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Energy management, the amount of threats and spaces available serve as factors that should be mentioned in while circling. Sprinting is much faster compared to walking, and having a decent amount of energy available makes it much safer for you to dodge, rush in to exploit recovering zombie, as well as fleeing if things go south. Having too many zombies and too little amount of space can complicate circling attempts, as they can greatly decrease the amount of space that you can dodge with - it is recommended to try to round the zombies into a single crowd, and then use circling tactics in a more open space to slowly this them out.
 
Energy management, the amount of threats and spaces available serve as factors that should be mentioned in while circling. Sprinting is much faster compared to walking, and having a decent amount of energy available makes it much safer for you to dodge, rush in to exploit recovering zombie, as well as fleeing if things go south. Having too many zombies and too little amount of space can complicate circling attempts, as they can greatly decrease the amount of space that you can dodge with - it is recommended to try to round the zombies into a single crowd, and then use circling tactics in a more open space to slowly this them out.
  +
  +
Melee Weapon users should exercise caution when dealing with the following type of foes:
  +
* Zombies with vomit attack are capable of outranging Melee Weapons, but also have to stand still for an extended amount of range to do so. Consider sidestepping to bait out the vomit attack and then close in from the side, instead of backpedalling like with normal enemies.
  +
  +
* While Melee Weapons are capable of killing exploding zombies without causing them to detonate, using them in team fights can still be risky due to other firearm-using players capable of blowing them up anyway. It is advised to either switch to a firearm, or fight alone in another location in these situations.
  +
  +
* Sirens pose the greatest amount of threat to Melee Weapon wielders as it is nearly impossible to eliminate one if it has spotted you from afar, and Melee Weapons are very poor at handling large crowds. If there is one with a good chance of spotting you nearby, consider using terrain to limit the chance of it spotting you, or making a beeline to it while temporarily ignoring other zombies. If a Siren spotted you and alerted nearby zombies, switching to a firearm is advisable.
   
 
=== Aggro Combat ===
 
=== Aggro Combat ===

Revision as of 02:57, 4 November 2019

Melee Weapons

Melee Weapons For Dummies

The quintessential looting weapon in the game, Melee Weapons are silent, close range weapon that do not require ammunition to use. Melee Weapons can be divided into 2 groups:

  • Blades: Characterized by having a longer reach, and an attack speed of 1 swing per second. Allows you to out-range most zombie attacks and reach important 1-crit threshold more quickly.
    • Blunts: Essentially lower-leveled Blades. They share the same reach, but only have High instead of Very High Critical Chance. This sub-category eventually disappears as weapon goes up in level.
  • Knives: Characterized by having a shorter reach, and an attack speed of 1.5 swings per second. Allows you to deal with groups of weaker enemies more quickly.

Melee Weapons' primary strength lies in their Very High Critical Chance, which is the highest critical chance possible in the game, shared by only Revolvers and late-game Rifles. Even though Melee Weapons might seems weak at first due to their weak base damage and slow attack speed, a critical hit can severely knock zombies back and inflict 5 times the amount of damage of a normal attack, allowing Melee Weapons (as well as Pistols and Rifles) to kill even end-game common zombies in as little as 1 to 2 hits. This properties is crucial to any player looking to loot efficiently, as it is important to minimize the amount of noticed zombie and eliminate any threat as quickly and cheaply as possible to maximize looting time and profit. Compared to Pistols and Rifles, Melee Weapons further emphasize the "stealth" aspect, trading DPS, overall crowd control capability and safety for the ability to kill without generating noise or spending ammunition.

Note: Melee Weapons and Chainsaws are capable of killing zombies that would otherwise explode upon being killed by a firearm (for example, the Bloat) without causing them to detonate.

Requirements

Most Melee Weapons require 79 Critical Hit to achieve the maximum critical chance of 80%, excluding a few early game Blunts that need 112 Critical Hit instead. Other stats are completely irrelevant as far as melee performance is concerned: Strength is never used by Melee Weapon, Accuracy does not effect their precision or range, and Reloading is unneeded because Melee Weapons do not run out of ammunition.

Looting/Scouting

Melee Weapons are ideal for loot runs, primarily due to two facts:

  • Low Aggro: Silent and potent, melee weapons do not generate noise that can attract enemies on screen.
    • Natural aggro spikes will still occur even when using only melee weapons, however.
  • Ammo-free Combat: Melee Weapons do not use ammo by their very nature, and so are free to employ, reducing the cost per trip and saving you valuable inventory space.
Dicap_FBT_challenge_(Street_fight_kill_an_FBT_with_a_under_level_100_chainsaw)

Dicap FBT challenge (Street fight kill an FBT with a under level 100 chainsaw)

Circling is the primary tactic for using Melee Weapons and Chainsaw against small amount of enemies in a limited amount of space, and will prove to be effective against even the most powerful of bosses, as shown in the video to the right. The tactics involves 2 steps:

  1. Dodge the zombie's attack by walking or sprinting to the side of their attack instead of backpedaling, allowing you to stay close to them for your own melee attack.
  2. While the zombie is recovering from their attack, go in and attack them, ideally in the back to facilitate further circling if the zombie is still alive.

Energy management, the amount of threats and spaces available serve as factors that should be mentioned in while circling. Sprinting is much faster compared to walking, and having a decent amount of energy available makes it much safer for you to dodge, rush in to exploit recovering zombie, as well as fleeing if things go south. Having too many zombies and too little amount of space can complicate circling attempts, as they can greatly decrease the amount of space that you can dodge with - it is recommended to try to round the zombies into a single crowd, and then use circling tactics in a more open space to slowly this them out.

Melee Weapon users should exercise caution when dealing with the following type of foes:

  • Zombies with vomit attack are capable of outranging Melee Weapons, but also have to stand still for an extended amount of range to do so. Consider sidestepping to bait out the vomit attack and then close in from the side, instead of backpedalling like with normal enemies.
  • While Melee Weapons are capable of killing exploding zombies without causing them to detonate, using them in team fights can still be risky due to other firearm-using players capable of blowing them up anyway. It is advised to either switch to a firearm, or fight alone in another location in these situations.
  • Sirens pose the greatest amount of threat to Melee Weapon wielders as it is nearly impossible to eliminate one if it has spotted you from afar, and Melee Weapons are very poor at handling large crowds. If there is one with a good chance of spotting you nearby, consider using terrain to limit the chance of it spotting you, or making a beeline to it while temporarily ignoring other zombies. If a Siren spotted you and alerted nearby zombies, switching to a firearm is advisable.

Aggro Combat

Similar to Pistols and Rifles, Melee Weapons are simply not designed for aggro combat at all due to their low DPS and knockback. In aggro situations, you would be better off trying to reach a safe space to weather the storm, finding an exit from the situation, or using another weapon altogether.

Advantages and Disadvantages

Advantages

  • Melee Weapons are the cheapest weapons to use in the game, often costing a lot less than firearms of similar proficiency level and requiring no ammunition.
  • Lack of ammunition usage also allows more free inventory slots and more profit on looting trip.
  • Melee Weapons are the least stat hungry weapon in the game, only requiring 79 Critical Hit to reach maximum potential as opposed to firearms that would invariably require a combination of Strength, Accuracy, Critical Hit and Reloading to function properly.
  • Can kill exploding zombies without causing them to explode.

Disadvantages

  • Usage requires getting near enemies, limiting killing speed and exposing the player to higher level of threats compared to firearms.
  • Reduced effectiveness in multiplayer fights, as other players can accidentally detonate certain zombies with firearms, as well as cause the horde to move unpredictably.
  • Several zombie attacks are capable of outranging Melee Weapons, such as Brutes' and Irradiated Long Arms' pukes.
    • Knives in particular are disadvantaged in this regard, often getting outranged by the common Long Arms in later areas.
  • Lowest DPS of all weapon types.

List of Melee Weapons

Fists
Fists
Slow Attack Speed
Average Accuracy
Very Low Critical Chance

Avg. Damage per Second: 1 (2)
Damage per Hit: 0.67 (3.35)
Hit(s) per Second: 1.5

Scrap Value: $N/A
Enhance Price: $N/A
When completely out of ammunition, and devoid of any melee weapons, survivors are often forced to take on the undead with their bare fists as weapons. While some individuals feel that using those against the undead is more honorable or makes them feel more empowered in a fight, it is never wise to let yourself fall back on clenched fists as your only defense.

Players with no melee weapons, and no firearm with matching ammunition equipped will automatically default to Fists as their main weapon.
Fire Poker
Fire Poker
Very Slow Attack Speed
Average Accuracy
High Critical Chance

Avg. Damage per Second: 2.8 (11.76)
Damage per Hit: 2.8 (14)
Hit(s) per Second: 1

Scrap Value: $50 ($ 100)
Enhance Price: $1,000
Normally used to adjust and move logs in a fireplace, the fire poker has become a commonly used weapon in desperate times by taking advantage of its needle-like hook and slightly sharpened point. It's suggested to aim for your enemies' eye sockets, as it easily bends otherwise.
Baseball Bat
Baseball Bat
Very Slow Attack Speed
Average Accuracy
High Critical Chance

Avg. Damage per Second: 2.8 (11.76)
Damage per Hit: 2.8 (14)
Hit(s) per Second: 1

Scrap Value: $50 ($ 100)
Enhance Price: $1,000
A lightweight bat once used to send baseballs flying, is now frequently used as a club against weaker infected. The Baseball Bat is one of the first go-to weapons for early survivors, as it is silent and found in most households.
Pen Knife
Pen Knife
Slow Attack Speed
Average Accuracy
Very High Critical Chance

Avg. Damage per Second: 3.3 (13.86)
Damage per Hit: 2.2 (11)
Hit(s) per Second: 1.5

Scrap Value: $50 ($ 100)
Enhance Price: $1,000
The pen knife is a small blade designed for basic everyday use, such as opening packages and cutting paper. Cheap and common, it is indeed a last resort weapon for those who run out of ammunition and have no other melee weapons. Needless to say, this weapon is not ideal for poking holes in zombies.

Every new survivor at Nastya's Holdout receives one of these for self-defense and training.
Hunting Knife
Hunting Knife
Slow Attack Speed
Average Accuracy
Very High Critical Chance
5 Melee Required

Avg. Damage per Second: 3.3 (13.86)
Damage per Hit: 2.2 (11)
Hit(s) per Second: 1.5

Scrap Value: $63 ($ 126)
Enhance Price: $3,500
Once used for preparing wild game for dinner after a successful hunt, the Hunting Knife is now being employed to protect the wielder from becoming dinner. Its surprisingly sharp blade still fares well against the infected and other survivors if needed.
Chef Knife
Chef Knife
Slow Attack Speed
Average Accuracy
Very High Critical Chance

Avg. Damage per Second: 4.2 (17.64)
Damage per Hit: 2.8 (14)
Hit(s) per Second: 1.5

Scrap Value: $50 ($ 100)
Enhance Price: $1,000
A kitchen tool usually used for preparing different meats and chopping vegetables, can also be used as a weapon by Chefs and other survivors in a pinch. This weapon brings a whole new meaning to Hell's Kitchen.

The Chef class starts with an untradable Chef Knife. This "used" version only does 3.93 (16.51) DPS.
Cricket Bat
Cricket Bat
Very Slow Attack Speed
Average Accuracy
High Critical Chance
10 Melee Required

Avg. Damage per Second: 4 (16.8)
Damage per Hit: 4 (20)
Hit(s) per Second: 1

Scrap Value: $100 ($ 200)
Enhance Price: $6,000
A deceptively powerful and light melee weapon. Originally used in the English sport of cricket, any undead caught on the business end of this weapon will get a proper British beating.

Thought to be a tribute to the movie "Shaun of the Dead".


Golf Club
Golf Club
Very Slow Attack Speed
Average Accuracy
High Critical Chance
10 Melee Required

Avg. Damage per Second: 5.8 (24.36)
Damage per Hit: 5.8 (29)
Hit(s) per Second: 1

Scrap Value: $100 ($ 200)
Enhance Price: $6,000
Usually used to throw golf balls into sand or water a few hundred meters away, the golf club is a good weapon for an aspiring zombie golfer. The hard metal on the golf club is capable of smashing in rotting skulls.

Modified on October 11th, in 2008 to require 10 Melee Skill instead of 5.
Fire Axe
Fire Axe
Very Slow Attack Speed
Average Accuracy
Very High Critical Chance
15 Melee Required

Avg. Damage per Second: 5.8 (24.36)
Damage per Hit: 5.8 (29)
Hit(s) per Second: 1

Scrap Value: $163 ($ 326)
Enhance Price: $8,500
Used by firefighters to smash through the wreckage to rescue trapped fire victims, the fire axe is built for reliability and damage.

The Fireman class starts with an untradable damaged Fire Axe. This "used" version only does 4 (16.8) DPS and has a scrap value of $ 50.
Combat Knife
Combat Knife
Slow Attack Speed
Average Accuracy
Very High Critical Chance
15 Melee Required

Avg. Damage per Second: 5.1 (21.42)
Damage per Hit: 3.4 (17)
Hit(s) per Second: 1.5

Scrap Value: $163 ($ 326)
Enhance Price: $9,000
A lightweight military standard blade usually used as a last resort in the army, combat knives are still useful once you run out of ammo. Its light weight allows it to be carried with ease, and it's sharp edges are useful for slashing the infected.

Modified on October 11th, in 2008 to require 15 Melee Skill instead of 10.
Bowie Knife
Bowie Knife
Slow Attack Speed
Average Accuracy
Very High Critical Chance
20 Melee Required

Avg. Damage per Second: 6.9 (28.98)
Damage per Hit: 4.6 (23)
Hit(s) per Second: 1.5

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.10 (8)c
Scrap Value: $450 ($ 900)
Enhance Price: $11,000
A large fighting knife renamed after 19th-century American frontiersman, James Bowie. It's rugged and has a simple design inspired many other combat knives designers. A common misconception is that James Bowie designed it.
Iron Pipe
Iron Pipe
Very Slow Attack Speed
Average Accuracy
High Critical Chance
20 Melee Required

Avg. Damage per Second: 7 (29.4)
Damage per Hit: 7 (35)
Hit(s) per Second: 1

Scrap Value: $450 ($ 900)
Enhance Price: $11,000
A surprisingly powerful and useful pipe made of strong, durable iron. Once a common sight in street fights between gangs, it remains a cheap, yet effective weapon.

Modified on October 11th, in 2008 to require 20 Melee Skill instead of 10.
Nail Bat
Nail Bat
Very Slow Attack Speed
Average Accuracy
High Critical Chance
25 Melee Required

Avg. Damage per Second: 6.4 (26.88)
Damage per Hit: 6.4 (32)
Hit(s) per Second: 1

Scrap Value: $675 ($ 1,350)
Enhance Price: $13,500
Just a bat with some nails in it. Getting these nails stuck into zombies will easily become your favorite pastime.

Modified on October 11th, in 2008 to require 25 Melee Skill instead of 20.
Razor
Razor
Slow Attack Speed
Average Accuracy
Very High Critical Chance
30 Melee Required

Avg. Damage per Second: 7.53 (31.63)
Damage per Hit: 5.02 (25.1)
Hit(s) per Second: 1.5

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.10 (8)c
Scrap Value: $950 ($ 1,900)
Enhance Price: $16,000
Replaced by newer, safer razors, the classic straight razor was usually used to cut facial hair without drawing a drop of blood. Now people use it to draw as much blood as possible from the infected.

Added October 11th, 2008.
Crowbar
Crowbar
Very Slow Attack Speed
Average Accuracy
High Critical Chance
35 Melee Required

Avg. Damage per Second: 8.2 (34.44)
Damage per Hit: 8.2 (41)
Hit(s) per Second: 1

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.10 (8)c
Scrap Value: $1,275 ($ 2,500)
Enhance Price: $18,500
Designed to open doors, crates, and to lift objects, the crowbar is now used to pry zombies' jaws off and rip them away, or to smash their skulls and bones to pieces.

Modified on October 11th, in 2008 to require 35 Melee Skill instead of 25.
Scalpel
Scalpel
Slow Attack Speed
Average Accuracy
Very High Critical Chance
40 Melee Required

Avg. Damage per Second: 8.7 (36.54)
Damage per Hit: 5.8 (29)
Hit(s) per Second: 1.5

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.30 (25)c
Scrap Value: $1,650 ($ 3,300)
Enhance Price: $21,000
An exceedingly sharp tool typically used in hospitals for precise incisions into soft flesh to save human lives. Now these knives continue to save human lives by killing the zombified population. Interestingly, the tip contains small amounts of diamond, the world's hardest natural resource, for extra strength and durability.

Added October 11th, 2008.
Kris
Kris
Slow Attack Speed
Average Accuracy
Very High Critical Chance
50 Melee Required

Avg. Damage per Second: 10.5 (44.1)
Damage per Hit: 7 (35)
Hit(s) per Second: 1.5

Scrap Value: $2,550 ($ 5,100)
Enhance Price: $26,000
An unusual type of dagger from Indonesia and the Philippines, the kris serves as both a weapon and spiritual object. Some survivors love the style of this weapon, others simply enjoy its origin and rarity, but all of them agree that a kris is a useful zombie killer.

Added October 11th, 2008.
Shovel
Shovel
Very Slow Attack Speed
Average Accuracy
Very High Critical Chance
50 Melee Required

Avg. Damage per Second: 10.6 (44.52)
Damage per Hit: 10.6 (53)
Hit(s) per Second: 1

Scrap Value: $2,550 ($ 5,100)
Enhance Price: $26,000
Once used to bury the dead, the shovel is now used as a weapon to banish them from this Earth. Undertakers everywhere have discovered that their job is a lot less monotonous now.

Added October 11th, 2008.
Trench Knife
Trench Knife
Slow Attack Speed
Average Accuracy
Very High Critical Chance
60 Melee Required

Avg. Damage per Second: 12.3 (51.66)
Damage per Hit: 8.2 (41)
Hit(s) per Second: 1.5

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.30 (25)c
Scrap Value: $5,450 ($ 10,900)
Enhance Price: $31,000
Designed for smashing through helmets and stabbing opponents in the tight conditions of trench warfare, the trench knife was supposed to be a devastating last ditch weapon in the carnage of WWI, but was manufactured at the end of the war and became popular among the paratroopers and Marines of the US. military during WWII. That popularity remains undiminished, as survivors make use of these blades to puncture the skulls of the infected.

Thought to be a tribute to "The Zombie Survival Guide" written by Max Brooks.
Modified on October 11th, in 2008 to require 60 Melee Skill instead of 40.
Wood Axe
Wood Axe
Very Slow Attack Speed
Average Accuracy
Very High Critical Chance
70 Melee Required

Avg. Damage per Second: 13 (54.6)
Damage per Hit: 13 (65)
Hit(s) per Second: 1

Scrap Value: $7,400 ($ 14,800)
Enhance Price: $36,000
A large, heavy axe formerly used to chop wood and now used to chop limbs. With a much thicker and sharper blade than a Fire Axe, this weapon is perfect for cutting down the infected.

Modified on October 11th, in 2008 to require 70 Melee Skill instead of 10.
Machete
Machete
Very Slow Attack Speed
Average Accuracy
Very High Critical Chance
70 Melee Required

Avg. Damage per Second: 13 (54.6)
Damage per Hit: 13 (65)
Hit(s) per Second: 1

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.30 (25)c
Scrap Value: $7,400 ($ 14,800)
Enhance Price: $36,000
A long, cheap and deadly blade of Latin American design which is very effective for clearing vegetation and zombies alike. Being the most classical zombie decapitator, this weapon is a popular choice within experienced zombie hunter circles.

Modified on October 11th, in 2008 to require 70 Melee Skill instead of 60.
Kukri
Kukri
Slow Attack Speed
Average Accuracy
Very High Critical Chance
80 Melee Required

Avg. Damage per Second: 14.1 (59.22)
Damage per Hit: 9.4 (47)
Hit(s) per Second: 1.5

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.100 (75)c
Scrap Value: $9,650 ($ 19,300)
Enhance Price: $41,000
A sharp blade used by Nepalese and Indian warriors for centuries, both as a tool and weapon of war. Functionally a small machete, the kukri is a powerful and extremely durable blade. Once feared by British raiding parties, it is now an excellent tool for slicing up whatever comes your way in the city. The powerful and exceedingly sharp blade of this weapon can easily slice right through thick flesh and bone.

Added October 11th, 2008.
Sabre
Sabre
Very Slow Attack Speed
Average Accuracy
Very High Critical Chance
80 Melee Required

Avg. Damage per Second: 15.4 (64.68)
Damage per Hit: 15.4 (77)
Hit(s) per Second: 1

Scrap Value: $9,650 ($ 19,300)
Enhance Price: $41,000
Based on the European and American cavalry sabres used until the late 19th century as a slashing weapon for horseback riders. A former sign of high-ranking soldiers, the sabre is a devastating weapon, despite its light weight.
Sledge Hammer
Sledge Hammer
Very Slow Attack Speed
Average Accuracy
Very High Critical Chance
90 Melee Required

Avg. Damage per Second: 15.4 (64.68)
Damage per Hit: 15.4 (77)
Hit(s) per Second: 1

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.100 (75)c
Scrap Value: $12,200 ($ 24,400)
Enhance Price: $46,000
A very heavy and powerful hammer that was once commonly sold in hardware stores and used for construction work. It is capable of spreading force over a large area of impact to inflict maximum damage, leaving your foes' skulls a nice red slush. Weighing in on a hefty 15-pounds, this particular brand of Sledge Hammer is typically only used by those with a lot of strength or a lot of experience in melee.

Added October 11th, 2008.
Battle Axe
Battle Axe
Very Slow Attack Speed
Average Accuracy
Very High Critical Chance
100 Melee Required

Avg. Damage per Second: 17.2 (72.24)
Damage per Hit: 17.2 (86)
Hit(s) per Second: 1

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.150 (100)c
Scrap Value: $20,050 ($ 40,100)
Enhance Price: $51,000
An elaborate European style fighting axe meant originally for smashing through shields and light armour. Stolen from the local museum and sometimes found at weapon collector's homes, the Battle Axe is a rare and powerful last line defense weapon against the zombies.

Modified on October 11th, in 2008 to require 100 Melee Skill instead of 60.
Katana
Katana
Very Slow Attack Speed
Average Accuracy
Very High Critical Chance
100 Melee Required

Avg. Damage per Second: 17.2 (72.24)
Damage per Hit: 17.2 (86)
Hit(s) per Second: 1

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.150 (100)c
Scrap Value: $20,050 ($ 40,100)
Enhance Price: $51,000
A legendary blade of Japanese design renowned for its deadly precision as well as the incredible amount of time and skill needed to forge a flawless Katana. A well-forged Katana's unique pentagonal curved blade is able to slice through human and zombie bones with ease, making it a powerful weapon against any creature, alive or undead. The best Katanas are called "Five Body Blades," because they can supposedly slice through 5 human-sized torsos in one swing.
Amputator (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable.
Amputator
Very Slow Attack Speed
Average Accuracy
Very High Critical Chance

Avg. Damage per Second: 19 (79.8)
Damage per Hit: 19 (95)
Hit(s) per Second: 1

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1,250 (1,000)c
Scrap Value: $50 ($ 100)
Enhance Price: $1,000
A strange, scythe-like blade. Most of those who see it laugh about its perceived awkwardness to wield. It is... but lops off heads and limbs like no tomorrow. Guess why it got its nickname.

Tribute to "Dracula II: Ascension"
This weapon could only be bought from the Credit Shop for 1,250 credits (1,000 for Gold Members). It was on sale from July 21st, 2009 until August 21st, 2009.
Doom Cane (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable.
Doom Cane
Very Slow Attack Speed
Average Accuracy
High Critical Chance
100 Melee Skill Required

Avg. Damage per Second: 20.2 (84.84)
Damage per Hit: 20.2 (101)
Hit(s) per Second: 1

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1,000 (800)c
Scrap Value: $20,050 ($ 40,100)
Enhance Price: $51,000
An over-sized candy cane that is as delicious as it is deadly. Sharp nails protrude from every angle of the head of this tasty treat, and it is rumoured to be stronger than the legendary Katana and more fearsome than the mighty battleaxe.

This weapon could only be bought from the Credit Shop for 1,000 credits (800 for Gold Members). It was on sale from December 15th, 2009 until January 1st, 2010.
Wakizashi
Wakizashi
Slow Attack Speed
Average Accuracy
Very High Critical Chance
105 Melee Required

Avg. Damage per Second: 20.4 (85.68)
Damage per Hit: 13.6 (68)
Hit(s) per Second: 1.5

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.300 (200)c
Scrap Value: $22,100 ($ 44,200)
Enhance Price: $53,500
The wakizashi (meaning "side insertion") is a traditional Japanese sword with a shōtō blade between 30 and 60 centimetres (12 and 24 in), with an average of 46 cm (18 in). It is similar to but shorter than a katana, and usually shorter than the kodachi ("small sword"). The wakizashi was usually worn together with the katana by the samurai or swordsmen of feudal Japan. When worn together the pair of swords were called daishō, which translates literally as "large and small". The katana was often called the sword or the long sword and the wakizashi the companion sword. Being smaller and sleeker than the Katana, the Wakizashi is ideal for slipping in and hitting the weak or undefended body parts of the infected.

Added May 15th, 2011.
Titanium Blades (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable.
Titanium Blades
Average Attack Speed
Average Accuracy
Very High Critical Chance

Avg. Damage per Second: 21.2 (89.04)
Damage per Hit: 10.6 (53)
Hit(s) per Second: 2

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1,000 (800)c
Scrap Value: $50 ($ 100)
Enhance Price: $1,000
The only dual-wielding item in Dead Frontier, originally known as the Forsaken Blades and later the Forsaken Titanium Blades (prior to January 10th, 2011).

Prior to January 10, 2011, the copies of these blades could only be purchased for 4,000 credits via support ticket. These copies were named "Forsaken Titanium Blades".
On January 10th, 2011, these blades have been renamed to "Titanium Blades" and along with the Rebellion, were added to the Credit Shop.
This weapon cannot be looted in the Inner City.
Nodachi
Nodachi
Very Slow Attack Speed
Average Accuracy
Very High Critical Chance
110 Melee Skill Required

Avg. Damage per Second: 21.4 (89.88)
Damage per Hit: 21.4 (107)
Hit(s) per Second: 1

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.300 (200)c
Scrap Value: $24,250 ($ 48,500)
Enhance Price: $56,000
A nodachi is a large two-handed Japanese sword. Nodachi approximately translates to "field sword". However, some have suggested that the meaning of "nodachi" is roughly the same as ōdachi meaning "large/great sword". A confusion between the terms has nearly made "nodachi" synonymic with the very large "ōdachi". Thus, while the original use of the term may have been to refer to any type of long battlefield sword (daitō), including the tachi, it is frequently misapplied to any type of over-sized Japanese sword. Etymology aside, this is the ultimate weapon for bifurcating zombies en masse.

Added May 15th, 2011.
Dusk Kris (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable.
Dusk Kris
Slow Attack Speed
Average Accuracy
Very High Critical Chance
50 Melee Required
Non-Transferable

Avg. Damage per Second: 30.3 (127.26)
Damage per Hit: 20.2 (101)
Hit(s) per Second: 1.5

Scrap Value: $2,550 ($ 5,100)
Enhance Price: $26,000
A flame-shaped blade of Indonesian origin, forged by AdminPwn himself only for the most dedicated survivors.

This weapon cannot be found in the city but is available in the Dusk Shop for $50,000 $100,000.
Added May 15th, 2008.
Dusk Razor (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable.
Dusk Razor
Very Slow Attack Speed
Average Accuracy
Very High Critical Chance
100 Melee Required
Non-Transferable

Avg. Damage per Second: 29.8 (125.16)
Damage per Hit: 29.8 (149)
Hit(s) per Second: 1

Scrap Value: $40,050 ($ 80,100)
Enhance Price: $51,000
The Dusk Razor is a strange and powerful falchion-like blade. It appears to be made of an unknown metal, allowing it to remain relatively lightweight and comfortable, especially in the heat of combat. This rare and powerful monster of a blade is only forged by AdminPwn himself on demand, and even then only if it is earned, for the most dedicated survivors.

This weapon cannot be found in the city but is available in the Dusk Shop for $150,000 $300,000.
Added May 15th, 2008.
Corpse Crusher (LE)This item could only be purchased for a limited amount of time from the Credit Shop.
Corpse Crusher
Very Slow Attack Speed
Average Accuracy
Very High Critical Chance
110 Melee Required

Avg. Damage per Second: 25.6 (107.52)
Damage per Hit: 25.6 (128)
Hit(s) per Second: 1

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.950 (750)c
Scrap Value: $48,500 ($ 97,000)
Enhance Price: $56,000
This deadly and mysterious hammer/tomahawk hybrid weapon is made from the flesh and the bones of the infected. It seems this weapon is the most dangerous & destructive of them all, able to completely pulverize an infected's skull into so much gore. Take extreme caution when using this deadly instrument, or you may just end up crushing your own skull.

This weapon could only be bought from the Credit Shop for 950 credits (750 for Gold Members). It was on sale from June 25th, 2012 until July 25th, 2012. This weapon is skinned after the Sledge Hammer.
Spiker
Spiker
Very Slow Attack Speed
Average Accuracy
Very High Critical Chance
120 Melee Skill Required

Avg. Damage per Second: 27.4 (115.08)
Damage per Hit: 27.4 (137)
Hit(s) per Second: 1

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1,000 (800)c
Scrap Value: $28,850 ($ 57,700)
Enhance Price: $61,000
This weapon is a throwback to one of the more curious weapons of the Middle Ages -- the halberd. Halberds were essentially large battle axes with a long spike on the top of the shaft--which was used like a spear to stab enemies--and another thickened, wider spike on the opposite side of the axe-blade for smashing through armor and shields. Creative blacksmiths have crafted this modern version of the halberd by adding several spikes to the top and base of the axe-blade -- hence its name, "Spiker".

Added February 18th, 2013.
Sharktail (LE)This item could only be purchased for a limited amount of time from the Credit Shop.
Sharktail
Very Slow Attack Speed
Average Accuracy
Very High Critical Chance
120 Melee Skill Required

Avg. Damage per Second: 31 (130.2)
Damage per Hit: 31 (155)
Hit(s) per Second: 1

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.2,000 (1,500)c
Scrap Value: $28,850 (57,700)
Enhance Price: $61,000
No one knows just what the outpost Blacksmiths had in mind when they designed this weapon. A strange combination of axe and scythe, the weapon doesn't seem to be based on any known weapon in recorded history. However, the perplexity it induced among survivors when first unveiled has quickly been dispelled -- the Sharktail has been found to be a devastating weapon in the hands of a survivor with proper melee expertise. The twin blades attached to the weapon's forked head slice through bone and flesh almost effortlessly. This weapon definitely gives a new meaning to the phrase "sharks in the water"...

This weapon could only be bought from the Credit Shop for 2,000 credits (1,500 for Gold Members). It was on sale from January 15th, 2014, until February 10th, 2014.
Dual Blade
Dual Blade
Very Slow Attack Speed
Average Accuracy
Very High Critical Chance
120 Melee Skill Required

Avg. Damage per Second: 33.4 (140.28)
Damage per Hit: 33.4 (167)
Hit(s) per Second: 1

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.2,000 (1,750)c
Scrap Value: $28,850 (57,700)
Enhance Price: $61,000
The Dual Blade was the result of one innovative survivor who took an interest in modifying his weapons. Desiring a sword that could cut through infected with both sides of the blade, the survivor managed to weld together a couple of broken sword blades he found in an outpost scrapyard. Testing his weapon, he made an interesting discovery-- the longer blade, taken from a Katana, was more effective at cutting through the armor of mutants such as Bones, while the shorter blade, taken from a Wakizashi, was more effective at cutting through fat and muscle tissue such as that found on Brutes. After demonstrating the performance of the unique sword to a group of blacksmiths, they quickly set about constructing copies of this versatile sword.

Added November 6th, 2014.
X-Dusk Kris (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable.
X-Dusk Kris
Slow Attack Speed
Average Accuracy
Very High Critical Chance
120 Melee Required
Non-Transferable

Avg. Damage per Second: 35.7 (149.94)
Damage per Hit: 23.8 (119)
Hit(s) per Second: 1.5

Scrap Value: $28,850 (57,700)
Enhance Price: $61,000
Not much is known about the X-Dusk equipment, what makes them stronger than their previous set is a mystery to everyone.

This weapon cannot be found in the city but is available in the X-Dusk Shop for $500,000.
Added October 8th, 2015.
X-Dusk Razor (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable.
X-Dusk Razor
Very Slow Attack Speed
Average Accuracy
Very High Critical Chance
120 Melee Required
Non-Transferable

Avg. Damage per Second: 41.8 (175.56)
Damage per Hit: 41.8 (209)
Hit(s) per Second: 1

Scrap Value: $28,850 (57,700)
Enhance Price: $61,000
Not much is known about the X-Dusk equipment, what makes them stronger than their previous set is a mystery to everyone.

This weapon cannot be found in the city but is available in the X-Dusk Shop and Clan Dusk Shop for $1,500,000.
Added October 8th, 2015.
Gut Splitter (LE)This item could only be purchased for a limited amount of time from the Credit Shop.
Gut Splitter
Slow Attack Speed
Average Accuracy
Very High Critical Chance
120 Melee Skill Required

Avg. Damage per Second: 42 (176.4)
Damage per Hit: 28 (140)
Hit(s) per Second: 1.5

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1,500 (1,250)c
Scrap Value: $28,850 ($ 57,700)
Enhance Price: $61,000
In the continuing efforts of Fairview's blacksmiths to make use of scrapped equipment for crafting new weapons, the Gut Splitter is one of the more unique weapons to emerge. Crafted from one of the blades of an old battle axe, the Gut Splitter is very similar to a Chinese wind-and-fire wheel in functional design. You can expect to get your hands extremely bloody if you use one-- the Gut Splitter's simplistic design is a beauty.

This weapon could only be bought from the Credit Shop for 1,500 credits (1,250 for Gold Members). It was on sale from January 15th, 2015 until February 10th, 2015.
X-Hammer
X-Hammer
Very Slow Attack Speed
Average Accuracy
Very High Critical Chance
120 Melee Skill Required

Avg. Damage per Second: 46.6 (195.72)
Damage per Hit: 46.6 (233)
Hit(s) per Second: 1

Since the earliest days of the outbreak, the Sledge Hammer was considered a highly powerful melee weapon against the undead. However, as the N4 virus continued to produce stronger and stronger mutations, even the mighty sledge hammer reached a point where its effectiveness fell short. Crafty engineers decided to drastically improve its damage potential by giving it a medieval makeover. The hammer head itself was completely reforged into a hollow, beveled container of heat-treated steel which was then filled with molten lead, making the hammer much heavier and giving it much more force behind each swing. The ends of the hammer head were additionally reshaped into tapered vertical wedges, dramatically increasing its potential to split infected bony armor clean open on impact. Finally, the wooden shaft was reinforced with steel banding that was then heat-treated to strengthen it. The resulting weapon from this process is more like a maul than anything else, and was christened the X-Hammer.

This weapon was added to crafting on March 8th, 2019.
This weapon cannot be found in the city but its materials can be obtained in the city through looting and killing special inner city Devil Hounds that spawn once every few days. (Wastelands Devil Hounds will not drop a Devils Heart.)

Requirements to craft:
1x Sledge Hammer
1x X-Hammer Blueprint
5x X-Hammer Parts
3x Devils Heart


Crafting Cost: $2,000,000
Santa's Slayer (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable.
Santa's Slayer
Fast Attack Speed
Average Accuracy
Very High Critical Chance
120 Melee Skill Required
Non-Transferable

Avg. Damage per Second: 46.2 (194.4)
Damage per Hit: 15.4 (77)
Hit(s) per Second: 3

Scrap Value: $28,850 ($ 57,700)
Enhance Price: $61,000
A redesigned and more powerful version of the Kris, created by Santa for his Elf Commando's. This weapon's design and parts were spread public from the lost Christmas Gifts held by the infected Reindeer who were transporting them elsewhere; how Santa was able to make the Kris even deadlier and still keep its shape however, is a complete mystery.

This weapon was added to crafting on December 23rd, 2018.
This weapon cannot be found in the city but its materials can be obtained by finding them in seasonal Christmas Gifts.

Requirements to craft:
1x Santa's Grip
1x Santa's Blade


Crafting Cost: $50,000
Bloody Machete
Bloody Machete
Slow Attack Speed
Average Accuracy
Very High Critical Chance
50 Melee Skill Required
Non-Transferable

Avg. Damage per Second: 55.5 (233.1)
Damage per Hit: 37 (185)
Hit(s) per Second: 1.5

Scrap Value: $2,550 ($5,100)
Enhance Price: $26,000

Added 10/29/2019 for the Halloween Havoc event.

Requirements to craft:
1x Machete
1x Pamela's Heart
3x Innocent Blood

Crafting Cost: $1,500,000