jackson from Precinct 13 himself. Is this a sign of things to come?

Weird CB 13-05-2020

Saturday, May 2nd, 2020

Server Update: No more void time :)

From today onwards, missions, OAs and boss cycles will run constantly throughout the entire day with only 10 minutes of "void time" between 7:55am and 8:05am AM UTC.

-- AdminPwn

Tuesday, April 21st, 2020

Happy 12th Anniversary Dead Frontier

To celebrate 12 years of zombie killing mayhem, everyone will get +300% EXP for the next 24 hours!

Wednesday, April 8th, 2020

EASTER OF EVIL HAS BEGUN!

Until April 18th you will be able to:

  • Hunt down the hordes of lupine infected
  • Loot a whole bunch of new Easter themed crafting materials
  • Craft a brand new Easter themed weapon and matching cosmetic item
  • Get a massive +200% EXP, +200% Weapon/Armour Loot AND +200% Ammo/Cash for the whole 11 days!
  • Grab one of two new Limited Edition items from the credit shop :)
  • Get 20% extra credits with every purchase!

Happy Easter Dead Frontier!

Eastersale2020
EasterLE2020

Monday, April 6th, 2020

  • Fixed DPH/DPS data for all HMGs; for some reason, the data for them on the official DPS page are somewhat bugged, and all HMGs are listed to deal 16% less DPH than actual.

EDIT (07/04/2020): This also applies to the XLGunner-8, since it's counted as a HMG in code.

Friday, April 3rd, 2020

EASTER OF EVIL

Dr. Adler's team have noticed a terrifying new strain beginning to appear amongst the ranks of the N4 infected. Developing elongated ears, thick layers of furr, and gigantic front teeth these mutations appear to be one of the most deadly we've seen so far. We'll need every one of you survivors to help fight back against this new menace that is quickly spreading over Fairview!

Starting early on Wednesday 8th April and continuing until April 18th you will be able to:

  • Hunt down the hordes of the Lupine Infected!
  • Loot a whole bunch of brand new Easter themed crafting materials
  • Craft a brand new Easter themed weapon and matching cosmetic item
  • Get a massive +200% EXP, +200% Weapon/Armour Loot AND +200% Ammo/Cash for the whole 11 days!
  • Grab one of two new Limited Edition items from the credit shop :)

Miss it at your peril!

Easter2020promo

Wednesday, April 1st, 2020

Grenade DPS Number Changes

Grenade DPS numbers will be updated due to the recent V41 release allowing proper confirmation of grenade damage mechanics (which is of course different from the current explanation). The mechanic goes as followings:

  • For 1 to 5 zeds: Grenade still acts normally
  • For 6+ zeds: Grenade deals a total of 5 * baseDmg, distributed evenly across all targets.

Thursday, March 26th, 2020

Client Update V42 [3/26/20]

  • Reorganized and sectioned off the settings menu to be easier to navigate.
  • Tweaked the crosshair customization menu to be more centered and proportionate.
  • Pressing escape while in a menu and while the chat is open will close the chat first.
  • Coordinates for the block you're on should now show on the Enlarged Minimap.
  • The coordinate text has been switched to the format the map on the wiki uses to help with navigation.
  • Made loot marker positions on the minimap update after spawn to help with ragdoll and knockback of zeds on death.
  • Damage Numbers should now fade out at the correct speed.
  • Damage Numbers should no longer jitter when hitting screen bounds.
  • Clicking on buttons that transition to new menus should no longer briefly draw aggro.
  • You can no longer recover energy while AFK if you open the chat.
  • Crates in the Warehouse/Industrial arena can no longer be shot through.
  • Removed accidental invisible walls in the Bunker and Police Station arena layouts.
  • Should no longer be able to walk out of bounds in the Hospital arena.
  • All the new arena layouts should load in properly when using the web player. (Thanks for the hotfixes Admin)
  • The damaged state no longer appears on zeds in Low and Very Low settings just like before.

Wednesday, March 25th, 2020

WIKI UPDATE: WEAPON DPS CORRECTION, WORK-IN-PROGRESS CHARACTER BUILD GUIDE REVAMP

A brief update on the situation regarding the recent changes in weapon DPS shown on the wiki, plus some other things:

  • This point has been announced on the official DF forum for a while now, but I have neglected to post on the wiki news section: Recent testing regarding weapon fire rates with the help of Clayton himself, in addition to confirming the discrepancy between in-game and "theoretical" fire rate, has found a consistent pattern among the disparity which causes all weapons to consistently take 2 frames of animation more than needed (in a 60FPS counter) to fire each shot.

    As a result, all weapon now displays their "actual" firerate and DPS by default (with the "theoretical" numbers accessible for reference by hovering over the "actual" number). This hopefully should help bring the reader's expectation to be closer to the weapon's actual in-game performance.
  • Critical DPS for all machine guns have been fixed once again, due to errors regarding base DPS being multiplied by the wrong number to get them. Unlike the previous part, this fix will apply to both "actual" and "theoretical" numbers, and is going to heavily affect SMGs in particular; expect to see a 5.3% decrease in shown DPS for those guns.
  • With the recent update, Miniguns are now capable of performing critical hits. The wiki has been updated with critical DPS numbers for those weapons, which will also take into account the fact that Miniguns only apply critical damage to 1 instead of all pellets for their critical shot.
  • Additionally, several late-game HMGs have also been discovered to actually use the 2% Minigun critical chance, while the XLGunner-8 uses the 4% HMG critical chance instead. All weapons of the former category will now show Very Low (Minigun) Critical Chance on their section, to aid differentiation.
  • Bosses have been brought from their original place in the Bestiary page to their separate one; this will allow space for explanation of specific mechanics, like boss cycle and Devil Hounds.
  • Lastly, I am proud to announce that the Character Build Guide is finally going under a massive rework, after several years of being unfinished and badly outdated. Expect more things to come in about 2 weeks or so.

- Insert Your Name Here

Monday, March 16th, 2020

Client Update V39 [3/16/20]

Source: [1]

TL;DR:

  • New arena maps (one outdoors), old arena maps tweaked, and arena combat tag added.
  • Loot markers on minimap for boss and mission zombie lootable bodies.
  • Walking through other players in Inner City.
  • QoL changes for in-game HUD.
  • Damage numbers and firearm tracer settings added.
  • Chat while AFK.
  • Bug fixes.

Bug Fixes:

  • All zombies should show damaged state at 20% or lower health, including spiders. This one is for you ShadowMage.
  • Firearms that shoot multiple projectiles (excluding shotguns) now roll critical hits as intended.
  • Firearms that shoot multiple projectiles had their accuracy cones/directions fixed.
  • ADDENDUM[3/18/20]: Shotguns and Miniguns have had their spread reduced by 50% so that their overall DPS should be similar to how they were before the spread bug was fixed in the last update.
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About Dead Frontier

Dead Frontier is a free, web-based Survival MMORPG created by Neil Yates of Creaky Corpse.

Dead Frontier has over 12,000,000 registered accounts, and gains several hundred members every day!

About the Wiki

The Dead Frontier Wiki is a wiki dedicated to cataloging the Dead Frontier universe, covering the game itself as well as providing community-produced canon stories, guides and other interesting information. Want to help out? Get an account, and start editing!

Please note that this wiki is fan made, so the provided information may not always be 100% correct and up-to-date. If you find that something is wrong or needs to get updated, please edit the page in question and add a short summary of what you changed.

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