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Various weather conditions happen in the Inner City, changing the ambience as providing gameplay modifiers that can help or harm survivors.

Weather conditions are divided into 2 types. Only 1 of each condition type may be present at the same time:

  • Weather: Provides buffs/debuffs that may affect survivors or zombies, such as movement speed reduction or knockback resistance/vulnerability. May have different effects indoors.
    • Weather changes every 27-30 minutes. There is a small chance for a Weather condition to not appear at all (i.e. "calm weather").
  • Time of Day: Represented by a change in sunlight/moonlight. Affects the spawn rate of zombies and chance of hordes.
    • Time of Day rotates every 45-60 minutes, equivalent to 2 Weather change intervals. Time of Day follows the cycle of Morning -> Afternoon -> Evening -> Night.

Each of these conditions uses a sets of background music, which are played alternately. Furthermore, each set of music will differ in intensity, depending on current Aggro.

Weather[]

Fog[]

Fog
DeadFrontier.exe Screenshot 2024.03.13 - 02.33.03.05
Low temperature and high moisture may lead to large amounts of vapor condensing near the ground, obscuring the vision of survivors and zombies alike. It's this blinding effect that has earned fog the title of "#1 Most Hated Weather Effect", according to surveys done by the Fairview CB Association.
Effect:
  • Decreases infected sight range by -25%.
  • Cover minimap in a layer of fog.
  • Indoors: No effect.

Frenzy[]

Frenzy
DeadFrontier.exe Screenshot 2024.03.12 - 03.35.04.08
The Red Fog from the SEZ seeps, driving zombies to a frenzy and strengthening their abilities. No quarter will be given, and no savior will come.
Effect:
  • Increases infected sight range by +25%.
  • Increases infected hearing range by +25%.
  • Increases Horde rates by +25%.
  • Decreases knockback effects on infected by -25%.

Heatwaves[]

Heatwaves
DeadFrontier.exe Screenshot 2024.03.13 - 06.07.10.96
Bouts of extreme heat and sunlight have various negative effects on living beings, such as heat cramps, heat rashs, and most importantly, heat syncope. Survivors are advised to wear head covering alongside light, breathable clothings, seek shades whenever possible, and rehydrate often.
Effect:
  • Increases hunger levels for survivors by -25%.

Rain[]

Rain
DeadFrontier.exe Screenshot 2024.03.13 - 06.14.49.06
A light drizzle is the perfect chance to laze around in your room or share an umbrella with your crush, but survivors rarely get the chance to do so. Regardless, rain is usually seen as a positive thing: It gives survivor clean water for drinking and planting, and the sound of raindrops can confuse zombies, mask the sound of gunfire, and make sneaking around much easier.
Effect:
  • Decreases infected hearing range by -25%.
  • Indoors: Decreases infected hearing range by -15%.

Thunderstorm[]

Thunderstorm
DeadFrontier.exe Screenshot 2024.03.12 - 03.07.17.30
Great rain comes with great thunder, which conveniently serves as an excellent zombie distractor. Thus, thunderstorms are unusually sacred in the minds of Fairview residents - a common children's story depicts Zeus as a benevolent god, who will help good people by smiting zombies from above with his lightning spears.
Effect:
  • Decreases infected hearing range by -30%.
  • Indoors: Decreases infected hearing range by -20%.

Snow[]

Wind[]

Time of Day[]

Morning[]

Morning
DeadFrontier.exe Screenshot 2024.03.12 - 05.09.53.15
Placeholder
Effect:
  • Decreases infected spawn rate by -30%.

Afternoon[]

Afternoon
DeadFrontier.exe Screenshot 2024.03.12 - 02.00.37.07
Placeholder
Effect:
  • Increases special infected spawn rate by +100%.
  • Decreases horde rates by -30%.

Evening[]

Evening
DeadFrontier.exe Screenshot 2024.03.12 - 03.39.02.48
Placeholder
Effect:
  • Increases infected spawn rate by +30%.

Night[]

Night
DeadFrontier.exe Screenshot 2024.03.13 - 08.32.52.02
Placeholder
Effect:
  • Increases horde rates by +30%.

Snow[]

|- |

Decreases movement speed of survivors by -10%[]

no effect while inside a building[]

DeadFrontier.exe Screenshot 2024.03.12 - 04.33.43

|}

Wind[]

Increases knockback effects on infected by +25%[]

infected have swaying movement due to gusts of wind.[]

no effect while inside a building[]

DeadFrontier.exe Screenshot 2024.03.12 - 05.03.00

Tracks of Dead Frontier 3D[]

Tracks Morning / Afternoon
DeadFrontier.exe Screenshot 2024.03.12 - 05.10.01.67
Track3
Track3M
Track3H
Track6
Track6M
Track6H
Tracks Rain / Thuderstorm
DeadFrontier.exe Screenshot 2024.03.13 - 06.14.49.06
Track1
Track1M
Track1H
Track2
Track2M
Track2H
Tracks Fog
DeadFrontier.exe Screenshot 2024.03.12 - 01.50.34.41
Track4
Track4M
Track4H
Track8
Track8M
Track8H
Tracks evening / Night
DeadFrontier.exe Screenshot 2024.03.13 - 08.32.52.02
Track5
Track5M
Track5H
Track7
Track7M
Track7H
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