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Ins and Outs of Shotguns

In Dead Frontier, Shotguns are the weaker, yet more efficient version of machine guns. While their raw output is meager compared to even Sub-Machine Guns, Shotguns are often considered to be a mainstay for the cost-conscious survivor due to their respectable crowd control power and cost efficiency.

Every well-aimed shotgun pellet adds up to the total damage per shot, but then again you could also do very little damage if too few pellets hit the target. Shotgun damage is noted as (Damage per Pellet) x (Pellets per Shot) = Damage, so for example, the Washington 870 with 3.3 x 8 damage can do up to 26.4 damage per shot. Due to the small pellets of the buckshot, versus the larger bullets of other firearms, shotguns cannot score a critical hit.

Shotgun blasts have an additional spread for their buckshot, whose spread degree depends on the shotgun in question; this value can be viewed in the shotgun statistics section. Accuracy does not decrease this buckshot spread, but instead simply centers the placement of the shot.

Types of Shotguns

There are many different types of shotguns - ranging from break-action to pump-action to semi-automatic to lever-action etc, but in Dead Frontier, the shotguns are simply categorized by their fire rate. The four types of shotguns are:

  • Single Shot: Only represented by the Mancini M1 and the Highlander, the two first shotgun available in the game. Only one shot per second.
  • Pump-action: Starting at Washington 870, pump-action shotguns are available for almost all levels of proficiency, all the way to the 120 proficiency Ace Barrel and X-Mannberg. Scoring 1.5 shots per second, these offer a good choice for crowd control in experienced hands.
  • Semi-automatic: Includes, but is not limited to the Sega-20, Sweeper and Biforce C7. Scores two shot per second; makes for an average crowd control in semi-experienced hands.
  • Fully-automatic: Includes, but is not limited to USAN-12, AA-12 and Dusk Striker. Firing 3 times per second, these offer the best crowd control of all shotgun types.

While other ammunitions' caliber types are simply measured in milimeters or inches (higher numbers are better), shotgun shells measurement uses the "gauge" system that represents more powerful cartridge with a lower number:

  • 20 gauge
  • 16 gauge
  • 12 gauge
  • 10 gauge

This is caused by the diameter of the shotgun's barrel - the lower the gauge number, the larger the barrel. Quoted from Wikipedia: Gauge is determined from the weight of a solid sphere of lead that will fit the bore of the firearm, and is expressed as the multiplicative inverse of the sphere's weight as a fraction of a pound (e.g., a 1⁄12th pound ball fits a 12-gauge bore. Obviously - a larger barrel allows for larger pellets and more gunpowder to be fired at once, this is why larger barreled shotguns do more damage.

Requirements

Shotguns are one of the few weapons that have a high strength requirement. The first shotgun available, the Mancini M1, requires 10 shotgun proficiency points to use. The Police Officer class also starts out with a Mancini M1 Shotgun, along with 25 shells. From the third shotgun onwards, there is a strength requirement, usually close to the proficiency requirement.

Reloading is helpful after agility and stats for other weapons are satisfactory, constant fire with 100+ reloading will keep zombies at bay and save your life on many occasions. While accuracy does not help tighten the buckshot spread, it does center the placement of the shot; an accuracy stat of about 80-100 should provide comfortable handling for shotguns against even far away targets.

Looting/Scouting

Generating a significant amount of aggro with each blast, shotguns are a poor choice if you are trying to avoid large numbers of zombies. To maximize their effectiveness, you will want to utilize the following tips:

  • Wait until the zombie is at point-blank range. This ensures that every pellet will strike.
  • If you are trying to get somewhere and a zombie blocks your path, a point-blank blast can push them out of the way.
  • While usage of shotgun during looting should be overall limited, ammo conservation should not be part of your concern at all. Shotguns are known to have the cheapest, most generous and longest-lasting ammunition type of all weapons in the game, so even a stack of shotgun shells should be able to last through the entire looting trip.

Aggro Combat

Shotguns are primarily utilized as self-defense instead of grinding weapons during aggro situations. While shotguns offer a lot of advantages such as extremely high knockback, passable accuracy, cheap maintenance cost and ease of use, as well as reduced overkill damage due to spare pellets passing through the original target, their severely limited DPS severely limits their overall potential and discourages players from using them to grind for an extended amount of time.

  • Shotguns pairs well Explosives to form an effective, cost efficient grinding setup: Explosives provide the DPS that Shotgun lacks, while Shotgun provides the knockback that Explosives do not have.

Advantages and Disadvantages

Advantages

  • Extremely high knockback, comparable to Miniguns.
  • Good accuracy compared to other crowd control weapons, even with little accuracy investment.
  • Shotguns require no critical hit due to them not having a crit chance.
  • Shotgun shells are the most generously available type of ammunition, with prices for them being always significantly cheaper than handguns and rifle ammunition of similar proficiency level.
  • If a zombie is killed, the pellets will pass through the zombie and hit the ones behind it, minimizing overkill damage and increasing crowd control.

Disadvantages

  • Highest chance of causing aggro spikes, even higher than Rifle-caliber Machine Guns.
  • Shotguns have overall very poor DPS potential, frequently losing to even Pistols or Rifles of similar proficiency level.

List of Shotguns

The scrap values in brackets indicate the scrap price with Master Crafted (MC) items.

Mancini M1
Mancini M1
20 Gauge Ammo
3 Round Capacity
Slow Reload Speed
Very Slow Attack Speed
Average Accuracy
Zero Critical Chance
10 Shotgun Skill Required

Avg. Damage per Second: 16.65Theoretical: 17.2
Avg. DPS @ 124 Reloading: 15.41Theoretical: 15.88
Damage per Hit: 2.15 x 8 = 17.2
Hit(s) per Second: 0.968Theoretical: 1 Hit(s) per Second
Buckshot Spread: 21°

Avg. KB Power per Second: 8.096Theoretical: 8.364
Avg. KBPS @ 124 Reloading: 7.492Theoretical: 7.721
KB Power per Hit: 1.046 x 8 = 8.364
Hit(s) per Second: 0.968Theoretical: 1 Hit(s) per Second
Buckshot Spread: 21°

Scrap Value: $150 (MC $300)
Enhance Price: $6,000
Real Name: Benelli M1 Super 90
The Mancini M1 is a semi-automatic shotgun manufactured by Benelli Armi S.P.A. It is available in several versions for civilian, law enforcement and military use. It features the proprietary Benelli recoil system, known for its reliability and easy maintenance. Unfortunately for the good people of Fairview, their police departments used a three-shell-capacity twenty-gauge version, trading away stopping power and ammo capacity for ease of handling.

Weapon Type: Single Shot
The Police Officer class starts with an untradeable "Mancini Shotgun", as their backup shotgun, which has a scrap value of $ 50.
Highlander
Highlander
16 Gauge Ammo
2 Round Capacity
Slow Reload Speed
Very Slow Attack Speed
Average Accuracy
Zero Critical Chance
20 Shotgun Skill Required

Avg. Damage per Second: 25.56Theoretical: 26.4
Avg. DPS @ 124 Reloading: 22.8Theoretical: 23.47
Damage per Hit: 3.3 x 8 = 26.4
Hit(s) per Second: 0.968Theoretical: 1 Hit(s) per Second
Buckshot Spread: 21°

Avg. KB Power per Second: 9.61Theoretical: 9.928
Avg. KBPS @ 124 Reloading: 8.573Theoretical: 8.825
KB Power per Hit: 1.241 x 8 = 9.928
Hit(s) per Second: 0.968Theoretical: 1 Hit(s) per Second
Buckshot Spread: 21°

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.10c (GM 5c)
Scrap Value: $850 (MC $1,700)
Enhance Price: $11,000
Real Name: Stoeger Uplander
The Highlander is a double barreled shotgun manufactured by Stoeger Industries. It is based on a traditional English shotgun design and is a civilian shotgun primarily used for hunting wildfowl and for skeet shooting - needless to say, against zombie craniums, it's a tad lacking. Tally-ho!

Weapon Type: Single Shot
Washington 870
Washington 870
16 Gauge Ammo
4 Round Capacity
Slow Reload Speed
Slow Attack Speed
Average Accuracy
Zero Critical Chance
30 Strength Required
30 Shotgun Skill Required

Avg. Damage per Second: 37.73Theoretical: 39.6
Avg. DPS @ 124 Reloading: 34.63Theoretical: 36.21
Damage per Hit: 3.3 x 8 = 26.4
Hit(s) per Second: 1.429Theoretical: 1.5 Hit(s) per Second
Buckshot Spread: 21°

Avg. KB Power per Second: 14.187Theoretical: 14.892
Avg. KBPS @ 124 Reloading: 13.024Theoretical: 13.616
KB Power per Hit: 1.241 x 8 = 9.928
Hit(s) per Second: 1.429Theoretical: 1.5 Hit(s) per Second
Buckshot Spread: 21°

Scrap Value: $1,850 (MC $3,700)
Enhance Price: $16,000
Real Name: Remington 870
The Washington Model 870 is a U.S. made pump-action shotgun manufactured by Remington Arms Company, Inc. It is widely used by the public for target shooting, hunting, and self-defense. It is also commonly used by U.S. law enforcement agencies as well as military groups such as Special Operations Command units of the U.S. Marine Corps, the U.S. Army, and the U.S. Navy. Unsurprisingly, Fairview PD had a fair amount of these shotguns in their arsenal.

Weapon Type: Pump Action
Sega-20
Sega-20
20 Gauge Ammo
8 Round Capacity
Slow Reload Speed
Average Attack Speed
Average Accuracy
Zero Critical Chance
30 Strength Required
45 Shotgun Skill Required

Avg. Damage per Second: 40.31Theoretical: 43
Avg. DPS @ 124 Reloading: 38.08Theoretical: 40.47
Damage per Hit: 2.15 x 10 = 21.5
Hit(s) per Second: 1.875Theoretical: 2 Hit(s) per Second
Buckshot Spread: 21°

Avg. KB Power per Second: 19.603Theoretical: 20.91
Avg. KBPS @ 124 Reloading: 18.518Theoretical: 19.68
KB Power per Hit: 1.046 x 10 = 10.455
Hit(s) per Second: 1.875Theoretical: 2 Hit(s) per Second
Buckshot Spread: 21°

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.15c (GM 10c)
Scrap Value: $4,100 (MC $8,200)
Enhance Price: $16,000
Real Name: Saiga 20K
No relation to the video game company, a firearms manufacturer pumped out a fully American version of the rather popular Russian Saiga-20k - such a shame that pre-outbreak regulations left survivors with only a tiny 8 round box magazine. It's almost as good as the real deal.

Weapon Type: Semi-Automatic
Added October 11th, 2008.
Chester 1300
Chester 1300
12 Gauge Ammo
4 Round Capacity
Slow Reload Speed
Slow Attack Speed
Average Accuracy
Zero Critical Chance
30 Strength Required
35 Shotgun Skill Required

Avg. Damage per Second: 50.87Theoretical: 53.4
Avg. DPS @ 124 Reloading: 46.7Theoretical: 48.82
Damage per Hit: 4.45 x 8 = 35.6
Hit(s) per Second: 1.429Theoretical: 1.5 Hit(s) per Second
Buckshot Spread: 21°

Avg. KB Power per Second: 16.422Theoretical: 17.238
Avg. KBPS @ 124 Reloading: 15.076Theoretical: 15.76
KB Power per Hit: 1.437 x 8 = 11.492
Hit(s) per Second: 1.429Theoretical: 1.5 Hit(s) per Second
Buckshot Spread: 21°

Scrap Value: $2,500 (MC $5,000)
Enhance Price: $18,500
Real Name: Winchester 1300 Camp Defender
A now obsolete pump-action shotgun manufactured by the Winchester Repeating Arms Co. Doesn't stop wannabe cowboys from using it against the undead.

Weapon Type: Pump Action
Added October 11th, 2008.
Washington 1100
Washington 1100
12 Gauge Ammo
5 Round Capacity
Slow Reload Speed
Slow Attack Speed
Average Accuracy
Zero Critical Chance
40 Strength Required
40 Shotgun Skill Required

Avg. Damage per Second: 50.87Theoretical: 53.4
Avg. DPS @ 124 Reloading: 47.48Theoretical: 49.67
Damage per Hit: 4.45 x 8 = 35.6
Hit(s) per Second: 1.429Theoretical: 1.5 Hit(s) per Second
Buckshot Spread: 21°

Avg. KB Power per Second: 16.422Theoretical: 17.238
Avg. KBPS @ 124 Reloading: 15.327Theoretical: 16.035
KB Power per Hit: 1.437 x 8 = 11.492
Hit(s) per Second: 1.429Theoretical: 1.5 Hit(s) per Second
Buckshot Spread: 21°

Scrap Value: $3,250 (MC $6,500)
Enhance Price: $21,000
Real Name: Remington 1100
The Washington 1100 is a gas-operated semi-automatic shotgun, popular among waterfowlers and clay target shooters. It's a step up from the previous skeet-shooters but is nothing compared to the military shotguns below.

Weapon Type: Pump Action
WALL 500
WALL 500
12 Gauge Ammo
6 Round Capacity
Slow Reload Speed
Slow Attack Speed
Average Accuracy
Zero Critical Chance
40 Strength Required
45 Shotgun Skill Required

Avg. Damage per Second: 50.87Theoretical: 53.4
Avg. DPS @ 124 Reloading: 48.01Theoretical: 50.26
Damage per Hit: 4.45 x 8 = 35.6
Hit(s) per Second: 1.429Theoretical: 1.5 Hit(s) per Second
Buckshot Spread: 21°

Avg. KB Power per Second: 16.422Theoretical: 17.238
Avg. KBPS @ 124 Reloading: 15.499Theoretical: 16.224
KB Power per Hit: 1.437 x 8 = 11.492
Hit(s) per Second: 1.429Theoretical: 1.5 Hit(s) per Second
Buckshot Spread: 21°

Scrap Value: $4,100 (MC $8,200)
Enhance Price: $23,500
Real Name: FORT-500
The WALL-500 shotgun is a conventional pump-action shotgun developed by Scientific and Production Organization Fort. It has a steel receiver and plastic or wooden furniture with all versions having barrels with removable choke tubes. The same choke interface on police guns allows for installation of cup-type launchers intended to fire tear gas grenades.

Weapon Type: Pump Action
Added October 11th, 2008.
SPSA 12
SPSA 12
12 Gauge Ammo
9 Round Capacity
Slow Reload Speed
Slow Attack Speed
Average Accuracy
Zero Critical Chance
40 Strength Required
50 Shotgun Skill Required

Avg. Damage per Second: 50.87Theoretical: 53.4
Avg. DPS @ 124 Reloading: 48.93Theoretical: 51.26
Damage per Hit: 4.45 x 8 = 35.6
Hit(s) per Second: 1.429Theoretical: 1.5 Hit(s) per Second
Buckshot Spread: 21°

Avg. KB Power per Second: 16.422Theoretical: 17.238
Avg. KBPS @ 124 Reloading: 15.795Theoretical: 16.548
KB Power per Hit: 1.437 x 8 = 11.492
Hit(s) per Second: 1.429Theoretical: 1.5 Hit(s) per Second
Buckshot Spread: 21°

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.15c (GM 10c)
Scrap Value: $5,050 (MC $10,100)
Enhance Price: $26,000
Real Name: Franchi SPAS-12
The SPSA-12 was designed in the late 1970s by the Italian company Luigi Franchi Spa as a special purpose, military and police close combat weapon. It can be switched between gas operated self-loading mode and manually operated pump mode. While being obsolete, the SPAS is still liked by many survivors, both for its look, and its numerous appearances in video games and movies. Despite no longer being produced and having some odd design choices, the Fairview Police Department had a large number of them before production stopped.

Weapon Type: Pump Action
Added October 11th, 2008.
Mannberg 500
Mannberg 500
12 Gauge Ammo
12 Round Capacity
Slow Reload Speed
Slow Attack Speed
Average Accuracy
Zero Critical Chance
50 Strength Required
60 Shotgun Skill Required

Avg. Damage per Second: 57.24Theoretical: 60.08
Avg. DPS @ 124 Reloading: 55.58Theoretical: 58.26
Damage per Hit: 4.45 x 9 = 40.05
Hit(s) per Second: 1.429Theoretical: 1.5 Hit(s) per Second
Buckshot Spread: 21°

Avg. KB Power per Second: 18.475Theoretical: 19.393
Avg. KBPS @ 124 Reloading: 17.941Theoretical: 18.805
KB Power per Hit: 1.437 x 9 = 12.929
Hit(s) per Second: 1.429Theoretical: 1.5 Hit(s) per Second
Buckshot Spread: 21°

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.15c (GM 10c)
Scrap Value: $10,850 (MC $21,700)
Enhance Price: $31,000
Real Name: Mossberg 500 Persuader
The Mannberg 500 is a shotgun manufactured by O.F. Mossberg & Sons. Rather than a single model, the 500 is really a series of widely varying hammerless, pump action repeaters, all of which share the same basic receiver and action, but differ in bore size, barrel length, choke options, as well as stock and forearm materials. Intended for use in harsh and dirty conditions, the Model 500 series is designed to be easy to clean and maintain. Perfect for the rugged zombie hunter.

Weapon Type: Pump Action
Sweeper
Sweeper
12 Gauge Ammo
12 Round Capacity
Slow Reload Speed
Average Attack Speed
Average Accuracy
Zero Critical Chance
80 Strength Required
80 Shotgun Skill Required

Avg. Damage per Second: 75.09Theoretical: 80.1
Avg. DPS @ 124 Reloading: 72.27Theoretical: 76.9
Damage per Hit: 4.45 x 9 = 40.05
Hit(s) per Second: 1.875Theoretical: 2 Hit(s) per Second
Buckshot Spread: 21°

Avg. KB Power per Second: 24.241Theoretical: 25.857
Avg. KBPS @ 124 Reloading: 23.33Theoretical: 24.823
KB Power per Hit: 1.437 x 9 = 12.929
Hit(s) per Second: 1.875Theoretical: 2 Hit(s) per Second
Buckshot Spread: 21°

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.75c (GM 50c)
Scrap Value: $19,250 (MC $38,500)
Enhance Price: $41,000
Real Name: Protecta (Also known as Armsel Striker)
The Sweeper is a redesign of the Armsel Striker/Protecta, being a 12-shot revolver-type shotgun first made in Rhodesia and designed specifically for riot control and military combat. Classified as a destructive device in the USA and thus an uncommon weapon, its use was generally limited to various criminal organizations in Fairview and the odd police station. With the resulting zombie outbreak, however, this weapon has shown up more often in the hands of experienced zombie hunters.

Weapon Type: Semi-Automatic
The name of this weapon was changed from 'Street Sweeper' on January 24th, in 2010.
Corpse Blaster (LE)This item could only be purchased for a limited amount of time from the Credit Shop.
Corpse Blaster
12 Gauge Ammo
30 Round Capacity
Slow Reload Speed
Slow Attack Speed
Average Accuracy
Zero Critical Chance
50 Strength Required
100 Shotgun Skill Required

Avg. Damage per Second: 96.03Theoretical: 100.8
Avg. DPS @ 124 Reloading: 94.9Theoretical: 99.56
Damage per Hit: 5.6 x 12 = 67.2
Hit(s) per Second: 1.429Theoretical: 1.5 Hit(s) per Second
Buckshot Spread: 36°

Avg. KB Power per Second: 27.986Theoretical: 29.376
Avg. KBPS @ 124 Reloading: 27.656Theoretical: 29.013
KB Power per Hit: 1.632 x 12 = 19.584
Hit(s) per Second: 1.429Theoretical: 1.5 Hit(s) per Second
Buckshot Spread: 36°

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1,000c (GM 800c)
Scrap Value: $40,050 (MC $80,100)
Enhance Price: $51,000
A mysterious shotgun, crafted from the remains of the undead themselves. This weapon possesses great power, rumored to come from the souls of slain infected. One of its more gruesome details is in the infected human skull affixed to the base of the receiver-- the lower jaw is connected to the gun's bolt-interlock safety catch, requiring a survivor to actually open the skull's mouth in order to open or close the bolt, and to access the uniquely placed loading port. Its extra long barrel appears to be reinforced by the skull and spinal column of a "hellhound"-- one of the monstrous infected dogs that once prowled Fairview's streets in the initial outbreak, suspected to be the ancestor or prior form of the modern Flesh Hound. Some survivors claim that the gun's shots even sounds somewhat like the snarling bark of the "hellhound".

Weapon Type: Pump Action
This weapon could only be bought from the Credit Shop for 1,000 credits (800 for Gold Members). It was on sale from October 15th, 2010 until November 15th, 2010.
USAN-12
USAN-12
12 Gauge Ammo
20 Round Capacity
Slow Reload Speed
Fast Attack Speed
Average Accuracy
Zero Critical Chance
100 Strength Required
100 Shotgun Skill Required

Avg. Damage per Second: 97.08Theoretical: 106.8
Avg. DPS @ 124 Reloading: 93.88Theoretical: 102.94
Damage per Hit: 4.45 x 8 = 35.6
Hit(s) per Second: 2.727Theoretical: 3 Hit(s) per Second
Buckshot Spread: 21°

Avg. KB Power per Second: 31.339Theoretical: 34.476
Avg. KBPS @ 124 Reloading: 30.306Theoretical: 33.23
KB Power per Hit: 1.437 x 8 = 11.492
Hit(s) per Second: 2.727Theoretical: 3 Hit(s) per Second
Buckshot Spread: 21°

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.250c (GM 200c)
Scrap Value: $40,050 (MC $80,100)
Enhance Price: $51,000
Real Name: Daewoo USAS-12
Originally made and designed by Daewoo Precision Industries, the USAN-12 is a fully automatic combat shotgun made to provide sustained fire in close-combat situations. The USAS-12 is a gas-operated, selective-fire weapon which is designed to provide sustained firepower in close-combat scenarios. It accepts detachable 10-round box magazines or 20-round drum magazines, and is equally effective at killing powerful zombies as well as hostile, well-equipped humans.

Weapon Type: Fully Automatic
Painshot 10
Painshot 10
10 Gauge Ammo
18 Round Capacity
Slow Reload Speed
Slow Attack Speed
Average Accuracy
Zero Critical Chance
100 Strength Required
120 Shotgun Skill Required

Avg. Damage per Second: 115.75Theoretical: 121.5
Avg. DPS @ 124 Reloading: 113.5Theoretical: 119.02
Damage per Hit: 6.75 x 12 = 81
Hit(s) per Second: 1.429Theoretical: 1.5 Hit(s) per Second
Buckshot Spread: 36°

Avg. KB Power per Second: 31.338Theoretical: 32.895
Avg. KBPS @ 124 Reloading: 30.728Theoretical: 32.224
KB Power per Hit: 1.828 x 12 = 21.93
Hit(s) per Second: 1.429Theoretical: 1.5 Hit(s) per Second
Buckshot Spread: 36°

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.750c (GM 600c)
Scrap Value: $57,650 (MC $115,300)
Enhance Price: $61,000
The Painshot 10 came about due to the desire of several gunsmiths to find some way to make use of damaged or worn-out shotguns they found in each Outpost's Yard. Eventually, they found a way to modify the intact parts they extracted from these shotguns so that they could be fitted interchangeably with each other. After some experimentation, the Painshot 10 was developed, becoming the first 10-gauge shotgun to be used by survivors. While it does have more than a few weaknesses, it'll still keep the infected at bay while in the Inner City.

Weapon Type: Pump Action
Added February 18th, 2013.
AA-12
AA-12
12 Gauge Ammo
32 Round Capacity
Slow Reload Speed
Fast Attack Speed
Average Accuracy
Zero Critical Chance
100 Strength Required
110 Shotgun Skill Required

Avg. Damage per Second: 115.4Theoretical: 126.95
Avg. DPS @ 124 Reloading: 112.99Theoretical: 124.04
Damage per Hit: 5.29 x 8 = 42.32
Hit(s) per Second: 2.727Theoretical: 3 Hit(s) per Second
Buckshot Spread: 21°

Avg. KB Power per Second: 34.452Theoretical: 37.901
Avg. KBPS @ 124 Reloading: 33.733Theoretical: 37.033
KB Power per Hit: 1.579 x 8 = 12.634
Hit(s) per Second: 2.727Theoretical: 3 Hit(s) per Second
Buckshot Spread: 21°

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.500c (GM 400c)
Scrap Value: $48,450 (MC $96,900)
Enhance Price: $56,000
The Auto Assault-12 (AA-12), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The current 2005 version has been developed over 18 years since the patent was sold to Military Police Systems, Inc. The original design was the basis of several later weapons, including the USAS-12 combat shotgun. It is fed from either a 32-shell drum magazine or an 8-shell box magazine. Uncommon in other automatic shotguns, the AA-12 fires from an open bolt, a feature more commonly found in sub machine guns and heavy and squad level machine guns.

Weapon Type: Fully Automatic
Added May 15th, 2011.
Biforce C7 (LE)This item could only be purchased for a limited amount of time from the Credit Shop.
Biforce C7
10 Gauge Ammo
22 Round Capacity
Slow Reload Speed
Average Attack Speed
Average Accuracy
Zero Critical Chance
100 Strength Required
120 Shotgun Skill Required

Avg. Damage per Second: 131.18Theoretical: 139.92
Avg. DPS @ 124 Reloading: 128.44Theoretical: 136.81
Damage per Hit: 5.83 x 12 = 69.96
Hit(s) per Second: 1.875Theoretical: 2 Hit(s) per Second
Buckshot Spread: 36°

Avg. KB Power per Second: 37.599Theoretical: 40.106
Avg. KBPS @ 124 Reloading: 36.815Theoretical: 39.215
KB Power per Hit: 1.671 x 12 = 20.053
Hit(s) per Second: 1.875Theoretical: 2 Hit(s) per Second
Buckshot Spread: 36°

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.2,000c (GM 1,500c)
Scrap Value: $57,650 (MC $115,300)
Enhance Price: $61,000
Designed as a double barrel pump-action shotgun, the Biforce C7 is capable of keeping up with full auto shotguns by literally loading and firing 2 shells per operation. Initial testing found that sustained firing of 10-gauge ammunition heated the barrels enough to potentially injure the shooter, so cannibalized barrel shrouds from scrapped M60s were installed alongside the entire length of the weapon. The Biforce was a weird and clumsy creation with frequent complaints about its awkward reloading method and brisk recoil from firing 2 shells at once, which might be why it was ultimately discontinued.

Weapon Type: Semi-Automatic
This weapon could only be bought from the Credit Shop for 2,000 credits (1,500 for Gold Members). It was on sale from October 15th, 2013 until November 10th, 2013.
Dusk Striker (Dusk)This item belongs to the Dusk/X-Dusk set and can only be purchased from the Dusk Shops.
Dusk Striker
12 Gauge Ammo
120 Round Capacity
Fast Reload Speed
Fast Attack Speed
Average Accuracy
Zero Critical Chance
100 Strength Required
110 Shotgun Skill Required
Non-transferable

Avg. Damage per Second: 134.71Theoretical: 148.2
Avg. DPS @ 124 Reloading: 133.95Theoretical: 147.28
Damage per Hit: 6.18 x 8 = 49.4
Hit(s) per Second: 2.727Theoretical: 3 Hit(s) per Second
Buckshot Spread: 21°

Avg. KB Power per Second: 37.736Theoretical: 41.514
Avg. KBPS @ 124 Reloading: 37.523Theoretical: 41.256
KB Power per Hit: 1.73 x 8 = 13.838
Hit(s) per Second: 2.727Theoretical: 3 Hit(s) per Second
Buckshot Spread: 21°

Scrap Value: $40,050 (MC $80,100)
Enhance Price: $61,000
A true feat of post-apocalyptic engineering, the Dusk Striker is nearly the most powerful shotgun available. With a huge buffer tube, and a reliable automatic fire system, the Dusk Striker delivers an unending lead storm of 12-gauge to anything on the wrong side of this powerful weapon.

Weapon Type: Fully Automatic
This weapon cannot be found in the city but is available in the Dusk Shop for $1,000,000.
Added May 15th, 2011.
Ace Barrel GZ3
Ace Barrel GZ3
10 Gauge Ammo
18 Round Capacity
Slow Reload Speed
Slow Attack Speed
Average Accuracy
Zero Critical Chance
50 Strength Required
120 Shotgun Skill Required

Avg. Damage per Second: 155.19Theoretical: 162.9
Avg. DPS @ 124 Reloading: 152.17Theoretical: 159.58
Damage per Hit: 9.05 x 12 = 108.6
Hit(s) per Second: 1.429Theoretical: 1.5 Hit(s) per Second
Buckshot Spread: 36°

Avg. KB Power per Second: 38.043Theoretical: 39.933
Avg. KBPS @ 124 Reloading: 37.302Theoretical: 39.118
KB Power per Hit: 2.219 x 12 = 26.622
Hit(s) per Second: 1.429Theoretical: 1.5 Hit(s) per Second
Buckshot Spread: 36°

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1,500c (GM 1,250c)
Scrap Value: $100,000 (MC $200,000)
Enhance Price: $61,000
Gunsmiths took the inspiration for the Ace Barrel from a particular type of sawed-off shotgun known as the Lupara ("for the wolf" in Italian), the weapon of choice historically used by members of the Cosa Nostra mafia syndicate of Italy. Their applications have ranged from settling vendettas, to self-defense, to wolf hunting for sport (hence its name). In field tests, the Ace Barrel has more than lived up to the vicious nature of its Mafioso predecessor: Every kill made with a shot from this gun is gory, messy, and brutal.

Weapon Type: Pump Action
Added November 6th, 2014.
X-Dusk Striker (Dusk)This item belongs to the Dusk/X-Dusk set and can only be purchased from the Dusk Shops.
X-Dusk Striker
10 Gauge Ammo
120 Round Capacity
Fast Reload Speed
Fast Attack Speed
Average Accuracy
Zero Critical Chance
100 Strength Required
120 Shotgun Skill Required
Non-transferable

Avg. Damage per Second: 197.43Theoretical: 217.2
Avg. DPS @ 124 Reloading: 196.32Theoretical: 215.85
Damage per Hit: 9.05 x 8 = 72.4
Hit(s) per Second: 2.727Theoretical: 3 Hit(s) per Second
Buckshot Spread: 21°

Avg. KB Power per Second: 48.399Theoretical: 53.244
Avg. KBPS @ 124 Reloading: 48.125Theoretical: 52.913
KB Power per Hit: 2.219 x 8 = 17.748
Hit(s) per Second: 2.727Theoretical: 3 Hit(s) per Second
Buckshot Spread: 21°

Scrap Value: $57,650 (MC $115,300)
Enhance Price: $61,000
When people hear Fully Automatic, they definitely get excited, right? Let's combine Fully Automatic, cheap shells, and serious knock-back and you've got this deadly Shotgun. You're firing about three rounds a second with this beast and shredding anything that the ten gauge ammo comes into contact with, knocking stronger opponents back nearly a yard, with this weapon you'll not have to fear anything getting too close to you.

Weapon Type: Fully Automatic
This weapon cannot be found in the city but is available in the X-Dusk Shop for $5,000,000. This weapon is skinned after the Mancini M1.
Added October 8th, 2015.
Buckblast 99A (LE)This item could only be purchased for a limited amount of time from the Credit Shop.
Buckblast 99A
10 Gauge Ammo
36 Round Capacity
Slow Reload Speed
Fast Attack Speed
Average Accuracy
Zero Critical Chance
50 Strength Required
120 Shotgun Skill Required

Avg. Damage per Second: 220.89Theoretical: 243
Avg. DPS @ 124 Reloading: 216.78Theoretical: 238.04
Damage per Hit: 6.75 x 12 = 81
Hit(s) per Second: 2.727Theoretical: 3 Hit(s) per Second
Buckshot Spread: 36°

Avg. KB Power per Second: 59.803Theoretical: 65.79
Avg. KBPS @ 124 Reloading: 58.692Theoretical: 64.447
KB Power per Hit: 1.828 x 12 = 21.93
Hit(s) per Second: 2.727Theoretical: 3 Hit(s) per Second
Buckshot Spread: 36°

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.3,000c (GM 2,500c)
Scrap Value: $57,650 (MC $115,300)
Enhance Price: $61,000
The Buckblast 99A is modeled after a blunderbuss, an early type of muzzle-loading flintlock shotgun from the late 17th century that is easily recognized by its flared, bugle-like barrel openings (intended to increase the spread of a shot). Blunderbusses were renowned for their distinctly loud sound report, extreme firepower, and their ability to fire almost anything ranging from scrap pieces of wood and rock, to the more proper buckshot balls. Modern technology from Fairview gunsmiths allows the Buckblast 99A to make the already-formidable blunderbuss look like a BB-gun - while the massive recoil from just one shot assures that you won't be "blazing away" with this monster, its immense power ensures you won't really need to.

Weapon Type: Fully Automatic
This weapon could only be bought from the Credit Shop for 3,000 credits (2,500 for Gold Members). It was on sale from May 15th, 2015 until June 10th, 2015.
X-Mannberg (Craft)This item can be acquired through the in-game crafting system.
X-Mannberg
12 Gauge Ammo
36 Round Capacity
Slow Reload Speed
Slow Attack Speed
Average Accuracy
Zero Critical Chance
50 Strength Required
120 Shotgun Skill Required

Avg. Damage per Second: 234.72Theoretical: 246.38
Avg. DPS @ 124 Reloading: 232.41Theoretical: 243.84
Damage per Hit: 18.25 x 9 = 164.25
Hit(s) per Second: 1.429Theoretical: 1.5 Hit(s) per Second
Buckshot Spread: 21°

Avg. KB Power per Second: 43.727Theoretical: 45.9
Avg. KBPS @ 124 Reloading: 43.298Theoretical: 45.427
KB Power per Hit: 3.4 x 9 = 30.6
Hit(s) per Second: 1.429Theoretical: 1.5 Hit(s) per Second
Buckshot Spread: 21°

Scrap Value: $57,650 (MC $115,300)
Enhance Price: $61,000
The classic Mannberg 500 was well renowned pre-outbreak for its simple design and reliability in tough conditions, but is held back by its tube magazine that requires the user to manually top off every round with each reload. Engineers tasked with converting this to using the N-9/2025 rounds have remedied this, first by converting it to the newer 590M model that feeds from a detachable mag instead, and going further by creating a 36-round drum mag to triple amount of time between reloads. A standard-issue bayonet was also affixed to the barrel, which proved to be more useful at opening tuna cans than at actually stabbing zombies.

Weapon Type: Pump Action

This weapon was added to crafting on March 8th, 2019.
This weapon cannot be looted, but its materials can be obtained in the Inner City through looting and killing special IC Devil Hounds that spawn once per day (Due to a glitch, Wasteland DH will also occasionally drop Devil Hearts when the IC DH is active)

Requirements to craft:
1x Mannberg 500
1x X-Mannberg Blueprint
5x X-Mannberg Parts
5x Devils Heart


Crafting Cost: $3,000,000

Silver Slugster (Craft)This item can be acquired through the in-game crafting system.
Silver Slugster
12 Gauge Ammo
5 Round Capacity
Slow Reload Speed
Slow Attack Speed
High Accuracy
Zero Critical Chance
50 Strength Required
120 Shotgun Skill Required
Non-transferable

Avg. Damage per Second: 234.93Theoretical: 246.6
Avg. DPS @ 124 Reloading: 219.26Theoretical: 229.4
Damage per Hit: 20.55 x 8 = 164.4
Hit(s) per Second: 1.429Theoretical: 1.5 Hit(s) per Second
Buckshot Spread:

Avg. KB Power per Second: 38.869Theoretical: 40.8
Avg. KBPS @ 124 Reloading: 36.277Theoretical: 37.953
KB Power per Hit: 3.4 x 8 = 27.2
Hit(s) per Second: 1.429Theoretical: 1.5 Hit(s) per Second
Buckshot Spread:

Scrap Value: $57,650 (MC $115,300)
Enhance Price: $61,000

Weapon Type: Pump Action
This weapon was added to crafting on October 27th, 2020.
This weapon cannot be found in the city but its materials can be obtained by finding them in seasonal Trick or Treat 2020 presents.



Requirements to craft:
1x Chester 1300
5x Silver Ingot

Crafting Cost: $1,000,000

Chimney Sweeper (LE)This item could only be purchased for a limited amount of time from the Credit Shop.
Chimney Sweeper
10 Gauge Ammo
35 Round Capacity
Slow Reload Speed
Average Attack Speed
Average Accuracy
Zero Critical Chance
80 Strength Required
120 Shotgun Skill Required

Avg. Damage per Second: 274.69Theoretical: 293
Avg. DPS @ 124 Reloading: 271.06Theoretical: 288.87
Damage per Hit: 7.33 x 20 = 146.5
Hit(s) per Second: 1.875Theoretical: 2 Hit(s) per Second
Buckshot Spread: 21°

Avg. KB Power per Second: 72.197Theoretical: 77.01
Avg. KBPS @ 124 Reloading: 71.243Theoretical: 75.925
KB Power per Hit: 1.925 x 20 = 38.505
Hit(s) per Second: 1.875Theoretical: 2 Hit(s) per Second
Buckshot Spread: 21°

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1,200c (GM 1,000c)
Scrap Value: $57,650 (MC $115,300)
Enhance Price: $61,000

Weapon Type: Semi-Automatic
This weapon could only be bought from the Credit Shop for 1,200 credits (1,000 for Gold Members). It was on sale during the 2019 Christmas event, from December 13th, 2019 to January 4th, 2020.
Dawn Striker (Craft)This item can be acquired through the in-game crafting system.
Dawn Striker
10 Gauge Ammo
999 Round Capacity
Fast Reload Speed
Fast Attack Speed
Average Accuracy
Zero Critical Chance
100 Strength Required
120 Shotgun Skill Required
Non-transferable

Avg. Damage per Second: 285.24Theoretical: 313.8
Avg. DPS @ 124 Reloading: 285.05Theoretical: 313.56
Damage per Hit: 13.08 x 8 = 104.6
Hit(s) per Second: 2.727Theoretical: 3 Hit(s) per Second
Buckshot Spread: 21°

Elemental Effect: 100% PvE Armor Penetration

Avg. KB Power per Second: 63.326Theoretical: 69.666
Avg. KBPS @ 124 Reloading: 63.283Theoretical: 69.614
KB Power per Hit: 2.903 x 8 = 23.222
Hit(s) per Second: 2.727Theoretical: 3 Hit(s) per Second
Buckshot Spread: 21°

Scrap Value: $57,650 (MC $115,300)
Enhance Price: $61,000

Weapon Type: Fully Automatic
Added October 13th, 2020

Requirements to craft:
1x X-Dusk Striker
1x Dawn Striker Blueprint
10x Experimental Parts


Crafting Cost: $8,000,000

Bucktooth Blaster (LE)This item could only be purchased for a limited amount of time from the Credit Shop.
Bucktooth Blaster
12 Gauge Ammo
2 Round Capacity
Fast Reload Speed
Slow Attack Speed
High Accuracy
Zero Critical Chance
120 Shotgun Skill Required

Avg. Damage per Second: 338.67Theoretical: 355.5
Avg. DPS @ 124 Reloading: 287.35Theoretical: 299.37
Damage per Hit: 7.9 x 30 = 237
Hit(s) per Second: 1.429Theoretical: 1.5 Hit(s) per Second
Buckshot Spread: 33°

Avg. KB Power per Second: 86.726Theoretical: 91.035
Avg. KBPS @ 124 Reloading: 73.582Theoretical: 76.661
KB Power per Hit: 2.023 x 30 = 60.69
Hit(s) per Second: 1.429Theoretical: 1.5 Hit(s) per Second
Buckshot Spread: 33°

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1,200c (GM 1,000c)
Scrap Value: $57,650 (MC $115,300)
Enhance Price: $61,000

This weapon could only be bought from the Credit Shop for 1,200 credits (1,000 for Gold Members). It is on sale during the 2021 Easter event, from 02/04/2021 to 11/04/2021.
GAW BL-1N (Craft)This item can be acquired through the in-game crafting system.
GAW BL-1N
10 Gauge Ammo
30 Round Capacity
Fast Reload Speed
Average Attack Speed
Average Accuracy
Zero Critical Chance
50 Strength Required
120 Shotgun Skill Required

Avg. Damage per Second: 289.91Theoretical: 309.24
Avg. DPS @ 124 Reloading: 285.45Theoretical: 304.17
Damage per Hit: 8.59 x 18 = 154.62
Hit(s) per Second: 1.875Theoretical: 2 Hit(s) per Second
Buckshot Spread: 36°

Elemental Effect: 50% PvE Armor Penetration

Avg. KB Power per Second: 72.235Theoretical: 77.051
Avg. KBPS @ 124 Reloading: 71.124Theoretical: 75.788
KB Power per Hit: 2.14 x 18 = 38.526
Hit(s) per Second: 1.875Theoretical: 2 Hit(s) per Second
Buckshot Spread: 36°

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.3,000c (GM 2,500c)
Scrap Value: $200,000 (MC $400,000)
Enhance Price: $61,000

Weapon Type: Semi-Automatic

Added July 27th, 2021.
Can also be looted in the Death Row.

Requirements to craft:
3x Painshot 10
1x Ace Barrel GZ3
1x GAW BL-1N Blueprints
5x Devil Hearts

Crafting Cost: $4,000,000

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