3D version map
This map is not a fully detailed map, it only includes a few points of interest around popular locations.
The various colored zones group areas where particular types of infected can be encountered. Note that the zombie/loot progress is best described as a gradient, meaning that the zones are not precise and zombie/loot described in the zones can also appear a few blocks earlier or later than expected.
Players who have barricaded themselves in buildings in a particular trade zone can trade with other players barricaded within that zone.
Specific Section on Map (does not include legend):
The table below gives a rough loot on the lootable items you can expect in a certain area. Keep in mind that the list is not 100% correct due to the gradient nature of the zones, and the lack of developer provided information.
Detailed Mini Map
The Detailed Map has been relocated! It can be found by clicking the link or the image below.
|3D version map before the map extension in 2016|
|This was the 3D map until January 2016 when new areas have been added to the game and the map was randomized. The zone markers should be the same, but each block layout has completely changed.|
|3D version map before the map extension in 2014|
|This was the 3D map until November 2014 when new areas have been added to the game. By now, the 'zone' borders in Fairview have changed dramatically - this map is only supposed to give a broad idea of the difficulty in each area.|
|3D version map before the map extension in 2012|
|This was the 3D map until October 2012 when new areas have been added to the game. By now, the 'zone' borders in Fairview have changed dramatically - this map is only supposed to give a broad idea of the difficulty in each area.|
2D version map
|2D version map and description.|
*Please note that 2D is no longer supported by Dead Frontier. Entering, it is playable, but you will not receive Experience or Loots. Multiplayer has been disabled as well. If you would like to play the game, please use 3D.*
The first stage of the city includes only Grey / Normal / Pale Zombies, the second includes Greys as well as Purple Zombies and Crows, the three harder stages of the city include mainly variations of the Red Zombies.
The third stage is only filled with Purple and Red Zombies, the fourth stage contains a mix of Purple, Red and Fat Red Zombies and the final and hardest fifth stage includes all kinds of Red Zombies, especially the dangerous Long-Armed Red Zombies.
Public Toilets are a pretty dirty and foul place to hang out, now even more than before the outbreak. Their tightness and small windows keep the stench in yet the zombies easily out, so they have become popular places to barricade for a short while (till either the zombies lose interest in their prey or the survivor(s) can't stand the mixture of rotten flesh, dried blood and dirty toilets anymore).
Anyway, every "X" on the Map marks a toilet entrance somewhere at that block in the Inner City. Use this information wisely, since even though it may sound horrible to some, hiding in a toilet is still better than getting eaten alive by hordes of hungry zombies.
A special point of interest within the Inner City is the crashed helicopter, located in the southeastern part of the labyrinth of streets. Judging by its last message before the crash, it was apparently damaged by a beast similar to the Behemoth. The crash was confirmed not even a day after the message was heard by the brave survivor Gregg Stevens, among others.
This mark on the map will show the exact location of the crash location, in case you want to risk your life for a peek at this unique crashed vehicle.
It is assumed that this is the helicopter that was flown in DF Night 3 at the end of the demo, and after being attacked by special zombies, it fell to the ground. Beware of green zombies if you are a low level.
The map is divided into 9 trading zones in a tic-tac-toe design. When you are selling an item it can only be purchased in the zone that you currently are in. All zones are 13 x 13 grid squares and the zone edges are marked on the map by using black instead of red borders between the blocks.
Zombie Behaviour Notes