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Manual to Sub-Machine Gun Operation[]

Lightweight and laser-accurate, sub-machineguns fulfill a very unique role when compared to their assault rifle and heavy machinegun cousins.

Sub-machineguns are the only machinegun type to require little to no strength and use handgun ammunition. Making them perfect for looting focused character builds as they are money efficient and fit into pre-existing looting equipment and stat requirements.

While they do not offer the most crowd control, their high fire rate, accuracy, and critical hit amplified knockback potential offer sufficient control over hordes to keep the infected at a distance. With that said, it would be best to pair sub-machineguns with Explosives as they can shoot behind and through objects like walls which is the ultimate safety net.

Requirements[]

15 points of Machine Gun proficiency are required to wield the first 2 weapons, the Skorpion and UZI. From the UMP onward until the Street Dog 99, an additional 5 points of Strength is also required.

Sub-Machine Guns have Low Accuracy and Average Critical Chance, reaching the maximum critical chance of 40% at 112 Critical points, reliable onscreen accuracy at 100 Accuracy, and perfect onscreen/reliable offscreen accuracy at 124 Accuracy. An investment in Reloading is also somewhat appreciated for early Sub-Machine Guns with smaller capacity, but that can be said for any weapon category; later Sub-Machine Guns subvert this thanks to their acceptable capacity and Fast reload speed.

Usage Tips[]

Looting[]

Like other "loud" weapons, Sub-Machine Guns should only be used infrequently in looting runs to avoid the possibility of an artificial aggro spike.

  • Sub-Machine Guns should be used in situations where using looting weapons, such as Pistols or Rifles, would cost too much time or present too much risk to the player. Examples include:
    • Clearing a small-to-large room, or a medium-sized room containing a large number of zombies.
    • Defense against a sudden zombie rush from an unchecked Siren.
    • Quickly pushing back a zombie that has trapped you in a corner.
  • Be aware of your ammo situation, and do not over-rely on Sub-Machine Guns during looting runs. Sub-Machine Guns are still nowhere near as cost-efficient as an actual looting weapon, and abuse of Sub-Machine Guns may create a sizable cut into your looting profit.

Aggro Combat[]

With decent damage, good accuracy and passable knockback, Sub-Machine Guns represent a well-rounded option to combating aggro, either for self-defense or for grinding purpose:

  • Bring lots of ammo. While not as much of an ammo hog as HMG or Miniguns, Sub-Machine Guns can still go through a large amount of ammunition very quickly. On average, a stack of handgun ammo should be able to sustain fire for roughly 100 seconds, so take that in mind when deciding how much ammo you should carry.
  • Sub-Machine Guns are somewhat picky regarding grinding spots, requiring a relatively open and large location to grind effectively. Once a suitable location has been found, try to move as much as possible to leave the horde behind, while keeping faster threats like Flesh Hounds at bay with Sub-Machine Guns' knockback.
  • Keep your distance from the horde - Sub-Machine Guns are known for their accuracy, so you should use that to your advantage to prevent damage from zombies that can hit you from a distance, such as Irradiated Longarm and Irradiated Rumbler.

Advantages and Disadvantages[]

Advantages

  • Sub-Machine Guns uses the cheaper and more abundant handgun ammo. This, coupled with a generally lower fire rate, means Sub-Machine Guns make a significantly more economical choice compared to the other rifle-caliber Machine Guns.
  • Sub-Machine Guns offer relatively high amount of accuracy amongst Machine Guns, capable of reaching perfect (read: pistol/rifle level of accuracy) at 124 Accuracy points. With the same Accuracy investment, Assault Rifles/HMGs can still miss a few shots against further targets, while Miniguns are incapable of reaching reliable aim at all.
  • Sub-Machine Guns are not as stat hungry to start with, requiring only 5 points of Strength and 32 extra points of Critical for Pistol/none at all for Rifle users, as opposed to rifle-caliber Machine Guns which require up to 75 points of Strength to wield. Sub-Machine Guns also require less Accuracy investment to reach the same accuracy as rifle-caliber Machine Guns.

Disadvantages

  • Even at maximum Critical, Sub-Machine Guns on average deal less DPS than rifle-caliber Machine Guns of similar proficiency.
  • Sub-Machine Guns inflicts less amount of knockback compared to HMGs and Miniguns due to their lower rate of fire, although the more frequent critical hits still allow them to outperform Assault Rifles knockback wise.
  • Critical hits may perform overkill damage on zombies that would otherwise take less than 5 normal shots to kill, reducing Sub-Machine Guns' effective damage throughput and reliability. This is much less of a problem with rifle-caliber Machine Guns, as they do not inflict critical hits often and thus are not as dependent on them for DPS.

List of Sub-Machine Guns[]

The Damage values in brackets indicate the averaged damage that can be achieved with the maximum critical hit chance. The Scrap values in brackets indicate the scrap price with Master Crafted (MC) items with 1-12 total MC stats; for more information see Item Scrapping & Dismantling#Scrapping Mastercrafted Items.

Lootable/Craftable[]

Skorpion
.32 Handgun Ammo
20 Round Capacity
Very Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance

Avg. Damage per Second: 16.67 (43.34)Theoretical: 21.43 (55.712) - 15 (39)
Avg. DPS @ 124 Reloading: 15.15 (39.4)Theoretical: 18.99 (49.37) - 13.64 (35.46)
Damage per Hit: 2.5 (12.5) - 2.25 (11.25)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Avg. KB Power per Second: 16.668 (23.336)Theoretical: 21.428 (30) - 15.001 (21.002)
Avg. KBPS @ 124 Reloading: 15.153 (21.214)Theoretical: 18.987 (26.582) - 17.088 (19.093)
KB Power per Hit: 2.5 (5) - 2.25 (4.5)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Scrap Value: $50 (MC $100)
Dismantle: Metal Scrap
Enhance Price: $250
Real Name: Škorpion SA Vz. 61
The Škorpion SA Vz. 61 is a submachine gun manufactured and exported by Czechoslovakia during the Cold War and uses a range of small caliber pistol rounds. Its compactness made it popular as a concealed-carry weapon for the KGB, USSR special forces, and Russian law enforcement. In the modern age, many of these surplus guns were provided to police tactical units in the zombie outbreak and can be easily found in Fairview.

The SWAT class starts with a non-transferable Skorpion, their last defense gun, which has a 25 round capacity.

UZI
9mm Handgun Ammo
20 Round Capacity
Very Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance
10 Machinegun Skill to Master

Avg. Damage per Second: 20 (52)Theoretical: 25.71 (66.85) - 18 (46.8)
Avg. DPS @ 124 Reloading: 18.18 (47.27)Theoretical: 22.78 (59.23) - 16.36 (42.54)
Damage per Hit: 3 (15) - 2.7 (13.5)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Avg. KB Power per Second: 17.335 (24.268)Theoretical: 22.285 (31.198) - 15.601 (21.841)
Avg. KBPS @ 124 Reloading: 15.759 (22.061)Theoretical: 19.746 (27.644) - 17.772 (19.855)
KB Power per Hit: 2.6 (5.2) - 2.34 (4.68)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Scrap Value: $150 (MC $300)
Dismantle: Metal Scrap
Enhance Price: $330
Real Name: Mini-Uzi
The Mini-Uzi is used by the Israeli Defense Forces and the American FBI as a close-quarters weapon. In addition to being a pop-culture symbol, it is accurate and reliable for a submachine gun, with the magazine well grip allowing a user to reload even in darkness.

FM P90
.32 Handgun Ammo
50 Round Capacity
Very Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance
20 Machinegun Skill to Master

Avg. Damage per Second: 23.34 (60.67)Theoretical: 30 (78) - 21 (54.61)
Avg. DPS @ 124 Reloading: 22.44 (58.34)Theoretical: 28.53 (74.18) - 20.19 (52.51)
Damage per Hit: 3.5 (17.5) - 3.15 (15.75)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Avg. KB Power per Second: 18 (25.201)Theoretical: 23.141 (32.398) - 16.2 (22.681)
Avg. KBPS @ 124 Reloading: 17.308 (24.232)Theoretical: 22.009 (30.813) - 19.808 (21.808)
KB Power per Hit: 2.7 (5.4) - 2.43 (4.86)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Scrap Value: $850 (MC $1,700)
Dismantle: Metal Scrap
Enhance Price: $1,870
Real Name: FN P90
A revolutionary weapons system straight from Belgium, the P90 is an SMG partner to the FM Five-Seven pistol. Originally, both guns use the new 5.7 x 28 mm piercing pistol round which greatly enhanced their magazine capacity and penetration compared to normal pistol rounds (which would have proven useful against the common zombie "armor"), but the ammunition type's rarity forced survivors to convert most copies to use .32 rounds instead. Was made for vehicle crews who do not use assault rifles, but it was quickly adopted by various law enforcement agencies around the world.

MP5
9mm Handgun Ammo
30 Round Capacity
Very Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance
Must be Level 5+ to Equip
25 Machinegun Skill to Master

Avg. Damage per Second: 26.66 (69.34)Theoretical: 34.28 (89.14) - 24 (62.4)
Avg. DPS @ 124 Reloading: 25 (65)Theoretical: 31.57 (82.1) - 22.5 (58.5)
Damage per Hit: 4 (20) - 3.6 (18)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Avg. KB Power per Second: 18.669 (26.134)Theoretical: 24 (33.598) - 16.802 (23.521)
Avg. KBPS @ 124 Reloading: 17.502 (24.501)Theoretical: 22.105 (30.946) - 19.895 (22.051)
KB Power per Hit: 2.8 (5.6) - 2.52 (5.04)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Scrap Value: $1,300 (MC $2,600)
Dismantle: Metal Scrap
Enhance Price: $2,860
Real Name: H&K MP5A2
The H&K Maschinenpistole 5 has become somewhat of a legend. Chambered mostly in 9mm Parabellum, it has been used extensively by the British SAS, US Navy, Marine Corps, and various law enforcement agencies due to its great accuracy and extreme reliability. The MP5 was already a pretty common and popular gun before the outbreak, and now just these advantages made this weapon a highly valued survival tool, if not lacking in firepower.

  • List of event renames:
    • Yippee-Ki-Yay (8/8/8) - Christmas 2023
    • Compact Commando, MP5A3 (8/8/8) - DF1 16th Anniversary
 
PP-19
.32 Handgun Ammo
64 Round Capacity
Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance
Must be Level 5+ to Equip
30 Machinegun Skill to Master

Avg. Damage per Second: 30 (78)Theoretical: 38.57 (100.28) - 27 (70.2)
Avg. DPS @ 124 Reloading: 29.09 (75.64)Theoretical: 37.08 (96.41) - 26.18 (68.08)
Damage per Hit: 4.5 (22.5) - 4.05 (20.25)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Avg. KB Power per Second: 19.334 (27.068)Theoretical: 24.856 (34.798) - 17.401 (24.361)
Avg. KBPS @ 124 Reloading: 18.748 (26.248)Theoretical: 23.896 (33.454) - 21.506 (23.623)
KB Power per Hit: 2.9 (5.8) - 2.61 (5.22)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Scrap Value: $1,850 (MC $3,700)
Dismantle: Metal Scrap
Enhance Price: $4,070
The PP-19 Bizon is a selective-fire Russian submachine gun with an emphasis on accuracy and low weight. Primarily intended for counter-terrorism and law enforcement operations, the Bizon uses a straight blowback system and is based off the AKS-74. Often confused for a grenade launcher, the 64 round helical feed magazine allows for extended firepower when needed, but has suffered from reliability issues.

Release: Feburary 6th, 2024

Blackout B19 (Craft)This item can be acquired through the in-game crafting system.
.32 Handgun Ammo
64 Round Capacity
Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance
Must be Level 5+ to Equip
30 Machinegun Skill to Master

Avg. Damage per Second: 36.67 (95.34)Theoretical: 47.14 (122.57) - 33 (85.81)
Avg. DPS @ 124 Reloading: 35.56 (92.45)Theoretical: 45.32 (117.84) - 32 (83.21)
Damage per Hit: 5.5 (27.5) - 4.95 (24.75)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Ability (?): Reduces Noise By 20%

Avg. KB Power per Second: 20.668 (28.935)Theoretical: 26.57 (37.198) - 18.601 (26.041)
Avg. KBPS @ 124 Reloading: 20.041 (28.058)Theoretical: 25.544 (35.761) - 22.989 (25.252)
KB Power per Hit: 3.1 (6.2) - 2.79 (5.58)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Ability (?): Reduces Noise By 20%

Scrap Value: $1,850 (MC $3,700)
Dismantle: Metal Scrap
Enhance Price: $4,070
A PP-19 modified with reflex sight, suppressor, and more reliable magazines. While Dogg's underlings normally abhor guns for being "noisy zombie magnets", they are not above using silenced guns like these in case ranged firepower is needed, such as when facing huge swarms of Reapers or gun-wielding rival gangs.

Release: Feburary 6th, 2024
  • Crafting Recipe (Obtain materials from the Inner City):
    • Player Level: 5
    • 1x PP-19
    • 1x Metal Bar
    • Crafting Cost: $250
PP90
9mm Handgun Ammo
50 Round Capacity
Very Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance
Must be Level 5+ to Equip
35 Machinegun Skill to Master

Avg. Damage per Second: 33.34 (86.68)Theoretical: 42.86 (111.43) - 30.01 (78.01)
Avg. DPS @ 124 Reloading: 32.06 (83.34)Theoretical: 40.76 (105.98) - 28.85 (75.01)
Damage per Hit: 5 (25) - 4.5 (22.5)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Avg. KB Power per Second: 20.001 (28.003)Theoretical: 25.713 (36) - 18.001 (25.203)
Avg. KBPS @ 124 Reloading: 19.232 (26.926)Theoretical: 24.455 (34.239) - 22.01 (24.233)
KB Power per Hit: 3 (6) - 2.7 (5.4)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Scrap Value: $2,500 (MC $5,000)
Dismantle: Metal Scrap
Enhance Price: $5,500
Real Name: PP-90
A relatively obscure weapon, the PP-90 was a failed experiment in the production of folding, super-compact firearms, designed by the KBP Instrument Design Bureau in the 1990s. Using the small 9mm round and a very simplistic design, it may have failed as a weapon to the KBP, but can be a very useful weapon for survivors as they usually have to drag a lot of looted items with them and need light and effective guns.

Gramm M11
.38 Handgun Ammo
16 Round Capacity
Very Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance
Must be Level 5+ to Equip
40 Machinegun Skill to Master

Avg. Damage per Second: 36.67 (95.34)Theoretical: 47.14 (122.57) - 33 (85.81)
Avg. DPS @ 124 Reloading: 32.59 (84.75)Theoretical: 40.61 (105.6) - 29.33 (76.27)
Damage per Hit: 5.5 (27.5) - 4.95 (24.75)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Avg. KB Power per Second: 20.668 (28.935)Theoretical: 26.57 (37.198) - 18.601 (26.041)
Avg. KBPS @ 124 Reloading: 18.371 (25.72)Theoretical: 22.891 (32.048) - 20.602 (23.148)
KB Power per Hit: 3.1 (6.2) - 2.79 (5.58)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Scrap Value: $3,250 (MC $6,500)
Dismantle: Metal Scrap
Enhance Price: $7,150
Real Name: Ingram MAC-11
The MAC-11 is often fitted with a silencer that forms an additional front grip. Compact and simple, it provides devastating firepower at around 1200 rounds per minute.

Makeshift SMG (Craft)This item can be acquired through the in-game crafting system.
9mm Handgun Ammo
18 Round Capacity
Very Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance
Must be Level 10+ to Equip
30 Strength Required
50 Machinegun Skill to Master
Non-Transferable

Avg. Damage per Second: 40.01 (104.01)Theoretical: 51.43 (133.71) - 36 (93.61)
Avg. DPS @ 124 Reloading: 36 (93.61)Theoretical: 45 (117) - 32.4 (84.25)
Damage per Hit: 6 (30) - 5.4 (27)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Avg. KB Power per Second: 21.334 (29.868)Theoretical: 27.427 (38.398) - 19.201 (26.881)
Avg. KBPS @ 124 Reloading: 19.201 (26.881)Theoretical: 23.999 (33.598) - 21.599 (24.193)
KB Power per Hit: 3.2 (6.4) - 2.88 (5.76)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Scrap Value: $1,000 (MC $2,000)
Dismantle: Metal Bar
Enhance Price: $10,000
Homemade blowback SMGs have a history dating way back to World War II, and were popular amongst resistance groups, criminals, separatists and terrorists alike. While instructions for making homemade SMGs can be easily found at any workshop in the major outposts, these guns are not cleared for Marketplace sales due to safety and reliability concerns.

Release: June 6th, 2024
  • Crafting Recipe (Obtain materials from the Inner City):
    • Player Level: 10
    • 1x Wooden Planks
    • 1x Metal Bar
    • Crafting Cost: $250
MP40
9mm Handgun Ammo
32 Round Capacity
Very Fast Reload Speed
Very Fast Attack Speed
Low Accuracy
Average Critical Chance
Must be Level 10+ to Equip
30 Strength Required
50 Machinegun Skill to Master

Avg. Damage per Second: 40.01 (104.01)Theoretical: 51.43 (133.71) - 36 (93.61)
Avg. DPS @ 124 Reloading: 37.65 (97.89)Theoretical: 47.6 (123.77) - 33.89 (88.1)
Damage per Hit: 6 (30) - 5.4 (27)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Avg. KB Power per Second: 21.334 (29.868)Theoretical: 27.427 (38.398) - 19.201 (26.881)
Avg. KBPS @ 124 Reloading: 20.079 (28.111)Theoretical: 25.387 (35.542) - 22.848 (25.3)
KB Power per Hit: 3.2 (6.4) - 2.88 (5.76)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Scrap Value: $5,050 (MC $10,100)
Dismantle: Uncommon Metal Scrap
Enhance Price: $11,110
Designed in 1938 by Heinrich Vollmer, the MP40 became a symbol of WWII Nazi Germany thanks to it usage by Wehrmacht and Fallschirmjäger troopers. The MP40 was notable for its rugged, stamped steel construction that allowed for mass production at a low cost; although mostly reliable, the MP40 suffers a from lack of insulation that can burn its users' hand, and a weak-spring 32-round mag that often jams when actually fully loaded.

Release: Feburary 6th, 2024

UMP
.40 Handgun Ammo
30 Round Capacity
Very Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance
Must be Level 10+ to Equip
30 Strength Required
60 Machinegun Skill to Master

Avg. Damage per Second: 43.33 (112.67)Theoretical: 55.71 (144.85) - 39 (101.41)
Avg. DPS @ 124 Reloading: 40.63 (105.63)Theoretical: 51.31 (133.42) - 36.56 (95.07)
Damage per Hit: 6.5 (32.5) - 5.85 (29.25)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Avg. KB Power per Second: 22.001 (30.802)Theoretical: 28.284 (39.598) - 19.801 (27.721)
Avg. KBPS @ 124 Reloading: 20.626 (28.876)Theoretical: 26.051 (36.472) - 23.446 (25.989)
KB Power per Hit: 3.3 (6.6) - 2.97 (5.94)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Scrap Value: $10,850 (MC $21,700)
Dismantle: Uncommon Metal Scrap
Enhance Price: $23,870
Real Name: HK UMP-40
The German-made "Universale Maschinenpistole", was an attempt to produce a sophisticated, yet affordable weapon system. Chambered in 9 mm Parabellum, .40, and .45, the UMP shares most of its inner workings with its big brother, the G36.

CQC Commander 40
.40 Handgun Ammo
30 Round Capacity
Very Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance
Must be Level 10+ to Equip
30 Strength Required
60 Machinegun Skill to Master

Avg. Damage per Second: 50 (130)Theoretical: 64.28 (167.13) - 45 (117)
Avg. DPS @ 124 Reloading: 46.88 (121.88)Theoretical: 59.21 (153.94) - 42.19 (109.69)
Damage per Hit: 7.5 (37.5) - 6.75 (33.75)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Avg. KB Power per Second: 23.336 (32.67)Theoretical: 30 (42) - 21.002 (29.403)
Avg. KBPS @ 124 Reloading: 21.877 (30.628)Theoretical: 27.632 (38.684) - 24.869 (27.565)
KB Power per Hit: 3.5 (7) - 3.15 (6.3)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Scrap Value: $10,850 (MC $21,700)
Dismantle: Uncommon Metal Scrap
Enhance Price: $23,870
An improved UMP model ordered by Dallbow PD pre-2014, outfitted with a red dot sight to aid target acquisition at medium range. Easily recognizable by its white polymer body, the Commander 40 saw heavy actions in the first few months of the outbreak. Nowadays, it is seen a symbol of resilience for Fairview's men and women in blue.

Release: Februrary 6th, 2024
  • Crafting Recipe (Obtain materials from the Inner City):
    • Player Level: 10
    • 1x UMP
    • 1x Uncommon Metal Scrap
    • Crafting Cost: $500
Talon 40
.40 Handgun Ammo
30 Round Capacity
Very Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance
Must be Level 10+ to Equip
30 Strength Required
70 Machinegun Skill to Master

Avg. Damage per Second: 46.67 (121.35)Theoretical: 60 (156) - 42 (109.21)
Avg. DPS @ 124 Reloading: 43.75 (113.76)Theoretical: 55.26 (143.68) - 39.38 (102.38)
Damage per Hit: 7 (35) - 6.3 (31.5)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Avg. KB Power per Second: 22.667 (31.737)Theoretical: 29.141 (40.8) - 20.401 (28.563)
Avg. KBPS @ 124 Reloading: 21.251 (29.753)Theoretical: 26.841 (37.579) - 24.156 (26.778)
KB Power per Hit: 3.4 (6.8) - 3.06 (6.12)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Scrap Value: $14,750 (MC $29,500)
Dismantle: Uncommon Metal Scrap
Enhance Price: $32,450
Real Name: CMMG MkGs Banshee .40 S&W
An AR-15 style pistol carbine designed to be indistinguishable from other AR-15 style pistol carbines, equipped with a host of "essential" all-caps named features that will never make a difference in a firefight. The Banshee .40 is mostly known for it comedic pre-outbreak price tag of $1,600, frequent jamming tendancy and lack of parts compatibility, in spite of that being the main thing AR-15s are known for.

Release: Feburary 6th, 2024

Chicago Typewriter
.45 Handgun Ammo
50 Round Capacity
Very Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance
Must be Level 15+ to Equip
30 Strength Required
80 Machinegun Skill to Master

Avg. Damage per Second: 50 (130)Theoretical: 64.28 (167.13) - 45 (117)
Avg. DPS @ 124 Reloading: 48.08 (125)Theoretical: 61.14 (158.96) - 43.27 (112.5)
Damage per Hit: 7.5 (37.5) - 6.75 (33.75)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Avg. KB Power per Second: 23.336 (32.67)Theoretical: 30 (42) - 21.002 (29.403)
Avg. KBPS @ 124 Reloading: 22.438 (31.413)Theoretical: 28.533 (39.946) - 25.679 (28.272)
KB Power per Hit: 3.5 (7) - 3.15 (6.3)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Scrap Value: $19,250 (MC $38,500)
Dismantle: Uncommon Metal Scrap
Enhance Price: $42,350
Real Name: Thompson M1928A1
One of the world's most famous submachine guns, the Thompson (also known as the "Chicago Typewriter" and various other nicknames) has been used by WWII soldiers and prohibition-era gangsters. It was manufactured pre-outbreak by a mail-order company but locked in a semi-auto firing due to regulations. However, crafty gunsmiths have rigged these to fire full-auto.

Release: October 11th, 2008
  • List of event renames:
    • Night Before Christmas (8/8/8) - Christmas 2023
 
K-50M
.50 Handgun Ammo
35 Round Capacity
Very Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance
Must be Level 15+ to Equip
30 Strength Required
90 Machinegun Skill to Master

Avg. Damage per Second: 53.34 (138.68)Theoretical: 68.57 (178.28) - 48 (124.81)
Avg. DPS @ 124 Reloading: 50.45 (131.18)Theoretical: 63.88 (166.08) - 45.41 (118.06)
Damage per Hit: 8 (40) - 7.2 (36)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Avg. KB Power per Second: 24.002 (33.602)Theoretical: 30.856 (43.198) - 21.601 (30.242)
Avg. KBPS @ 124 Reloading: 22.704 (31.785)Theoretical: 28.744 (40.242) - 25.87 (28.607)
KB Power per Hit: 3.6 (7.2) - 3.24 (6.48)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Scrap Value: $24,350 (MC $48,700)
Dismantle: Uncommon Metal Scrap
Enhance Price: $53,570
The K-50M is a variant of the PPSh-41 sub machine gun, developed by the North Vietnamese military during the Vietnam War (produced from 1958 to 1965). Modifications to the original design were made to suit the jungle settings as well as Vietnamese troops' familiarity with the old French MAT-49; these include the addition of a wooden pistol stock, a shortened barrel, and a metal wire stock to decrease weight. Available in decent quantities in Fairview as war trophies and museum pieces, many of these submachine guns were modified to fire .50 AE rounds instead of the rather rare and weak, yet highly armor-penetrating 7.62mm Tokarev handgun ammunition.

Release: October 11th, 2008
  • List of event renames:
    • Total Victory (8/8/8) - DF1 15th Anniversary
    • Loot Party (8/8/8) - DF1 16th Anniversary
 
Sea Serpent M-50 (Craft)This item can be acquired through the in-game crafting system.
.50 Handgun Ammo
35 Round Capacity
Very Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Very High Critical Chance
Must be Level 15+ to Equip
30 Strength Required
90 Machinegun Skill to Master

Avg. Damage per Second: 40.01 (168.01)Theoretical: 51.43 (215.99) - 36 (151.21)
Avg. DPS @ 124 Reloading: 37.84 (158.93)Theoretical: 47.91 (201.21) - 34.06 (143.03)
Damage per Hit: 6 (30) - 5.4 (27)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Avg. KB Power per Second: 21.334 (38.402)Theoretical: 27.427 (49.369) - 19.201 (34.562)
Avg. KBPS @ 124 Reloading: 20.181 (36.326)Theoretical: 25.55 (45.99) - 22.995 (32.693)
KB Power per Hit: 3.2 (6.4) - 2.88 (5.76)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Scrap Value: $24,350 (MC $48,700)
Dismantle: Uncommon Metal Scrap
Enhance Price: $53,570

Release: Feburary 6th, 2024
  • Crafting Recipe (Obtain materials from the Inner City):
    • Player Level: 15
    • 1x K-50M
    • 2x Uncommon Metal Scrap
    • Crafting Cost: $1,000
PPSH-41
.50 Handgun Ammo
72 Round Capacity
Fast Reload Speed
F***ing Fast! Attack Speed
Average Accuracy
Average Critical Chance
Must be Level 20+ to Equip
30 Strength Required
100 Machinegun Skill to Master

Avg. Damage per Second: 56.52 (146.96)Theoretical: 79.59 (206.94) - 50.87 (132.27)
Avg. DPS @ 124 Reloading: 54.55 (141.82)Theoretical: 75.73 (196.89) - 49.09 (127.64)
Damage per Hit: 6.5 (32.5) - 5.85 (29.25)
Hit(s) per Second: 8.696Theoretical: 12.245 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Avg. KB Power per Second: 28.697 (40.176)Theoretical: 40.409 (56.572) - 25.827 (36.158)
Avg. KBPS @ 124 Reloading: 27.694 (38.771)Theoretical: 38.447 (53.826) - 34.603 (34.894)
KB Power per Hit: 3.3 (6.6) - 2.97 (5.94)
Hit(s) per Second: 8.696Theoretical: 12.245 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Scrap Value: $40,050 (MC $80,100)
Dismantle: Uncommon Metal Bar
Enhance Price: $88,110
The PPSh-41 (Пистоле́т-пулемёт Шпа́гина-41, Shpagin's machine-pistol-41) is a Soviet submachine gun designed in 1941 by Georgi Shpagin as a cheaper alternative to the PPD-40. The PPSh sported a then-novel stamped sheet metal construction and used a simple gas-compensator to reduce muzzle rise during bursts with its infamous 1250RPM, creating a weapon that was both cheaper and more accurate than the PPD. Barrel production was often simplified by chopping a Mosin-Nagant's barrel in half, and then machining the chambers for 7.62mm Tokarev to create two PPSh barrels. It was considered one of the most successful SMGs of the World War II, and went on to fight in various Soviet proxy conflict as the AK-47 gradually replaced it as the Red Army's primary small arms.

Release: Feburary 6th, 2024

Criss Victor
.50 Handgun Ammo
40 Round Capacity
Very Fast Reload Speed
Very Fast Attack Speed
Low Accuracy
Average Critical Chance
Must be Level 20+ to Equip
30 Strength Required
110 Machinegun Skill to Master

Avg. Damage per Second: 66.67 (173.35)Theoretical: 85.71 (222.85) - 60 (156.01)
Avg. DPS @ 124 Reloading: 63.5 (165.09)Theoretical: 80.53 (209.39) - 57.15 (148.58)
Damage per Hit: 10 (50) - 9 (45)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Avg. KB Power per Second: 26.668 (37.337)Theoretical: 34.284 (48) - 24.001 (33.603)
Avg. KBPS @ 124 Reloading: 25.398 (35.559)Theoretical: 32.213 (45.101) - 28.992 (32.003)
KB Power per Hit: 4 (8) - 3.6 (7.2)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Scrap Value: $48,450 (MC $96,900)
Dismantle: Uncommon Metal Bar x 2
Enhance Price: $106,590
Real Name: KRISS Vector CRB/SO
The KRISS Vector CRB/SO self-reloading (semi-automatic) carbine is a derivative of the Kriss Super V™ submachine gun, which was recently developed in the USA by Transformational Defense Industries, Inc.(TDI). The key points of the KRISS Vector are its longer barrel (as required by US laws for unrestricted civilian guns) and redesigned semi-automatic only firing system. Fairview engineers have added some oomph to this gun by rechambering it from .45 ACP to .50 AE, at the cost of fire rate.

Release: May 15th, 2011
  • List of event renames:
    • Mistletoe (7/7/7) - Christmas 2024
 
Uziel 14mm
.55 Handgun Ammo
45 Round Capacity
Very Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance
Must be Level 25+ to Equip
30 Strength Required
120 Machinegun Skill to Master

Avg. Damage per Second: 80 (208.01)Theoretical: 102.85 (267.42) - 72 (187.21)
Avg. DPS @ 124 Reloading: 76.6 (199.16)Theoretical: 97.29 (252.97) - 68.94 (179.25)
Damage per Hit: 12 (60) - 10.8 (54)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Avg. KB Power per Second: 26.668 (37.337)Theoretical: 34.284 (48) - 24.001 (33.603)
Avg. KBPS @ 124 Reloading: 25.533 (35.748)Theoretical: 32.431 (45.406) - 29.188 (32.173)
KB Power per Hit: 4 (8) - 3.6 (7.2)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Credit Price: The amount of credits required to purchase the item from the Credit Shop. The value in brackets, if added, is the discounted price for Gold Members.₵60 (GM ₵50)
Scrap Value: $57,650 (MC $115,300)
Dismantle: Rare Metal Scrap
Enhance Price: $126,830
The simplicity of the AK platform allows it to be adapted to almost any cartridge, and the Uziel 14mm is a proof of that: An improvised SMG built from a spare AK receiver, made to fire .55 handgun rounds from 45-round helical mags that are individually fitted with stubby blades for bayonets. The Uziel 14mm is named after Uriel, an Archangel of salvation and the arts in modern Christianity, symbolizing the hopes of the weapon driving away evil with its might.

  • List of event renames:
    • Doom (8/8/8) - Halloween 2023
  • Ironman Recipe:
    • Player Profession: Ironman, Hardcore Ironman
    • Player Level: 45
    • 1x Uncommon Metal Bar
    • 1x Rare Metal Scrap
    • Crafting Cost: $250,000
  
Furyclaw PDW
.55 Handgun Ammo
45 Round Capacity
Very Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance
Must be Level 25+ to Equip
30 Strength Required
120 Machinegun Skill to Master

Avg. Damage per Second: 100.01 (260.01)Theoretical: 128.57 (334.27) - 90.01 (234.01)
Avg. DPS @ 124 Reloading: 95.75 (248.95)Theoretical: 121.62 (316.2) - 86.18 (224.05)
Damage per Hit: 15 (75) - 13.5 (67.5)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Ability (?): 30% PvE Armor Penetration
15% Chance to Stun Zombies for 0.3s

Avg. KB Power per Second: 29.334 (41.068)Theoretical: 37.712 (52.797) - 26.401 (36.962)
Avg. KBPS @ 124 Reloading: 28.086 (39.321)Theoretical: 35.674 (49.943) - 32.106 (35.389)
KB Power per Hit: 4.4 (8.8) - 3.96 (7.92)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Ability (?): 30% PvE Armor Penetration
15% Chance to Stun Zombies for 0.3s

Scrap Value: $57,650 (MC $115,300)
Dismantle: Rare Metal Bar
Enhance Price: $126,830

Release: February 16th, 2024

Street Dog 99
.55 Handgun Ammo
99 Round Capacity
Very Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance
Must be Level 25+ to Equip
30 Strength Required
120 Machinegun Skill to Master

Avg. Damage per Second: 100.01 (260.01)Theoretical: 128.57 (334.27) - 90.01 (234.01)
Avg. DPS @ 124 Reloading: 98.03 (254.86)Theoretical: 125.32 (325.81) - 88.23 (229.38)
Damage per Hit: 15 (75) - 13.5 (67.5)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Avg. KB Power per Second: 26.668 (37.337)Theoretical: 34.284 (48) - 24.001 (33.603)
Avg. KBPS @ 124 Reloading: 26.14 (36.598)Theoretical: 33.416 (46.785) - 30.074 (32.938)
KB Power per Hit: 4 (8) - 3.6 (7.2)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Credit Price: The amount of credits required to purchase the item from the Credit Shop. The value in brackets, if added, is the discounted price for Gold Members.₵125 (GM ₵100)
Scrap Value: $100,000 (MC $200,000)
Dismantle: Rare Metal Scrap x 2
Enhance Price: $220,000
With the new .55 Caliber Ammo being produced by Outposts across Fairview, more, and more guns were demanded by survivors to be produced in this new, powerful caliber. Thanks to the help of survivors and some smart, crafty engineers, the Street Dog 99 was finally built after going through several different design stages. The Street Dog 99 was designed to be comfortable to shoot and easily reloadable, though the heavy 99 round magazines are a notable complaint amongst weaker survivors.

Release: November 6th, 2014.

X-MP5 (Craft)This item can be acquired through the in-game crafting system.
9mm Handgun Ammo
75 Round Capacity
Very Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance
Must be Level 25+ to Equip
120 Machinegun Skill to Master

Avg. Damage per Second: 133.34 (346.68)Theoretical: 171.42 (445.69) - 120.01 (312.01)
Avg. DPS @ 124 Reloading: 129.88 (337.68)Theoretical: 165.74 (430.92) - 116.89 (303.91)
Damage per Hit: 20 (100) - 18 (90)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Ability (?): Reduces Noise By 25%

Avg. KB Power per Second: 26.668 (37.337)Theoretical: 34.284 (48) - 24.001 (33.603)
Avg. KBPS @ 124 Reloading: 25.975 (36.367)Theoretical: 33.148 (46.409) - 29.833 (32.731)
KB Power per Hit: 4 (8) - 3.6 (7.2)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Ability (?): Reduces Noise By 25%

Credit Price: The amount of credits required to purchase the item from the Credit Shop. The value in brackets, if added, is the discounted price for Gold Members.₵250 (GM ₵200)
Scrap Value: $57,650 (MC $115,300)
Dismantle: Rare Metal Scrap
Enhance Price: $126,830
A favorite of Fairview mall ninjas, the MP5 wound up being the prime candidate for N-9/2025 conversion. The X-MP5 features a heavily reinforced receiver and firing chamber to handle an overpressurized variant of the 9mm, a trick from the Russians that greatly improve the humble 9mm round's penetration capability against "zombie" armor. A prototype silencer was also developed in hopes of improving stealth capability and recreating the classic MP5SD look - predictably, it failed miserably due to the overpressurized ammunition, but survivors at least somewhat appreciated the extra recoil reduction and "cool" look it brings.

Release: March 8th, 2019
  • Can be looted in the Inner City by Gold Members (outside South Eastern Zone/Raven Ridge).
  • Crafting Recipe (Obtain materials from the Inner City and Devil Hounds):
    • Player Level: 50
    • 1x X-MP5 Blueprint
    • 1x MP5
    • 1x Street Dog 99
    • 3x Devils Heart
    • 1x Rare Metal Bar
    • Crafting Cost: $500,000
  • Can be converted to .55 Handgun Ammo (X-MP5 55) and vice versa for $250,000.
 
Heat Pit 75 (Craft)This item can be acquired through the in-game crafting system.
.55 Handgun Ammo
75 Round Capacity
Very Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance
Must be Level 25+ to Equip
30 Strength Required
120 Machinegun Skill to Master

Avg. Damage per Second: 150.01 (390.02)Theoretical: 192.85 (501.4) - 135.01 (351.02)
Avg. DPS @ 124 Reloading: 146.11 (379.89)Theoretical: 186.46 (484.78) - 131.5 (341.9)
Damage per Hit: 11.25 x 2 = 22.5 (56.25) - 20.25 (50.65)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Buckshot Spread:
Effective Range: 7m, Max Falloff: -10% (?)

Ability (?): 50% PvE Armor Penetration

Avg. KB Power per Second: 43.336 (60.673)Theoretical: 55.712 (78) - 39.002 (54.605)
Avg. KBPS @ 124 Reloading: 42.21 (59.097)Theoretical: 53.865 (75.414) - 48.479 (53.187)
KB Power per Hit: 3.25 x 2 = 6.5 (6.5) - 5.85 (5.85)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Buckshot Spread:
Effective Range: 7m, Max Falloff: -10% (?)

Ability (?): 50% PvE Armor Penetration

Credit Price: The amount of credits required to purchase the item from the Credit Shop. The value in brackets, if added, is the discounted price for Gold Members.₵500 (GM ₵400)
Scrap Value: $200,000 (MC $400,000)
Dismantle: Rare Metal Scrap
Enhance Price: $440,000
FN's entry into a NATO contest for the next generation of personal defense weapon. This unnamed weapon (nicknamed the "heat pit" in reports due to issues with overheating) shares most of its internal workings with the P90, utilizing the same top-mounted magazine system and straight blowback operation but adapted to a sleeker and more conventional configuration. Mimicking the P90's ambidexterity features, the charging handle and mag release are present on both sides of the weapon, and spent casings are ejected through a chute located in the pistol grip. The Heat Pit fired an experimental cartridge that measured at around 7.5mm in diameter (hence the number 75), which was designed to have improved terminal performance over the 5.7mm while maintaining low weight and recoil.

Unfortunately, the outbreak put the contest on hold, and the Heat Pit remained forgotten until its blueprint was re-discovered in the SEZ. Thankfully, the brand new Devil Heart-enhanced .55 round proved to be an acceptable replacement for the experimental cartridge and allowed the Heat Pit to be brought back into service, although only in very limited numbers

Release: July 27th, 2021   
Specter SMG9 (Craft)This item can be acquired through the in-game crafting system.
.55 Handgun Ammo
100 Round Capacity
Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance
Must be Level 50+ to Equip
30 Strength Required
130 Machinegun Skill to Master

Avg. Damage per Second: 166.68 (433.36)Theoretical: 214.28 (557.12) - 152.79 (397.25)
Avg. DPS @ 124 Reloading: 163.41 (424.86)Theoretical: 208.91 (543.15) - 149.79 (389.46)
Damage per Hit: 25 (125) - 22.92 (114.6)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 8m, Max Falloff: -8.333% (?)

Ability (?): 70% PvE Armor Penetration
Reduces Noise By 50%

Avg. KB Power per Second: 26.668 (37.337)Theoretical: 34.284 (48) - 24.446 (34.226)
Avg. KBPS @ 124 Reloading: 26.145 (36.605)Theoretical: 33.425 (46.797) - 30.639 (33.555)
KB Power per Hit: 4 (8) - 3.667 (7.334)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 8m, Max Falloff: -8.333% (?)

Ability (?): 70% PvE Armor Penetration
Reduces Noise By 50%

Scrap Value: $200,000 (MC $400,000)
Dismantle: Rare Metal Scrap
Enhance Price: $440,000

Release: Feburary 6th, 2024
  • Can be looted in Raven Ridge by Gold Members.
  • Crafting Recipe (Obtain materials from Raven Ridge, Bandits and Devil Hounds):
    • Player Level: 120
    • 1x Specter SMG9 Blueprints
    • 1x Heat Pit 75
    • 1x Experimental Parts
    • 10x Devil Hearts
    • 5x Rare Metal Bar
    • Crafting Cost: $4,000,000
  
Marauder 55 (Craft)This item can be acquired through the in-game crafting system.
.55 Handgun Ammo
200 Round Capacity
Fast Reload Speed
F***ing Fast! Attack Speed
Average Accuracy
Very High Critical Chance
Must be Level 75+ to Equip
30 Strength Required
135 Machinegun Skill to Master

Avg. Damage per Second: 122.03 (512.51)Theoretical: 184.62 (775.4) - 106.77 (448.45)
Avg. DPS @ 124 Reloading: 120.19 (504.81)Theoretical: 180.46 (757.91) - 105.17 (441.71)
Damage per Hit: 12 (60) - 10.5 (52.5)
Hit(s) per Second: 10.169Theoretical: 15.385 Hit(s) per Second
Effective Range: 6m, Max Falloff: -12.5% (?)

Ability (?): 75% PvE Armor Penetration
Enhanced Knockback

Avg. KB Power per Second: 73.217 (131.791)Theoretical: 110.772 (199.39) - 64.065 (115.317)
Avg. KBPS @ 124 Reloading: 72.117 (129.81)Theoretical: 108.273 (194.892) - 94.739 (113.584)
KB Power per Hit: 7.2 (14.4) - 6.3 (12.6)
Hit(s) per Second: 10.169Theoretical: 15.385 Hit(s) per Second
Effective Range: 6m, Max Falloff: -12.5% (?)

Ability (?): 75% PvE Armor Penetration
Enhanced Knockback

Scrap Value: $200,000 (MC $400,000)
Dismantle: Rare Metal Scrap
Enhance Price: $440,000
From the depths of Camp Valcrest's underground labrynth came out the Marauder 55, a chopped down MG3 machine gun converted to use .55 handgun ammunition. Just like its ancestors, the Marauder fires at an average RoF of 1,200 rounds/minute, and can be throttled to only ~900 with a quick swap of the bolt; this feature is frequently used by Val's disciples when supplies are rare or when they need a more accurate shot, but is rarely seen with outsider. An improved barrel swapping mechanism allows its user to swap barrels in mere seconds, but the barrel's shorter length and the greater heat of the .55 means that it is recommended to do so every 200 shots.

Release: Feburary 6th, 2024
  • Can be looted in Raven Ridge by Gold Members.
  • Crafing Recipe (Obtain materials from Raven Ridge, Bandits and Devil Hounds):
    • Player Level: 120
    • 1x Marauder 55 Blueprints
    • 1x Specter SMG9
    • 1x Experimental Parts
    • 10x Devil Hearts
    • 5x Rare Metal Bar
    • Crafting Cost: $4,000,000
  

Limited Edition/CS Only[]

Corpse Ripper (LE)This item could only be purchased for a limited amount of time from the Credit Shop or Venditron.
.50 Handgun Ammo
80 Round Capacity
Super Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance
Must be Level 20+ to Equip
105 Machinegun Skill to Master

Avg. Damage per Second: 73.34 (190.68)Theoretical: 94.28 (245.13) - 66 (171.61)
Avg. DPS @ 124 Reloading: 71.55 (186.02)Theoretical: 91.34 (237.5) - 64.39 (167.42)
Damage per Hit: 11 (55) - 9.9 (49.5)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Avg. KB Power per Second: 26.668 (37.337)Theoretical: 34.284 (48) - 24.001 (33.603)
Avg. KBPS @ 124 Reloading: 26.018 (36.426)Theoretical: 33.216 (46.505) - 29.895 (32.784)
KB Power per Hit: 4 (8) - 3.6 (7.2)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Credit Price: The amount of credits required to purchase the item from the Credit Shop. The value in brackets, if added, is the discounted price for Gold Members.₵1,250 (GM ₵1,000)
Scrap Value: $44,150 (MC $88,300)
Dismantle: Rare Metal Scrap
Enhance Price: $97,130
A mysterious SMG, able to rip anything in its path as its namesake suggests. Crafted from the remains of the victims that became prey to the infected, this weapon possesses great power, lightweight, and is rather cheap to use. Be warned, however, this weapon's power comes at a great price, for some inexperienced survivors have supposedly died from using it. Some owners say they can hear faint cries and screams echoing from this weapon's firing chamber.

Release: October 16th, 2012 - November 5th, 2012
Handshock A8 (LE)This item could only be purchased for a limited amount of time from the Credit Shop or Venditron.
.55 Handgun Ammo
50 Round Capacity
Very Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance
Must be Level 25+ to Equip
30 Strength Required
120 Machinegun Skill to Master

Avg. Damage per Second: 86.67 (225.34)Theoretical: 111.42 (289.7) - 78 (202.81)
Avg. DPS @ 124 Reloading: 83.34 (216.68)Theoretical: 105.97 (275.53) - 75 (195.01)
Damage per Hit: 13 (65) - 11.7 (58.5)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Avg. KB Power per Second: 26.668 (37.337)Theoretical: 34.284 (48) - 24.001 (33.603)
Avg. KBPS @ 124 Reloading: 25.642 (35.901)Theoretical: 32.607 (45.652) - 29.346 (32.311)
KB Power per Hit: 4 (8) - 3.6 (7.2)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Credit Price: The amount of credits required to purchase the item from the Credit Shop. The value in brackets, if added, is the discounted price for Gold Members.₵1,500 (GM ₵1,250)
Scrap Value: $57,650 (MC $115,300)
Dismantle: Rare Metal Scrap
Enhance Price: $126,830
The baby brother to the newly-designed Uziel, the Handshock was so-named because of its observed habit of vibrating intensely while being fired. Gunsmiths ascribed this as an unintended side-effect of combining high firing rate and high-caliber ammunition into the Handshock's small, compact frame. As such, the weapon requires a modest level of strength to properly fire without the vibrations causing a survivor to drop it by accident.

Release: July 26th, 2013 - August 20th, 2013
Nine Cutter-X (LE)This item could only be purchased for a limited amount of time from the Credit Shop or Venditron.
.55 Handgun Ammo
80 Round Capacity
Very Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance
Must be Level 25+ to Equip
120 Machinegun Skill to Master

Avg. Damage per Second: 126.67 (329.35)Theoretical: 162.85 (423.41) - 114.01 (296.42)
Avg. DPS @ 124 Reloading: 123.58 (321.32)Theoretical: 157.78 (410.22) - 111.23 (289.19)
Damage per Hit: 19 (95) - 17.1 (85.5)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Ability (?): Reduces Noise By 25%

Avg. KB Power per Second: 26.668 (37.337)Theoretical: 34.284 (48) - 24.001 (33.603)
Avg. KBPS @ 124 Reloading: 26.018 (36.426)Theoretical: 33.216 (46.505) - 29.895 (32.784)
KB Power per Hit: 4 (8) - 3.6 (7.2)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Ability (?): Reduces Noise By 25%

Credit Price: The amount of credits required to purchase the item from the Credit Shop. The value in brackets, if added, is the discounted price for Gold Members.₵1,500 (GM ₵1,250)
Scrap Value: $57,650 (MC $115,300)
Dismantle: Rare Metal Scrap
Enhance Price: $126,830
Utilizing component parts from blowback-operated submachine guns, most notably the receiver, trigger group, and stock of the HK UMP-40, Fairview's engineers then cobbled these together with various light machine gun parts. The additional innovative use of polymers, lightweight metals, and a quad-stack magazine allow the Nine Cutter-X to have a massive magazine capacity and incredible firepower while weighing no more and being no less controllable than its smaller siblings.

Release: March 16th, 2015 - April 10th, 2015
Raptor-X9 (LE)This item could only be purchased for a limited amount of time from the Credit Shop or Venditron.
.55 Handgun Ammo
50 Round Capacity
Very Fast Reload Speed
F***ing Fast! Attack Speed
Average Accuracy
Average Critical Chance
Must be Level 25+ to Equip
30 Strength Required
120 Machinegun Skill to Master

Avg. Damage per Second: 156.53 (406.98)Theoretical: 220.41 (573.07) - 140.88 (366.28)
Avg. DPS @ 124 Reloading: 148.77 (386.79)Theoretical: 205.32 (533.85) - 133.89 (348.11)
Damage per Hit: 6 x 3 = 18 (30) - 16.2 (27)
Hit(s) per Second: 8.696Theoretical: 12.245 Hit(s) per Second
Buckshot Spread:
Effective Range: 9m, Max Falloff: -10% (?)

Ability (?): 70% PvE Armor Penetration
Enhanced Knockback

Avg. KB Power per Second: 100.439 (140.613)Theoretical: 141.43 (198) - 90.395 (126.552)
Avg. KBPS @ 124 Reloading: 95.458 (133.64)Theoretical: 131.75 (184.449) - 118.575 (120.276)
KB Power per Hit: 3.85 x 3 = 11.55 (7.7) - 10.395 (6.93)
Hit(s) per Second: 8.696Theoretical: 12.245 Hit(s) per Second
Buckshot Spread:
Effective Range: 9m, Max Falloff: -10% (?)

Ability (?): 70% PvE Armor Penetration
Enhanced Knockback

Credit Price: The amount of credits required to purchase the item from the Credit Shop. The value in brackets, if added, is the discounted price for Gold Members.₵1,250 (GM ₵1,000)
Scrap Value: $200,000 (MC $400,000)
Dismantle: Rare Metal Scrap
Enhance Price: $440,000

Release: April 7th - April 23rd, 2023
Gut Stitcher (LE)This item could only be purchased for a limited amount of time from the Credit Shop or Venditron.
.55 Handgun Ammo
50 Round Capacity
Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Always Critical Chance
30 Strength Required
135 Machinegun Skill to Master

Avg. Damage per Second: 500.05Theoretical: 642.86 - 400.04
Avg. DPS @ 124 Reloading: 480.82Theoretical: 611.42 - 384.65
Damage per Hit: 75 - 60
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 8m, Max Falloff: -20% (?)

Ability (?): 50% PvE Armor Penetration
25% Chance to Stun Zombies for 0.5s
Shots do not trigger Explosive Enemies

Avg. KB Power per Second: 165.341Theoretical: 212.56 - 132.273
Avg. KBPS @ 124 Reloading: 158.981Theoretical: 202.164 - 161.731
KB Power per Hit: 24.8 - 19.84
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 8m, Max Falloff: -20% (?)

Ability (?): 50% PvE Armor Penetration
25% Chance to Stun Zombies for 0.5s
Shots do not trigger Explosive Enemies

Credit Price: The amount of credits required to purchase the item from the Credit Shop. The value in brackets, if added, is the discounted price for Gold Members.₵1,000 (GM ₵800)
Scrap Value: $200,000 (MC $400,000)
Dismantle: Rare Metal Scrap
Enhance Price: $440,000

Release: October 20th, 2025 - November 17th, 2025

Dusk/Dawn[]

Dusk SMG (Dusk)This item belongs to the Dusk/X-Dusk set and can only be purchased from the Dusk Shops.
.50 Handgun Ammo
200 Round Capacity
Very Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance
Must be Level 50+ to Equip
Non-Transferable

Avg. Damage per Second: 106.68 (277.34)Theoretical: 137.14 (356.55)
Avg. DPS @ 124 Reloading: 105.62 (274.6)Theoretical: 135.4 (352.02)
Damage per Hit: 8 x 2 = 16 (40)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Buckshot Spread:

Ability (?): 35% PvE Armor Penetration
Slows Zombies by 3% (1s)
Reduces Noise By 50%

Avg. KB Power per Second: 34.668 (48.536)Theoretical: 44.569 (62.397)
Avg. KBPS @ 124 Reloading: 34.325 (48.055)Theoretical: 44.003 (61.605)
KB Power per Hit: 2.6 x 2 = 5.2 (5.2)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Buckshot Spread:

Ability (?): 35% PvE Armor Penetration
Slows Zombies by 3% (1s)
Reduces Noise By 50%

Scrap Value: $80,000 (MC $160,000)
Enhance Price: $56,000
One of the most powerful submachine guns available to any survivor lucky enough to get one, the Dusk SMG is perfect for going up against even the largest swarms. Being capable of dealing out more damage per shot than the similar K-50M or Criss Victor, this powerful weapon combines the speed and power of an assault rifle with the compactness and (relative) cheapness of an SMG. One of the biggest appeals of this weapon, and also one of the most obvious differences than most Dusk gear, is the gun's lightweight. Made with a presumably expensive, unknown metal, this gun only weighs about 4 pounds with a full magazine. Even the weakest survivor can carry it easily, and the strength of the metal ensures that it won't explode or warp from an extensive sustained fire.

Release: May 15th, 2011
  • Can be bought from the Dusk Shop for $700,000.
  
X-Dusk SMG (Dusk)This item belongs to the Dusk/X-Dusk set and can only be purchased from the Dusk Shops.(Craft)This item can be acquired through the in-game crafting system.
.55 Handgun Ammo
200 Round Capacity
Very Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance
Must be Level 50+ to Equip
Non-Transferable

Avg. Damage per Second: 140.01 (364.02)Theoretical: 179.99 (467.98)
Avg. DPS @ 124 Reloading: 138.62 (360.42)Theoretical: 177.71 (462.04)
Damage per Hit: 10.5 x 2 = 21 (52.5)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Buckshot Spread:

Ability (?): 65% PvE Armor Penetration
Slows Zombies by 4% (1.5s)
Reduces Noise By 50%

Avg. KB Power per Second: 53.736 (75.23)Theoretical: 69.082 (96.715)
Avg. KBPS @ 124 Reloading: 53.204 (74.485)Theoretical: 68.205 (95.487)
KB Power per Hit: 4.03 x 2 = 8.06 (8.06)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Buckshot Spread:

Ability (?): 65% PvE Armor Penetration
Slows Zombies by 4% (1.5s)
Reduces Noise By 50%

Scrap Value: $115,000 (MC $230,000)
Enhance Price: $61,000
Damage identical to some of the best weaponry known to Fairview, a wonderful 200 round capacity, and pushing almost nine rounds a second is just some of the perks you can expect from this sleek SMG. This lightweight weapon absolutely dominates anything it faces.

Release: October 8th, 2015
  • Can be bought from the X-Dusk Shop for $3,500,000.
  • Crafting Recipe (Dusk -> X-Dusk Upgrade):
    • Player Level: 300
    • 1x Dusk SMG
    • 1x X-Dusk Parts
    • 1x Rare Metal Scrap
    • Crafting Cost: $2,500,000
  
Dawn SMG (Dusk)This item belongs to the Dusk/X-Dusk set and can only be purchased from the Dusk Shops.(Craft)This item can be acquired through the in-game crafting system.
.55 Handgun Ammo
999 Round Capacity
Very Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance
Must be Level 75+ to Equip
Non-Transferable

Avg. Damage per Second: 173.35 (450.69)Theoretical: 222.85 (579.4)
Avg. DPS @ 124 Reloading: 173 (449.79)Theoretical: 222.28 (577.91)
Damage per Hit: 13 x 2 = 26 (65)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Buckshot Spread:

Ability (?): 100% PvE Armor Penetration
Slows Zombies by 6% (2s)
Reduces Noise By 50%

Avg. KB Power per Second: 62.403 (87.364)Theoretical: 80.225 (112.314)
Avg. KBPS @ 124 Reloading: 62.279 (87.19)Theoretical: 80.019 (112.026)
KB Power per Hit: 4.68 x 2 = 9.36 (9.36)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Buckshot Spread:

Ability (?): 100% PvE Armor Penetration
Slows Zombies by 6% (2s)
Reduces Noise By 50%

Scrap Value: $115,000 (MC $230,000)
Dismantle: Experimental Parts
Enhance Price: $61,000
Using the new cutting-edge technologies discovered in the different looted bandit camps, the AdminPwn team dedicated themselves to improving the already existing elite weaponry. After undergoing the conversion from the X-Dusk SMG to the Dawn SMG the results speak for themselves. Improving the weapon's firing system and turning it into an AP mode was quite a feat on the part of this group of engineers and gunsmiths, as they managed to make the .55 caliber handgun capable of penetrating any armor that the infected might develop. Due to the complexity of carrying out this conversion, this weapon is only reserved for the best in Fairview, created by AdminPwn and his colleagues, if you have the money and resources to do it.

Release: October 13th, 2020
  • Crafting Recipe (Requires access to the X-Dusk Shop):
    • Player Level: 400, or win a weekly personal competition.
    • 1x X-Dusk SMG
    • 1x Dawn SMG Blueprint
    • 7x Experimental Parts
    • 1x Rare Metal Bar
    • Crafting Cost: $5,000,000
    

Event[]

Survivor`s Stell TMP
9mm Handgun Ammo
30 Round Capacity
Very Fast Reload Speed
Very Fast Attack Speed
Average Accuracy
Average Critical Chance
Must be Level 20+ to Equip

Avg. Damage per Second: 53.34 (138.68)Theoretical: 68.57 (178.28) - 48 (124.81)
Avg. DPS @ 124 Reloading: 50 (130.01)Theoretical: 63.16 (164.21) - 45 (117.01)
Damage per Hit: 8 (40) - 7.2 (36)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Avg. KB Power per Second: 24.002 (33.602)Theoretical: 30.856 (43.198) - 21.601 (30.242)
Avg. KBPS @ 124 Reloading: 22.501 (31.502)Theoretical: 28.42 (39.788) - 25.578 (28.351)
KB Power per Hit: 3.6 (7.2) - 3.24 (6.48)
Hit(s) per Second: 6.667Theoretical: 8.571 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Scrap Value: $50 (MC $100)
Dismantle: Uncommon Metal Scrap
Enhance Price: $110
This compact, yet terrifying SMG served as primary weapon for Secronom's so called "biohazard response team". Rumor has it that an operative, armed with only this TMP and a combat knife, held off an entire town's worth of infected in a small cottage before ditching the gun for safety. When asked about the incident, this legendary survivor, having retired from fighting zombies for a comfier job in Secronom Bunker administration, said "I rarely get emotional about losses these days, but at that moment it felt like I lost one of my best friends."

Release: April 24th, 2023 - May 14th, 2023      Dead Frontier 15th Anniversary
  • Can be found by looting supply crates spawned in the Inner City.
Santa`s Little Helper (Craft)This item can be acquired through the in-game crafting system.
.55 Handgun Ammo
200 Round Capacity
Very Fast Reload Speed
F***ing Fast! Attack Speed
Average Accuracy
Average Critical Chance
Non-Transferable

Avg. Damage per Second: 134.79 (350.45)Theoretical: 189.8 (493.47) - 121.31 (315.4)  ❄️Cryo damage inflicts slow on zombies, reducing their movement and attack speed.
Deals reduced damage vs. zombies with Cryo Damage Resistance.

Avg. DPS @ 124 Reloading: 133.05 (345.93)Theoretical: 186.38 (484.57) - 119.75 (311.34)
Damage per Hit: 15.5 (77.5) - 13.95 (69.75)
Hit(s) per Second: 8.696Theoretical: 12.245 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Ability (?): Slows zombies by 10% (0.5s)

Avg. KB Power per Second: 34.784 (48.698)Theoretical: 48.98 (68.572) - 31.306 (43.828)
Avg. KBPS @ 124 Reloading: 34.336 (48.071)Theoretical: 48.097 (67.335) - 43.287 (43.264)
KB Power per Hit: 4 (8) - 3.6 (7.2)
Hit(s) per Second: 8.696Theoretical: 12.245 Hit(s) per Second
Effective Range: 7m, Max Falloff: -10% (?)

Ability (?): Slows zombies by 10% (0.5s)

Scrap Value: $57,650 (MC $115,300)
Dismantle: Rare Metal Scrap
Enhance Price: $126,830
Santa got down to business creating this SMG for his faithful elves allies. Using the exceptional Chicago Typewriter as a base model, the firing system was the first to improve, now capable of using .55 ammunition and achieving fire rates similar to those seen in HMGs and miniguns. The second thing was the ammunition magazine, using a double drum system with a capacity of 100 bullets per drum, thus resulting in a total of 200 bullets. Finally, the body of the weapon was decorated with christmas patterns, giving it a special touch, because marshmallow man infecteds stole parts necessary for the creation of this beautiful SMG, several survivors were able to get hold of a copy of this weapon.

Release: December 20th, 2019
  • Crafting Recipe (Obtain materials from Christmas Gift 2019 presents):
    • Player Level: 25
    • 1x PPSH-41
    • 1x Naughty List
    • 2x Gift Wrap
    • 2x Ribbons
    • Crafting Cost: $1,000,000