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Sub-Machine Guns

Manual to Sub-Machine Gun Operation

Lightweight and laser-accurate, sub-machineguns fulfill a very unique role when compared to their assault rifle and heavy machinegun cousins.

Sub-machineguns are the only machinegun type to require little to no strength and use handgun ammunition. Making them perfect for looting focused character builds as they are money efficient and fit into pre-existing looting equipment and stat requirements.

While they do not offer the most crowd control, their high fire rate, accuracy, and critical hit amplified knockback potential offer sufficient control over hordes to keep the infected at a distance. With that said, it would be best to pair sub-machineguns with Explosives as they can shoot behind and through objects like walls which is the ultimate safety net.

Requirements

15 points of Machine Gun proficiency are required to wield the first 2 weapons, the Skorpion and UZI. From the UMP onward until the Street Dog 99, an additional 5 points of Strength is also required.

Sub-Machine Guns have Low Accuracy and Low Critical Chance, reaching the maximum critical chance of 20% at 112 Critical points, reliable onscreen accuracy at 100 Accuracy, and perfect onscreen/reliable offscreen accuracy at 124 Accuracy. An investment in Reloading is also somewhat appreciated for early Sub-Machine Guns with smaller capacity, but that can be said for any weapon category; later Sub-Machine Guns subvert this thanks to their acceptable capacity and Fast reload speed.

Usage Tips

Looting/Scouting

Like other "loud" weapons, Sub-Machine Guns should only be used infrequently in looting runs to avoid the possibility of an artificial aggro spike.

  • Sub-Machine Guns should be used in situations where using looting weapons, such as Pistols or Rifles, would cost too much time or present too much risk to the player. Examples include:
    • Clearing a small-to-large room, or a medium-sized room containing a large number of zombies.
    • Defense against a sudden zombie rush from an unchecked Siren.
    • Quickly pushing back a zombie that has trapped you in a corner.
  • Be aware of your ammo situation, and do not over-rely on Sub-Machine Guns during looting runs. Sub-Machine Guns are still nowhere near as cost-efficient as an actual looting weapon, and abuse of Sub-Machine Guns may create a sizable cut into your looting profit.

Aggro Combat

With decent damage, good accuracy and passable knockback, Sub-Machine Guns represent a well-rounded option to combating aggro, either for self-defense or for grinding purpose:

  • Bring lots of ammo. While not as much of an ammo hog as HMG or Miniguns, Sub-Machine Guns can still go through a large amount of ammunition very quickly. On average, a stack of handgun ammo should be able to sustain fire for roughly 100 seconds, so take that in mind when deciding how much ammo you should carry.
  • Sub-Machine Guns are somewhat picky regarding grinding spots, requiring a relatively open and large location to grind effectively. Once a suitable location has been found, try to move as much as possible to leave the horde behind, while keeping faster threats like Flesh Hounds at bay with Sub-Machine Guns' knockback.
  • Keep your distance from the horde - Sub-Machine Guns are known for their accuracy, so you should use that to your advantage to prevent damage from zombies that can hit you from a distance, such as Irradiated Longarm and Irradiated Rumbler.

Advantages and Disadvantages

Advantages

  • Sub-Machine Guns uses the cheaper and more abundant handgun ammo. This, coupled with a generally lower fire rate, means Sub-Machine Guns make a significantly more economical choice compared to the other rifle-caliber Machine Guns.
  • Sub-Machine Guns offer relatively high amount of accuracy amongst Machine Guns, capable of reaching perfect (read: pistol/rifle level of accuracy) at 124 Accuracy points. With the same Accuracy investment, Assault Rifles/HMGs can still miss a few shots against further targets, while Miniguns are incapable of reaching reliable aim at all.
  • Sub-Machine Guns are not as stat hungry to start with, requiring only 5 points of Strength and 32 extra points of Critical for Pistol/none at all for Rifle users, as opposed to rifle-caliber Machine Guns which require up to 75 points of Strength to wield. Sub-Machine Guns also require less Accuracy investment to reach the same accuracy as rifle-caliber Machine Guns.

Disadvantages

  • Even at maximum Critical, Sub-Machine Guns on average deal less DPS than rifle-caliber Machine Guns of similar proficiency.
  • Sub-Machine Guns inflicts less amount of knockback compared to HMGs and Miniguns due to their lower rate of fire, although the more frequent critical hits still allow them to outperform Assault Rifles knockback wise.
  • Critical hits may perform overkill damage on zombies that would otherwise take less than 5 normal shots to kill, reducing Sub-Machine Guns' effective damage throughput and reliability. This is much less of a problem with rifle-caliber Machine Guns, as they do not inflict critical hits often and thus are not as dependent on them for DPS.

List of Sub-Machine Guns

The Damage values in brackets indicate the averaged damage that can be achieved with the maximum critical hit chance. The Scrap values in brackets indicate the scrap price with Master Crafted (MC) items.

Skorpion
Skorpion
.32 Handgun Ammo
20 Round Capacity
Fast Reload Speed
Very Fast Attack Speed
Low Accuracy
Zero Critical Chance
15 Machinegun Skill Required

Avg. Damage per Second: 18.67Theoretical: 24
Damage per Hit: 2.8
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second

Scrap Value: $275 (MC $550)
Enhance Price: $8,500
Real Name: Škorpion SA Vz. 61
Škorpion SA Vz. 61 is a submachine gun manufactured and exported by Czechoslovakia during the Cold War and uses a range of small caliber pistol rounds. Its compactness made it popular as a concealed-carry weapon for the KGB, USSR special forces, and Russian law enforcement. In the modern age, many of these surplus guns were provided to military soldiers in the zombie outbreak and can be easily found in Fairview.

The Soldier class starts with a non-transferable Skorpion, their last defense gun, which does only 18.86 DPS and has a scrap value of $ 50.


UZI
UZI
9mm Handgun Ammo
20 Round Capacity
Fast Reload Speed
Very Fast Attack Speed
Low Accuracy
Low Critical Chance
15 Machinegun Skill Required

Avg. Damage per Second: 18.67 (33.6)Theoretical: 24 (43.2)
Damage per Hit: 2.8 (14)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second

Scrap Value: $275 (MC $550)
Enhance Price: $8,500
Real Name: Mini-Uzi
The Mini-Uzi used by the Israeli Defense Forces and the American FBI as a close-quarters weapon. In addition to being a pop-culture symbol, it is accurate and reliable for a submachine gun, with the magazine well grip allowing a user to reload even in darkness.


FM P90
FM P90
.32 Handgun Ammo
50 Round Capacity
Fast Reload Speed
Very Fast Attack Speed
Low Accuracy
Low Critical Chance
20 Machinegun Skill Required

Avg. Damage per Second: 18.67 (33.6)Theoretical: 24 (43.2)
Damage per Hit: 2.8 (14)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second

Scrap Value: $850 (MC $1,700)
Enhance Price: $11,000
Real Name: FN P90
A revolutionary weapons system straight from Belgium, the P90 is an SMG partner to the FM Five-Seven pistol. Originally, both guns use the new 5.7 x 28 mm piercing pistol round which greatly enhanced their magazine capacity, but due to the rarity of this special ammunition, it was tweaked to use .32 rounds instead. Was made for vehicle crews who do not use assault rifles, but it was quickly adopted by various law enforcement agencies around the world.


MP5
MP5
9mm Handgun Ammo
30 Round Capacity
Fast Reload Speed
Very Fast Attack Speed
Low Accuracy
Low Critical Chance
25 Machinegun Skill Required

Avg. Damage per Second: 26.67 (48.01)Theoretical: 34.29 (61.72)
Damage per Hit: 4 (20)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.20c (GM 15c)
Scrap Value: $1,300 (MC $2,600)
Enhance Price: $13,500
Real Name: HK MP5A2
The H&K "Maschinenpistole 5" has become somewhat of a legend. Chambered mostly in 9mm Parabellum, it has been used extensively by the British SAS, US Navy, Marine Corps, and various law enforcement agencies due to its great accuracy and extreme reliability. The MP5 was already a pretty common and popular gun before the outbreak, and now just these advantages made this weapon a highly valued survival tool, if not lacking in firepower.


PP90
PP90
9mm Handgun Ammo
50 Round Capacity
Fast Reload Speed
Very Fast Attack Speed
Low Accuracy
Low Critical Chance
35 Machinegun Skill Required

Avg. Damage per Second: 26.67 (48.01)Theoretical: 34.29 (61.72)
Damage per Hit: 4 (20)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second

Scrap Value: $2,500 (MC $5,000)
Enhance Price: $18,500
Real Name: PP-90
A relatively obscure weapon, the PP90 was a failed experiment in the production of folding, super-compact firearms, designed by the KBP Instrument Design Bureau in the 1990s. Using the small 9 mm round and a very simplistic design, it may have failed as a weapon to the KBP, but it is a very useful weapon for survivors, as they usually have to drag a lot of looted items with them and need light and effective guns.


Gramm M11
Gramm M11
.38 Handgun Ammo
16 Round Capacity
Fast Reload Speed
Very Fast Attack Speed
Low Accuracy
Low Critical Chance
40 Machinegun Skill Required

Avg. Damage per Second: 34.67 (62.41)Theoretical: 44.57 (80.23)
Damage per Hit: 5.2 (26)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second

Scrap Value: $3,250 (MC $6,500)
Enhance Price: $21,000
Real Name: Ingram MAC-11
The Gramm M11 is often fitted with a silencer that forms an additional front grip. Compact and simple, it provides devastating firepower at around 1200 rounds per minute.


UMP
UMP
.40 Handgun Ammo
30 Round Capacity
Fast Reload Speed
Very Fast Attack Speed
Low Accuracy
Low Critical Chance
30 Strength Required
50 Machinegun Skill Required

Avg. Damage per Second: 46.67 (84.01)Theoretical: 60 (108)
Damage per Hit: 7 (35)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.50c (GM 40c)
Scrap Value: $5,050 (MC $10,100)
Enhance Price: $26,000
Real Name: HK UMP-40
The German-made "Universale Maschinenpistole", was an attempt to produce a sophisticated, yet affordable weapon system. Chambered in 9 mm Parabellum, .40, and .45, the UMP shares most of its inner workings with its big brother, the G36.


Chicago Typewriter
Chicago Typewriter
.45 Handgun Ammo
50 Round Capacity
Fast Reload Speed
Very Fast Attack Speed
Low Accuracy
Low Critical Chance
30 Strength Required
70 Machinegun Skill Required

Avg. Damage per Second: 54.68 (98.41)Theoretical: 70.29 (126.52)
Damage per Hit: 8.2 (41)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.150c (GM 100c)
Scrap Value: $14,750 (MC $29,500)
Enhance Price: $36,000
Real Name: Thompson M1928A1
One of the world's most famous submachine guns, the Thompson (also known as the "Chicago Typewriter" and various other nicknames) has been used by WWII soldiers and prohibition-era gangsters. It was manufactured pre-outbreak by a mail-order company but locked in a semi-auto firing due to regulations. However, crafty gunsmiths have rigged these to fire full-auto.

Added October 11th, 2008.


K-50M
K-50M
.50 Handgun Ammo
35 Round Capacity
Fast Reload Speed
Very Fast Attack Speed
Low Accuracy
Low Critical Chance
30 Strength Required
90 Machinegun Skill Required

Avg. Damage per Second: 61.07 (109.93)Theoretical: 78.51 (141.32)
Damage per Hit: 9.16 (45.8)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.250c (GM 200c)
Scrap Value: $24,350 (MC $48,700)
Enhance Price: $46,000
The K-50M was developed by the North Vietnamese military during the Vietnam War (produced from 1958 to 1965). The K-50M had a cyclic rate of 700 rounds per minute with a muzzle velocity of 488 m/sec, firing 7.62 x 25 mm "Tokarev" rounds. The K-50M had a retractable stock and a 269 mm long barrel. For ammunition compatibility and firepower reasons, many of these submachine guns were modified to fire .50 AE rounds instead of the rather rare and weak, yet highly armor-penetrating 7.62 handgun ammunition.

Added October 11th, 2008.


Criss Victor
Criss Victor
.50 Handgun Ammo
40 Round Capacity
Fast Reload Speed
Very Fast Attack Speed
Low Accuracy
Low Critical Chance
30 Strength Required
105 Machinegun Skill Required

Avg. Damage per Second: 65.08 (117.14)Theoretical: 83.66 (150.59)
Damage per Hit: 9.76 (48.8)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.500c (GM 400c)
Scrap Value: $44,150 (MC $88,300)
Enhance Price: $53,500
Real Name: KRISS Vector CRB/SO
The KRISS Vector CRB/SO self-reloading (semi-automatic) carbine is a derivative of the Kriss Super V™ submachine gun, which was recently developed in the USA by Transformational Defense Industries, Inc.(TDI). The key points of the KRISS Vector are its longer barrel (as required by US laws for unrestricted civilian guns) and redesigned semi-automatic only firing system. In real life, this would have fired the .45 ACP round.

Added May 15th, 2011.


Corpse Ripper (LE)This item could only be purchased for a limited amount of time from the Credit Shop.
Corpse Ripper
.50 Handgun Ammo
80 Round Capacity
Fast Reload Speed
Very Fast Attack Speed
Low Accuracy
Low Critical Chance
105 Machinegun Skill Required

Avg. Damage per Second: 78.67 (141.61)Theoretical: 101.14 (182.05)
Damage per Hit: 11.8 (59)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1,250c (GM 1,000c)
Scrap Value: $44,150 (MC $88,300)
Enhance Price: $53,500
A mysterious SMG, able to rip anything in its path as its namesake suggests. Crafted from the remains of the victims that became prey to the infected, this weapon possesses great power, lightweight, and is rather cheap to use. Be warned, however, this weapon's power comes at a great price, for some inexperienced survivors have supposedly died from using it. Some owners say they can hear faint cries and screams echoing from this weapon's firing chamber.

This weapon could only be bought from the Credit Shop for 1,250 credits (1,000 for Gold Members). It was on sale from October 16th, 2012 until November 5th, 2012.


Dusk SMG (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable. For a full list of one-of-a-kind items, visit the Special Gear page.
Dusk SMG
.50 Handgun Ammo
120 Round Capacity
Fast Reload Speed
Very Fast Attack Speed
Low Accuracy
Low Critical Chance
30 Strength Required
110 Machinegun Skill Required
Non-transferable
Avg. Damage per Second: 85.07 (153.14)Theoretical: 109.37 (196.87)
Damage per Hit: 12.76 (63.8)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second

Scrap Value: $40,050 (MC $80,100)
Enhance Price: $56,000
One of the most powerful submachine guns available to any survivor lucky enough to get one, the Dusk SMG is perfect for going up against even the largest swarms. Being capable of dealing out more damage per shot than the similar K-50M or Criss Victor, this powerful weapon combines the speed and power of an assault rifle with the compactness and (relative) cheapness of an SMG. One of the biggest appeals of this weapon, and also one of the most obvious differences than most Dusk gear, is the gun's lightweight. Made with a presumably expensive, unknown metal, this gun only weighs about 4 pounds with a full magazine. Even the weakest survivor can carry it easily, and the strength of the metal ensures that it won't explode or warp from an extensive sustained fire.

This weapon cannot be found in the city but is available in the Dusk Shop for $700,000.
Added May 15th, 2011.


Uziel 14mm
Uziel 14mm
.55 Handgun Ammo
45 Round Capacity
Fast Reload Speed
Very Fast Attack Speed
Low Accuracy
Low Critical Chance
30 Strength Required
120 Machinegun Skill Required

Avg. Damage per Second: 86.68 (156.01)Theoretical: 111.43 (200.57)
Damage per Hit: 13 (65)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1,000c (GM 800c)
Scrap Value: $57,650 (MC $115,300)
Enhance Price: $61,000
The Uziel 14mm is a heavily modified MP5 SMG. Named after the fallen Angel of Mercy who served Gabriel according to Biblical accounts, this submachine gun is anything but merciful. Designed by Fairview's gunsmiths, this gun looks more like an assault rifle than an SMG. Despite being a custom design by Fairview's gunsmiths, copies of this gun seem to be found rather frequently in the End Zones. One of the more curious features of the gun is the short blade mounted under the barrel. Survivors who attempted to use this blade as a close-combat weapon reported it as being virtually useless, becoming dulled by only a few stabs.


Handshock A8 (LE)This item could only be purchased for a limited amount of time from the Credit Shop.
Handshock A8
.55 Handgun Ammo
50 Round Capacity
Fast Reload Speed
Very Fast Attack Speed
Low Accuracy
Low Critical Chance
30 Strength Required
120 Machinegun Skill Required

Avg. Damage per Second: 94.67 (170.41)Theoretical: 121.71 (219.08)
Damage per Hit: 14.2 (71)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1,500c (GM 1,250c)
Scrap Value: $57,650 (MC $115,300)
Enhance Price: $61,000
The baby brother to the newly-designed Uziel, the Handshock was so-named because of its observed habit of vibrating intensely while being fired. Gunsmiths ascribed this as an unintended side-effect of combining high firing rate and high-caliber ammunition into the Handshock's small, compact frame. As such, the weapon requires a modest level of strength to properly fire without the vibrations causing a survivor to drop it by accident.

This weapon could only be bought from the Credit Shop for 1,500 credits (1,250 for Gold Members). It was on sale from July 26th, 2013 until August 20th, 2013.


Street Dog 99
Street Dog 99
.55 Handgun Ammo
75 Round Capacity
Fast Reload Speed
Very Fast Attack Speed
Low Accuracy
Low Critical Chance
30 Strength Required
120 Machinegun Skill Required

Avg. Damage per Second: 112.28 (202.09)Theoretical: 144.34 (259.81)
Damage per Hit: 16.84 (84.2)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.2,000c (GM 1,750c)
Scrap Value: $57,650 (MC $115,300)
Enhance Price: $61,000
With the new .55 Caliber Ammo being produced by Outposts across Fairview, more, and more guns were demanded by survivors to be produced in this new, powerful caliber. With the help of survivors and some crafty, smart engineers, the Street Dog 99 was finally built after going through several different design stages. The Street Dog 99 was designed to be comfortable to shoot, and easily reloadable, though the heavy 75 round magazines are a minor complaint amongst weaker survivors, this submachine gun packs a strong punch to make up for it.

Added November 6th, 2014.


X-Dusk SMG (Unique)This item is unique and as such it can only be obtained in special ways and/or is non-transferable. For a full list of one-of-a-kind items, visit the Special Gear page.
X-Dusk SMG
.55 Handgun Ammo
120 Round Capacity
Fast Reload Speed
Very Fast Attack Speed
Low Accuracy
Low Critical Chance
30 Strength Required
120 Machinegun Skill Required
Non-transferable
Avg. Damage per Second: 134.68 (242.42)Theoretical: 173.14 (311.65)
Damage per Hit: 20.2 (101)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second

Scrap Value: $57,650 (MC $115,300)
Enhance Price: $61,000
Damage identical to some of the best weaponry known to Fairview, a wonderful 120 round capacity, and pushing almost nine rounds a second is just some of the perks you can expect from this sleek SMG. This lightweight weapon absolutely dominates anything it faces.

This weapon cannot be found in the city but is available in the X-Dusk Shop for $3,500,000.
Added October 8th, 2015.


Nine Cutter-X (LE)This item could only be purchased for a limited amount of time from the Credit Shop.
Nine Cutter-X
.55 Handgun Ammo
80 Round Capacity
Fast Reload Speed
Very Fast Attack Speed
Low Accuracy
Low Critical Chance
120 Machinegun Skill Required

Avg. Damage per Second: 134.68 (242.42)Theoretical: 173.14 (311.65)
Damage per Hit: 20.2 (101)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second

Credit Price: The amount of credits required to purchase the item in the Credit Shop, if available. The value in brackets, if added, is the discounted price for Gold Members.1,500c (GM 1,250c)
Scrap Value: $57,650 (MC $115,300)
Enhance Price: $61,000
Utilizing component parts from blowback-operated submachine guns, most notably the receiver, trigger group, and stock of the HK UMP-40, Fairview's engineers then cobbled these together with various light machine gun parts. The additional innovative use of polymers, lightweight metals, and a quad-stack magazine allow the Nine Cutter-X to have a massive magazine capacity and incredible firepower while weighing no more and being no less controllable than its smaller siblings.

This weapon could only be bought from the Credit Shop for 1,500 credits (1,250 for Gold Members). It was on sale from March 16th, 2015 until April 10th, 2015.


X-MP5
X-MP5
9mm Handgun Ammo
30 Round Capacity
Fast Reload Speed
Very Fast Attack Speed
Low Accuracy
Low Critical Chance
120 Machinegun Skill Required

Avg. Damage per Second: 150.68 (271.22)Theoretical: 193.71 (348.68)
Damage per Hit: 22.6 (113)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second

Scrap Value: $57,650 (MC $115,300)
Enhance Price: $61,000
While salvaging weapon parts from the remains of an abandoned military convoy, Fairview's engineers stumbled upon a set of schematics for an experimental customized variant of the MP5, apparently meant to replace the standard MP5 used by the US Delta Force prior to the outbreak. Needless to say, survivors immediately began sending in their MP5s for conversion. The price for building this gun isn't cheap, and the required parts are extremely difficult to come by, but the end result is well worth it. Sporting a heavily reinforced firing chamber, a lengthened barrel, and a military-grade muzzle suppressor, the X-MP5 gives the 9mm Parabellum round new purpose. Where this puny caliber was once found weak and ineffective against heavily mutated zombies, the X-MP5 turns it into a powerhouse, accelerating the 9mm round to velocities high enough to puncture even the bony hide of a Titan.

This weapon was added to crafting on March 8th, 2019.
This weapon cannot be looted, but its materials can be obtained in the Inner City through looting and killing special IC Devil Hounds that spawn once per day (Due to a glitch, Wasteland DH will also occasionally drop Devil Hearts when the IC DH is active)

Requirements to craft:
1x MP5
1x X-MP5 Blueprint
5x X-MP5 Parts
3x Devils Heart


Crafting Cost: $2,000,000


Santa's Little Helper
Santa's Little Helper
.55 Handgun Ammo
200 Round Capacity
Fast Reload Speed
F***ing Fast! Attack Speed
Low Accuracy
Low Critical Chance
25 Strength Required
120 Machinegun Skill Required
Non-transferable
Avg. Damage per Second: 154.79 (278.62)Theoretical: 217.96 (392.33)
Damage per Hit: 17.8 (89)
Hit(s) per Second: 8.696Theoretical: 12.245 Hit(s) per Second

Scrap Value: $57,650 (MC $115,300)
Enhance Price: $61,000

This weapon was added to crafting on December 20th, 2019.
This weapon cannot be found in the city but its materials can be obtained by finding them in seasonal Christmas 2019 Gifts.



Requirements to craft:
1x Chicago Typewriter
1x Naughty List
2x Gift Wrap
2x Ribbons

Crafting Cost: $1,000,000

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