When drugs are consumed, their effects can be viewed on the character display in Outpost mode.
Drugs are special items that can be consumed for a large, temporary boost to your character.
Currently, there are 3 types of boosts available:
+50% EXP
+35% damage output
+35% run/walk speed
All drug effects stack additively with the ones from Professions' bonuses, Implants, Non-Strength Armour, Masteries and Gold Membership (for example, if you are under the effect of a Speed Boost, a Haste Implant and a Non-Strength Armour, you will have 35% + 10% + 5% = 50% speed increase. Consuming multiple drugs of the same kind does not stack their effects, but will instead make the effect last proportionally longer.
Restores 1% Health Boosts EXP gain by 50% for 3 minutes. Healing Level 10
Scrap Value: $500
A FEMA pamphlet airdropped into Fairview during the early days of the outbreak. Contains info for evac points and basic tips for avoiding infection, like wearing masks, hiding from zombies and avoiding bites. Needless to say, most of these are hopelessly outdated by this point.
Found around Blue and Green zones.
Multivitamins
Restores 5% Health Boosts damage by 35% for 3 minutes. Healing Level 10
Scrap Value: $500
Found around Blue and Green zones.
Soda
Restores 5% Hunger Boosts run/walk speed by 35% for 3 minutes. Nutrition Level 10
Scrap Value: $500
Found around Blue and Green zones.
Survival Handbook
Restores 1% Health Boosts EXP gain by 50% for 6 minutes. Healing Level 30
Scrap Value: $7,500
"Interesting premise and gave some solid tips in vol 1. MC is an asshole though, really went from "let's help the kids I found" to telling a teenage girl to "pay it with your life, or something else". Also it just turns into a harem at vol 3. Wtf. 1 star" - GreenMaju, reviewing "The Reincarnator's Survival Handbook: In a World Overflowing with Zombies, Only I Thrive"
Found around Yellow, Orange and Red zones.
Supplements
Restores 5% Health Boosts damage by 35% for 6 minutes. Healing Level 30
Scrap Value: $7,500
Found around Yellow, Orange and Red zones.
Coffee
Restores 5% Hunger Boosts run/walk speed by 35% for 6 minutes. Nutrition Level 30
Scrap Value: $7,500
Found around Yellow, Orange and Red zones.
Combat Training Manual
Restores 1% Health Boosts EXP gain by 50% for 9 minutes. Healing Level 60
Scrap Value: $25,000
Fort Pastor's best-selling guide for zombie survival, written and revised yearly by Commander Jackson himself. Everything in the Inner City can be found in this veritable encyclopedia, such as information about weapons and armors, or how to effectively train yourself, identify and fight the zombie types. Dropped copies from fallen survivors are highly valued, as they typically contain extra notes that may contribute to further refine the guide, or give a clue on how to avoid those survivors' untimely demise.
Found around Dark Red, Black and White zones.
Inhaler
Restores 5% Health Boosts damage by 35% for 9 minutes. Healing Level 60
Scrap Value: $25,000
Found around Dark Red, Black and White zones.
Energy Drink
Restores 5% Hunger Boosts run/walk speed by 35% for 9 minutes. Nutrition Level 60
Scrap Value: $25,000
Found around Dark Red, Black and White zones.
Secronom Research Notes
Restores 1% Health Boosts EXP gain by 50% for 15 minutes. Healing Level 80
Scrap Value: $35,000
Research notes recovered from Secronom's SEZ facilities, filled with mumbo jumbos about N4 strains, experimental medicine, bio-organic weaponry and so on. Doctor Adler is interested in its recovery, and will trade away some EXP drugs for the trouble.
Experimental Serum
Restores 5% Health Boosts damage by 35% for 15 minutes. Healing Level 80
Scrap Value: $35,000
Energy Bar
Restores 5% Hunger Boosts run/walk speed by 35% for 15 minutes. Nutrition Level 80
Scrap Value: $35,000
A common sight in Raven Ridge cabins, these edibles are packed with protein, fat, carbohydrates and sugar to provide energy for athletic events such as hiking or sprinting. Their effects do not last very long in a N-2-enhanced body with massively accelerated metabolism, thus most survivors prefer to chew multiple bars in a row so they do not crash halfway through a fight.
Farmer/Scientist Drugs[]
These are only obtainable by Farmers and Scientists that are level 100+.
Fresh Herbs
Restores 20% Hunger Boosts EXP gain by 50% for 30 minutes. Nutrition Level 80
Scrap Value: $1,605
With most forms of governance and law enforcement gone, farmers discovered that life saving nourishment isn't the only thing they can capitalize on - thus begins the cultivation of questionable "herbal supplements" with various claimed benefits or recreational uses. This "Emerald Dream" is the most common variant: Smoked or chewed, it provides a temporary sense of fullness and heightened clarity, but don't overdose it or else seizure and heart attack is guaranteed.
This item cannot be looted in the Inner City, but it can be produced by Farmers who are Level 100+.
Fresh Coffee Grounds
Restores 20% Hunger Boosts run/walk speed by 35% for 30 minutes. Nutrition Level 80
Scrap Value: $1,605
With commerce activites to tropical regions postponed indefinitely, coffee beans have become a luxury in the post apocalyptic Fairview. Unfortunately, coffee plants strongly favor a warm climate with high humidity and ground elevation, conditions that don't really exist anywhere in an average United States urban area. As a result, recent attempts to produce coffee beans have made little progress; most coffee plants are now "shade-grown", that is, planted underneath large canopies for protection against the elements, at the cost of yields.
This item cannot be looted in the Inner City, but it can be produced by Farmers who are Level 100+.
Cognitive Stimulants
Boosts EXP gain by 50% for 15 minutes. Boosts run/walk speed by 35% for 15 minutes.
Scrap Value: $505
Several types of prescription stimulants are available in Fairview, but the most common one is Adderall, a combination drug of several types of amphetamines. Ingested or inhaled, Adderall temporarily increases wakefulness, cognitive control, reaction speed and fatigue resistance, induces euphoria, and provides refief from ADHD and narcolepsy. Survivors looking for a quick brain boost may found a bottle of Adderall to be a welcoming tool, just keep in mind that the consequences from addiction won't be pretty.
Adrenaline
Boosts damage by 35% for 15 minutes. Boosts run/walk speed by 35% for 15 minutes.
Scrap Value: $505
A naturally occuring chemical in the human body, adrenaline plays an essential role in the fight-or-flight response, by increasing blood flow to muscles, heart output, pupil dilation response and blood sugar level. Synthesized adrenaline shots (also known as Epinephrine) may be used before a fight to further improve your combat ability, with few adverse side effects.
Normal Drugs[]
Mini EXP Boost
Boosts EXP gain by 50% for 2 hour. Non-Transferable
Credit Price: The amount of credits required to purchase the item from the Credit Shop. The value in brackets, if added, is the discounted price for Gold Members.₵10 (GM ₵7) Scrap Value: $75,000
Boosts EXP gain by 50% for 2 hours. The effect, when consuming multiple boosts of the same kind, does not stack, but consuming multiple items will make the effect last proportionally longer.
Stacks with events and implants.
Mini Damage Boost
Boosts damage by 35% for 2 hour. Non-Transferable
Credit Price: The amount of credits required to purchase the item from the Credit Shop. The value in brackets, if added, is the discounted price for Gold Members.₵10 (GM ₵7) Scrap Value: $75,000
Boosts damage by 35% for 2 hours. The effect, when consuming multiple boosts of the same kind, does not stack, but consuming multiple items will make the effect last proportionally longer.
Stacks with events and implants.
Mini Speed Boost
Boosts run/walk speed by 35% for 2 hour. Non-Transferable
Credit Price: The amount of credits required to purchase the item from the Credit Shop. The value in brackets, if added, is the discounted price for Gold Members.₵10 (GM ₵7) Scrap Value: $75,000
Boosts run/walk speed by 35% for 2 hours. The effect, when consuming multiple boosts of the same kind, does not stack, but consuming multiple items will make the effect last proportionally longer.
Stacks with events and implants.
Mini Trinity Boost
Boosts EXP gain by 50% for 2 hour. Boosts damage by 35% for 2 hour. Boosts run/walk speed by 35% for 2 hour. Non-Transferable
Credit Price: The amount of credits required to purchase the item from the Credit Shop. The value in brackets, if added, is the discounted price for Gold Members.₵30 (GM ₵20) Scrap Value: $150,000
A type of drugs conferring all 3 types of mini boost, for a slight discount compared to buying them separately.
Stacks with events and implants.
EXP Boost
Boosts EXP gain by 50% for 24 hour. Non-Transferable
Credit Price: The amount of credits required to purchase the item from the Credit Shop. The value in brackets, if added, is the discounted price for Gold Members.₵40 (GM ₵30) Scrap Value: $505
Boosts exp gain by 50% for 24 hours. The effect, when consuming multiple boosts of the same kind, does not stack, but consuming multiple items will make the effect last proportionally longer.
Stacks with events and implants. Added December 1, 2011.
Damage Boost
Boosts damage by 35% for 24 hour. Non-Transferable
Credit Price: The amount of credits required to purchase the item from the Credit Shop. The value in brackets, if added, is the discounted price for Gold Members.₵40 (GM ₵30) Scrap Value: $505
Boosts damage by 35% for 24 hours. The effect, when consuming multiple boosts of the same kind, does not stack, but consuming multiple items will make the effect last proportionally longer.
Stacks with events and implants. Added December 1, 2011.
Speed Boost
Boosts run/walk speed by 35% for 24 hour. Non-Transferable
Credit Price: The amount of credits required to purchase the item from the Credit Shop. The value in brackets, if added, is the discounted price for Gold Members.₵40 (GM ₵30) Scrap Value: $505
Boosts run/walk speed by 35% for 24 hours. The effect, when consuming multiple boosts of the same kind, does not stack, but consuming multiple items will make the effect last proportionally longer.
Stacks with events and implants. Added December 1, 2011.
Trinity Boost
Boosts EXP gain by 50% for 24 hour. Boosts damage by 35% for 24 hour. Boosts run/walk speed by 35% for 24 hour. Non-Transferable
Credit Price: The amount of credits required to purchase the item from the Credit Shop. The value in brackets, if added, is the discounted price for Gold Members.₵115 (GM ₵85) Scrap Value: $505
A type of drugs conferring all 3 types of boost, for a slight discount compared to buying them separately.
Stacks with events and implants.
Ultra Boost
Boosts EXP gain by 50% for 262980 hour. Boosts damage by 35% for 262980 hour. Boosts run/walk speed by 35% for 262980 hour. Non-Transferable
Scrap Value: $505
Boosts movement speed by 35%, damage by 35% and experience gain by 50% for roughly 25 years. This item is available in the Dusk Shop and X-Dusk Shop for $400,000,000. This means in order to buy it you must place 1st in Top Player Killer, Top Survivor, or reach level 200+.
Stacks with events and implants. Ultra Boost duration/time does not get increased if you use other boost items. (Mini boosts, 24-hour boosts, Easter / Halloween / Christmas Candy boosts, etc) The duration is based on a global timer that decreases over time for all players.
EX Drugs[]
Mini EXP Boost EX
Boosts EXP gain by 50% for 2 hour. Non-Transferable
Credit Price: The amount of credits required to purchase the item from the Credit Shop. The value in brackets, if added, is the discounted price for Gold Members.₵20 (GM ₵14) Scrap Value: $505
Boosts EXP gain by 50% for 2 hours. The effect, when consuming multiple boosts of the same kind, does not stack, but consuming multiple items will make the effect last proportionally longer.
Expires 7 days after purchase. Only available during select seasons. Stacks with events, implants, and other regular drugs (including Ultra Boost).
Mini Damage Boost EX
Boosts damage by 35% for 2 hour. Non-Transferable
Credit Price: The amount of credits required to purchase the item from the Credit Shop. The value in brackets, if added, is the discounted price for Gold Members.₵20 (GM ₵14) Scrap Value: $505
Boosts damage by 35% for 2 hours. The effect, when consuming multiple boosts of the same kind, does not stack, but consuming multiple items will make the effect last proportionally longer.
Expires 7 days after purchase. Only available during select seasons. Stacks with events, implants, and other regular drugs (including Ultra Boost).
Mini Speed Boost EX
Boosts run/walk speed by 35% for 2 hour. Non-Transferable
Credit Price: The amount of credits required to purchase the item from the Credit Shop. The value in brackets, if added, is the discounted price for Gold Members.₵20 (GM ₵14) Scrap Value: $505
Boosts run/walk speed by 35% for 2 hours. The effect, when consuming multiple boosts of the same kind, does not stack, but consuming multiple items will make the effect last proportionally longer.
Expires 7 days after purchase. Only available during select seasons. Stacks with events, implants, and other regular drugs (including Ultra Boost).
Mini Trinity Boost EX
Boosts EXP gain by 50% for 2 hour. Boosts damage by 35% for 2 hour. Boosts run/walk speed by 35% for 2 hour. Non-Transferable
Credit Price: The amount of credits required to purchase the item from the Credit Shop. The value in brackets, if added, is the discounted price for Gold Members.₵50 (GM ₵42) Scrap Value: $505
A type of drugs conferring all 3 types of mini boost, for a slight discount compared to buying them separately.
Expires 7 days after purchase. Only available during select seasons. Stacks with events, implants, and other regular drugs (including Ultra Boost).
EXP Boost EX
Boosts EXP gain by 50% for 24 hour. Non-Transferable
Credit Price: The amount of credits required to purchase the item from the Credit Shop. The value in brackets, if added, is the discounted price for Gold Members.₵70 (GM ₵60) Scrap Value: $505
Boosts exp gain by 50% for 24 hours. The effect, when consuming multiple boosts of the same kind, does not stack, but consuming multiple items will make the effect last proportionally longer.
Expires 7 days after purchase. Only available during select seasons. Stacks with events, implants, and other regular drugs (including Ultra Boost).
Damage Boost EX
Boosts damage by 35% for 24 hour. Non-Transferable
Credit Price: The amount of credits required to purchase the item from the Credit Shop. The value in brackets, if added, is the discounted price for Gold Members.₵70 (GM ₵60) Scrap Value: $505
Boosts damage by 35% for 24 hours. The effect, when consuming multiple boosts of the same kind, does not stack, but consuming multiple items will make the effect last proportionally longer.
Expires 7 days after purchase. Only available during select seasons. Stacks with events, implants, and other regular drugs (including Ultra Boost).
Speed Boost EX
Boosts run/walk speed by 35% for 24 hour. Non-Transferable
Credit Price: The amount of credits required to purchase the item from the Credit Shop. The value in brackets, if added, is the discounted price for Gold Members.₵70 (GM ₵60) Scrap Value: $505
Boosts run/walk speed by 35% for 24 hours. The effect, when consuming multiple boosts of the same kind, does not stack, but consuming multiple items will make the effect last proportionally longer.
Expires 7 days after purchase. Only available during select seasons. Stacks with events, implants, and other regular drugs (including Ultra Boost).
Trinity Boost EX
Boosts EXP gain by 50% for 24 hour. Boosts damage by 35% for 24 hour. Boosts run/walk speed by 35% for 24 hour. Non-Transferable
Credit Price: The amount of credits required to purchase the item from the Credit Shop. The value in brackets, if added, is the discounted price for Gold Members.₵200 (GM ₵180) Scrap Value: $505
A type of drugs conferring all 3 types of boost, for a slight discount compared to buying them separately.
Expires 7 days after purchase. Only available during select seasons. Stacks with events, implants, and other regular drugs (including Ultra Boost).
Seasonal Treats[]
Halloween Candy
Boosts EXP gain by 50% for 1 hour. Non-Transferable
Scrap Value: $15,000
This bag of delicious, pumpkin flavored candy can only be obtained from seasonal Trick Or Treat presents. Consuming a bag of these treats would give players a 1-hour +50% EXP boost.
Pumpkin Pie
Boosts EXP gain by 50% for 15 minutes. Boosts damage by 35% for 15 minutes. Boosts run/walk speed by 35% for 15 minutes. Non-Transferable
Scrap Value: $75,000
Baked goods hidden inside seasonal Trick or Treat presents, they are made from 100% organic pumpkins and totally not recycled human body parts. Consuming one of these would give all 3 types of boosts just like a Trinity Boost, but only for 15 minutes.
Christmas Candy
Boosts run/walk speed by 35% for 1 hour. Non-Transferable
Scrap Value: $15,000
This sharp, minty candy cane can be obtained from seasonal Christmas Gift presents. Consuming one of these sugar-loaded candy canes would give players a 1-hour +35% speed boost.
Instant Hot Cocoa
Boosts EXP gain by 50% for 1 hour. Non-Transferable
Scrap Value: $15,000
A carton of lukewarm, instant cocoa flavored milk, obtainable from seasonal Christmas Gift presents. Consuming this drink would give players a 1-hour +50% EXP boost.
Gingerbread Cookie
Boosts damage by 35% for 1 hour. Non-Transferable
Scrap Value: $15,000
A brave gingerbread man who will jump and slide his way to victory. He can be obtained from seasonal Christmas Gift presents, and calling for his aid would give players a 1-hour +35% damage boost.
Easter Candy
Boosts damage by 35% for 1 hour. Non-Transferable
Scrap Value: $15,000
A strangely nourishing, edible chocolate egg that can be obtained from seasonal Easter Egg presents. Consuming one of these (unusually) protein-rich chocolate eggs would give players a 1-hour +35% damage boost.
Sticky Rice Cake
Restores 20% Hunger Nutrition Level 80 Boosts EXP gain by 50% for 12 minutes. Boosts damage by 35% for 12 minutes. Boosts run/walk speed by 35% for 12 minutes.
Scrap Value: $25,000
A British baker-made war crime, neither resembling or tasting like any Asian country's traditional new year cake. Eating one fills your belly and gives Trinity Boost for 12 minutes... but why would you eat it though.