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The item/enemy descriptions on this page are strictly meant for role-playing purposes. |
Implants grant bonuses similar to the way boosts do, but in a much smaller amount and are permanent as long as they are equipped in the implant section of your Inventory. These bonuses stack along with, drug boosts, clan boosts, and events. Certain implants do not add flat percentage bonuses and act as a multiplier, some of these implants include the Scavenger implant, Hunter implant, Halloween Implant, as well as the Christmas Implant. Implant bonuses do stack with one another.
Most implants cannot be bought in the Credit Shop, and must be looted. The loot rate for an implant is similar to finding a 120 proficiency weapon or armor, however, implants do not drop from bosses currently.
Elite and LE implants can be bought in the Credit Shop. Though LE ones are available for a limited time only. (This change on August 23rd, 2017. LE Implants including Genius, Haste, etcetera are now transferable and can be sold on the Market, but is not purchasable in the Credit Shop.)
Some implants will be more useful than others depending on your play style. For example, if you are a grinder you would be more interested in Damage and Experience implants than someone who enjoys looting and would benefit more from Ingenuity, Scavenger, and Hunter implants. When you are buying implants keep your play style in mind.
Weapon and Armour Chance Bonuses
Any implants that offer increased chances of finding weapons or Armour work as multipliers. An increase of 3% is actually only 3% of your current chance to find a weapon or Armour. For example, we'll use the Scavenger Implant and the South East End Zone which has a 5% (as a GM) chance to loot a weapon or Armour. Meaning 3% of 5% is .15% resulting in a 5.15% chance of looting an Armour in the SEZ.
Damage Reduction Bonuses
Damage reduction applies to any damage done to health and armour. This means the damage reduction is applied before armour damage absorption comes into play.
Level Requirements
The number or amount of implants a player can hold is restricted by level. The table below will show the level required and how many slots you have in your implant section. It is important to know that implants do not work if they are placed in your inventory.
If you are a returning player, and you notice that you have the incorrect amount of implant slots according to your level, you must level up at least one time or stat reset to get the updated amount of implant slots since this change.
Level | Implant Slots | |
---|---|---|
1 | 0 | |
15 | 1 | |
25 | 2 | |
35 | 3 | |
50 | 4 | |
65 | 5 | |
80 | 6 | |
95 | 7 | |
120 | 8 | |
145 | 9 | |
170 | 10 | |
195 | 11 | |
220 | 12 | |
245 | 13 | |
270 | 14 | |
295 | 15 | |
325 | 16 |
List of Implants
Tier 1
These implants can be looted by Gold Members in the Inner City.
Experience Implant | |
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+1% Exp Gain
Transferable Scrap Value: $62,612 |
The first implant to be made, the Experience Implant was created by scientists from all throughout Fairview in desperate times. This implant is a successor of the experience booster, incorporating itself into the neural pathways of the brain for more memory and cognitive retention, but unlike the temporary effects of its predecessor drug, it sends constant neural stimulants so long as it is implanted. For an increased effect, additional implants of the same type must be used. This implant can be looted by Gold Members. |
Rage Implant | |
+1% Damage Inflicted
Transferable Scrap Value: $62,612 |
This hostility module when surgically inserted into the spine, sends a faint but precise discharge that travels down to the adrenal glands, stimulating them to constantly produce adrenaline but inhibits metabolic withdrawal, preventing fatigue. This, in turn, enhances overall strength and the ability to withstand velocity recoil at a small amount, making the firearm trajectory more stable and pack more force. Additional Rage Implants creates synergy for a greater effect. This implant can be looted by Gold Members. |
Agility Implant | |
+0.75% Movement Speed
Transferable Scrap Value: $62,612 |
An attempt to improve upon the speed drug much like the experience drug was, the Agility Implant was at first thought to be a failure as not only was it more expensive but it also was less effective, however, further studies had shown it never dissipated from the user's body. Meaning those that participated in the experiment would gain their boost in adrenaline for over 100x longer than the drug prior to it. Proving to be more useful and worthwhile for survivors wanting an edge in outrunning the undead and faster traveling time. This implant can be looted by Gold Members. While the outpost tooltip says its speed increase is 0.8%, its actual increase in-game is still 0.75% |
Survival Implant | |
+1% Incoming Damage Reduction
Transferable Scrap Value: $62,612 |
A new breakthrough in the Secronom Bunker labs, the Survival Implant was created by scientists through isolating the genetic mutation in Titans and Bones that enabled them to develop tensile muscle, cartilage, and bone strength while at the same time, offering total mobility in combat. The Implant, once grafted, quickly fills the bloodstream with the mutagen and provides a total increase in the body's structural integrity, allowing a survivor to withstand blows that would have been more fatal. Caution must be taken, however, since the genetic strain incorporated by this method is from the N4 virus, each Implant is programmed to provide only a tiny fraction of the virus's effects that can be safely countered by the survivor's natural immunity. Should a single Implant exceed the 1% limit, the device can no longer regulate the strain, and the mutagen will begin to revert back to the original N4 strain, causing the wearer to be infected and begin transforming into a Bone or a Titan himself. Survivors who want to exceed the 1% limit would need another of the Implant with its own regulator for an increased effect. This implant can be looted by Gold Members. |
Notoriety Implant | |
+2% PvP Points Gain
Transferable Scrap Value: $62,612 |
Unlike the other implants which are used for sustenance and skill, the Notoriety Implant is a modular node that integrates a much more accurate recording of real time combat data. Back then, confirmed survivor kill records are often taken through either word of mouth claims, or pieces of alleged belongings taken from the defeated survivor. With this Implant, Outpost Record keepers will award more points through seeing the biometric information and combat data for themselves instead of taking the survivor's own word and claim, which has less credibility and points. Each Implant, however, has limited memory storage, so additional Implants will offer a wider spectrum of analysis and more PvP record points. Data collected from these Implants are observed and studied by both scientists and military tacticians, as well as live feeds for more sadistic viewers who wish to seek violent but safe entertainment. This implant can be looted by Gold Members. |
Hunter Implant | |
+3% Chance to Find Weapons
Transferable Scrap Value: $62,612 |
Believed to be the first release of the implant series created by AdminPwn's scientists, the Hunter Implant is programmed with a cognizance module that allows a survivor to visually detect slight traces of metallic alloys that are specifically incorporated into manufacturing firearms. Though the visual traces and distinct hues of the metal alloys are barely noticeable to the survivor (even more so in a desolate city or wasteland) they have a higher chance of noticing buried or hidden equipment in the rubble. Additional Hunter Implants are needed to improve weapon detection. Modifies weapon loot chance by multiplying the base loot chance by (1 + boost) Ex: In SEZ with 3 Hunter Implant and GM, chance to loot weapon is: 5% * (1 + 9%) = 5.45% This implant can be looted by Gold Members. |
Scavenger Implant | |
+3% Chance to Find Armour
Transferable Scrap Value: $62,612 |
Similar to the Hunter Implant, the Scavenger Implant is a module that can trace specific alloys that are used in various protective platings, allowing survivors a full spectrum of detection and identifying suits and armors from scrap metal and debris. Additional implants of the same caliber create a wider radius of detection. Modifies armour loot chance by multiplying the base loot chance by (1 + boost) Ex: In SEZ with 3 Scavenger Implant and GM, chance to loot armour is: 5% * (1 + 9%) = 5.45% This implant can be looted by Gold Members. |
Ingenuity Implant | |
+5% Ammo Looted
Transferable Scrap Value: $62,612 |
With the scarcity of ammunition prevalent in the outbreak, a group of former detectives and forensic experts threw their lot with the outpost engineers in manufacturing this Implant. Gunpowder ingredients and additives become visually distinct and looters who were equipped with the Implant for trial tests noticed an increased yield by finding stray bullets that fell or got misplaced from the original ammo package they found. This indirectly helped a considerable amount of survivors, with every shot counting, and each bullet found can mean the difference between life and death. This does not increase how often you loot ammunition, but how much you receive from each loot spot. This implant can be looted by Gold Members. |
Wealth Implant | |
+5% Cash Looted
Transferable Scrap Value: $62,612 |
Wealth implants are manufactured from the previous era's high-end monetary scanners. Advanced modules that can detect the security threading of legal tender and coin alloys to prevent counterfeit money from circulating among banks. With the economy virtually nonexistent, they are salvaged by some tech savvy survivors for a more practical purpose. Wealth Implants, when worn, allows a meter radius of visual enhancement, security threads from paper bills and coin alloys can be faintly seen, and multiple implants of the same effect can improve visual range, even find hidden reserves of cash through hollow walls or latches under floors, giving a near thorough sweep of a house or a corpse. This does not increase how often you loot cash, but how much you receive from each loot spot. This implant can be looted by Gold Members. |
Tier 2 (Elite)
These implants are a more improved version of the previous implants and offer more benefits. They can purchased from the Credit Shop, or looted by Gold Member players in the Wastelands.
Perception Implant | |
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+2% Exp Gain
Transferable Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.350 (250)c Scrap Value: $62,612 |
The Perception Implant is the first in a series of experimental implants made by a pre-outbreak military contractor, whose existence was only recently discovered around labs located in the Wastelands. While its initial purpose is unclear, preliminary trials has established it to be as effective as two of the existing Experience Implants at improving survivor's memory retention capability, while only taking up one implant slot. Outpost production of these implants has also been started thanks to the recovery of blueprints and machines needed to create them, though you will still need quite a bit of green stuff to actually purchase a copy. Added May 10th, 2016. |
Violence Implant | |
+2% Damage Inflicted
Transferable Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.400 (300)c Scrap Value: $62,612 |
Added May 10th, 2016. |
Hyper Implant | |
+1.5% Movement Speed
Transferable Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.400 (300)c Scrap Value: $62,612 |
Added May 10th, 2016. |
Ironskin Implant | |
+2% Incoming Damage Reduction
Transferable Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.300 (200)c Scrap Value: $62,612 |
Added May 10th, 2016. |
Salvage Implant | |
+5% Ammo Looted
+5% Cash Looted +5% Chance to Find Weapons +5% Chance to Find Armour Transferable Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.300 (200)c Scrap Value: $62,612 |
Modifies weapon/armour loot chance by multiplying the base loot chance by (1 + boost) Added May 10th, 2016. |
Tier 3 (Craftable)
These implants can crafted using materials gathered from the Inner City. They are not lootable.
Devils Implant (Craft)This item can be acquired through the in-game crafting system. | |
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+5% Incoming Damage Reduction
+5% Movement Speed Unique Implant (may only equip one) Non-Transferable Scrap Value: $40,000 |
A rather unique implant, crafted using pieces of an intact heart of a Devil Hound. Upon insertion, the user's biochemistry re-activates the heart, which begins to beat and interestingly, instead of increasing the blood pressure of the user, this smaller secondary heart increases the amount of nutrients in the user's blood through residual bloodborne chemical reactions with the N4-infected organ, encouraging the production of various hormones such as human growth hormone, testosterone, and adrenaline. Unsurprisingly, these potent chemicals have been observed to increase the user's regenerative capabilities and suspend them in a long-term low-grade state of the typical 'fight-or-flight' response. While most surviving citizens of Fairview are immune to N4 infection, scientists urge users to limit themselves to one implant each, to avoid damage to the primary heart through over-exertion. This implant was added to crafting on December 11, 2018 and made craftable on December 13, 2018. This implant cannot be found in the Inner City but its components can be obtained in the Inner City through looting and killing special Inner-City Devil Hounds that spawn at random intervals, once a day. (Wastelands' Devil Hounds will not drop a Devils Heart.) Requirements to craft: 1x Implant PCB 1x Implant Interface 1x Implant Battery 10x Devils Heart Crafting Cost: $1,000,000 |
Volatile Implant (Craft)This item can be acquired through the in-game crafting system. | |
+5% Damage Inflicted
+5% Incoming Damage Reduction Unique Implant (may only equip one) Non-Transferable Scrap Value: $29,000 |
Requirements to craft:
1x Implant PCB |
X-Perception Implant (Craft)This item can be acquired through the in-game crafting system. | |
+4% Exp Gain
Transferable Scrap Value: $62,612 |
Just like the Experience and Perception Implants, the X-Perception Implant takes the role of the forerunner in its respective generation of implants, this time being the "X-Implants" series. These implants follows a multi-core approach, which simply involves stacking three tier 2 Implants on top of each other for additional performance. Unfortunately, shoddy post-apocalypse manufacturing method almost always causes strange glitches and issues in the production of these implants, leading to them outputting only around 200% power (instead of the expected 300%) compared to the original tier 2 ones. This implant was added to crafting on August 2, 2019. This implant cannot be found in the city but its materials can be obtained in the city through looting. Requirements to craft: 1x Implant PCB 1x Implant Interface 1x Implant Battery 3x Perception Implant Crafting Cost: $1,000,000 |
X-Violence Implant (Craft)This item can be acquired through the in-game crafting system. | |
+4% Damage Inflicted
Transferable Scrap Value: $62,612 |
The tier 3 version of the Violence Implant granting additional damage. This implant was added to crafting on August 2, 2019. This implant cannot be found in the city but its materials can be obtained in the city through looting. Requirements to craft: 1x Implant PCB 1x Implant Interface 1x Implant Battery 3x Violence Implant Crafting Cost: $1,000,000 |
X-Ironskin Implant (Craft)This item can be acquired through the in-game crafting system. | |
+4% Incoming Damage Reduction
Transferable Scrap Value: $62,612 |
The tier 3 version of the Ironskin Implant granting additional damage reduction. This implant was added to crafting on August 2, 2019. This implant cannot be found in the city but its materials can be obtained in the city through looting. Requirements to craft: 1x Implant PCB 1x Implant Interface 1x Implant Battery 3x Ironskin Implant Crafting Cost: $1,000,000 |
X-Hyper Implant (Craft)This item can be acquired through the in-game crafting system. | |
+3% Movement Speed
Transferable Scrap Value: $62,612 |
The tier 3 version of the Hyper Implant granting additional speed. This implant was added to crafting on August 2, 2019. This implant cannot be found in the city but its materials can be obtained in the city through looting. Requirements to craft: 1x Implant PCB 1x Implant Interface 1x Implant Battery 3x Hyper Implant Crafting Cost: $1,000,000 |
X-Salvage Implant (Craft)This item can be acquired through the in-game crafting system. | |
+10% Ammo Looted
+10% Cash Looted +10% Chance to Find Weapons +10% Chance to Find Armour Transferable Scrap Value: $62,612 |
The tier 3 version of the Salvage Implant granting additional looting bonuses. Modifies weapon/armour loot chance by multiplying the base loot chance by (1 + boost) This implant was added to crafting on August 2, 2019. This implant cannot be found in the city but its materials can be obtained in the city through looting. Requirements to craft: 1x Implant PCB 1x Implant Interface 1x Implant Battery 3x Salvage Implant Crafting Cost: $1,000,000 |
Tier 4 (Epic)
Beginning from September 30th, 2020, these implants are sold in the Credit Shop for 1000 (800 for GM) credits. Specifically designed to address the dwindling supply of LE implants, these implants are each designed after a specific type of released LE implant (with minor differences in stats), are non-transferable, and unable to be worn together with the original LE version.
Scrutiny Implant | |
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+11% Exp Gain
+1% Damage Inflicted +1% Incoming Damage Reduction +1% Movement Speed Unique Implant (may only equip one) Cannot be used with: Data Implant Non-Transferable Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1000 (800)c Scrap Value: $29,000 |
Added September 30th, 2020 |
Ghastly Implant | |
+4% Exp Gain
+5% Incoming Damage Reduction +6% Movement Speed Unique Implant (may only equip one) Cannot be used with: Ghost Implant Non-Transferable Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1000 (800)c Scrap Value: $29,000 |
Added September 30th, 2020 |
Trinity Implant | |
+4% Exp Gain
+6% Damage Inflicted +5% Movement Speed Unique Implant (may only equip one) Cannot be used with: MoTL Implant Non-Transferable Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1000 (800)c Scrap Value: $29,000 |
Added September 30th, 2020 |
Celerity Implant | |
+11% Movement Speed
Unique Implant (may only equip one) Cannot be used with: Haste Implant Non-Transferable Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1000 (800)c Scrap Value: $29,000 |
Added September 30th, 2020 |
Lethality Implant | |
+5% Damage Inflicted
+20% PvP Points Gain Unique Implant (may only equip one) Cannot be used with: Murder Implant Non-Transferable Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1000 (800)c Scrap Value: $29,000 |
Added September 30th, 2020 |
Versatility Implant | |
+4% Exp Gain
+4% Damage Inflicted +4% Movement Speed +12% Ammo Looted +12% Cash Looted +12% Chance to Find Weapons +12% Chance to Find Armour Unique Implant (may only equip one) Cannot be used with: Jack Of All Implant Non-Transferable Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1000 (800)c Scrap Value: $29,000 |
Added September 30th, 2020 |
Mastery Implant | |
+14% Exp Gain
Unique Implant (may only equip one) Cannot be used with: Genius Implant Non-Transferable Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1000 (800)c Scrap Value: $29,000 |
Added September 30th, 2020 |
Prosperity Implant | |
+33% Ammo Looted
+27% Cash Looted +27% Chance to Find Weapons +33% Chance to Find Armour Unique Implant (may only equip one) Cannot be used with: Looter Implant Non-Transferable Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1000 (800)c Scrap Value: $29,000 |
Added September 30th, 2020 |
Mortality Implant | |
+5% Exp Gain
+6% Damage Inflicted Unique Implant (may only equip one) Cannot be used with: Havoc Implant Non-Transferable Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1000 (800)c Scrap Value: $29,000 |
Added September 30th, 2020 |
Calamity Implant | |
+11% Damage Inflicted
Unique Implant (may only equip one) Cannot be used with: Destruction Implant Non-Transferable Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1000 (800)c Scrap Value: $29,000 |
Added September 30th, 2020 |
Limited Edition
Only sold for a short amount of time, these implants can no longer be purchased. These Implants were made available, i.e. transferable and able to be sold on the Market on August 23rd, 2017
MOTL Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop. | |
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+5% Movement Speed
+5% Exp Gain +5% Damage Inflicted Cannot be used with: Trinity Implant Unique Implant (may only equip one) Transferable Scrap Value: $29,000 |
To help promote the new game Creaky Corpse was publishing, March of the Living, the MOTL Implant was given to those that purchased the game for free. This implant was only available from April 20th to April 30th in 2016. This implant cannot be looted. |
Destruction Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop. | |
+10% Damage Inflicted
Cannot be used with: Calamity Implant Unique Implant (may only equip one) Transferable Scrap Value: $29,000 |
This implant was only available from July 10th to August 10th in 2016 and was sold for 1,200 (1,000 for GMs) credits. This implant cannot be looted. |
Genius Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop. | |
+15% Exp Gain
Cannot be used with: Mastery Implant Unique Implant (may only equip one) Transferable Scrap Value: $29,000 |
This implant was only available from September 15th to October 10th in 2016 and was sold for 1,200 (1,000 for GMs) credits. This implant cannot be looted. |
Haste Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop. | |
+10% Movement Speed
Cannot be used with: Celerity Implant Unique Implant (may only equip one) Transferable Scrap Value: $29,000 |
This implant was only available from October 15th to November 10th in 2016 and was sold for 1,200 (1,000 for GMs) credits. This implant cannot be looted. |
Looter Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop. | |
+30% Ammo Looted
+30% Cash Looted +30% Chance to Find Weapons +30% Chance to Find Armour Cannot be used with: Prosperity Implant Unique Implant (may only equip one) Transferable Scrap Value: $29,000 |
This implant was only available from December 4th, 2016 to January 10th, 2017 and was sold for 1,200 (1,000 for GMs) credits. This implant cannot be looted.
|
Jack Of All Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop. | |
+3.5% Exp Gain
+3.5% Damage Inflicted +3.5% Movement Speed +15% Ammo Looted +15% Cash Looted +15% Chance to Find Weapons +15% Chance to Find Armour Cannot be used with: Versatility Implant Unique Implant (may only equip one) Transferable Scrap Value: $29,000 |
This implant was only available from February 4th, 2017 to March 10th, 2017 and was sold for 1,200 (1,000 for GMs) credits. This implant cannot be looted. |
Murder Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop. | |
+4% Damage Inflicted
+25% PvP Points Gain Cannot be used with: Lethality Implant Unique Implant (may only equip one) Transferable Scrap Value: $29,000 |
This implant was only available from March 15th, 2017 to April 10th, 2017 and was sold for 1,200 (1,000 for GMs) credits. This implant cannot be looted. |
Data Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop. | |
+12% Exp Gain
+1% Damage Inflicted +1% Incoming Damage Reduction +1% Movement Speed Cannot be used with: Scrutiny Implant Unique Implant (may only equip one) Transferable Scrap Value: $29,000 |
This implant was only available from December 13th, 2018 to January 10th, 2019 and was sold for 1,000 (800 for GMs) credits. This implant cannot be looted. |
Havoc Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop. | |
+4% Exp Gain
+7% Damage Inflicted Cannot be used with: Mortality Implant Unique Implant (may only equip one) Transferable Scrap Value: $29,000 |
This implant was only available from March 11th, 2019 to April 10th, 2019 and was sold for 1,200 (1000 for GMs) credits. This implant cannot be looted. |
Ghost Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop. | |
+7% Exp Gain
+5% Movement Speed +5% Incoming Damage Reduction Cannot be used with: Ghastly Implant Unique Implant (may only equip one) Transferable Scrap Value: $29,000 |
This implant was only available from May 9th, 2019 to June 15th, 2019 and was sold for 1,250 (1000 for GMs) credits. This implant cannot be looted. |
Golden Rabbit Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop. | |
+15% Exp Gain
+25% Ammo Looted +25% Cash Looted +25% Chance to Find Weapons +25% Chance to Find Armour Unique Implant (may only equip one) Cannot be used with: Rabbit Foot Implant Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1,200c (GM 1,000c) Scrap Value: $29,000 |
This item could only be bought from the Credit Shop for 1,200 credits (1,000 for Gold Members). It is on sale during the 2021 Easter event, from 02/04/2021 to 11/04/2021. |
Dark Pumpkin Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop. | |
+8% Damage Inflicted
+3% Incoming Damage Reduction Unique Implant (may only equip one) Cannot be used with: Golden Pumpkin Implant Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1,250c (GM 1,000c) Scrap Value: $29,000 |
This item could only be bought from the Credit Shop for 1,250 credits (1,000 for Gold Members). It is on sale during the 2021 Halloween event, from 23/10/2021 to 07/11/2021. |
Jingle Bell Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop. | |
+5% Movement Speed
+10% More Loot Spots +10% Search Speed +10% Ammo Looted +10% Cash Looted +10% Chance to Find Weapons +10% Chance to Find Armour Unique Implant (may only equip one) Cannot be used with: Snow Globe Implant Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1,250c (GM 1,000c) Scrap Value: $29,000 |
This item could only be bought from the Credit Shop for 1,250 credits (1,000 for Gold Members). It is on sale during the 2021 Christmas event, from 17/12/2021 to 05/01/2022. |
Infinya Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop. | |
+1% Exp Gain
+1% Damage Inflicted +1% Movement Speed +1% More Loot Spots +1% Search Speed +1% Ammo Looted +1% Cash Looted +1% Chance to Find Weapons +1% Chance to Find Armour Unique Implant (may only equip one) Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.150c (GM 100c) Scrap Value: $29,000 |
Thanya ~ Saw many futures, but never the past - 2019 This item could only be bought from the Credit Shop for 150 credits (100 for Gold Members). It is on sale from 01/04/2022 to 02/04/2022. |
Amber Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop. | |
+12% Damage Inflicted
Unique Implant (may only equip one) Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1,250c (GM 1,000c) Scrap Value: $29,000 |
This item could only be bought from the Credit Shop for 1,250 credits (1,000 for Gold Members). It is on sale from 14/04/2022 to 24/04/2022. |
Special
X-Dusk Implant (Dusk)This item belongs to the Dusk/X-Dusk set and can only be purchased from the Dusk Shops. | |
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+8% Exp Gain
+8% Damage Inflicted Unique Implant (may only equip one) Cannot be used with: Dawn Implant Non-Transferable Scrap Value: $29,000 |
A unique implant granting additional strength to those capable of unlocking the X-Dusk shop. This implant was added to the X-Dusk shop on November 19th, 2018. This implant cannot be found in the city but is available in the X-Dusk Shop for $30,000,000. |
Dawn Implant (Craft)This item can be acquired through the in-game crafting system. | |
+10% Exp Gain
+10% Damage Inflicted +3% Movement Speed Unique Implant (may only equip one) Cannot be used with: X-Dusk Implant Non-Transferable Scrap Value: $29,000 |
Requirements to craft:
1x X-Dusk Implant |
Seasonal
These implants were released during holiday events, they come in holiday themed gifts a player can loot off of specific holiday enemy types.
Easter Implant | |
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+1% Chance to Find Weapons
+1% Ammo Looted +1% PvP Points Gain Non-Transferable Scrap Value: $29,000 |
This implant was released for the Easter Evisceration event, it is one of the only implants that offers a mix of benefits making it well rounded. A shiny easter egg has been placed on top of it, the fact that it remains intact is a miracle. This implant can be found in an Easter Egg. This implant cannot be looted. |
Halloween Implant | |
+1% Cash Looted
+1% Ammo Looted Non-Transferable Scrap Value: $29,000 |
An implant that drops during the Halloween Havoc event that happens every year, it offers the same benefits as a Wealth and Ingenuity Implant but to a lesser extent. The evil grin of a Pumpkin Head has been placed on it, how bad could it really be? This implant can be found in a Trick Or Treat. This implant cannot be looted. |
Christmas Implant | |
+1% Chance to Find Weapons
+1% Chance to Find Armour Non-Transferable Scrap Value: $29,000 |
This implant was released for the Rage of Rudolph Christmas event, it offers the same benefits of a Hunter and Scavenger Implant but to a lesser extent. A jolly Christmas hat can be found at the top of it, perhaps to spread a little holiday spirit to those that use it. This implant can be found in a Christmas Gift. This implant cannot be looted. |
Naughty Implant (Craft)This item can be acquired through the in-game crafting system. | |
+6% Damage Inflicted
-3% Movement Speed Unique Implant (may only equip one) Cannot be used with: Nice Implant Non-Transferable Scrap Value: $29,000 |
Added December 19th, 2020 Requirements to craft: 1x Naughty List 2020 10x Christmas Implant Crafting Cost: $1,000,000 |
Nice Implant (Craft)This item can be acquired through the in-game crafting system. | |
+6% Incoming Damage Reduction
-3% Exp Gain Unique Implant (may only equip one) Cannot be used with: Naughty Implant Non-Transferable Scrap Value: $29,000 |
Added December 19th, 2020 Requirements to craft: 1x Nice List 2020 10x Christmas Implant Crafting Cost: $1,000,000 |
Rabbit Foot Implant (Craft)This item can be acquired through the in-game crafting system. | |
+10% Exp Gain
+20% Ammo Looted +20% Cash Looted +20% Chance to Find Weapons +20% Chance to Find Armour Unique Implant (may only equip one) Cannot be used with: Golden Rabbit Implant Non-Transferable Scrap Value: $29,000 |
Added 02/04/2020 Requirements to craft: 8x Silver Easter Egg Crafting Cost: $1,000,000 |
Golden Pumpkin Implant (Craft)This item can be acquired through the in-game crafting system. | |
+6% EXP Gain
+6% Movement Speed Unique Implant (may only equip one) Cannot be used with: Dark Pumpkin Implant Non-Transferable Scrap Value: $29,000 |
Added 23/10/2021 Requirements to craft: 5x Golden Pumpkin Crafting Cost: $2,000,000 |
Snow Globe Implant (Craft)This item can be acquired through the in-game crafting system. | |
+8% Loot Spots
+8% Search Speed +8% Ammo Looted +8% Cash Looted +8% Chance to Find Weapons +8% Chance to Find Armour Unique Implant (may only equip one) Cannot be used with: Jingle Bell Implant Non-Transferable Scrap Value: $29,000 |
Added 17/12/2021 Requirements to craft: 6x Golden Santa Crafting Cost: $2,000,000 |
Cat Eye Implant (Challenge)This item is a reward from a Challenge. | |
+8% Movement Speed
Unique Implant (may only equip one) Non-Transferable Scrap Value: $29,000 |
This item could only be obtained by completing the 2022 Easter challenge, available from 14/04/2022 to 24/04/2022. |