Dead Frontier Wiki
Tag: Visual edit
Tag: Visual edit
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== Medication and Health Basics ==
 
== Medication and Health Basics ==
   
Players start with 100% health. 1 HP is lost every 60 minutes when starving (0~24% Hunger). Health will also be lost when hit by zombies or players in PvP (Player vs. Player).
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Players start with 100% health. 1 HP is lost every 60 minutes when starving (0% Hunger). Health will also be lost when hit by zombies or players in PvP (Player vs. Player).
   
 
Health (HP, Hit Points, Health Points or simply resistance to hits) is increased by adding points to [[Stats and Levels|Endurance]]. One point of endurance gives 2 HP. Endurance on armour behaves as pseudo HP. Overall it is reducing damage based on how much base health someone has that isn't on armour. This is most likely to avoid problems with wearing different endurance bonus armour(s). For simplicity's sake, 1 endurance point on armour is equivalent to 2 HP behind the scenes.
 
Health (HP, Hit Points, Health Points or simply resistance to hits) is increased by adding points to [[Stats and Levels|Endurance]]. One point of endurance gives 2 HP. Endurance on armour behaves as pseudo HP. Overall it is reducing damage based on how much base health someone has that isn't on armour. This is most likely to avoid problems with wearing different endurance bonus armour(s). For simplicity's sake, 1 endurance point on armour is equivalent to 2 HP behind the scenes.

Revision as of 03:17, 23 November 2014

Health is a common need for the well being of any survivor in a world, full of hungry zombies and aggressive humans. Keeping in mind the fact that it is not just zombie mauls to be feared, there are quite a few kinds of medication means in the city, unspoiled by the outbreak.

Medication and Health Basics

Players start with 100% health. 1 HP is lost every 60 minutes when starving (0% Hunger). Health will also be lost when hit by zombies or players in PvP (Player vs. Player).

Health (HP, Hit Points, Health Points or simply resistance to hits) is increased by adding points to Endurance. One point of endurance gives 2 HP. Endurance on armour behaves as pseudo HP. Overall it is reducing damage based on how much base health someone has that isn't on armour. This is most likely to avoid problems with wearing different endurance bonus armour(s). For simplicity's sake, 1 endurance point on armour is equivalent to 2 HP behind the scenes.

Several forms of medication exist, with varying effectiveness to restore the players health. They can be created by Scientists or found in the Inner City. When a survivor gains a level at an outpost, his / her health will be fully restored.

Health can be restored through various medical items. All medicines can now be self-administered since the update on March 15 came into effect, but all treatments will have a much better healing effect if administered by Doctors. As you level up healing will require progressively stronger treatments. Currently, you can still use items with healing levels below your character level. However, the effect is drastically reduced (Example: plasters and steri strips will restore a mere 3% health when administered on a level 11-20 character). It is much more practical to use items with a healing level equal to or higher than your character level.

To use a medical item, simply drag it from your inventory to the portrait of your character in the Inventory & Equipment screen. To hire a doctor and his services, go to the Marketplace, and search under the tab "Services - Medical". Be sure to have some money on you, as services are not free. Drag your healing item from your inventory onto the red cross, and you will be healed for 3x the regular effectiveness of the item.

Important Notes

  • The amount of health does not affect experience gains.
  • After reviving, health will be at serious if you are level 1-10, whereas characters level 11+ will revive at critical at 20%. So just watch out for damage after dying.
  • When you're in critical condition Stats are lowered by 50%.

Health Indicators

  • Healthy = 75 - 100%
  • Injured = 50 - 74%
  • Serious = 25 - 49%
  • Critical = 1 - 24%
  • DEAD = 0%
"Health"

Level 1 - 10 Medication

Plasters
Plasters
Restores 13% Health
Restores 39% Health if administered
Healing Level 10
Can be administered by Doctor Level 5+

Scrap Value: $15
More commonly known as Band-Aids. Plasters are small, cheap and common. They are easy enough to use, that even a grade schooler could figure out their function. They can be used to cover up the numerous small cuts and scratches that accumulate from a day in the field, but are not suitable for larger, more serious wounds.
Steri Strips
Steri Strips
Restores 18% Health
Restores 54% Health if administered
Healing Level 10
Can be administered by Doctor Level 5+

Scrap Value: $15
Manufactured by 3M, Steri Strips, or sterile strips as they are known in the domain, are small band aid like patches, which are used by a doctor along with a disinfecting agent to keep a wound clean and infection free.

Level 11 - 20 Medication

Antibiotics
Antibiotics
Restores 13% Health
Restores 39% Health if administered
Healing Level 20
Can be administered by Doctor Level 15+

Scrap Value: $45
Antibiotics appeared in the 20th century as a means to counter bacterial infections. Since then, they have evolved in many ways, and so they are quite common today. Most commonly found as pills, but sometimes, anti-biotics required to be inserted by syringe, and improvised concoctions mixed for greater effect need an experienced doctor.
Antiseptic Spray
Antiseptic Spray
Restores 18% Health
Restores 54% Health if administered
Healing Level 20
Can be administered by Doctor Level 15+

Scrap Value: $45
Usually used to clean wounds and prevent infections, these antiseptic sprays have found their use in healing lesser wounds of zombie intent. They are quite common and you don't have to be a technician to find out how to use them - though it's more effective in the hands of a doctor.

Level 21 - 30 Medication

Bandages
Bandages
Restores 15% Health
Restores 45% Health if administered
Healing Level 30
Can be administered by Doctor Level 25+

Scrap Value: $140
A bandage is a piece of cloth material, used either to support a medical device such as a dressing or splint, or on its own to provide support to the body. In this outbreak zone, bandages are effectively used by doctors to support broken bones and to stop large, heavily bleeding wounds.

Level 31 - 40 Medication

Morphine
Morphine
Restores 15% Health
Restores 45% Health if administered
Healing Level 40
Can be administered by Doctor Level 35+

Scrap Value: $245
Morphine is a highly potent opiate analgesic drug and is the principal active agent in opium. Like heroin, morphine acts directly on the central nervous system to relieve pain. As such, it is very strong--and although its healing power is not as high as other medication methods, it is a very powerful pain reliever, allowing a survivor to ignore the pain from their bandaged and healing wounds as they head back out into the streets.

Level 41-70 Medication

Nerotonin-2
Nerotonin-2
Restores 15% Health
Restores 45% Health if administered
Healing Level 50
Can be administered by Doctor Level 45+

Scrap Value: $505
Nerotonin-2, also known as the N2 virus, is a predecessor to the disastrous N4 virus. The N2 Virus has been reprogrammed at a genetic level, to reconstruct damaged or missing tissue on a cellular scale, regenerating even the most serious of wounds in a matter of seconds. The reprogramming of the Virus also enables it to attack any foreign pathogens or infections, effectively curing most diseases, however it will not attack healthy human cells. Naturally, this made it ineffective for the curing of cancer, so work on the N3 virus began, leading to the shattered world we live in today. However, N-2 remains one of the strongest medicines we have in the field.

Level 70+ Medication

Nerotonin 8B
Nerotonin 8B
Restores 18% Health
Restores 54% Health if administered
Healing Level 80
Can be administered by Doctor Level 75+

Scrap Value: $1605
Discovered in an abandoned medical facility that once belonged to Secronom, Nerotonin-8B has come as a breakthrough in finding the cure to the damned N-4 virus. Nerotonin-8B, or N-8B, is a special strain of modified N-2 virus, containing a mixture of characteristics that were observed in both the N-2 and N-3 viral strains. The virus is much more concentrated than the original N-2 strain. It also has been genetically engineered to respond much more rapidly and intensely to damaged tissue than its predecessor. Canisters of these viral gel capsules have therefore come as a major relief to many of Fairview's veteran survivors, who previously had to resort to multiple N-2 injections for treating serious wounds.
Steroids
Steroids
Restores 12% Health
Restores 36% Health if administered
Healing Level 80
Can be administered by Doctor Level 75+

Scrap Value: $1605
Anabolic steroids were developed in the 1930s. Prior to the outbreak, they were most commonly associated with dishonest athletes who abused them illegally in major sporting events. However, they were also medically used to stimulate bone growth and appetite, as well as to treat chronic wasting conditions (conditions that caused muscle atrophy), such as cancer and AIDS. Using them long-term or in excess was known to result in serious side effects such as high blood pressure, liver damage, and heart conditions. However, in a recent study conducted by Fort Pastor scientists, the physiological effects of the weakened N-3 virus strain (with which all survivors are inoculated) were found to allow a survivor's body to metabolize anabolic steroid compounds much more rapidly and without danger of organ damage--thus eliminating any chance of these side effects occurring. This has made steroids a popular medicine of choice for veteran survivors when treating fractured or broken bones, bruised or torn muscle tendons, and other injuries suffered at the claws of the infected.