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Overview[]

Drug status display

When drugs are consumed, their effects can be viewed on the character display in Outpost mode.

Drugs are special items that can be consumed for a large, temporary boost to your character. Most of them are not lootable or transferable, and they can be acquired through the Credit Shop, Dusk Shops, seasonal presents, or Farmer/Scientist productions.

Currently, there are 3 types of boosts available:

  • +50% EXP
  • +35% damage output
  • +35% run/walk speed

All drug effects stack additively with the ones from Professions' bonuses, Implants, Non-Strength Armour, Masteries and Gold Membership (for example, if you are under the effect of a Speed Boost, a Haste Implant and a Non-Strength Armour, you will have 35% + 10% + 5% = 50% speed increase. Consuming multiple drugs of the same kind does not stack their effects, but will instead make the effect last proportionally longer.

List of Drugs[]

Several items have the same effect as Drugs, but can also be used for other purposes such as nourishment and crafting:

  • For Devils Heart and Volatile Hide, see Crafting Materials.
  • For Energy Bar, Fresh Herbs, Fresh Coffee Grounds, see Food.

Normal Drugs[]

Mini EXP Boost
Mini EXP Boost
Boosts EXP gain by 50% for 2 hour.
Non-Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.10c (GM 7c)
Scrap Value: $75,000
Boosts EXP gain by 50% for 2 hours. The effect, when consuming multiple boosts of the same kind, does not stack, but consuming multiple items will make the effect last proportionally longer.

Stacks with events and implants.
Mini Damage Boost
Mini Damage Boost
Boosts damage by 35% for 2 hour.
Non-Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.10c (GM 7c)
Scrap Value: $75,000
Boosts damage by 35% for 2 hours. The effect, when consuming multiple boosts of the same kind, does not stack, but consuming multiple items will make the effect last proportionally longer.

Stacks with events and implants.
Mini Speed Boost
Mini Speed Boost
Boosts run/walk speed by 35% for 2 hour.
Non-Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.10c (GM 7c)
Scrap Value: $75,000
Boosts run/walk speed by 35% for 2 hours. The effect, when consuming multiple boosts of the same kind, does not stack, but consuming multiple items will make the effect last proportionally longer.

Stacks with events and implants.
Mini Trinity Boost
Mini Trinity Boost
Boosts EXP gain by 50% for 2 hour.
Boosts damage by 35% for 2 hour.
Boosts run/walk speed by 35% for 2 hour.

Non-Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.30c (GM 20c)
Scrap Value: $150,000
A type of drugs conferring all 3 types of mini boost, for a slight discount compared to buying them separately.

Stacks with events and implants.
EXP Boost
EXP Boost
Boosts EXP gain by 50% for 24 hour.
Non-Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.40c (GM 30c)
Scrap Value: $505
Boosts exp gain by 50% for 24 hours. The effect, when consuming multiple boosts of the same kind, does not stack, but consuming multiple items will make the effect last proportionally longer.

Stacks with events and implants.
Added December 1, 2011.
Damage Boost
Damage Boost
Boosts damage by 35% for 24 hour.
Non-Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.40c (GM 30c)
Scrap Value: $505
Boosts damage by 35% for 24 hours. The effect, when consuming multiple boosts of the same kind, does not stack, but consuming multiple items will make the effect last proportionally longer.

Stacks with events and implants.
Added December 1, 2011.
Speed Boost
Speed Boost
Boosts run/walk speed by 35% for 24 hour.
Non-Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.40c (GM 30c)
Scrap Value: $505
Boosts run/walk speed by 35% for 24 hours. The effect, when consuming multiple boosts of the same kind, does not stack, but consuming multiple items will make the effect last proportionally longer.

Stacks with events and implants.
Added December 1, 2011.
Trinity Boost
Trinity Boost
Boosts EXP gain by 50% for 24 hour.
Boosts damage by 35% for 24 hour.
Boosts run/walk speed by 35% for 24 hour.

Non-Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.115c (GM 85c)
Scrap Value: $505
A type of drugs conferring all 3 types of boost, for a slight discount compared to buying them separately.

Stacks with events and implants.


Ultra Boost
Ultra Boost
Boosts EXP gain by 50% for 262980 hour.
Boosts damage by 35% for 262980 hour.
Boosts run/walk speed by 35% for 262980 hour.
Non-Transferable

Scrap Value: $505
Boosts movement speed by 35%, damage by 35% and experience gain by 50% for roughly 25 years. This item is available in the Dusk Shop and X-Dusk Shop for $400,000,000. This means in order to buy it you must place 1st in Top Player Killer, Top Survivor, or reach level 220+.

Stacks with events and implants.
Ultra Boost duration/time does not get increased if you use other boost items. (Mini boosts, 24-hour boosts, Easter / Halloween / Christmas Candy boosts, etc) The duration is based on a global timer that decreases over time for all players.

EX Drugs[]

Mini EXP Boost EX
Mini EXP Boost EX
Boosts EXP gain by 50% for 2 hour.
Non-Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.20c (GM 14c)
Scrap Value: $505
Boosts EXP gain by 50% for 2 hours. The effect, when consuming multiple boosts of the same kind, does not stack, but consuming multiple items will make the effect last proportionally longer.

Expires 7 days after purchase.
Only available during select seasons.
Stacks with events, implants, and other regular drugs (including Ultra Boost).
Mini Damage Boost EX
Mini Damage Boost EX
Boosts damage by 35% for 2 hour.
Non-Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.20c (GM 14c)
Scrap Value: $505
Boosts damage by 35% for 2 hours. The effect, when consuming multiple boosts of the same kind, does not stack, but consuming multiple items will make the effect last proportionally longer.

Expires 7 days after purchase.
Only available during select seasons.
Stacks with events, implants, and other regular drugs (including Ultra Boost).
Mini Speed Boost EX
Mini Speed Boost EX
Boosts run/walk speed by 35% for 2 hour.
Non-Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.20c (GM 14c)
Scrap Value: $505
Boosts run/walk speed by 35% for 2 hours. The effect, when consuming multiple boosts of the same kind, does not stack, but consuming multiple items will make the effect last proportionally longer.

Expires 7 days after purchase.
Only available during select seasons.
Stacks with events, implants, and other regular drugs (including Ultra Boost).
Mini Trinity Boost EX
Mini Trinity Boost EX
Boosts EXP gain by 50% for 2 hour.
Boosts damage by 35% for 2 hour.
Boosts run/walk speed by 35% for 2 hour.

Non-Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.50c (GM 42c)
Scrap Value: $505
A type of drugs conferring all 3 types of mini boost, for a slight discount compared to buying them separately.

Expires 7 days after purchase.
Only available during select seasons.
Stacks with events, implants, and other regular drugs (including Ultra Boost).
EXP Boost EX
EXP Boost EX
Boosts EXP gain by 50% for 24 hour.
Non-Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.70c (GM 60c)
Scrap Value: $505
Boosts exp gain by 50% for 24 hours. The effect, when consuming multiple boosts of the same kind, does not stack, but consuming multiple items will make the effect last proportionally longer.

Expires 7 days after purchase.
Only available during select seasons.
Stacks with events, implants, and other regular drugs (including Ultra Boost).
Damage Boost EX
Damage Boost EX
Boosts damage by 35% for 24 hour.
Non-Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.70c (GM 60c)
Scrap Value: $505
Boosts damage by 35% for 24 hours. The effect, when consuming multiple boosts of the same kind, does not stack, but consuming multiple items will make the effect last proportionally longer.

Expires 7 days after purchase.
Only available during select seasons.
Stacks with events, implants, and other regular drugs (including Ultra Boost).
Speed Boost EX
Speed Boost EX
Boosts run/walk speed by 35% for 24 hour.
Non-Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.70c (GM 60c)
Scrap Value: $505
Boosts run/walk speed by 35% for 24 hours. The effect, when consuming multiple boosts of the same kind, does not stack, but consuming multiple items will make the effect last proportionally longer.

Expires 7 days after purchase.
Only available during select seasons.
Stacks with events, implants, and other regular drugs (including Ultra Boost).
Trinity Boost EX
Trinity Boost EX
Boosts EXP gain by 50% for 24 hour.
Boosts damage by 35% for 24 hour.
Boosts run/walk speed by 35% for 24 hour.

Non-Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.200c (GM 180c)
Scrap Value: $505
A type of drugs conferring all 3 types of boost, for a slight discount compared to buying them separately.

Expires 7 days after purchase.
Only available during select seasons.
Stacks with events, implants, and other regular drugs (including Ultra Boost).

Scientist Drugs[]

These are only obtainable by the Scientist production class characters that are level 100+. These variants are transferable.

Cognitive Stimulants
Cognitive Stimulants
Boosts EXP gain by 50% for 15 minutes.
Boosts Movement Speed by 35% for 15 minutes.

Scrap Value: $10,000
Several types of prescription stimulants are available in Fairview, but the most common one is Adderall, a combination drug of several types of amphetamines. Ingested or inhaled, Adderall temporarily increases wakefulness, cognitive control, reaction speed and fatigue resistance, induces euphoria, and provides refief from ADHD and narcolepsy. Survivors looking for a quick brain boost may found a bottle of Adderall to be a welcoming tool, just keep in mind that the consequences from addiction won't be pretty.
Adrenaline
Adrenaline
Boosts Damage Inflicted by 35% for 15 minutes.
Boosts Movement Speed by 35% for 15 minutes.

Scrap Value: $10,000
A naturally occuring chemical in the human body, adrenaline plays an essential role in the fight-or-flight response, by increasing blood flow to muscles, heart output, pupil dilation response and blood sugar level. Synthesized adrenaline shots (also known as Epinephrine) may be used before a fight to further improve your combat ability, with few adverse side effects.

Seasonal Treats[]

Halloween Candy
Halloween Candy
Boosts EXP gain by 50% for 1 hour.
Non-Transferable

Scrap Value: $15,000
This bag of delicious, pumpkin flavored candy can only be obtained from seasonal Trick Or Treat presents. Consuming a bag of these treats would give players a 1-hour +50% EXP boost.
Christmas Candy
Christmascandy
Boosts run/walk speed by 35% for 1 hour.
Non-Transferable

Scrap Value: $15,000
This sharp, minty candy cane can be obtained from seasonal Christmas Gift presents. Consuming one of these sugar-loaded candy canes would give players a 1-hour +35% speed boost.
Instant Hot Cocoa
Instant Hot Cocoa
Boosts EXP gain by 50% for 1 hour.
Non-Transferable

Scrap Value: $15,000
A carton of lukewarm, instant cocoa flavored milk, obtainable from seasonal Christmas Gift presents. Consuming this drink would give players a 1-hour +50% EXP boost.
Gingerbread Cookie
Gingerbread Cookie
Boosts damage by 35% for 1 hour.
Non-Transferable

Scrap Value: $15,000
A brave gingerbread man who will jump and slide his way to victory. He can be obtained from seasonal Christmas Gift presents, and calling for his aid would give players a 1-hour +35% damage boost.
Easter Candy
Easter Egg
Boosts damage by 35% for 1 hour.
Non-Transferable

Scrap Value: $15,000
A strangely nourishing, edible chocolate egg that can be obtained from seasonal Easter Egg presents. Consuming one of these (unusually) protein-rich chocolate eggs would give players a 1-hour +35% damage boost.
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