Dead Frontier Wiki

About PvP

PvP, short for Player vs Player, is a feature in the game that allows players to fight other players.

PvP does not have any game-implemented bonuses, currently, it's just for sport, fun and duels. Killing a player in the Arena grants you PvP Points - a level 1-44 kill grants 20 points, and a level 45+ grants 40. PvP Points can be further boosted by Implants and Clan Boosts, and caps at 80 points per kill. Killing players outside the Arena does not grant any PvP Points.

Top Player Killer of the Week is the most commonly sought after title, for it grants access to the Elite Shop (as does Top Survivor of the Week), and comes with some bragging rights. Only those in the first place and the largest amount of PVP points each week will gain access to the Elite Shop.

As of January 19th, 2016 dying in PvP in the Inner City and Wastelands no longer causes players to lose their TS score.

Clan Wars

During a clan war, most clans will want to fight it out directly in-game. These clans often compete to solve a dispute and to prove who's clan is stronger, or to win Top PvP Clan for a set of rewards.

Note that guilds cannot be challenged to a war or wage it on another. 

Free For All Combat

Free-for-All (FFA) PvP is a system where individual players engage one another in combat without any teams. Currently, all PvP is technically FFA, however, it is possible to PvP with teams unofficially, but there will be friendly fire, however, since the 'Clan System' innovation, any member in your clan, that you kill, you will not receive points from. As of January 19th, 2016 players in the same Clan HQ will not have friendly fire within the Wastelands.

Melee in PvP

In the past, Melee Weapons and Chainsaws were given bonus damage in PvP as compensation for their inferior range. As of this moment however, this is no longer the case; Melee Weapons and Chainsaws do as much damage against players as they do against zombies.

Arena Combat

On January 4, 2011 an arena was added to all outposts. When a player dies they still respawn with a 2:00-minute timer (except Gold Members which have a 5 second timer), but respawn with the same amount of health and armor before entering the arena. On top of that, if the player dies with cash on him/her, no cash will be lost, However, any Ammo you use will not be regained on respawning. Dying in the arena does not affect Top Survivor.

As of December 3rd, 2015 the arena rotates between 5 maps. These maps rotate on a daily basis and consist of a Warehouse, Secronom Bunker, Hospital, Police Station, and the original arena map.

Arena applies the following caps on stat boosts, to limit the amount of advantage a player using Limited Edition Implants can acquire:

  • Damage: +60%
  • Speed: +35%
  • Damage Reduction: +30%

To leave the Arena, you must make your way to one of the two green arrow exits (if you can). Getting hit by anyone will apply a Combat Tag status on you for 5 seconds, which will prevent you from leaving the Arena.

Important: ALL the outposts are linked together via the arena, however, they are separated by LEVEL into 3 different arena instance, 1-15, 16-30, 31+. Meaning 'it does not make a difference' if you camp at Nastya's Holdout or at Fort Pastor as the arena is level based.

You can not open your inventory in arena or go AFK. 

Inner City Combat

When you die in Inner City/Wasteland by PvP, your death causes you to lose your cash and respawn at low HP like normally, but you won't lose your EXP/Top Survivor score. You can use cars and buildings as cover in PVP, but grenades are a favored weapon as they can shoot over such obstacles.

PvP in the Inner City/Wasteland does not reward any PvP point.