Dead Frontier Wiki
Dead Frontier Wiki

Weapon

Links

Damage Per Hit (DPH)

Dph formula.png
  • typeMultiplier being as followings:
Weapon Type typeMultiplier
Melee (Not Chainsaw) 1.2
Chainsaw 1
Revolver 1.5
AutoPistol 1.35
Rifle 2
Shotgun 1.15
Machinegun 1.2
BigMachinegun 1.45
GrenadeLauncher 1
Minigun 1
  • bmgBuff: All weapons belonging to the BigMachinegun type (that includes every HMGs and Miniguns excluding GAU-19/Wraith Cannon gets a further DPH multiplier that is supposed to kick in at low fire rate situation (which means all the time). The value differs for each weapon, and has a range of about 1.184-1.194

Knockback Power

Knockback power formula.png
Weapon Type typeMultiplier
Melee (Not Chainsaw) 1.2
Chainsaw 1
Revolver 1.5
AutoPistol 1.35
Rifle 2
Shotgun 1.15
Machinegun 1.2
BigMachinegun 1.45
GrenadeLauncher 1
Minigun 0.5

Damage Per Second (DPS)

Dps formula.png
  • shotTime being as following:
Attack/Firing Speed shotTime
Theoretical Actual
Very Slow 60 62
Slow 40 42
Average 30 32
Fast 20 22
Very Fast 7 9
Super Fast 5 7
F***ing Fast! 4.9 6.9
Insanely Fast! 2 4

Critical Pattern

Crit formula.png
  • p1Crit: Your character's total Critical stats (base + equip MC)
  • critFail, critSuccess: The amount of non-crit/crit attacks; weapon's critical pattern will start with critFail amount of non-crit attacks, followed by critSuccess amount of critical attacks.
  • weaponCrit: A specific value that can be found in the All Stats page, specific for each critical type:
Critical Type weaponCrit
Very High 3
High 2
Low 0.5
Very Low 0.1
Very Low (Minigun) 0.05
Zero 0
  • divisor: A value dependent on the value of baseCrit:
baseCrit divisor
< 5 1
5 - 9 2
10 - 19 5
20 - 79 10
>= 80 20

Reload Time

Reload formula.png
  • p1Reload: Your character's total Critical stats (base + equip MC)
  • weaponReload: A specific value that can be found in the All Stats page, specific for each reload type:
Reload Type weaponReload
(Very) Fast
(only used by Corpse Destroyer, Hareraiser, Dusk/X-Dusk/Dawn SMG)
90
Fast 120
Slow 180
Very Slow 240

Armor

Armor dmg graph.png

Layer 1: Damage Reduction Boost

Armor formula.png

Layer 2: Armor Absorption

Armor formula 2.png

Layer 3: Armor Endurance

Armor formula 3.png

Character

EXP Calculation

  • If attack deals 100% or more of the target's HP:
Exp formula.png
  • If attack deals less than 100% of the target's HP:
Exp formula.png
  • Class: Soldier gets x0.8, Student gets x1.22, RP classes get x1.3; other classes get x1
  • Hunger: Starving: x0.6, Hungry: x0.9, Fine: x1.2, Nourished: x1.5
  • Gold Membership: x2
  • Implants + Drugs + Two-Factor Authentication email confirmation (+10%) + event bonus: This is the EXP bonus number shown in-game.

Movement Speed

Speed formula.png

Sprint Time

Sprint time formula.png