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"DescriptionRP" The item/enemy descriptions on this page are strictly meant for role-playing purposes.


Implants grant bonuses similar to the way boosts do, but in a much smaller amount and are permanent as long as they are equipped in the implant section of your Inventory. These bonuses stack along with, drug boosts, clan boosts, and events. Certain implants do not add flat percentage bonuses and act as a multiplier, some of these implants include the Scavenger implant, Hunter implant, Halloween Implant, as well as the Christmas Implant. Implant bonuses do stack with one another.

Most implants cannot be bought in the Credit Shop, and must be looted. The loot rate for an implant is similar to finding a 120 proficiency weapon or armor, however, implants do not drop from bosses currently.

Elite and LE implants can be bought in the Credit Shop. Though LE ones are available for a limited time only. (This change on August 23rd, 2017. LE Implants including Genius, Haste, etcetera are now transferable and can be sold on the Market, but is not purchasable in the Credit Shop.)

Some implants will be more useful than others depending on your play style. For example, if you are a grinder you would be more interested in Damage and Experience implants than someone who enjoys looting and would benefit more from Ingenuity, Scavenger, and Hunter implants. When you are buying implants keep your play style in mind.

Weapon and Armour Chance Bonuses

Any implants that offer increased chances of finding weapons or Armour work as multipliers. An increase of 3% is actually only 3% of your current chance to find a weapon or Armour. For example, we'll use the Scavenger Implant and the South East End Zone which has a 5% (as a GM) chance to loot a weapon or Armour. Meaning 3% of 5% is .15% resulting in a 5.15% chance of looting an Armour in the SEZ.

Damage Reduction Bonuses

Damage reduction applies to any damage done to health and armour. This means the damage reduction is applied before armour damage absorption comes into play.

Level Requirements

The number or amount of implants a player can hold is restricted by level. The table below will show the level required and how many slots you have in your implant section. It is important to know that implants do not work if they are placed in your inventory.

If you are a returning player, and you notice that you have the incorrect amount of implant slots according to your level, you must level up at least one time or stat reset to get the updated amount of implant slots since this change.

Level Implant Slots
Screenshot 127.png
1 0
15 1
25 2
35 3
50 4
65 5
80 6
95 7
120 8
145 9
170 10
195 11
220 12
245 13
270 14
295 15
325 16

List of Implants

Tier 1

These implants can be looted by Gold Members in the Inner City.

Experience Implant
Experience Implant
+1% Exp Gain
Transferable

Scrap Value: $62,612
The first implant to be made, the Experience Implant was created by scientists from all throughout Fairview in desperate times. This implant is a successor of the experience booster, incorporating itself into the neural pathways of the brain for more memory and cognitive retention, but unlike the temporary effects of its predecessor drug, it sends constant neural stimulants so long as it is implanted. For an increased effect, additional implants of the same type must be used.

This implant can be looted by Gold Members.
Rage Implant
Rage Implant
+1% Damage Inflicted
Transferable

Scrap Value: $62,612
This hostility module when surgically inserted into the spine, sends a faint but precise discharge that travels down to the adrenal glands, stimulating them to constantly produce adrenaline but inhibits metabolic withdrawal, preventing fatigue. This, in turn, enhances overall strength and the ability to withstand velocity recoil at a small amount, making the firearm trajectory more stable and pack more force. Additional Rage Implants creates synergy for a greater effect.

This implant can be looted by Gold Members.
Agility Implant
Agility Implant
+0.75% Movement Speed
Transferable

Scrap Value: $62,612
An attempt to improve upon the speed drug much like the experience drug was, the Agility Implant was at first thought to be a failure as not only was it more expensive but it also was less effective, however, further studies had shown it never dissipated from the user's body. Meaning those that participated in the experiment would gain their boost in adrenaline for over 100x longer than the drug prior to it. Proving to be more useful and worthwhile for survivors wanting an edge in outrunning the undead and faster traveling time.

This implant can be looted by Gold Members.
While the outpost tooltip says its speed increase is 0.8%, its actual increase in-game is still 0.75%
Survival Implant
Survival Implant
+1% Incoming Damage Reduction
Transferable

Scrap Value: $62,612
A new breakthrough in the Secronom Bunker labs, the Survival Implant was created by scientists through isolating the genetic mutation in Titans and Bones that enabled them to develop tensile muscle, cartilage, and bone strength while at the same time, offering total mobility in combat. The Implant, once grafted, quickly fills the bloodstream with the mutagen and provides a total increase in the body's structural integrity, allowing a survivor to withstand blows that would have been more fatal. Caution must be taken, however, since the genetic strain incorporated by this method is from the N4 virus, each Implant is programmed to provide only a tiny fraction of the virus's effects that can be safely countered by the survivor's natural immunity. Should a single Implant exceed the 1% limit, the device can no longer regulate the strain, and the mutagen will begin to revert back to the original N4 strain, causing the wearer to be infected and begin transforming into a Bone or a Titan himself. Survivors who want to exceed the 1% limit would need another of the Implant with its own regulator for an increased effect.

This implant can be looted by Gold Members.
Notoriety Implant
Notoriety Implant
+2% PvP Points Gain
Transferable

Scrap Value: $62,612
Unlike the other implants which are used for sustenance and skill, the Notoriety Implant is a modular node that integrates a much more accurate recording of real time combat data. Back then, confirmed survivor kill records are often taken through either word of mouth claims, or pieces of alleged belongings taken from the defeated survivor. With this Implant, Outpost Record keepers will award more points through seeing the biometric information and combat data for themselves instead of taking the survivor's own word and claim, which has less credibility and points. Each Implant, however, has limited memory storage, so additional Implants will offer a wider spectrum of analysis and more PvP record points. Data collected from these Implants are observed and studied by both scientists and military tacticians, as well as live feeds for more sadistic viewers who wish to seek violent but safe entertainment.

This implant can be looted by Gold Members.
Hunter Implant
Hunter Implant
+3% Chance to Find Weapons
Transferable

Scrap Value: $62,612
Believed to be the first release of the implant series created by AdminPwn's scientists, the Hunter Implant is programmed with a cognizance module that allows a survivor to visually detect slight traces of metallic alloys that are specifically incorporated into manufacturing firearms. Though the visual traces and distinct hues of the metal alloys are barely noticeable to the survivor (even more so in a desolate city or wasteland) they have a higher chance of noticing buried or hidden equipment in the rubble. Additional Hunter Implants are needed to improve weapon detection.

Modifies weapon loot chance by multiplying the base loot chance by (1 + boost)
Ex: In SEZ with 3 Hunter Implant and GM, chance to loot weapon is: 5% * (1 + 9%) = 5.45%
This implant can be looted by Gold Members.
Scavenger Implant
Scavenger Implant
+3% Chance to Find Armour
Transferable

Scrap Value: $62,612
Similar to the Hunter Implant, the Scavenger Implant is a module that can trace specific alloys that are used in various protective platings, allowing survivors a full spectrum of detection and identifying suits and armors from scrap metal and debris. Additional implants of the same caliber create a wider radius of detection.

Modifies armour loot chance by multiplying the base loot chance by (1 + boost)
Ex: In SEZ with 3 Scavenger Implant and GM, chance to loot armour is: 5% * (1 + 9%) = 5.45%
This implant can be looted by Gold Members.
Ingenuity Implant
Ingenuity Implant
+5% Ammo Looted
Transferable

Scrap Value: $62,612
With the scarcity of ammunition prevalent in the outbreak, a group of former detectives and forensic experts threw their lot with the outpost engineers in manufacturing this Implant. Gunpowder ingredients and additives become visually distinct and looters who were equipped with the Implant for trial tests noticed an increased yield by finding stray bullets that fell or got misplaced from the original ammo package they found. This indirectly helped a considerable amount of survivors, with every shot counting, and each bullet found can mean the difference between life and death.

This does not increase how often you loot ammunition, but how much you receive from each loot spot.
This implant can be looted by Gold Members.
Wealth Implant
Wealth Implant
+5% Cash Looted
Transferable

Scrap Value: $62,612
Wealth implants are manufactured from the previous era's high-end monetary scanners. Advanced modules that can detect the security threading of legal tender and coin alloys to prevent counterfeit money from circulating among banks. With the economy virtually nonexistent, they are salvaged by some tech savvy survivors for a more practical purpose. Wealth Implants, when worn, allows a meter radius of visual enhancement, security threads from paper bills and coin alloys can be faintly seen, and multiple implants of the same effect can improve visual range, even find hidden reserves of cash through hollow walls or latches under floors, giving a near thorough sweep of a house or a corpse.

This does not increase how often you loot cash, but how much you receive from each loot spot.
This implant can be looted by Gold Members.

Tier 2 (Elite)

These implants are a more improved version of the previous implants and offer more benefits. They can purchased from the Credit Shop, or looted by Gold Member players in the Wastelands.

Perception Implant
Perception Implant
+2% Exp Gain
Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.350 (250)c
Scrap Value: $62,612
The Perception Implant is the first in a series of experimental implants made by a pre-outbreak military contractor, whose existence was only recently discovered around labs located in the Wastelands. While its initial purpose is unclear, preliminary trials has established it to be as effective as two of the existing Experience Implants at improving survivor's memory retention capability, while only taking up one implant slot. Outpost production of these implants has also been started thanks to the recovery of blueprints and machines needed to create them, though you will still need quite a bit of green stuff to actually purchase a copy.

Added May 10th, 2016.
Violence Implant
Violence Implant
+2% Damage Inflicted
Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.400 (300)c
Scrap Value: $62,612

Added May 10th, 2016.
Hyper Implant
Hyper Implant
+1.5% Movement Speed
Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.400 (300)c
Scrap Value: $62,612

Added May 10th, 2016.
Ironskin Implant
Ironskin Implant
+2% Incoming Damage Reduction
Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.300 (200)c
Scrap Value: $62,612

Added May 10th, 2016.
Salvage Implant
Salvage Implant
+5% Ammo Looted
+5% Cash Looted
+5% Chance to Find Weapons
+5% Chance to Find Armour

Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.300 (200)c
Scrap Value: $62,612

Modifies weapon/armour loot chance by multiplying the base loot chance by (1 + boost)
Added May 10th, 2016.

Tier 3 (Craftable)

These implants can crafted using materials gathered from the Inner City. They are not lootable.

Devils Implant (Craft)This item can be acquired through the in-game crafting system.
Devils Implant
+5% Incoming Damage Reduction
+5% Movement Speed

Unique Implant (may only equip one)
Non-Transferable

Scrap Value: $40,000
A rather unique implant, crafted using pieces of an intact heart of a Devil Hound. Upon insertion, the user's biochemistry re-activates the heart, which begins to beat and interestingly, instead of increasing the blood pressure of the user, this smaller secondary heart increases the amount of nutrients in the user's blood through residual bloodborne chemical reactions with the N4-infected organ, encouraging the production of various hormones such as human growth hormone, testosterone, and adrenaline. Unsurprisingly, these potent chemicals have been observed to increase the user's regenerative capabilities and suspend them in a long-term low-grade state of the typical 'fight-or-flight' response. While most surviving citizens of Fairview are immune to N4 infection, scientists urge users to limit themselves to one implant each, to avoid damage to the primary heart through over-exertion.

This implant was added to crafting on December 11, 2018 and made craftable on December 13, 2018.
This implant cannot be found in the Inner City but its components can be obtained in the Inner City through looting and killing special Inner-City Devil Hounds that spawn at random intervals, once a day. (Wastelands' Devil Hounds will not drop a Devils Heart.)

Requirements to craft:
1x Implant PCB
1x Implant Interface
1x Implant Battery
10x Devils Heart


Crafting Cost: $1,000,000
Volatile Implant (Craft)This item can be acquired through the in-game crafting system.
Volatile Implant
+5% Damage Inflicted
+5% Incoming Damage Reduction

Unique Implant (may only equip one)
Non-Transferable

Scrap Value: $29,000
Requirements to craft:

1x Implant PCB
1x Implant Interface
1x Implant Battery
10x Volatile Hide

Crafting Cost: $1,000,000

X-Perception Implant (Craft)This item can be acquired through the in-game crafting system.
X-Perception Implant
+4% Exp Gain
Transferable

Scrap Value: $62,612
Just like the Experience and Perception Implants, the X-Perception Implant takes the role of the forerunner in its respective generation of implants, this time being the "X-Implants" series. These implants follows a multi-core approach, which simply involves stacking three tier 2 Implants on top of each other for additional performance. Unfortunately, shoddy post-apocalypse manufacturing method almost always causes strange glitches and issues in the production of these implants, leading to them outputting only around 200% power (instead of the expected 300%) compared to the original tier 2 ones.

This implant was added to crafting on August 2, 2019.
This implant cannot be found in the city but its materials can be obtained in the city through looting.

Requirements to craft:
1x Implant PCB
1x Implant Interface
1x Implant Battery
3x Perception Implant


Crafting Cost: $1,000,000
X-Violence Implant (Craft)This item can be acquired through the in-game crafting system.
X-Violence Implant
+4% Damage Inflicted
Transferable

Scrap Value: $62,612
The tier 3 version of the Violence Implant granting additional damage.

This implant was added to crafting on August 2, 2019.
This implant cannot be found in the city but its materials can be obtained in the city through looting.

Requirements to craft:
1x Implant PCB
1x Implant Interface
1x Implant Battery
3x Violence Implant


Crafting Cost: $1,000,000
X-Ironskin Implant (Craft)This item can be acquired through the in-game crafting system.
X-Ironskin Implant
+4% Incoming Damage Reduction
Transferable

Scrap Value: $62,612
The tier 3 version of the Ironskin Implant granting additional damage reduction.

This implant was added to crafting on August 2, 2019.
This implant cannot be found in the city but its materials can be obtained in the city through looting.

Requirements to craft:
1x Implant PCB
1x Implant Interface
1x Implant Battery
3x Ironskin Implant


Crafting Cost: $1,000,000
X-Hyper Implant (Craft)This item can be acquired through the in-game crafting system.
X-Hyper Implant
+3% Movement Speed
Transferable

Scrap Value: $62,612
The tier 3 version of the Hyper Implant granting additional speed.

This implant was added to crafting on August 2, 2019.
This implant cannot be found in the city but its materials can be obtained in the city through looting.

Requirements to craft:
1x Implant PCB
1x Implant Interface
1x Implant Battery
3x Hyper Implant


Crafting Cost: $1,000,000
X-Salvage Implant (Craft)This item can be acquired through the in-game crafting system.
X-Salvage Implant
+10% Ammo Looted
+10% Cash Looted
+10% Chance to Find Weapons
+10% Chance to Find Armour

Transferable

Scrap Value: $62,612
The tier 3 version of the Salvage Implant granting additional looting bonuses.

Modifies weapon/armour loot chance by multiplying the base loot chance by (1 + boost)
This implant was added to crafting on August 2, 2019.
This implant cannot be found in the city but its materials can be obtained in the city through looting.

Requirements to craft:
1x Implant PCB
1x Implant Interface
1x Implant Battery
3x Salvage Implant


Crafting Cost: $1,000,000

Tier 4 (Epic)

Beginning from September 30th, 2020, these implants are sold in the Credit Shop for 1000 (800 for GM) credits. Specifically designed to address the dwindling supply of LE implants, these implants are each designed after a specific type of released LE implant (with minor differences in stats), are non-transferable, and unable to be worn together with the original LE version.

Scrutiny Implant
Scrutiny Implant
+11% Exp Gain
+1% Damage Inflicted
+1% Incoming Damage Reduction
+1% Movement Speed

Unique Implant (may only equip one)
Cannot be used with:
Data Implant

Non-Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1000 (800)c
Scrap Value: $29,000

Added September 30th, 2020
Ghastly Implant
Ghastly Implant
+4% Exp Gain
+5% Incoming Damage Reduction
+6% Movement Speed

Unique Implant (may only equip one)
Cannot be used with:
Ghost Implant

Non-Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1000 (800)c
Scrap Value: $29,000

Added September 30th, 2020
Trinity Implant
Trinity Implant
+4% Exp Gain
+6% Damage Inflicted
+5% Movement Speed

Unique Implant (may only equip one)
Cannot be used with:
MoTL Implant

Non-Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1000 (800)c
Scrap Value: $29,000

Added September 30th, 2020
Celerity Implant
Celerity Implant
+11% Movement Speed
Unique Implant (may only equip one)
Cannot be used with:
Haste Implant

Non-Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1000 (800)c
Scrap Value: $29,000

Added September 30th, 2020
Lethality Implant
Lethality Implant
+5% Damage Inflicted
+20% PvP Points Gain

Unique Implant (may only equip one)
Cannot be used with:
Murder Implant

Non-Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1000 (800)c
Scrap Value: $29,000

Added September 30th, 2020
Versatility Implant
Versatility Implant
+4% Exp Gain
+4% Damage Inflicted
+4% Movement Speed
+12% Ammo Looted
+12% Cash Looted
+12% Chance to Find Weapons
+12% Chance to Find Armour

Unique Implant (may only equip one)
Cannot be used with:
Jack Of All Implant

Non-Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1000 (800)c
Scrap Value: $29,000

Added September 30th, 2020
Mastery Implant
Mastery Implant
+14% Exp Gain
Unique Implant (may only equip one)
Cannot be used with:
Genius Implant

Non-Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1000 (800)c
Scrap Value: $29,000

Added September 30th, 2020
Prosperity Implant
Prosperity Implant
+33% Ammo Looted
+27% Cash Looted
+27% Chance to Find Weapons
+33% Chance to Find Armour

Unique Implant (may only equip one)
Cannot be used with:
Looter Implant

Non-Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1000 (800)c
Scrap Value: $29,000

Added September 30th, 2020
Mortality Implant
Mortality Implant
+5% Exp Gain
+6% Damage Inflicted

Unique Implant (may only equip one)
Cannot be used with:
Havoc Implant

Non-Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1000 (800)c
Scrap Value: $29,000

Added September 30th, 2020
Calamity Implant
Calamity Implant
+11% Damage Inflicted
Unique Implant (may only equip one)
Cannot be used with:
Destruction Implant

Non-Transferable

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1000 (800)c
Scrap Value: $29,000

Added September 30th, 2020

Limited Edition

Only sold for a short amount of time, these implants can no longer be purchased. These Implants were made available, i.e. transferable and able to be sold on the Market on August 23rd, 2017

MOTL Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop.
MOTL Implant
+5% Movement Speed
+5% Exp Gain
+5% Damage Inflicted

Cannot be used with:
Trinity Implant

Unique Implant (may only equip one)
Transferable

Scrap Value: $29,000
To help promote the new game Creaky Corpse was publishing, March of the Living, the MOTL Implant was given to those that purchased the game for free.

This implant was only available from April 20th to April 30th in 2016.
This implant cannot be looted.
Destruction Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop.
Destruction Implant
+10% Damage Inflicted
Cannot be used with:
Calamity Implant

Unique Implant (may only equip one)
Transferable

Scrap Value: $29,000

This implant was only available from July 10th to August 10th in 2016 and was sold for 1,200 (1,000 for GMs) credits.
This implant cannot be looted.
Genius Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop.
Genius Implant
+15% Exp Gain
Cannot be used with:
Mastery Implant

Unique Implant (may only equip one)
Transferable

Scrap Value: $29,000

This implant was only available from September 15th to October 10th in 2016 and was sold for 1,200 (1,000 for GMs) credits.
This implant cannot be looted.
Haste Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop.
Haste Implant
+10% Movement Speed
Cannot be used with:
Celerity Implant

Unique Implant (may only equip one)
Transferable

Scrap Value: $29,000

This implant was only available from October 15th to November 10th in 2016 and was sold for 1,200 (1,000 for GMs) credits.
This implant cannot be looted.
Looter Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop.
Looter Implant
+30% Ammo Looted
+30% Cash Looted
+30% Chance to Find Weapons
+30% Chance to Find Armour

Cannot be used with:
Prosperity Implant

Unique Implant (may only equip one)
Transferable

Scrap Value: $29,000

This implant was only available from December 4th, 2016 to January 10th, 2017 and was sold for 1,200 (1,000 for GMs) credits.
This implant cannot be looted.


Jack Of All Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop.
Jack Of All Implant
+3.5% Exp Gain
+3.5% Damage Inflicted
+3.5% Movement Speed
+15% Ammo Looted
+15% Cash Looted
+15% Chance to Find Weapons
+15% Chance to Find Armour

Cannot be used with:
Versatility Implant

Unique Implant (may only equip one)
Transferable

Scrap Value: $29,000

This implant was only available from February 4th, 2017 to March 10th, 2017 and was sold for 1,200 (1,000 for GMs) credits.
This implant cannot be looted.
Murder Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop.
Murder Implant
+4% Damage Inflicted
+25% PvP Points Gain

Cannot be used with:
Lethality Implant

Unique Implant (may only equip one)
Transferable

Scrap Value: $29,000

This implant was only available from March 15th, 2017 to April 10th, 2017 and was sold for 1,200 (1,000 for GMs) credits.
This implant cannot be looted.
Data Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop.
Data Implant
+12% Exp Gain
+1% Damage Inflicted
+1% Incoming Damage Reduction
+1% Movement Speed

Cannot be used with:
Scrutiny Implant

Unique Implant (may only equip one)
Transferable

Scrap Value: $29,000

This implant was only available from December 13th, 2018 to January 10th, 2019 and was sold for 1,000 (800 for GMs) credits.
This implant cannot be looted.
Havoc Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop.
Havoc Implant
+4% Exp Gain
+7% Damage Inflicted

Cannot be used with:
Mortality Implant

Unique Implant (may only equip one)
Transferable

Scrap Value: $29,000

This implant was only available from March 11th, 2019 to April 10th, 2019 and was sold for 1,200 (1000 for GMs) credits.
This implant cannot be looted.
Ghost Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop.
Ghost Implant
+7% Exp Gain
+5% Movement Speed
+5% Incoming Damage Reduction

Cannot be used with:
Ghastly Implant

Unique Implant (may only equip one)
Transferable

Scrap Value: $29,000

This implant was only available from May 9th, 2019 to June 15th, 2019 and was sold for 1,250 (1000 for GMs) credits.
This implant cannot be looted.
Golden Rabbit Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop.
Golden Rabbit Implant
+15% Exp Gain
+25% Ammo Looted
+25% Cash Looted
+25% Chance to Find Weapons
+25% Chance to Find Armour

Unique Implant (may only equip one)
Cannot be used with:
Rabbit Foot Implant


Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1,200c (GM 1,000c)
Scrap Value: $29,000

This item could only be bought from the Credit Shop for 1,200 credits (1,000 for Gold Members). It is on sale during the 2021 Easter event, from 02/04/2021 to 11/04/2021.
Dark Pumpkin Implant (LE)This item could only be purchased for a limited amount of time from the Credit Shop.
Dark Pumpkin Implant
+8% Damage Inflicted
+3% Incoming Damage Reduction

Unique Implant (may only equip one)
Cannot be used with:
Golden Pumpkin Implant


Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1,250c (GM 1,000c)
Scrap Value: $29,000

This item could only be bought from the Credit Shop for 1,250 credits (1,000 for Gold Members). It is on sale during the 2021 Halloween event, from 23/10/2021 to 07/11/2021.

Special

X-Dusk Implant (Dusk)This item belongs to the Dusk/X-Dusk set and can only be purchased from the Dusk Shops.
X-Dusk Implant
+8% Exp Gain
+8% Damage Inflicted

Unique Implant (may only equip one)
Cannot be used with:
Dawn Implant

Non-Transferable

Scrap Value: $29,000
A unique implant granting additional strength to those capable of unlocking the X-Dusk shop.

This implant was added to the X-Dusk shop on November 19th, 2018.
This implant cannot be found in the city but is available in the X-Dusk Shop for $30,000,000.
Dawn Implant (Craft)This item can be acquired through the in-game crafting system.
Dawn Implant
+10% Exp Gain
+10% Damage Inflicted
+3% Movement Speed

Unique Implant (may only equip one)
Cannot be used with:
X-Dusk Implant

Non-Transferable

Scrap Value: $29,000
Requirements to craft:

1x X-Dusk Implant
10x Experimental Parts

Crafting Cost: $8,000,000

Seasonal

These implants were released during holiday events, they come in holiday themed gifts a player can loot off of specific holiday enemy types.

Easter Implant
Easter Implant
+1% Chance to Find Weapons
+1% Ammo Looted
+1% PvP Points Gain

Non-Transferable

Scrap Value: $29,000
This implant was released for the Easter Evisceration event, it is one of the only implants that offers a mix of benefits making it well rounded. A shiny easter egg has been placed on top of it, the fact that it remains intact is a miracle.

This implant can be found in an Easter Egg.
This implant cannot be looted.
Halloween Implant
Halloween Implant
+1% Cash Looted
+1% Ammo Looted

Non-Transferable

Scrap Value: $29,000
An implant that drops during the Halloween Havoc event that happens every year, it offers the same benefits as a Wealth and Ingenuity Implant but to a lesser extent. The evil grin of a Pumpkin Head has been placed on it, how bad could it really be?

This implant can be found in a Trick Or Treat.
This implant cannot be looted.
Christmas Implant
Christmas Implant
+1% Chance to Find Weapons
+1% Chance to Find Armour

Non-Transferable

Scrap Value: $29,000
This implant was released for the Rage of Rudolph Christmas event, it offers the same benefits of a Hunter and Scavenger Implant but to a lesser extent. A jolly Christmas hat can be found at the top of it, perhaps to spread a little holiday spirit to those that use it.

This implant can be found in a Christmas Gift.
This implant cannot be looted.
Naughty Implant (Craft)This item can be acquired through the in-game crafting system.
Naughty Implant
+6% Damage Inflicted
-3% Movement Speed
Unique Implant (may only equip one)
Cannot be used with:
Nice Implant

Non-Transferable

Scrap Value: $29,000

Added December 19th, 2020

Requirements to craft:
1x Naughty List 2020
10x Christmas Implant


Crafting Cost: $1,000,000
Nice Implant (Craft)This item can be acquired through the in-game crafting system.
Nice Implant
+6% Incoming Damage Reduction
-3% Exp Gain
Unique Implant (may only equip one)
Cannot be used with:
Naughty Implant

Non-Transferable

Scrap Value: $29,000

Added December 19th, 2020

Requirements to craft:
1x Nice List 2020
10x Christmas Implant


Crafting Cost: $1,000,000
Rabbit Foot Implant (Craft)This item can be acquired through the in-game crafting system.
Rabbit Foot Implant
+10% Exp Gain
+20% Ammo Looted
+20% Cash Looted
+20% Chance to Find Weapons
+20% Chance to Find Armour

Unique Implant (may only equip one)
Cannot be used with:
Golden Rabbit Implant

Non-Transferable

Scrap Value: $29,000

Added 02/04/2020

Requirements to craft:
8x Silver Easter Egg

Crafting Cost: $1,000,000
Golden Pumpkin Implant (Craft)This item can be acquired through the in-game crafting system.
Golden Pumpkin Implant
+6% EXP Gain
+6% Movement Speed

Unique Implant (may only equip one)
Cannot be used with:
Dark Pumpkin Implant

Non-Transferable

Scrap Value: $29,000

Added 23/10/2021

Requirements to craft:
5x Golden Pumpkin

Crafting Cost: $2,000,000
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