Dead Frontier features various Music for the different Weather Conditions, which can be heard while playing and is now also available here for listening and downloading. To listen to the Music, simply click the play button, to download it, right click the name of the Music Track and save it.
The Music Files provided here are high quality versions of the ones actually used in-game (64 kBit/s MP3), provided as Ogg Vorbis files at 500 kBit/s VBR.
Dead Frontier 3D Music[]
As of October 21 2011, varying weather conditions have been added to Dead Frontier. New Dynamic weather was released on February 6th 2024, it's separated by different type with his own mechanics / animations, There are currently 7 weather conditions:
• Fog[]
• Frenzy[]
• Heatwaves[]
• Rain[]
• Thunderstorm[]
• Snow[]
• Wind[]
Each of these conditions uses a sets of background music, which are played alternately. Furthermore, each set of music will differ in intensity, depending on current Aggro. Weather has effect on how the infected act and interact mechanically including players of fairview. Each weather condition last between 27 - 30 minutes and it might continue followed by the Time of Day, although sequence may be random.
Time of Day[]
Note: time of day will happen in real-time between 45 minutes - 1 hour.[]
it's a new condition alongside with weather, it control how much or how little different infected spawn, rates and horde. Also, All Survivors Has Some Effects.
- Morning[]
- Afternoon[]
- Evening[]
- Night[]
Morning[]
Decreases infected spawn rate by -30%[]
Afternoon[]
Increases special infected spawn rate by +100% / Decreases horde rates by -30%[]
Evening[]
Increases infected spawn rate by +30%[]
Night[]
Increases horde rates by +30%[]
WEATHERS[]
Fog[]
Decreases infected sight range by -25%[]
cover minimap in a layer of fog[]
no effect while inside a building[]
Frenzy[]
Increases infected sight range by +25%[]
increases infected hearing range by +25%[]
Increases Horde rates by +25%[]
Decreases knockback effects on infected by -25%[]
Heatwaves[]
Increases hunger levels for survivors by -25%[]
Rain[]
Decreases infected hearing range by -25%[]
Decreases infected hearing range by -15% (inside building debuff)[]
Thunderstorm[]
Decreases infected hearing range by -30%[]
Decreases infected hearing range by -20% (inside building debuff)[]
Snow[]
Decreases movement speed of survivors by -10%[]
no effect while inside a building[]
Wind[]
Increases knockback effects on infected by +25%[]
infected have swaying movement due to gusts of wind.[]
This track is heard at the main screen of the Inner City, where you can decide to go into Single or Multiplayer. Its pretty much the trademark theme of Dead Frontier.
This is the Air Raid Siren used by Nastya's Holdout to signalize that an Outpost Attack is going on to everyone who is able to defend it from the inside and to call back anyone who wants to support it from the Inner City.Note: This track is not a higher quality version of the in-game file as it was never made by the same artist who made the rest of the music and thus never among the supplied higher quality versions. However, it was still converted so the wiki accepts it as valid music file.
There are 4 different types of background music heard around the Inner City, which make up the majority of ambient music you will hear while fighting, looting or just exploring. The soundtracks are in certain zones: Soundtrack One: Grey Zone; Soundtrack Two: Purple Zone; Soundtrack Three: Red Zone; Soundtrack Four: Red Fat and Red Long-Armed Zones.
This is the background music for all types of buildings, a more silent yet creepy theme to let you focus more on the zombies lurking inside than whatever action may happen outside, as buildings are always a dangerous yet rewarding place to lurk and loot in.
Once you received enough attention from zombies and they start to move faster towards you as their next target for food, you can both feel and hear that your "Aggro" level raised to a rather dangerous level. This sounds strikingly similar to the soundtrack on the Nintendo game called Metroid Prime but this fact is completely irrelevant.
The deepest part of the Inner City in 2D, commonly called "Death Row", received its own special, eerie type of background music to indicate that this area is even more dangerous than the rest of Fairview.
This tune plays once you're at a dangerously low level of health, a warning and reminder to move and fight more carefully and better retreat and hide to heal up and get into a better fighting condition.