Dead Frontier Wiki

Helpful Equations[]

Screenshot (2526)

These Formulas / equations can be plugged into calculator to get % of change, or initial number / base number before change.

Weapon[]

Links[]

Damage Per Hit (DPH)[]

Knockback Power[]

  • Game has 2 types of knockback multiplier: knockback_multi, and KnockbackMultiplier in unique_parameters (weapon only displays Enhanced Knockback if it has the latter attribute). If both exists, multiply these 2 to get the final multiplier.

Damage Per Second (DPS)[]

For example: If you used values from the wraith cannon, and plugged in the entire equation.

A cleaner equation with wraith cannons values as an example 507.15*((480*6.9)/60))/(((480*6.9)/60)+(15+((124-124)*180)/100)/60)=504.864

  • shotTime for most cases being as following:
Attack/Firing Speed shotTime
Theoretical Actual
Very Slow 60 62
Slow 40 42
Average 30 32
Fast 20 22
Very Fast 7 9
Super Fast 5 7
F***ing Fast! 4.9 6.9
Ultra F***ing Fast! 2 4

Critical Pattern[]

  • p1Crit: Your character's total Critical stats (base + equip MC)
  • critFail, critSuccess: The amount of non-crit/crit attacks; weapon's critical pattern will start with critFail amount of non-crit attacks, followed by critSuccess amount of critical attacks.
  • weaponCrit: A specific value that can be found in the All Stats page, specific for each critical type:
Critical Type weaponCrit
Very High 3
High 2
Average 1
Low 0.5
Very Low 0.1
Very Low (Minigun) 0.05
Zero 0
  • divisor: A value dependent on the value of baseCrit:
baseCrit divisor
< 5 1
5 - 9 2
10 - 19 5
20 - 79 10
>= 80 20

Reload Time[]

  • p1Reload: Your character's total/cumulative reload stats (base + equip MC)
  • weaponReload: A specific value that can be found in the All Stats page, specific for each reload type:
Reload Type weaponReload
Super Fast
(only used by Corpse Shooter, Corpse Piercer, Corpse Erruptor, Fatman's Cryothrower)
60
Very Fast 90
Fast 120
Slow 180
Very Slow 240

Reload Time Penalty for Proficiency Deficit[]

Accuracy[]

  • accuracyMod is specific to each weapon. Common values are:
Accuracy Type accuracyMod
Very High -15
Very High (Garand) -12
High -8
High (Semi-Auto) -4
Average 0
Low 8
Very Low 13
Special Values
Valkyrie MGL 3
Kraken Slayer 5

Armor[]

Layer 1: Damage Reduction Boost[]

Layer 2: Armor Absorption[]

Layer 3: Armor Endurance[]

Character[]

EXP Calculation[]

  • ZedExp: All zombie EXP values provided by devs are first multiplied by x0.75 before calculating EXP gain. The wiki will show EXP values after this modifier is applied.
  • Class: Soldier gets x0.8, Musician gets x1.2, Student gets x1.25, RP classes get x1.3; other classes get x1
  • Hunger: Starving: x0.6, Hungry: x0.9, Fine: x1.2, Nourished: x1.5
  • Gold Membership: x2
  • Boosts: Consists of Implants, Drugs, 2FA (+10%), event and Clan HQ bonuses.
    • For non-GMs, this is the EXP boost number displayed in game.
    • For GMs, GM bonus is erroneously displayed in-game as a stacking +100% bonus, so subtract the displayed EXP bonus by 100% to get the true boost number.
  • Due to rounding, you will usually gain a bit more EXP than the formula suggests.

Movement Speed[]

Sprint Time[]

Mission Scaling[]