Game has 2 types of knockback multiplier: knockback_multi, and KnockbackMultiplier in unique_parameters (weapon only displays Enhanced Knockback if it has the latter attribute). If both exists, multiply these 2 to get the final multiplier.
Damage Per Second (DPS)[]
For example: If you used values from the wraith cannon, and plugged in the entire equation.
A cleaner equation with wraith cannons values as an example 507.15*((480*6.9)/60))/(((480*6.9)/60)+(15+((124-124)*180)/100)/60)=504.864
shotTime for most cases being as following:
Attack/Firing Speed
shotTime
Theoretical
Actual
Very Slow
60
62
Slow
40
42
Average
30
32
Fast
20
22
Very Fast
7
9
Super Fast
5
7
F***ing Fast!
4.9
6.9
Ultra F***ing Fast!
2
4
Critical Pattern[]
p1Crit: Your character's total Critical stats (base + equip MC)
critFail, critSuccess: The amount of non-crit/crit attacks; weapon's critical pattern will start with critFail amount of non-crit attacks, followed by critSuccess amount of critical attacks.
weaponCrit: A specific value that can be found in the All Stats page, specific for each critical type:
Critical Type
weaponCrit
Very High
3
High
2
Average
1
Low
0.5
Very Low
0.1
Very Low (Minigun)
0.05
Zero
0
divisor: A value dependent on the value of baseCrit:
baseCrit
divisor
< 5
1
5 - 9
2
10 - 19
5
20 - 79
10
>= 80
20
Reload Time[]
p1Reload: Your character's total/cumulative reload stats (base + equip MC)
weaponReload: A specific value that can be found in the All Stats page, specific for each reload type:
Reload Type
weaponReload
Super Fast (only used by Corpse Shooter, Corpse Piercer, Corpse Erruptor, Fatman's Cryothrower)
60
Very Fast
90
Fast
120
Slow
180
Very Slow
240
Reload Time Penalty for Proficiency Deficit[]
Accuracy[]
accuracyMod is specific to each weapon. Common values are:
Accuracy Type
accuracyMod
Very High
-15
Very High (Garand)
-12
High
-8
High (Semi-Auto)
-4
Average
0
Low
8
Very Low
13
Special Values
Valkyrie MGL
3
Kraken Slayer
5
Armor[]
Layer 1: Damage Reduction Boost[]
Layer 2: Armor Absorption[]
Layer 3: Armor Endurance[]
Character[]
EXP Calculation[]
ZedExp: All zombie EXP values provided by devs are first multiplied by x0.75 before calculating EXP gain. The wiki will show EXP values after this modifier is applied.
Class: Soldier gets x0.8, Musician gets x1.2, Student gets x1.25, RP classes get x1.3; other classes get x1
For non-GMs, this is the EXP boost number displayed in game.
For GMs, GM bonus is erroneously displayed in-game as a stacking +100% bonus, so subtract the displayed EXP bonus by 100% to get the true boost number.
Due to rounding, you will usually gain a bit more EXP than the formula suggests.